#4600 Exit Anthill - 4600, 4627~ 2 c 100 out~ wait 2 %send% %actor% You make your way out off the anthill %echoaround% %actor% %actor.name% leaves out. %teleport% %actor% 3229 %force% %actor% look %echoaround% %actor% %actor.name% just crawled out of the anthill. ~ #4601 Enter Anthill - 4601~ 1 c 100 en~ if %cmd.mudcommand% == enter && anthill /= %arg% %send% %actor% You enter the anthill. %echoaround% %actor% %actor.name% enters the anthill. %teleport% %actor% 4600 %force% %actor% look %echoaround% %actor% %actor.name% just came in. end else %send% %actor% enter what?! end ~ #4602 Queen Cry for Help - 4633~ 0 al 100 ~ if %attacking_queen% return 0 else %echo% The queen cries out loudly, 'GUARDS! HELP ME! I'M UNDER ATTACK!' %at% 4632 %echo% The Queen is calling for help from the east. return 1 set attacking_queen %actor% global attacking_queen end ~ #4603 Make Guards go East - 4632~ 0 ae 100 The Queen is calling for help from the east.~ wait 1 east ~ #4604 Queen say Help - 4633~ 0 h 100 ~ if (%actor.vnum% == 4632) wait 5 say HELP! HELP! I'm being attacked.... HEEEELP! end ~ #4605 Make Guards Attack - 4632~ 0 d 0 HELP! HELP! I'm being attacked~ if (%actor.vnum% == 4633) emote joins the battle! assist queen end ~ #4606 Reset attacking_queen - 4633~ 0 af 100 ~ unset %attacking_queen% ~ #4607 Guard Rescue Queen - 4632~ 0 k 50 ~ wait 1 rescue queen ~ $~