/****************************************************************************
* ResortMUD 4.0 Beta by Ntanel, Garinan, Badastaz, Josh, Digifuzz, Senir, *
* Kratas, Scion, Shogar and Tagith. Special thanks to Thoric, Nivek, *
* Altrag, Arlorn, Justice, Samson, Dace, HyperEye and Yakkov. *
****************************************************************************
* Copyright (C) 1996 - 2001 Haslage Net Electronics: MudWorld *
* of Lorain, Ohio - ALL RIGHTS RESERVED *
* The text and pictures of this publication, or any part thereof, may not *
* be reproduced or transmitted in any form or by any means, electronic or *
* mechanical, includes photocopying, recording, storage in a information *
* retrieval system, or otherwise, without the prior written or e-mail *
* consent from the publisher. *
****************************************************************************
* GREETING must mention ResortMUD programmers and the help file named *
* CREDITS must remain completely intact as listed in the SMAUG license. *
****************************************************************************/
/****************************************************************************
* [S]imulated [M]edieval [A]dventure multi[U]ser [G]ame | \\._.// *
* -----------------------------------------------------------| (0...0) *
* SMAUG 1.4 (C) 1994, 1995, 1996, 1998 by Derek Snider | ).:.( *
* -----------------------------------------------------------| {o o} *
* SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, | / ' ' \ *
* Scryn, Rennard, Swordbearer, Gorog, Grishnakh, Nivek, |~'~.VxvxV.~'~*
* Tricops and Fireblade | *
* ------------------------------------------------------------------------ *
* Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* ------------------------------------------------------------------------ *
* Table load/save Module *
****************************************************************************/
#include <time.h>
#include <stdio.h>
#include <string.h>
#include "mud.h"
bool load_race_file( char *fname );
void write_race_file( int ra );
/* global variables */
int top_sn;
int top_herb;
SKILLTYPE *skill_table[MAX_SKILL];
struct class_type *class_table[MAX_CLASS];
RACE_TYPE *race_table[MAX_RACE];
char *title_table[MAX_CLASS][MAX_LEVEL + 1][2];
SKILLTYPE *herb_table[MAX_HERB];
SKILLTYPE *disease_table[MAX_DISEASE];
LANG_DATA *first_lang;
LANG_DATA *last_lang;
char *const skill_tname[] = { "unknown", "Spell", "Skill", "Weapon", "Tongue", "Herb", "Racial", "Disease" };
SPELL_FUN *spell_function( char *name )
{
if( !str_cmp( name, "spell_smaug" ) )
return spell_smaug;
if( !str_cmp( name, "spell_acid_blast" ) )
return spell_acid_blast;
if( !str_cmp( name, "spell_animate_dead" ) )
return spell_animate_dead;
if( !str_cmp( name, "spell_astral_walk" ) )
return spell_astral_walk;
if( !str_cmp( name, "spell_blindness" ) )
return spell_blindness;
if( !str_cmp( name, "spell_burning_hands" ) )
return spell_burning_hands;
if( !str_cmp( name, "spell_call_lightning" ) )
return spell_call_lightning;
if( !str_cmp( name, "spell_cause_critical" ) )
return spell_cause_critical;
if( !str_cmp( name, "spell_cause_light" ) )
return spell_cause_light;
if( !str_cmp( name, "spell_cause_serious" ) )
return spell_cause_serious;
if( !str_cmp( name, "spell_change_sex" ) )
return spell_change_sex;
if( !str_cmp( name, "spell_charm_person" ) )
return spell_charm_person;
if( !str_cmp( name, "spell_chill_touch" ) )
return spell_chill_touch;
if( !str_cmp( name, "spell_colour_spray" ) )
return spell_colour_spray;
if( !str_cmp( name, "spell_control_weather" ) )
return spell_control_weather;
if( !str_cmp( name, "spell_create_food" ) )
return spell_create_food;
if( !str_cmp( name, "spell_create_water" ) )
return spell_create_water;
if( !str_cmp( name, "spell_cure_blindness" ) )
return spell_cure_blindness;
if( !str_cmp( name, "spell_cure_poison" ) )
return spell_cure_poison;
if( !str_cmp( name, "spell_curse" ) )
return spell_curse;
if( !str_cmp( name, "spell_detect_poison" ) )
return spell_detect_poison;
if( !str_cmp( name, "spell_disenchant_weapon" ) )
return spell_disenchant_weapon;
if( !str_cmp( name, "spell_dispel_evil" ) )
return spell_dispel_evil;
if( !str_cmp( name, "spell_dispel_magic" ) )
return spell_dispel_magic;
if( !str_cmp( name, "spell_dream" ) )
return spell_dream;
if( !str_cmp( name, "spell_earthquake" ) )
return spell_earthquake;
if( !str_cmp( name, "spell_enchant_weapon" ) )
return spell_enchant_weapon;
if( !str_cmp( name, "spell_energy_drain" ) )
return spell_energy_drain;
if( !str_cmp( name, "spell_faerie_fire" ) )
return spell_faerie_fire;
if( !str_cmp( name, "spell_faerie_fog" ) )
return spell_faerie_fog;
if( !str_cmp( name, "spell_farsight" ) )
return spell_farsight;
if( !str_cmp( name, "spell_fireball" ) )
return spell_fireball;
if( !str_cmp( name, "spell_flamestrike" ) )
return spell_flamestrike;
if( !str_cmp( name, "spell_gate" ) )
return spell_gate;
if( !str_cmp( name, "spell_knock" ) )
return spell_knock;
if( !str_cmp( name, "spell_harm" ) )
return spell_harm;
if( !str_cmp( name, "spell_identify" ) )
return spell_identify;
if( !str_cmp( name, "spell_invis" ) )
return spell_invis;
if( !str_cmp( name, "spell_know_alignment" ) )
return spell_know_alignment;
if( !str_cmp( name, "spell_lightning_bolt" ) )
return spell_lightning_bolt;
if( !str_cmp( name, "spell_locate_object" ) )
return spell_locate_object;
if( !str_cmp( name, "spell_magic_missile" ) )
return spell_magic_missile;
if( !str_cmp( name, "spell_mist_walk" ) )
return spell_mist_walk;
if( !str_cmp( name, "spell_pass_door" ) )
return spell_pass_door;
if( !str_cmp( name, "spell_plant_pass" ) )
return spell_plant_pass;
if( !str_cmp( name, "spell_poison" ) )
return spell_poison;
if( !str_cmp( name, "spell_polymorph" ) )
return spell_polymorph;
if( !str_cmp( name, "spell_possess" ) )
return spell_possess;
if( !str_cmp( name, "spell_recharge" ) )
return spell_recharge;
if( !str_cmp( name, "spell_remove_curse" ) )
return spell_remove_curse;
if( !str_cmp( name, "spell_remove_invis" ) )
return spell_remove_invis;
if( !str_cmp( name, "spell_remove_trap" ) )
return spell_remove_trap;
if( !str_cmp( name, "spell_shocking_grasp" ) )
return spell_shocking_grasp;
if( !str_cmp( name, "spell_sleep" ) )
return spell_sleep;
if( !str_cmp( name, "spell_solar_flight" ) )
return spell_solar_flight;
if( !str_cmp( name, "spell_summon" ) )
return spell_summon;
if( !str_cmp( name, "spell_teleport" ) )
return spell_teleport;
if( !str_cmp( name, "spell_teleport_superior" ) )
return spell_teleport_superior;
if( !str_cmp( name, "spell_ventriloquate" ) )
return spell_ventriloquate;
if( !str_cmp( name, "spell_weaken" ) )
return spell_weaken;
if( !str_cmp( name, "spell_word_of_recall" ) )
return spell_word_of_recall;
if( !str_cmp( name, "spell_acid_breath" ) )
return spell_acid_breath;
if( !str_cmp( name, "spell_fire_breath" ) )
return spell_fire_breath;
if( !str_cmp( name, "spell_frost_breath" ) )
return spell_frost_breath;
if( !str_cmp( name, "spell_gas_breath" ) )
return spell_gas_breath;
if( !str_cmp( name, "spell_lightning_breath" ) )
return spell_lightning_breath;
if( !str_cmp( name, "spell_spiral_blast" ) )
return spell_spiral_blast;
if( !str_cmp( name, "spell_scorching_surge" ) )
return spell_scorching_surge;
if( !str_cmp( name, "spell_helical_flow" ) )
return spell_helical_flow;
if( !str_cmp( name, "spell_transport" ) )
return spell_transport;
if( !str_cmp( name, "spell_portal" ) )
return spell_portal;
if( !str_cmp( name, "spell_ethereal_fist" ) )
return spell_ethereal_fist;
if( !str_cmp( name, "spell_spectral_furor" ) )
return spell_spectral_furor;
if( !str_cmp( name, "spell_hand_of_chaos" ) )
return spell_hand_of_chaos;
if( !str_cmp( name, "spell_disruption" ) )
return spell_disruption;
if( !str_cmp( name, "spell_sonic_resonance" ) )
return spell_sonic_resonance;
if( !str_cmp( name, "spell_mind_wrack" ) )
return spell_mind_wrack;
if( !str_cmp( name, "spell_mind_wrench" ) )
return spell_mind_wrench;
if( !str_cmp( name, "spell_revive" ) )
return spell_revive;
if( !str_cmp( name, "spell_sulfurous_spray" ) )
return spell_sulfurous_spray;
if( !str_cmp( name, "spell_caustic_fount" ) )
return spell_caustic_fount;
if( !str_cmp( name, "spell_acetum_primus" ) )
return spell_acetum_primus;
if( !str_cmp( name, "spell_galvanic_whip" ) )
return spell_galvanic_whip;
if( !str_cmp( name, "spell_magnetic_thrust" ) )
return spell_magnetic_thrust;
if( !str_cmp( name, "spell_quantum_spike" ) )
return spell_quantum_spike;
if( !str_cmp( name, "spell_black_hand" ) )
return spell_black_hand;
if( !str_cmp( name, "spell_black_fist" ) )
return spell_black_fist;
if( !str_cmp( name, "spell_black_lightning" ) )
return spell_black_lightning;
if( !str_cmp( name, "spell_midas_touch" ) )
return spell_midas_touch;
if( !str_cmp( name, "spell_bethsaidean_touch" ) )
return spell_bethsaidean_touch;
if( !str_cmp( name, "spell_expurgation" ) )
return spell_expurgation;
if( !str_cmp( name, "spell_sacral_divinity" ) )
return spell_sacral_divinity;
if( !str_cmp( name, "reserved" ) )
return NULL;
if( !str_cmp( name, "spell_null" ) )
return spell_null;
return spell_notfound;
}
DO_FUN *skill_function( char *name )
{
switch ( name[3] )
{
case 'a':
if( !str_cmp( name, "do_aassign" ) )
return do_aassign;
if( !str_cmp( name, "do_advance" ) )
return do_advance;
if( !str_cmp( name, "do_aentrance" ) )
return do_aentrance;
if( !str_cmp( name, "do_aexit" ) )
return do_aexit;
if( !str_cmp( name, "do_add_imm_host" ) )
return do_add_imm_host;
if( !str_cmp( name, "do_affected" ) )
return do_affected;
if( !str_cmp( name, "do_afk" ) )
return do_afk;
if( !str_cmp( name, "do_aid" ) )
return do_aid;
if( !str_cmp( name, "do_alias" ) )
return do_alias;
if( !str_cmp( name, "do_allow" ) )
return do_allow;
if( !str_cmp( name, "do_ansi" ) )
return do_ansi;
if( !str_cmp( name, "do_answer" ) )
return do_answer;
if( !str_cmp( name, "do_apply" ) )
return do_apply;
if( !str_cmp( name, "do_appraise" ) )
return do_appraise;
if( !str_cmp( name, "do_areas" ) )
return do_areas;
/*
* Scion arenacode
*/
if( !str_cmp( name, "do_arena" ) )
return do_arena;
if( !str_cmp( name, "do_aset" ) )
return do_aset;
if( !str_cmp( name, "do_ask" ) )
return do_ask;
if( !str_cmp( name, "do_astat" ) )
return do_astat;
if( !str_cmp( name, "do_at" ) )
return do_at;
if( !str_cmp( name, "do_atmob" ) )
return do_atmob;
if( !str_cmp( name, "do_atobj" ) )
return do_atobj;
if( !str_cmp( name, "do_auction" ) )
return do_auction;
if( !str_cmp( name, "do_authorize" ) )
return do_authorize;
if( !str_cmp( name, "do_avtalk" ) )
return do_avtalk;
break;
case 'b':
if( !str_cmp( name, "do_backstab" ) )
return do_backstab;
if( !str_cmp( name, "do_balance" ) )
return do_balance;
if( !str_cmp( name, "do_balzhur" ) )
return do_balzhur;
if( !str_cmp( name, "do_bamfin" ) )
return do_bamfin;
if( !str_cmp( name, "do_bamfout" ) )
return do_bamfout;
if( !str_cmp( name, "do_ban" ) )
return do_ban;
if( !str_cmp( name, "do_bash" ) )
return do_bash;
if( !str_cmp( name, "do_bashdoor" ) )
return do_bashdoor;
if( !str_cmp( name, "do_beep" ) )
return do_beep;
if( !str_cmp( name, "do_berserk" ) )
return do_berserk;
if( !str_cmp( name, "do_bestow" ) )
return do_bestow;
if( !str_cmp( name, "do_bestowarea" ) )
return do_bestowarea;
if( !str_cmp( name, "do_bio" ) )
return do_bio;
if( !str_cmp( name, "do_bite" ) )
return do_bite;
if( !str_cmp( name, "do_bloodlet" ) )
return do_bloodlet;
if( !str_cmp( name, "do_boards" ) )
return do_boards;
if( !str_cmp( name, "do_bodybag" ) )
return do_bodybag;
if( !str_cmp( name, "do_brandish" ) )
return do_brandish;
if( !str_cmp( name, "do_brew" ) )
return do_brew;
if( !str_cmp( name, "do_broach" ) )
return do_broach;
if( !str_cmp( name, "do_bset" ) )
return do_bset;
if( !str_cmp( name, "do_bstat" ) )
return do_bstat;
if( !str_cmp( name, "do_bug" ) )
return do_bug;
if( !str_cmp( name, "do_bury" ) )
return do_bury;
if( !str_cmp( name, "do_buy" ) )
return do_buy;
if( !str_cmp( name, "do_buylocker" ) )
return do_buylocker;
break;
case 'c':
if( !str_cmp( name, "do_cast" ) )
return do_cast;
if( !str_cmp( name, "do_cedit" ) )
return do_cedit;
if( !str_cmp( name, "do_channels" ) )
return do_channels;
if( !str_cmp( name, "do_chat" ) )
return do_chat;
if( !str_cmp( name, "do_check_vnums" ) )
return do_check_vnums;
if( !str_cmp( name, "do_circle" ) )
return do_circle;
if( !str_cmp( name, "do_clans" ) )
return do_clans;
if( !str_cmp( name, "do_clantalk" ) )
return do_clantalk;
if( !str_cmp( name, "do_climate" ) )
return do_climate;
if( !str_cmp( name, "do_climb" ) )
return do_climb;
if( !str_cmp( name, "do_close" ) )
return do_close;
if( !str_cmp( name, "do_cmdtable" ) )
return do_cmdtable;
if( !str_cmp( name, "do_commands" ) )
return do_commands;
if( !str_cmp( name, "do_comment" ) )
return do_comment;
/* if ( !str_cmp( name, "do_compare" )) return do_compare; */
if( !str_cmp( name, "do_config" ) )
return do_config;
if( !str_cmp( name, "do_consider" ) )
return do_consider;
if( !str_cmp( name, "do_copyover" ) )
return do_copyover;
if( !str_cmp( name, "do_cook" ) )
return do_cook;
if( !str_cmp( name, "do_council_induct" ) )
return do_council_induct;
if( !str_cmp( name, "do_council_outcast" ) )
return do_council_outcast;
if( !str_cmp( name, "do_councils" ) )
return do_councils;
if( !str_cmp( name, "do_counciltalk" ) )
return do_counciltalk;
if( !str_cmp( name, "do_counciltalk2" ) )
return do_counciltalk2;
if( !str_cmp( name, "do_credits" ) )
return do_credits;
if( !str_cmp( name, "do_cset" ) )
return do_cset;
break;
case 'd':
if( !str_cmp( name, "do_deities" ) )
return do_deities;
if( !str_cmp( name, "do_delay" ) )
return do_delay;
if( !str_cmp( name, "do_deny" ) )
return do_deny;
if( !str_cmp( name, "do_deposit" ) )
return do_deposit;
if( !str_cmp( name, "do_description" ) )
return do_description;
if( !str_cmp( name, "do_destro" ) )
return do_destro;
if( !str_cmp( name, "do_destroy" ) )
return do_destroy;
if( !str_cmp( name, "do_detrap" ) )
return do_detrap;
if( !str_cmp( name, "do_devote" ) )
return do_devote;
if( !str_cmp( name, "do_dig" ) )
return do_dig;
if( !str_cmp( name, "do_disarm" ) )
return do_disarm;
if( !str_cmp( name, "do_disconnect" ) )
return do_disconnect;
if( !str_cmp( name, "do_dismiss" ) )
return do_dismiss;
if( !str_cmp( name, "do_dismount" ) )
return do_dismount;
if( !str_cmp( name, "do_dmesg" ) )
return do_dmesg;
if( !str_cmp( name, "do_donate" ) )
return do_donate;
if( !str_cmp( name, "do_down" ) )
return do_down;
if( !str_cmp( name, "do_drag" ) )
return do_drag;
if( !str_cmp( name, "do_drink" ) )
return do_drink;
if( !str_cmp( name, "do_drop" ) )
return do_drop;
if( !str_cmp( name, "do_diagnose" ) )
return do_diagnose;
break;
case 'e':
if( !str_cmp( name, "do_east" ) )
return do_east;
if( !str_cmp( name, "do_eat" ) )
return do_eat;
if( !str_cmp( name, "do_echo" ) )
return do_echo;
if( !str_cmp( name, "do_elevate" ) )
return do_elevate;
if( !str_cmp( name, "do_email" ) )
return do_email;
if( !str_cmp( name, "do_emote" ) )
return do_emote;
if( !str_cmp( name, "do_empty" ) )
return do_empty;
if( !str_cmp( name, "do_enter" ) )
return do_enter;
if( !str_cmp( name, "do_equipment" ) )
return do_equipment;
if( !str_cmp( name, "do_examine" ) )
return do_examine;
if( !str_cmp( name, "do_extraname" ) )
return do_extraname;
if( !str_cmp( name, "do_exits" ) )
return do_exits;
break;
case 'f':
if( !str_cmp( name, "do_feed" ) )
return do_feed;
if( !str_cmp( name, "do_fill" ) )
return do_fill;
if( !str_cmp( name, "do_findnote" ) )
return do_findnote;
if( !str_cmp( name, "do_fire" ) )
return do_fire;
if( !str_cmp( name, "do_fixchar" ) )
return do_fixchar;
if( !str_cmp( name, "do_fixed" ) )
return do_fixed;
if( !str_cmp( name, "do_flee" ) )
return do_flee;
if( !str_cmp( name, "do_foldarea" ) )
return do_foldarea;
if( !str_cmp( name, "do_follow" ) )
return do_follow;
if( !str_cmp( name, "do_for" ) )
return do_for;
if( !str_cmp( name, "do_force" ) )
return do_force;
if( !str_cmp( name, "do_forceclose" ) )
return do_forceclose;
if( !str_cmp( name, "do_form_password" ) )
return do_form_password;
if( !str_cmp( name, "do_fprompt" ) )
return do_fprompt;
if( !str_cmp( name, "do_fquit" ) )
return do_fquit;
if( !str_cmp( name, "do_freeze" ) )
return do_freeze;
break;
case 'g':
if( !str_cmp( name, "do_gaso" ) )
return do_gaso;
if( !str_cmp( name, "do_get" ) )
return do_get;
if( !str_cmp( name, "do_gfighting" ) )
return do_gfighting;
if( !str_cmp( name, "do_ghost" ) )
return do_ghost;
if( !str_cmp( name, "do_give" ) )
return do_give;
if( !str_cmp( name, "do_glance" ) )
return do_glance;
if( !str_cmp( name, "do_gold" ) )
return do_gold;
if( !str_cmp( name, "do_goto" ) )
return do_goto;
if( !str_cmp( name, "do_gouge" ) )
return do_gouge;
if( !str_cmp( name, "do_group" ) )
return do_group;
if( !str_cmp( name, "do_gratz" ) )
return do_gratz;
if( !str_cmp( name, "do_grub" ) )
return do_grub;
if( !str_cmp( name, "do_gtell" ) )
return do_gtell;
if( !str_cmp( name, "do_guilds" ) )
return do_guilds;
if( !str_cmp( name, "do_guildtalk" ) )
return do_guildtalk;
if( !str_cmp( name, "do_gwhere" ) )
return do_gwhere;
break;
case 'h':
if( !str_cmp( name, "do_hedit" ) )
return do_hedit;
if( !str_cmp( name, "do_hell" ) )
return do_hell;
if( !str_cmp( name, "do_help" ) )
return do_help;
if( !str_cmp( name, "do_hide" ) )
return do_hide;
if( !str_cmp( name, "do_hitall" ) )
return do_hitall;
if( !str_cmp( name, "do_hiscoset" ) )
return do_hiscoset;
if( !str_cmp( name, "do_hiscore" ) )
return do_hiscore;
if( !str_cmp( name, "do_hl" ) )
return do_hl;
if( !str_cmp( name, "do_hlist" ) )
return do_hlist;
if( !str_cmp( name, "do_holylight" ) )
return do_holylight;
if( !str_cmp( name, "do_homepage" ) )
return do_homepage;
if( !str_cmp( name, "do_hset" ) )
return do_hset;
break;
case 'i':
if( !str_cmp( name, "do_ide" ) )
return do_ide;
if( !str_cmp( name, "do_idea" ) )
return do_idea;
if( !str_cmp( name, "do_ignore" ) )
return do_ignore;
if( !str_cmp( name, "do_immortalize" ) )
return do_immortalize;
if( !str_cmp( name, "do_immtalk" ) )
return do_immtalk;
if( !str_cmp( name, "do_imm_morph" ) )
return do_imm_morph;
if( !str_cmp( name, "do_imm_unmorph" ) )
return do_imm_unmorph;
if( !str_cmp( name, "do_incognito" ) )
return do_incognito;
if( !str_cmp( name, "do_induct" ) )
return do_induct;
if( !str_cmp( name, "do_info" ) )
return do_info;
if( !str_cmp( name, "do_installarea" ) )
return do_installarea;
if( !str_cmp( name, "do_instaroom" ) )
return do_instaroom;
if( !str_cmp( name, "do_instazone" ) )
return do_instazone;
if( !str_cmp( name, "do_inventory" ) )
return do_inventory;
if( !str_cmp( name, "do_invis" ) )
return do_invis;
if( !str_cmp( name, "do_ipcompare" ) )
return do_ipcompare;
if( !str_cmp( name, "do_iscore" ) )
return do_iscore;
break;
case 'k':
if( !str_cmp( name, "do_khistory" ) )
return do_khistory;
if( !str_cmp( name, "do_kick" ) )
return do_kick;
if( !str_cmp( name, "do_kill" ) )
return do_kill;
break;
case 'l':
if( !str_cmp( name, "do_languages" ) )
return do_languages;
if( !str_cmp( name, "do_last" ) )
return do_last;
if( !str_cmp( name, "do_lastname" ) )
return do_lastname;
if( !str_cmp( name, "do_laws" ) )
return do_laws;
if( !str_cmp( name, "do_leave" ) )
return do_leave;
if( !str_cmp( name, "do_level" ) )
return do_level;
if( !str_cmp( name, "do_light" ) )
return do_light;
if( !str_cmp( name, "do_list" ) )
return do_list;
if( !str_cmp( name, "do_litterbug" ) )
return do_litterbug;
if( !str_cmp( name, "do_loadarea" ) )
return do_loadarea;
if( !str_cmp( name, "do_loadup" ) )
return do_loadup;
if( !str_cmp( name, "do_lock" ) )
return do_lock;
if( !str_cmp( name, "do_locker" ) )
return do_locker;
if( !str_cmp( name, "do_log" ) )
return do_log;
if( !str_cmp( name, "do_look" ) )
return do_look;
if( !str_cmp( name, "do_low_purge" ) )
return do_low_purge;
break;
case 'm':
if( !str_cmp( name, "do_mailroom" ) )
return do_mailroom;
if( !str_cmp( name, "do_make" ) )
return do_make;
if( !str_cmp( name, "do_makeboard" ) )
return do_makeboard;
if( !str_cmp( name, "do_makeclan" ) )
return do_makeclan;
if( !str_cmp( name, "do_makecouncil" ) )
return do_makecouncil;
if( !str_cmp( name, "do_makedeity" ) )
return do_makedeity;
if( !str_cmp( name, "do_makerepair" ) )
return do_makerepair;
if( !str_cmp( name, "do_makelocker" ) )
return do_makelocker;
if( !str_cmp( name, "do_makeshop" ) )
return do_makeshop;
if( !str_cmp( name, "do_makewizlist" ) )
return do_makewizlist;
if( !str_cmp( name, "do_mapout" ) )
return do_mapout;
if( !str_cmp( name, "do_mcreate" ) )
return do_mcreate;
if( !str_cmp( name, "do_mdelete" ) )
return do_mdelete;
if( !str_cmp( name, "do_memorize" ) )
return do_memorize;
if( !str_cmp( name, "do_memory" ) )
return do_memory;
if( !str_cmp( name, "do_mfind" ) )
return do_mfind;
if( !str_cmp( name, "do_minvoke" ) )
return do_minvoke;
if( !str_cmp( name, "do_mistwalk" ) )
return do_mistwalk;
if( !str_cmp( name, "do_mlist" ) )
return do_mlist;
if( !str_cmp( name, "do_moblog" ) )
return do_moblog;
if( !str_cmp( name, "do_morphcreate" ) )
return do_morphcreate;
if( !str_cmp( name, "do_morphdestroy" ) )
return do_morphdestroy;
if( !str_cmp( name, "do_morphlist" ) )
return do_morphlist;
if( !str_cmp( name, "do_morphset" ) )
return do_morphset;
if( !str_cmp( name, "do_morphstat" ) )
return do_morphstat;
if( !str_cmp( name, "do_mortalize" ) )
return do_mortalize;
if( !str_cmp( name, "do_mount" ) )
return do_mount;
if( !str_cmp( name, "do_mp_close_passage" ) )
return do_mp_close_passage;
if( !str_cmp( name, "do_mp_damage" ) )
return do_mp_damage;
if( !str_cmp( name, "do_mp_deposit" ) )
return do_mp_deposit;
if( !str_cmp( name, "do_mp_fill_in" ) )
return do_mp_fill_in;
if( !str_cmp( name, "do_mp_log" ) )
return do_mp_log;
if( !str_cmp( name, "do_mp_open_passage" ) )
return do_mp_open_passage;
if( !str_cmp( name, "do_mp_practice" ) )
return do_mp_practice;
if( !str_cmp( name, "do_mp_restore" ) )
return do_mp_restore;
if( !str_cmp( name, "do_mp_slay" ) )
return do_mp_slay;
if( !str_cmp( name, "do_mp_withdraw" ) )
return do_mp_withdraw;
if( !str_cmp( name, "do_mpadvance" ) )
return do_mpadvance;
if( !str_cmp( name, "do_mpapply" ) )
return do_mpapply;
if( !str_cmp( name, "do_mpapplyb" ) )
return do_mpapplyb;
if( !str_cmp( name, "do_mpasound" ) )
return do_mpasound;
if( !str_cmp( name, "do_mpasupress" ) )
return do_mpasupress;
if( !str_cmp( name, "do_mpat" ) )
return do_mpat;
if( !str_cmp( name, "do_mpbodybag" ) )
return do_mpbodybag;
if( !str_cmp( name, "do_mpdelay" ) )
return do_mpdelay;
if( !str_cmp( name, "do_mpdream" ) )
return do_mpdream;
if( !str_cmp( name, "do_mpecho" ) )
return do_mpecho;
if( !str_cmp( name, "do_mpechoaround" ) )
return do_mpechoaround;
if( !str_cmp( name, "do_mpechoat" ) )
return do_mpechoat;
if( !str_cmp( name, "do_mpechozone" ) )
return do_mpechozone;
if( !str_cmp( name, "do_mpedit" ) )
return do_mpedit;
if( !str_cmp( name, "do_mpfavor" ) )
return do_mpfavor;
if( !str_cmp( name, "do_mpforce" ) )
return do_mpforce;
if( !str_cmp( name, "do_mpgoto" ) )
return do_mpgoto;
if( !str_cmp( name, "do_mpinvis" ) )
return do_mpinvis;
if( !str_cmp( name, "do_mpjunk" ) )
return do_mpjunk;
if( !str_cmp( name, "do_mpkill" ) )
return do_mpkill;
if( !str_cmp( name, "do_mpmload" ) )
return do_mpmload;
if( !str_cmp( name, "do_mpmorph" ) )
return do_mpmorph;
if( !str_cmp( name, "do_mpmset" ) )
return do_mpmset;
if( !str_cmp( name, "do_mpmusic" ) )
return do_mpmusic;
if( !str_cmp( name, "do_mpmusicaround" ) )
return do_mpmusicaround;
if( !str_cmp( name, "do_mpmusicat" ) )
return do_mpmusicat;
if( !str_cmp( name, "do_mpnothing" ) )
return do_mpnothing;
if( !str_cmp( name, "do_mpnuisance" ) )
return do_nuisance;
if( !str_cmp( name, "do_mpoload" ) )
return do_mpoload;
if( !str_cmp( name, "do_mposet" ) )
return do_mposet;
if( !str_cmp( name, "do_mppardon" ) )
return do_mppardon;
if( !str_cmp( name, "do_mpqpadd" ) )
return do_mpqpadd;
if( !str_cmp( name, "do_mpmarry" ) )
return do_mpmarry;
if( !str_cmp( name, "do_mpdivorce" ) )
return do_mpdivorce;
if( !str_cmp( name, "do_mppeace" ) )
return do_mppeace;
if( !str_cmp( name, "do_mppkset" ) )
return do_mppkset;
if( !str_cmp( name, "do_mppurge" ) )
return do_mppurge;
if( !str_cmp( name, "do_mpscatter" ) )
return do_mpscatter;
if( !str_cmp( name, "do_mpsound" ) )
return do_mpsound;
if( !str_cmp( name, "do_mpsoundaround" ) )
return do_mpsoundaround;
if( !str_cmp( name, "do_mpsoundat" ) )
return do_mpsoundat;
if( !str_cmp( name, "do_mpstat" ) )
return do_mpstat;
if( !str_cmp( name, "do_mptransfer" ) )
return do_mptransfer;
if( !str_cmp( name, "do_mpunmorph" ) )
return do_mpunmorph;
if( !str_cmp( name, "do_mpunnuisance" ) )
return do_mpunnuisance;
if( !str_cmp( name, "do_mrange" ) )
return do_mrange;
if( !str_cmp( name, "do_mset" ) )
return do_mset;
if( !str_cmp( name, "do_mstat" ) )
return do_mstat;
if( !str_cmp( name, "do_murde" ) )
return do_murde;
if( !str_cmp( name, "do_murder" ) )
return do_murder;
if( !str_cmp( name, "do_music" ) )
return do_music;
if( !str_cmp( name, "do_mwhere" ) )
return do_mwhere;
break;
case 'n':
if( !str_cmp( name, "do_name" ) )
return do_name;
if( !str_cmp( name, "do_newbiechat" ) )
return do_newbiechat;
if( !str_cmp( name, "do_newbieset" ) )
return do_newbieset;
if( !str_cmp( name, "do_news" ) )
return do_news;
if( !str_cmp( name, "do_newscore" ) )
return do_newscore;
if( !str_cmp( name, "do_newzones" ) )
return do_newzones;
if( !str_cmp( name, "do_noemote" ) )
return do_noemote;
if( !str_cmp( name, "do_nohelps" ) )
return do_nohelps;
if( !str_cmp( name, "do_noresolve" ) )
return do_noresolve;
if( !str_cmp( name, "do_north" ) )
return do_north;
if( !str_cmp( name, "do_northeast" ) )
return do_northeast;
if( !str_cmp( name, "do_northwest" ) )
return do_northwest;
if( !str_cmp( name, "do_notell" ) )
return do_notell;
if( !str_cmp( name, "do_notitle" ) )
return do_notitle;
if( !str_cmp( name, "do_noteroom" ) )
return do_noteroom;
if( !str_cmp( name, "do_nuisance" ) )
return do_nuisance;
break;
case 'o':
if( !str_cmp( name, "do_ocopy" ) )
return do_ocopy;
if( !str_cmp( name, "do_ocreate" ) )
return do_ocreate;
if( !str_cmp( name, "do_odelete" ) )
return do_odelete;
if( !str_cmp( name, "do_ofind" ) )
return do_ofind;
if( !str_cmp( name, "do_ogrub" ) )
return do_ogrub;
if( !str_cmp( name, "do_oinvoke" ) )
return do_oinvoke;
if( !str_cmp( name, "do_oldscore" ) )
return do_oldscore;
if( !str_cmp( name, "do_olist" ) )
return do_olist;
if( !str_cmp( name, "do_omedit" ) )
return do_omedit;
if( !str_cmp( name, "do_ooedit" ) )
return do_ooedit;
if( !str_cmp( name, "do_oredit" ) )
return do_oredit;
if( !str_cmp( name, "do_opedit" ) )
return do_opedit;
if( !str_cmp( name, "do_open" ) )
return do_open;
/* if ( !str_cmp( name, "do_opentourney" )) return do_opentourney; */
if( !str_cmp( name, "do_opstat" ) )
return do_opstat;
if( !str_cmp( name, "do_orange" ) )
return do_orange;
if( !str_cmp( name, "do_order" ) )
return do_order;
if( !str_cmp( name, "do_orders" ) )
return do_orders;
if( !str_cmp( name, "do_ordertalk" ) )
return do_ordertalk;
if( !str_cmp( name, "do_oset" ) )
return do_oset;
if( !str_cmp( name, "do_osearch" ) )
return do_osearch;
if( !str_cmp( name, "do_ostat" ) )
return do_ostat;
if( !str_cmp( name, "do_outcast" ) )
return do_outcast;
if( !str_cmp( name, "do_outputprefix" ) )
return do_outputprefix;
if( !str_cmp( name, "do_outputsuffix" ) )
return do_outputsuffix;
if( !str_cmp( name, "do_owhere" ) )
return do_owhere;
break;
case 'p':
if( !str_cmp( name, "do_pager" ) )
return do_pager;
if( !str_cmp( name, "do_panic" ) )
return do_panic;
if( !str_cmp( name, "do_pardon" ) )
return do_pardon;
if( !str_cmp( name, "do_password" ) )
return do_password;
if( !str_cmp( name, "do_pcrename" ) )
return do_pcrename;
if( !str_cmp( name, "do_peace" ) )
return do_peace;
if( !str_cmp( name, "do_pick" ) )
return do_pick;
if( !str_cmp( name, "do_plist" ) )
return do_plist;
if( !str_cmp( name, "do_poison_weapon" ) )
return do_poison_weapon;
if( !str_cmp( name, "do_practice" ) )
return do_practice;
if( !str_cmp( name, "do_project" ) )
return do_project;
if( !str_cmp( name, "do_prompt" ) )
return do_prompt;
if( !str_cmp( name, "do_pset" ) )
return do_pset;
if( !str_cmp( name, "do_pstat" ) )
return do_pstat;
if( !str_cmp( name, "do_pull" ) )
return do_pull;
if( !str_cmp( name, "do_punch" ) )
return do_punch;
if( !str_cmp( name, "do_purge" ) )
return do_purge;
if( !str_cmp( name, "do_push" ) )
return do_push;
if( !str_cmp( name, "do_put" ) )
return do_put;
break;
case 'q':
if( !str_cmp( name, "do_qpset" ) )
return do_qpset;
if( !str_cmp( name, "do_qpstat" ) )
return do_qpstat;
if( !str_cmp( name, "do_quaff" ) )
return do_quaff;
if( !str_cmp( name, "do_quest" ) )
return do_quest;
if( !str_cmp( name, "do_qui" ) )
return do_qui;
if( !str_cmp( name, "do_quit" ) )
return do_quit;
break;
case 'r':
if( !str_cmp( name, "do_racetalk" ) )
return do_racetalk;
if( !str_cmp( name, "do_rank" ) )
return do_rank;
if( !str_cmp( name, "do_rap" ) )
return do_rap;
if( !str_cmp( name, "do_rat" ) )
return do_rat;
if( !str_cmp( name, "do_rdelete" ) )
return do_rdelete;
if( !str_cmp( name, "do_reboo" ) )
return do_reboo;
if( !str_cmp( name, "do_reboot" ) )
return do_reboot;
if( !str_cmp( name, "do_recall" ) )
return do_recall;
if( !str_cmp( name, "do_recho" ) )
return do_recho;
if( !str_cmp( name, "do_recite" ) )
return do_recite;
if( !str_cmp( name, "do_redit" ) )
return do_redit;
if( !str_cmp( name, "do_regoto" ) )
return do_regoto;
if( !str_cmp( name, "do_remove" ) )
return do_remove;
if( !str_cmp( name, "do_remains" ) )
return do_remains;
if( !str_cmp( name, "do_rent" ) )
return do_rent;
if( !str_cmp( name, "do_repair" ) )
return do_repair;
if( !str_cmp( name, "do_repairset" ) )
return do_repairset;
if( !str_cmp( name, "do_repairshops" ) )
return do_repairshops;
if( !str_cmp( name, "do_repairstat" ) )
return do_repairstat;
if( !str_cmp( name, "do_repeat" ) )
return do_repeat;
if( !str_cmp( name, "do_reply" ) )
return do_reply;
if( !str_cmp( name, "do_report" ) )
return do_report;
if( !str_cmp( name, "do_reroll" ) )
return do_reroll;
if( !str_cmp( name, "do_rescue" ) )
return do_rescue;
if( !str_cmp( name, "do_reserve" ) )
return do_reserve;
if( !str_cmp( name, "do_reset" ) )
return do_reset;
if( !str_cmp( name, "do_rest" ) )
return do_rest;
if( !str_cmp( name, "do_restore" ) )
return do_restore;
if( !str_cmp( name, "do_restoretime" ) )
return do_restoretime;
if( !str_cmp( name, "do_restrict" ) )
return do_restrict;
if( !str_cmp( name, "do_retell" ) )
return do_retell;
if( !str_cmp( name, "do_retire" ) )
return do_retire;
if( !str_cmp( name, "do_retran" ) )
return do_retran;
if( !str_cmp( name, "do_return" ) )
return do_return;
if( !str_cmp( name, "do_revert" ) )
return do_revert;
if( !str_cmp( name, "do_rgrub" ) )
return do_rgrub;
if( !str_cmp( name, "do_rip" ) )
return do_rip;
if( !str_cmp( name, "do_rlist" ) )
return do_rlist;
if( !str_cmp( name, "do_rpedit" ) )
return do_rpedit;
if( !str_cmp( name, "do_rpstat" ) )
return do_rpstat;
if( !str_cmp( name, "do_rset" ) )
return do_rset;
if( !str_cmp( name, "do_rstat" ) )
return do_rstat;
break;
case 's':
if( !str_cmp( name, "do_sacrifice" ) )
return do_sacrifice;
if( !str_cmp( name, "do_save" ) )
return do_save;
if( !str_cmp( name, "do_saveall" ) )
return do_saveall;
if( !str_cmp( name, "do_savearea" ) )
return do_savearea;
if( !str_cmp( name, "do_say" ) )
return do_say;
if( !str_cmp( name, "do_scan" ) )
return do_scan;
if( !str_cmp( name, "do_scatter" ) )
return do_scatter;
if( !str_cmp( name, "do_score" ) )
return do_score;
if( !str_cmp( name, "do_scribe" ) )
return do_scribe;
if( !str_cmp( name, "do_search" ) )
return do_search;
if( !str_cmp( name, "do_sedit" ) )
return do_sedit;
if( !str_cmp( name, "do_sell" ) )
return do_sell;
if( !str_cmp( name, "do_set_boot_time" ) )
return do_set_boot_time;
if( !str_cmp( name, "do_setclan" ) )
return do_setclan;
if( !str_cmp( name, "do_setclass" ) )
return do_setclass;
if( !str_cmp( name, "do_setcouncil" ) )
return do_setcouncil;
if( !str_cmp( name, "do_setdeity" ) )
return do_setdeity;
if( !str_cmp( name, "do_setrace" ) )
return do_setrace;
if( !str_cmp( name, "do_setweather" ) )
return do_setweather;
if( !str_cmp( name, "do_shops" ) )
return do_shops;
if( !str_cmp( name, "do_shopset" ) )
return do_shopset;
if( !str_cmp( name, "do_shopstat" ) )
return do_shopstat;
if( !str_cmp( name, "do_shout" ) )
return do_shout;
if( !str_cmp( name, "do_shove" ) )
return do_shove;
if( !str_cmp( name, "do_showclan" ) )
return do_showclan;
if( !str_cmp( name, "do_showclass" ) )
return do_showclass;
if( !str_cmp( name, "do_showcouncil" ) )
return do_showcouncil;
if( !str_cmp( name, "do_showdeity" ) )
return do_showdeity;
if( !str_cmp( name, "do_showrace" ) )
return do_showrace;
if( !str_cmp( name, "do_showweather" ) )
return do_showweather;
if( !str_cmp( name, "do_shutdow" ) )
return do_shutdow;
if( !str_cmp( name, "do_shutdown" ) )
return do_shutdown;
if( !str_cmp( name, "do_silence" ) )
return do_silence;
if( !str_cmp( name, "do_sit" ) )
return do_sit;
if( !str_cmp( name, "do_skin" ) )
return do_skin;
if( !str_cmp( name, "do_sla" ) )
return do_sla;
if( !str_cmp( name, "do_slay" ) )
return do_slay;
if( !str_cmp( name, "do_sleep" ) )
return do_sleep;
if( !str_cmp( name, "do_slice" ) )
return do_slice;
if( !str_cmp( name, "do_slist" ) )
return do_slist;
if( !str_cmp( name, "do_slookup" ) )
return do_slookup;
if( !str_cmp( name, "do_smoke" ) )
return do_smoke;
if( !str_cmp( name, "do_snoop" ) )
return do_snoop;
if( !str_cmp( name, "do_sober" ) )
return do_sober;
if( !str_cmp( name, "do_socials" ) )
return do_socials;
if( !str_cmp( name, "do_south" ) )
return do_south;
if( !str_cmp( name, "do_southeast" ) )
return do_southeast;
if( !str_cmp( name, "do_southwest" ) )
return do_southwest;
if( !str_cmp( name, "do_speak" ) )
return do_speak;
if( !str_cmp( name, "do_split" ) )
return do_split;
if( !str_cmp( name, "do_sset" ) )
return do_sset;
if( !str_cmp( name, "do_stand" ) )
return do_stand;
if( !str_cmp( name, "do_staff" ) )
return do_staff;
if( !str_cmp( name, "do_stat" ) )
return do_stat;
if( !str_cmp( name, "do_statreport" ) )
return do_statreport;
if( !str_cmp( name, "do_steal" ) )
return do_steal;
if( !str_cmp( name, "do_strew" ) )
return do_strew;
if( !str_cmp( name, "do_strip" ) )
return do_strip;
if( !str_cmp( name, "do_stun" ) )
return do_stun;
if( !str_cmp( name, "do_style" ) )
return do_style;
if( !str_cmp( name, "do_supplicate" ) )
return do_supplicate;
if( !str_cmp( name, "do_switch" ) )
return do_switch;
if( !str_cmp( name, "do_showlayers" ) )
return do_showlayers;
if( !str_cmp( name, "do_suicide" ) )
return do_suicide;
break;
case 't':
if( !str_cmp( name, "do_tamp" ) )
return do_tamp;
if( !str_cmp( name, "do_tell" ) )
return do_tell;
if( !str_cmp( name, "do_think" ) )
return do_think;
if( !str_cmp( name, "do_time" ) )
return do_time;
if( !str_cmp( name, "do_timecmd" ) )
return do_timecmd;
if( !str_cmp( name, "do_title" ) )
return do_title;
if( !str_cmp( name, "do_track" ) )
return do_track;
if( !str_cmp( name, "do_trans" ) )
return do_trans;
if( !str_cmp( name, "do_transfer" ) )
return do_transfer;
if( !str_cmp( name, "do_trust" ) )
return do_trust;
if( !str_cmp( name, "do_typo" ) )
return do_typo;
break;
case 'u':
/* if ( !str_cmp( name, "do_unalias" )) return do_unalias; */
if( !str_cmp( name, "do_unfoldarea" ) )
return do_unfoldarea;
if( !str_cmp( name, "do_unhell" ) )
return do_unhell;
if( !str_cmp( name, "do_unlock" ) )
return do_unlock;
/* if ( !str_cmp( name, "do_unmorph" )) return do_unmorph; */
if( !str_cmp( name, "do_unnuisance" ) )
return do_unnuisance;
if( !str_cmp( name, "do_unsilence" ) )
return do_unsilence;
if( !str_cmp( name, "do_up" ) )
return do_up;
if( !str_cmp( name, "do_users" ) )
return do_users;
break;
case 'v':
if( !str_cmp( name, "do_value" ) )
return do_value;
if( !str_cmp( name, "do_vassign" ) )
return do_vassign;
if( !str_cmp( name, "do_victories" ) )
return do_victories;
if( !str_cmp( name, "do_visible" ) )
return do_visible;
if( !str_cmp( name, "do_vnums" ) )
return do_vnums;
if( !str_cmp( name, "do_vsearch" ) )
return do_vsearch;
break;
case 'w':
if( !str_cmp( name, "do_wake" ) )
return do_wake;
if( !str_cmp( name, "do_wartalk" ) )
return do_wartalk;
if( !str_cmp( name, "do_warn" ) )
return do_warn;
if( !str_cmp( name, "do_watch" ) )
return do_watch;
if( !str_cmp( name, "do_wear" ) )
return do_wear;
if( !str_cmp( name, "do_weather" ) )
return do_weather;
if( !str_cmp( name, "do_west" ) )
return do_west;
if( !str_cmp( name, "do_where" ) )
return do_where;
if( !str_cmp( name, "do_whisper" ) )
return do_whisper;
if( !str_cmp( name, "do_withdraw" ) )
return do_withdraw;
if( !str_cmp( name, "do_who" ) )
return do_who;
if( !str_cmp( name, "do_whois" ) )
return do_whois;
if( !str_cmp( name, "do_wimpy" ) )
return do_wimpy;
if( !str_cmp( name, "do_wizhelp" ) )
return do_wizhelp;
if( !str_cmp( name, "do_wizlist" ) )
return do_wizlist;
if( !str_cmp( name, "do_wizlock" ) )
return do_wizlock;
if( !str_cmp( name, "do_worth" ) )
return do_worth;
break;
case 'y':
if( !str_cmp( name, "do_yell" ) )
return do_yell;
break;
case 'z':
if( !str_cmp( name, "do_zap" ) )
return do_zap;
if( !str_cmp( name, "do_zones" ) )
return do_zones;
}
return skill_notfound;
}
char *spell_name( SPELL_FUN * spell )
{
if( spell == spell_smaug )
return "spell_smaug";
if( spell == spell_acid_blast )
return "spell_acid_blast";
if( spell == spell_animate_dead )
return "spell_animate_dead";
if( spell == spell_astral_walk )
return "spell_astral_walk";
if( spell == spell_blindness )
return "spell_blindness";
if( spell == spell_burning_hands )
return "spell_burning_hands";
if( spell == spell_call_lightning )
return "spell_call_lightning";
if( spell == spell_cause_critical )
return "spell_cause_critical";
if( spell == spell_cause_light )
return "spell_cause_light";
if( spell == spell_cause_serious )
return "spell_cause_serious";
if( spell == spell_change_sex )
return "spell_change_sex";
if( spell == spell_charm_person )
return "spell_charm_person";
if( spell == spell_chill_touch )
return "spell_chill_touch";
if( spell == spell_colour_spray )
return "spell_colour_spray";
if( spell == spell_control_weather )
return "spell_control_weather";
if( spell == spell_create_food )
return "spell_create_food";
if( spell == spell_create_water )
return "spell_create_water";
if( spell == spell_cure_blindness )
return "spell_cure_blindness";
if( spell == spell_cure_poison )
return "spell_cure_poison";
if( spell == spell_curse )
return "spell_curse";
if( spell == spell_detect_poison )
return "spell_detect_poison";
if( spell == spell_disenchant_weapon )
return "spell_disenchant_weapon";
if( spell == spell_dispel_evil )
return "spell_dispel_evil";
if( spell == spell_dispel_magic )
return "spell_dispel_magic";
if( spell == spell_dream )
return "spell_dream";
if( spell == spell_earthquake )
return "spell_earthquake";
if( spell == spell_enchant_weapon )
return "spell_enchant_weapon";
if( spell == spell_energy_drain )
return "spell_energy_drain";
if( spell == spell_faerie_fire )
return "spell_faerie_fire";
if( spell == spell_faerie_fog )
return "spell_faerie_fog";
if( spell == spell_farsight )
return "spell_farsight";
if( spell == spell_fireball )
return "spell_fireball";
if( spell == spell_flamestrike )
return "spell_flamestrike";
if( spell == spell_gate )
return "spell_gate";
if( spell == spell_knock )
return "spell_knock";
if( spell == spell_harm )
return "spell_harm";
if( spell == spell_identify )
return "spell_identify";
if( spell == spell_invis )
return "spell_invis";
if( spell == spell_know_alignment )
return "spell_know_alignment";
if( spell == spell_lightning_bolt )
return "spell_lightning_bolt";
if( spell == spell_locate_object )
return "spell_locate_object";
if( spell == spell_magic_missile )
return "spell_magic_missile";
if( spell == spell_mist_walk )
return "spell_mist_walk";
if( spell == spell_pass_door )
return "spell_pass_door";
if( spell == spell_plant_pass )
return "spell_plant_pass";
if( spell == spell_poison )
return "spell_poison";
if( spell == spell_polymorph )
return "spell_polymorph";
if( spell == spell_possess )
return "spell_possess";
if( spell == spell_recharge )
return "spell_recharge";
if( spell == spell_remove_curse )
return "spell_remove_curse";
if( spell == spell_remove_invis )
return "spell_remove_invis";
if( spell == spell_remove_trap )
return "spell_remove_trap";
if( spell == spell_shocking_grasp )
return "spell_shocking_grasp";
if( spell == spell_sleep )
return "spell_sleep";
if( spell == spell_solar_flight )
return "spell_solar_flight";
if( spell == spell_summon )
return "spell_summon";
if( spell == spell_teleport )
return "spell_teleport";
if( spell == spell_teleport_superior )
return "spell_teleport_superior";
if( spell == spell_ventriloquate )
return "spell_ventriloquate";
if( spell == spell_weaken )
return "spell_weaken";
if( spell == spell_word_of_recall )
return "spell_word_of_recall";
if( spell == spell_acid_breath )
return "spell_acid_breath";
if( spell == spell_fire_breath )
return "spell_fire_breath";
if( spell == spell_frost_breath )
return "spell_frost_breath";
if( spell == spell_gas_breath )
return "spell_gas_breath";
if( spell == spell_lightning_breath )
return "spell_lightning_breath";
if( spell == spell_spiral_blast )
return "spell_spiral_blast";
if( spell == spell_scorching_surge )
return "spell_scorching_surge";
if( spell == spell_helical_flow )
return "spell_helical_flow";
if( spell == spell_transport )
return "spell_transport";
if( spell == spell_portal )
return "spell_portal";
if( spell == spell_ethereal_fist )
return "spell_ethereal_fist";
if( spell == spell_spectral_furor )
return "spell_spectral_furor";
if( spell == spell_hand_of_chaos )
return "spell_hand_of_chaos";
if( spell == spell_disruption )
return "spell_disruption";
if( spell == spell_sonic_resonance )
return "spell_sonic_resonance";
if( spell == spell_mind_wrack )
return "spell_mind_wrack";
if( spell == spell_mind_wrench )
return "spell_mind_wrench";
if( spell == spell_revive )
return "spell_revive";
if( spell == spell_sulfurous_spray )
return "spell_sulfurous_spray";
if( spell == spell_caustic_fount )
return "spell_caustic_fount";
if( spell == spell_acetum_primus )
return "spell_acetum_primus";
if( spell == spell_galvanic_whip )
return "spell_galvanic_whip";
if( spell == spell_magnetic_thrust )
return "spell_magnetic_thrust";
if( spell == spell_quantum_spike )
return "spell_quantum_spike";
if( spell == spell_black_hand )
return "spell_black_hand";
if( spell == spell_black_fist )
return "spell_black_fist";
if( spell == spell_black_lightning )
return "spell_black_lightning";
if( spell == spell_midas_touch )
return "spell_midas_touch";
if( spell == spell_bethsaidean_touch )
return "spell_bethsaidean_touch";
if( spell == spell_expurgation )
return "spell_expurgation";
if( spell == spell_sacral_divinity )
return "spell_sacral_divinity";
if( spell == spell_null )
return "spell_null";
return "reserved";
}
char *skill_name( DO_FUN * skill )
{
static char buf[64];
if( skill == NULL )
return "reserved";
if( skill == do_aassign )
return "do_aassign";
if( skill == do_advance )
return "do_advance";
if( skill == do_aentrance )
return "do_aentrance";
if( skill == do_aexit )
return "do_aexit";
if( skill == do_affected )
return "do_affected";
if( skill == do_afk )
return "do_afk";
if( skill == do_aid )
return "do_aid";
if( skill == do_alias )
return "do_alias";
if( skill == do_allow )
return "do_allow";
if( skill == do_ansi )
return "do_ansi";
if( skill == do_answer )
return "do_answer";
if( skill == do_apply )
return "do_apply";
if( skill == do_appraise )
return "do_appraise";
if( skill == do_areas )
return "do_areas";
/* Scion arenacode */
if( skill == do_arena )
return "do_arena";
if( skill == do_aset )
return "do_aset";
if( skill == do_ask )
return "do_ask";
if( skill == do_astat )
return "do_astat";
if( skill == do_at )
return "do_at";
if( skill == do_atmob )
return "do_atmob";
if( skill == do_atobj )
return "do_atobj";
if( skill == do_auction )
return "do_auction";
if( skill == do_authorize )
return "do_authorize";
if( skill == do_avtalk )
return "do_avtalk";
if( skill == do_backstab )
return "do_backstab";
if( skill == do_balance )
return "do_balance";
if( skill == do_balzhur )
return "do_balzhur";
if( skill == do_bamfin )
return "do_bamfin";
if( skill == do_bamfout )
return "do_bamfout";
if( skill == do_ban )
return "do_ban";
if( skill == do_bash )
return "do_bash";
if( skill == do_bashdoor )
return "do_bashdoor";
if( skill == do_beep )
return "do_beep";
if( skill == do_berserk )
return "do_berserk";
if( skill == do_bestow )
return "do_bestow";
if( skill == do_bestowarea )
return "do_bestowarea";
if( skill == do_bio )
return "do_bio";
if( skill == do_bite )
return "do_bite";
if( skill == do_bloodlet )
return "do_bloodlet";
if( skill == do_boards )
return "do_boards";
if( skill == do_bodybag )
return "do_bodybag";
if( skill == do_brandish )
return "do_brandish";
if( skill == do_brew )
return "do_brew";
if( skill == do_broach )
return "do_broach";
if( skill == do_bset )
return "do_bset";
if( skill == do_bstat )
return "do_bstat";
if( skill == do_bug )
return "do_bug";
if( skill == do_bury )
return "do_bury";
if( skill == do_buy )
return "do_buy";
if( skill == do_buylocker )
return "do_buylocker";
if( skill == do_cast )
return "do_cast";
if( skill == do_cedit )
return "do_cedit";
if( skill == do_channels )
return "do_channels";
if( skill == do_chat )
return "do_chat";
if( skill == do_check_vnums )
return "do_check_vnums";
if( skill == do_circle )
return "do_circle";
if( skill == do_clans )
return "do_clans";
if( skill == do_clantalk )
return "do_clantalk";
if( skill == do_climate )
return "do_climate";
if( skill == do_climb )
return "do_climb";
if( skill == do_close )
return "do_close";
if( skill == do_cmdtable )
return "do_cmdtable";
if( skill == do_commands )
return "do_commands";
if( skill == do_comment )
return "do_comment";
/* if ( skill == do_compare ) return "do_compare"; */
if( skill == do_cook )
return "do_cook";
if( skill == do_config )
return "do_config";
if( skill == do_consider )
return "do_consider";
if( skill == do_copyover )
return "do_copyover";
if( skill == do_council_induct )
return "do_council_induct";
if( skill == do_council_outcast )
return "do_council_outcast";
if( skill == do_councils )
return "do_councils";
if( skill == do_counciltalk )
return "do_counciltalk";
if( skill == do_counciltalk2 )
return "do_counciltalk2";
if( skill == do_credits )
return "do_credits";
if( skill == do_cset )
return "do_cset";
if( skill == do_deities )
return "do_deities";
if( skill == do_delay )
return "do_delay";
if( skill == do_deny )
return "do_deny";
if( skill == do_deposit )
return "do_deposit";
if( skill == do_description )
return "do_description";
if( skill == do_destro )
return "do_destro";
if( skill == do_destroy )
return "do_destroy";
if( skill == do_detrap )
return "do_detrap";
if( skill == do_devote )
return "do_devote";
if( skill == do_dig )
return "do_dig";
if( skill == do_disarm )
return "do_disarm";
if( skill == do_disconnect )
return "do_disconnect";
if( skill == do_dismiss )
return "do_dismiss";
if( skill == do_dismount )
return "do_dismount";
if( skill == do_dmesg )
return "do_dmesg";
if( skill == do_donate )
return "do_donate";
if( skill == do_down )
return "do_down";
if( skill == do_drag )
return "do_drag";
if( skill == do_drink )
return "do_drink";
if( skill == do_drop )
return "do_drop";
if( skill == do_diagnose )
return "do_diagnose";
if( skill == do_east )
return "do_east";
if( skill == do_eat )
return "do_eat";
if( skill == do_echo )
return "do_echo";
if( skill == do_elevate )
return "do_elevate";
if( skill == do_email )
return "do_email";
if( skill == do_emote )
return "do_emote";
if( skill == do_empty )
return "do_empty";
if( skill == do_enter )
return "do_enter";
if( skill == do_equipment )
return "do_equipment";
if( skill == do_examine )
return "do_examine";
if( skill == do_extraname )
return "do_extraname";
if( skill == do_exits )
return "do_exits";
if( skill == do_feed )
return "do_feed";
if( skill == do_fill )
return "do_fill";
if( skill == do_findnote )
return "do_findnote";
if( skill == do_fire )
return "do_fire";
if( skill == do_fixchar )
return "do_fixchar";
if( skill == do_fixed )
return "do_fixed";
if( skill == do_flee )
return "do_flee";
if( skill == do_foldarea )
return "do_foldarea";
if( skill == do_follow )
return "do_follow";
if( skill == do_for )
return "do_for";
if( skill == do_force )
return "do_force";
if( skill == do_forceclose )
return "do_forceclose";
if( skill == do_form_password )
return "do_form_password";
if( skill == do_fprompt )
return "do_fprompt";
if( skill == do_fquit )
return "do_fquit";
if( skill == do_freeze )
return "do_freeze";
if( skill == do_gaso )
return "do_gaso";
if( skill == do_get )
return "do_get";
if( skill == do_gfighting )
return "do_gfighting";
if( skill == do_ghost )
return "do_ghost";
if( skill == do_give )
return "do_give";
if( skill == do_glance )
return "do_glance";
if( skill == do_gold )
return "do_gold";
if( skill == do_goto )
return "do_goto";
if( skill == do_gouge )
return "do_gouge";
if( skill == do_gratz )
return "do_gratz";
if( skill == do_group )
return "do_group";
if( skill == do_grub )
return "do_grub";
if( skill == do_gtell )
return "do_gtell";
if( skill == do_guilds )
return "do_guilds";
if( skill == do_guildtalk )
return "do_guildtalk";
if( skill == do_gwhere )
return "do_gwhere";
if( skill == do_hedit )
return "do_hedit";
if( skill == do_hell )
return "do_hell";
if( skill == do_help )
return "do_help";
if( skill == do_hide )
return "do_hide";
if( skill == do_hitall )
return "do_hitall";
if( skill == do_hiscoset )
return "do_hiscoset";
if( skill == do_hiscore )
return "do_hiscore";
if( skill == do_hl )
return "do_hl";
if( skill == do_hlist )
return "do_hlist";
if( skill == do_holylight )
return "do_holylight";
if( skill == do_homepage )
return "do_homepage";
if( skill == do_hset )
return "do_hset";
if( skill == do_ide )
return "do_ide";
if( skill == do_idea )
return "do_idea";
if( skill == do_ignore )
return "do_ignore";
if( skill == do_immortalize )
return "do_immortalize";
if( skill == do_add_imm_host )
return "do_add_imm_host";
if( skill == do_immtalk )
return "do_immtalk";
if( skill == do_imm_morph )
return "do_imm_morph";
if( skill == do_imm_unmorph )
return "do_imm_unmorph";
if( skill == do_incognito )
return "do_incognito";
if( skill == do_induct )
return "do_induct";
if( skill == do_info )
return "do_info";
if( skill == do_installarea )
return "do_installarea";
if( skill == do_instaroom )
return "do_instaroom";
if( skill == do_instazone )
return "do_instazone";
if( skill == do_inventory )
return "do_inventory";
if( skill == do_invis )
return "do_invis";
if( skill == do_ipcompare )
return "do_ipcompare";
if( skill == do_iscore )
return "do_iscore";
if( skill == do_khistory )
return "do_khistory";
if( skill == do_kick )
return "do_kick";
if( skill == do_kill )
return "do_kill";
if( skill == do_languages )
return "do_languages";
if( skill == do_last )
return "do_last";
if( skill == do_lastname )
return "do_lastname";
if( skill == do_laws )
return "do_laws";
if( skill == do_leave )
return "do_leave";
if( skill == do_level )
return "do_level";
if( skill == do_light )
return "do_light";
if( skill == do_list )
return "do_list";
if( skill == do_litterbug )
return "do_litterbug";
if( skill == do_loadarea )
return "do_loadarea";
if( skill == do_loadup )
return "do_loadup";
if( skill == do_lock )
return "do_lock";
if( skill == do_locker )
return "do_locker";
if( skill == do_log )
return "do_log";
if( skill == do_look )
return "do_look";
if( skill == do_low_purge )
return "do_low_purge";
if( skill == do_mailroom )
return "do_mailroom";
if( skill == do_make )
return "do_make";
if( skill == do_makeboard )
return "do_makeboard";
if( skill == do_makeclan )
return "do_makeclan";
if( skill == do_makecouncil )
return "do_makecouncil";
if( skill == do_makedeity )
return "do_makedeity";
if( skill == do_makelocker )
return "do_makelocker";
if( skill == do_makerepair )
return "do_makerepair";
if( skill == do_makeshop )
return "do_makeshop";
if( skill == do_makewizlist )
return "do_makewizlist";
if( skill == do_mapout )
return "do_mapout";
if( skill == do_mcreate )
return "do_mcreate";
if( skill == do_mdelete )
return "do_mdelete";
if( skill == do_memorize )
return "do_memorize";
if( skill == do_memory )
return "do_memory";
if( skill == do_mfind )
return "do_mfind";
if( skill == do_minvoke )
return "do_minvoke";
if( skill == do_mistwalk )
return "do_mistwalk";
if( skill == do_mlist )
return "do_mlist";
if( skill == do_moblog )
return "do_moblog";
if( skill == do_morphcreate )
return "do_morphcreate";
if( skill == do_morphdestroy )
return "do_morphdestroy";
if( skill == do_morphlist )
return "do_morphlist";
if( skill == do_morphset )
return "do_morphset";
if( skill == do_morphstat )
return "do_morphstat";
if( skill == do_mortalize )
return "do_mortalize";
if( skill == do_mount )
return "do_mount";
if( skill == do_mp_close_passage )
return "do_mp_close_passage";
if( skill == do_mp_damage )
return "do_mp_damage";
if( skill == do_mp_deposit )
return "do_mp_deposit";
if( skill == do_mp_fill_in )
return "do_mp_fill_in";
if( skill == do_mp_log )
return "do_mp_log";
if( skill == do_mp_open_passage )
return "do_mp_open_passage";
if( skill == do_mp_practice )
return "do_mp_practice";
if( skill == do_mp_restore )
return "do_mp_restore";
if( skill == do_mp_slay )
return "do_mp_slay";
if( skill == do_mp_withdraw )
return "do_mp_withdraw";
if( skill == do_mpadvance )
return "do_mpadvance";
if( skill == do_mpapply )
return "do_mpapply";
if( skill == do_mpapplyb )
return "do_mpapplyb";
if( skill == do_mpasound )
return "do_mpasound";
if( skill == do_mpasupress )
return "do_mpasupress";
if( skill == do_mpat )
return "do_mpat";
if( skill == do_mpbodybag )
return "do_mpbodybag";
if( skill == do_mpdelay )
return "do_mpdelay";
if( skill == do_mpdream )
return "do_mpdream";
if( skill == do_mpecho )
return "do_mpecho";
if( skill == do_mpechoaround )
return "do_mpechoaround";
if( skill == do_mpechoat )
return "do_mpechoat";
if( skill == do_mpechozone )
return "do_mpechozone";
if( skill == do_mpedit )
return "do_mpedit";
if( skill == do_mpfavor )
return "do_mpfavor";
if( skill == do_mpforce )
return "do_mpforce";
if( skill == do_mpgoto )
return "do_mpgoto";
if( skill == do_mpinvis )
return "do_mpinvis";
if( skill == do_mpjunk )
return "do_mpjunk";
if( skill == do_mpkill )
return "do_mpkill";
if( skill == do_mpmload )
return "do_mpmload";
if( skill == do_mpmorph )
return "do_mpmorph";
if( skill == do_mpmset )
return "do_mpmset";
if( skill == do_mpmusic )
return "do_mpmusic";
if( skill == do_mpmusicaround )
return "do_mpmusicaround";
if( skill == do_mpmusicat )
return "do_mpmusicat";
if( skill == do_mpnothing )
return "do_mpnothing";
if( skill == do_mpnuisance )
return "do_mpnuisance";
if( skill == do_mpoload )
return "do_mpoload";
if( skill == do_mposet )
return "do_mposet";
if( skill == do_mppardon )
return "do_mppardon";
if( skill == do_mpqpadd )
return "do_mpqpadd";
if( skill == do_mpmarry )
return "do_mpmarry";
if( skill == do_mpdivorce )
return "do_mpdivorce";
if( skill == do_mppeace )
return "do_mppeace";
if( skill == do_mppkset )
return "do_mppkset";
if( skill == do_mppurge )
return "do_mppurge";
if( skill == do_mpscatter )
return "do_mpscatter";
if( skill == do_mpsound )
return "do_mpsound";
if( skill == do_mpsoundaround )
return "do_mpsoundaround";
if( skill == do_mpsoundat )
return "do_mpsoundat";
if( skill == do_mpstat )
return "do_mpstat";
if( skill == do_mptransfer )
return "do_mptransfer";
if( skill == do_mpunmorph )
return "do_mpunmorph";
if( skill == do_mpunnuisance )
return "do_mpunnuisance";
if( skill == do_mrange )
return "do_mrange";
if( skill == do_mset )
return "do_mset";
if( skill == do_mstat )
return "do_mstat";
if( skill == do_murde )
return "do_murde";
if( skill == do_murder )
return "do_murder";
if( skill == do_music )
return "do_music";
if( skill == do_mwhere )
return "do_mwhere";
if( skill == do_name )
return "do_name";
if( skill == do_newbiechat )
return "do_newbiechat";
if( skill == do_newbieset )
return "do_newbieset";
if( skill == do_news )
return "do_news";
if( skill == do_newscore )
return "do_newscore";
if( skill == do_newzones )
return "do_newzones";
if( skill == do_noemote )
return "do_noemote";
if( skill == do_nohelps )
return "do_nohelps";
if( skill == do_noresolve )
return "do_noresolve";
if( skill == do_north )
return "do_north";
if( skill == do_northeast )
return "do_northeast";
if( skill == do_northwest )
return "do_northwest";
if( skill == do_notell )
return "do_notell";
if( skill == do_notitle )
return "do_notitle";
if( skill == do_noteroom )
return "do_noteroom";
if( skill == do_nuisance )
return "do_nuisance";
if( skill == do_ocopy )
return "do_ocopy";
if( skill == do_ocreate )
return "do_ocreate";
if( skill == do_odelete )
return "do_odelete";
if( skill == do_ofind )
return "do_ofind";
if( skill == do_ogrub )
return "do_ogrub";
if( skill == do_oinvoke )
return "do_oinvoke";
if( skill == do_oldscore )
return "do_oldscore";
if( skill == do_olist )
return "do_olist";
if( skill == do_omedit )
return "do_omedit";
if( skill == do_ooedit )
return "do_ooedit";
if( skill == do_oredit )
return "do_oredit";
if( skill == do_opedit )
return "do_opedit";
if( skill == do_open )
return "do_open";
/* if ( skill == do_opentourney ) return "do_opentourney"; */
if( skill == do_opstat )
return "do_opstat";
if( skill == do_orange )
return "do_orange";
if( skill == do_order )
return "do_order";
if( skill == do_orders )
return "do_orders";
if( skill == do_ordertalk )
return "do_ordertalk";
if( skill == do_oset )
return "do_oset";
if( skill == do_osearch )
return "do_osearch";
if( skill == do_ostat )
return "do_ostat";
if( skill == do_outcast )
return "do_outcast";
if( skill == do_outputprefix )
return "do_outputprefix";
if( skill == do_outputsuffix )
return "do_outputsuffix";
if( skill == do_owhere )
return "do_owhere";
if( skill == do_pager )
return "do_pager";
if( skill == do_panic )
return "do_panic";
if( skill == do_pardon )
return "do_pardon";
if( skill == do_password )
return "do_password";
if( skill == do_pcrename )
return "do_pcrename";
if( skill == do_peace )
return "do_peace";
if( skill == do_pick )
return "do_pick";
if( skill == do_plist )
return "do_plist";
if( skill == do_poison_weapon )
return "do_poison_weapon";
if( skill == do_practice )
return "do_practice";
if( skill == do_prompt )
return "do_prompt";
if( skill == do_project )
return "do_project";
if( skill == do_pset )
return "do_pset";
if( skill == do_pstat )
return "do_pstat";
if( skill == do_pull )
return "do_pull";
if( skill == do_punch )
return "do_punch";
if( skill == do_purge )
return "do_purge";
if( skill == do_push )
return "do_push";
if( skill == do_put )
return "do_put";
if( skill == do_qpset )
return "do_qpset";
if( skill == do_qpstat )
return "do_qpstat";
if( skill == do_quaff )
return "do_quaff";
if( skill == do_quest )
return "do_quest";
if( skill == do_qui )
return "do_qui";
if( skill == do_quit )
return "do_quit";
if( skill == do_racetalk )
return "do_racetalk";
if( skill == do_rank )
return "do_rank";
if( skill == do_rap )
return "do_rap";
if( skill == do_rat )
return "do_rat";
if( skill == do_rdelete )
return "do_rdelete";
if( skill == do_reboo )
return "do_reboo";
if( skill == do_reboot )
return "do_reboot";
if( skill == do_recall )
return "do_recall";
if( skill == do_recho )
return "do_recho";
if( skill == do_recite )
return "do_recite";
if( skill == do_redit )
return "do_redit";
if( skill == do_regoto )
return "do_regoto";
if( skill == do_remove )
return "do_remove";
if( skill == do_remains )
return "do_remains";
if( skill == do_rent )
return "do_rent";
if( skill == do_repair )
return "do_repair";
if( skill == do_repairset )
return "do_repairset";
if( skill == do_repairshops )
return "do_repairshops";
if( skill == do_repairstat )
return "do_repairstat";
if( skill == do_repeat )
return "do_repeat";
if( skill == do_reply )
return "do_reply";
if( skill == do_report )
return "do_report";
if( skill == do_reroll )
return "do_reroll";
if( skill == do_rescue )
return "do_rescue";
if( skill == do_reserve )
return "do_reserve";
if( skill == do_reset )
return "do_reset";
if( skill == do_rest )
return "do_rest";
if( skill == do_restore )
return "do_restore";
if( skill == do_restoretime )
return "do_restoretime";
if( skill == do_restrict )
return "do_restrict";
if( skill == do_retell )
return "do_retell";
if( skill == do_retire )
return "do_retire";
if( skill == do_retran )
return "do_retran";
if( skill == do_return )
return "do_return";
if( skill == do_revert )
return "do_revert";
if( skill == do_rgrub )
return "do_rgrub";
if( skill == do_rip )
return "do_rip";
if( skill == do_rlist )
return "do_rlist";
if( skill == do_rpedit )
return "do_rpedit";
if( skill == do_rpstat )
return "do_rpstat";
if( skill == do_rset )
return "do_rset";
if( skill == do_rstat )
return "do_rstat";
if( skill == do_sacrifice )
return "do_sacrifice";
if( skill == do_save )
return "do_save";
if( skill == do_saveall )
return "do_saveall";
if( skill == do_savearea )
return "do_savearea";
if( skill == do_say )
return "do_say";
if( skill == do_scan )
return "do_scan";
if( skill == do_scatter )
return "do_scatter";
if( skill == do_score )
return "do_score";
if( skill == do_scribe )
return "do_scribe";
if( skill == do_search )
return "do_search";
if( skill == do_sedit )
return "do_sedit";
if( skill == do_sell )
return "do_sell";
if( skill == do_set_boot_time )
return "do_set_boot_time";
if( skill == do_setclan )
return "do_setclan";
if( skill == do_setclass )
return "do_setclass";
if( skill == do_setcouncil )
return "do_setcouncil";
if( skill == do_setdeity )
return "do_setdeity";
if( skill == do_setrace )
return "do_setrace";
if( skill == do_setweather )
return "do_setweather";
if( skill == do_shops )
return "do_shops";
if( skill == do_shopset )
return "do_shopset";
if( skill == do_shopstat )
return "do_shopstat";
if( skill == do_shout )
return "do_shout";
if( skill == do_shove )
return "do_shove";
if( skill == do_showclan )
return "do_showclan";
if( skill == do_showclass )
return "do_showclass";
if( skill == do_showcouncil )
return "do_showcouncil";
if( skill == do_showdeity )
return "do_showdeity";
if( skill == do_showrace )
return "do_showrace";
if( skill == do_showweather )
return "do_showweather";
if( skill == do_shutdow )
return "do_shutdow";
if( skill == do_shutdown )
return "do_shutdown";
if( skill == do_silence )
return "do_silence";
if( skill == do_sit )
return "do_sit";
if( skill == do_skin )
return "do_skin";
if( skill == do_sla )
return "do_sla";
if( skill == do_slay )
return "do_slay";
if( skill == do_sleep )
return "do_sleep";
if( skill == do_slice )
return "do_slice";
if( skill == do_slist )
return "do_slist";
if( skill == do_slookup )
return "do_slookup";
if( skill == do_smoke )
return "do_smoke";
if( skill == do_snoop )
return "do_snoop";
if( skill == do_sober )
return "do_sober";
if( skill == do_socials )
return "do_socials";
if( skill == do_south )
return "do_south";
if( skill == do_southeast )
return "do_southeast";
if( skill == do_southwest )
return "do_southwest";
if( skill == do_speak )
return "do_speak";
if( skill == do_split )
return "do_split";
if( skill == do_sset )
return "do_sset";
if( skill == do_stand )
return "do_stand";
if( skill == do_staff )
return "do_staff";
if( skill == do_stat )
return "do_stat";
if( skill == do_statreport )
return "do_statreport";
if( skill == do_steal )
return "do_steal";
if( skill == do_strew )
return "do_strew";
if( skill == do_strip )
return "do_strip";
if( skill == do_stun )
return "do_stun";
if( skill == do_style )
return "do_style";
if( skill == do_supplicate )
return "do_supplicate";
if( skill == do_switch )
return "do_switch";
if( skill == do_showlayers )
return "do_showlayers";
if( skill == do_suicide )
return "do_suicide";
if( skill == do_tamp )
return "do_tamp";
if( skill == do_tell )
return "do_tell";
if( skill == do_think )
return "do_think";
if( skill == do_time )
return "do_time";
if( skill == do_timecmd )
return "do_timecmd";
if( skill == do_title )
return "do_title";
if( skill == do_track )
return "do_track";
if( skill == do_trans )
return "do_trans";
if( skill == do_transfer )
return "do_transfer";
if( skill == do_trust )
return "do_trust";
if( skill == do_typo )
return "do_typo";
/*
* if ( skill == do_unalias ) return "do_unalias";
*/
if( skill == do_unfoldarea )
return "do_unfoldarea";
if( skill == do_unhell )
return "do_unhell";
if( skill == do_unlock )
return "do_unlock";
// if ( skill == do_unmorph ) return "do_unmorph";
if( skill == do_unnuisance )
return "do_unnuisance";
if( skill == do_unsilence )
return "do_unsilence";
if( skill == do_up )
return "do_up";
if( skill == do_users )
return "do_users";
if( skill == do_value )
return "do_value";
if( skill == do_vassign )
return "do_vassign";
if( skill == do_victories )
return "do_victories";
if( skill == do_visible )
return "do_visible";
if( skill == do_vnums )
return "do_vnums";
if( skill == do_vsearch )
return "do_vsearch";
if( skill == do_wake )
return "do_wake";
if( skill == do_wartalk )
return "do_wartalk";
if( skill == do_warn )
return "do_warn";
if( skill == do_watch )
return "do_watch";
if( skill == do_wear )
return "do_wear";
if( skill == do_weather )
return "do_weather";
if( skill == do_west )
return "do_west";
if( skill == do_where )
return "do_where";
if( skill == do_whisper )
return "do_whisper";
if( skill == do_who )
return "do_who";
if( skill == do_whois )
return "do_whois";
if( skill == do_wimpy )
return "do_wimpy";
if( skill == do_withdraw )
return "do_withdraw";
if( skill == do_wizhelp )
return "do_wizhelp";
if( skill == do_wizlist )
return "do_wizlist";
if( skill == do_wizlock )
return "do_wizlock";
if( skill == do_worth )
return "do_worth";
if( skill == do_yell )
return "do_yell";
if( skill == do_zap )
return "do_zap";
if( skill == do_zones )
return "do_zones";
sprintf( buf, "(%p)", skill );
return buf;
}
bool load_class_file( char *fname )
{
char buf[MAX_STRING_LENGTH];
char *word;
bool fMatch;
struct class_type *class;
int cl = -1;
int tlev = 0;
FILE *fp;
sprintf( buf, "%s%s", CLASS_DIR, fname );
if( ( fp = fopen( buf, "r" ) ) == NULL )
{
perror( buf );
return FALSE;
}
CREATE( class, struct class_type, 1 );
for( ;; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER( word[0] ) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'A':
KEY( "Attrprime", class->attr_prime, fread_number( fp ) );
KEY( "Alignment", class->alignment, fread_number( fp ) );
break;
case 'C':
KEY( "Class", cl, fread_number( fp ) );
break;
case 'E':
if( !str_cmp( word, "End" ) )
{
fclose( fp );
if( cl < 0 || cl >= MAX_CLASS )
{
bug( "%s: Class (%s) bad/not found (%d)", __FUNCTION__,
class->who_name ? class->who_name : "name not found", cl );
if( class->who_name )
STRFREE( class->who_name );
DISPOSE( class );
return FALSE;
}
class_table[cl] = class;
return TRUE;
}
KEY( "Expbase", class->exp_base, fread_number( fp ) );
break;
case 'G':
KEY( "Guild", class->guild, fread_number( fp ) );
break;
case 'H':
KEY( "Hpmax", class->hp_max, fread_number( fp ) );
KEY( "Hpmin", class->hp_min, fread_number( fp ) );
break;
case 'M':
KEY( "Mana", class->fMana, fread_number( fp ) );
break;
case 'N':
KEY( "Name", class->who_name, fread_string( fp ) );
break;
case 'S':
if( !str_cmp( word, "Skill" ) )
{
int sn, lev, adp;
word = fread_word( fp );
lev = fread_number( fp );
adp = fread_number( fp );
sn = skill_lookup( word );
if( cl < 0 || cl >= MAX_CLASS )
{
bug( "%s: Skill %s -- class bad/not found (%d)", __FUNCTION__, word, cl );
}
else if( !IS_VALID_SN( sn ) )
{
bug( "%s: Skill %s unknown", __FUNCTION__, word );
}
else
{
skill_table[sn]->skill_level[cl] = lev;
skill_table[sn]->skill_adept[cl] = adp;
}
fMatch = TRUE;
break;
}
KEY( "Skilladept", class->skill_adept, fread_number( fp ) );
break;
case 'T':
if( !str_cmp( word, "Title" ) )
{
if( cl < 0 || cl >= MAX_CLASS )
{
bug( "%s: Title -- class bad/not found (%d)", __FUNCTION__, cl );
fread_flagstring( fp );
fread_flagstring( fp );
}
else if( tlev < MAX_LEVEL + 1 )
{
title_table[cl][tlev][0] = fread_string_nohash( fp );
title_table[cl][tlev][1] = fread_string_nohash( fp );
++tlev;
}
else
bug( "%s: Too many titles", __FUNCTION__ );
fMatch = TRUE;
break;
}
KEY( "Thac0", class->thac0_00, fread_number( fp ) );
KEY( "Thac32", class->thac0_32, fread_number( fp ) );
break;
case 'W':
KEY( "Weapon", class->weapon, fread_number( fp ) );
break;
}
if( !fMatch )
{
bug( "%s: no match: %s", __FUNCTION__, word );
}
}
return FALSE;
}
/*
* Load in all the class files.
*/
void load_classes( )
{
FILE *fpList;
char *filename;
char classlist[256];
char buf[MAX_STRING_LENGTH];
sprintf( classlist, "%s%s", CLASS_DIR, CLASS_LIST );
if( ( fpList = fopen( classlist, "r" ) ) == NULL )
{
perror( classlist );
exit( 1 );
}
for( ;; )
{
filename = feof( fpList ) ? "$" : fread_word( fpList );
if( filename[0] == '$' )
break;
if( !load_class_file( filename ) )
{
sprintf( buf, "Cannot load class file: %s", filename );
bug( buf, 0 );
}
}
fclose( fpList );
return;
}
void write_class_file( int cl )
{
FILE *fpout;
char buf[MAX_STRING_LENGTH];
char filename[MAX_INPUT_LENGTH];
struct class_type *class = class_table[cl];
int x, y;
sprintf( filename, "%s%s.class", CLASSDIR, class->who_name );
if( ( fpout = fopen( filename, "w" ) ) == NULL )
{
sprintf( buf, "Cannot open: %s for writing", filename );
bug( buf, 0 );
return;
}
fprintf( fpout, "Name %s~\n", class->who_name );
fprintf( fpout, "Class %d\n", cl );
fprintf( fpout, "Attrprime %d\n", class->attr_prime );
fprintf( fpout, "Alignment %d\n", class->alignment );
fprintf( fpout, "Weapon %d\n", class->weapon );
fprintf( fpout, "Guild %d\n", class->guild );
fprintf( fpout, "Skilladept %d\n", class->skill_adept );
fprintf( fpout, "Thac0 %d\n", class->thac0_00 );
fprintf( fpout, "Thac32 %d\n", class->thac0_32 );
fprintf( fpout, "Hpmin %d\n", class->hp_min );
fprintf( fpout, "Hpmax %d\n", class->hp_max );
fprintf( fpout, "Mana %d\n", class->fMana );
fprintf( fpout, "Expbase %d\n", class->exp_base );
for( x = 0; x < top_sn; x++ )
{
if( !skill_table[x]->name || skill_table[x]->name[0] == '\0' )
break;
if( ( y = skill_table[x]->skill_level[cl] ) < LEVEL_IMMORTAL )
fprintf( fpout, "Skill '%s' %d %d\n", skill_table[x]->name, y, skill_table[x]->skill_adept[cl] );
}
for( x = 0; x <= MAX_LEVEL; x++ )
fprintf( fpout, "Title\n%s~\n%s~\n", title_table[cl][x][0], title_table[cl][x][1] );
fprintf( fpout, "End\n" );
fclose( fpout );
}
/*
* Load in all the race files.
*/
void load_races( )
{
FILE *fpList;
char *filename;
char racelist[256];
char buf[MAX_STRING_LENGTH];
int i;
/*
* Pre-init the race_table with blank races
*/
for( i = 0; i < MAX_RACE; i++ )
race_table[i] = NULL;
sprintf( racelist, "%s%s", RACEDIR, RACE_LIST );
if( ( fpList = fopen( racelist, "r" ) ) == NULL )
{
perror( racelist );
exit( 1 );
}
for( ;; )
{
filename = feof( fpList ) ? "$" : fread_word( fpList );
if( filename[0] == '$' )
break;
if( !load_race_file( filename ) )
{
sprintf( buf, "Cannot load race file: %s", filename );
bug( buf, 0 );
}
}
for( i = 0; i < MAX_RACE; i++ )
{
if( race_table[i] == NULL )
{
CREATE( race_table[i], struct race_type, 1 );
sprintf( race_table[i]->race_name, "%s", "unused" );
}
}
fclose( fpList );
return;
}
void write_race_file( int ra )
{
FILE *fpout;
char filename[MAX_INPUT_LENGTH];
struct race_type *race = race_table[ra];
int i, x, y;
if( !race->race_name )
{
bug( "Race %d has null name, not writing .race file.", ra );
return;
}
sprintf( filename, "%s%s.race", RACEDIR, race->race_name );
if( ( fpout = fopen( filename, "w+" ) ) == NULL )
{
bug( "Cannot open: %s for writing", filename );
return;
}
fprintf( fpout, "Name %s~\n", race->race_name );
fprintf( fpout, "Race %d\n", ra );
fprintf( fpout, "Classes %d\n", race->class_restriction );
fprintf( fpout, "Str_Plus %d\n", race->str_plus );
fprintf( fpout, "Dex_Plus %d\n", race->dex_plus );
fprintf( fpout, "Wis_Plus %d\n", race->wis_plus );
fprintf( fpout, "Int_Plus %d\n", race->int_plus );
fprintf( fpout, "Con_Plus %d\n", race->con_plus );
fprintf( fpout, "Cha_Plus %d\n", race->cha_plus );
fprintf( fpout, "Lck_Plus %d\n", race->lck_plus );
fprintf( fpout, "Hit %d\n", race->hit );
fprintf( fpout, "Mana %d\n", race->mana );
fprintf( fpout, "Affected %s\n", print_bitvector( &race->affected ) );
fprintf( fpout, "Resist %d\n", race->resist );
fprintf( fpout, "Suscept %d\n", race->suscept );
fprintf( fpout, "Language %d\n", race->language );
fprintf( fpout, "Align %d\n", race->alignment );
fprintf( fpout, "Min_Align %d\n", race->minalign );
fprintf( fpout, "Max_Align %d\n", race->maxalign );
fprintf( fpout, "AC_Plus %d\n", race->ac_plus );
fprintf( fpout, "Exp_Mult %d\n", race->exp_multiplier );
fprintf( fpout, "Attacks %s\n", print_bitvector( &race->attacks ) );
fprintf( fpout, "Defenses %s\n", print_bitvector( &race->defenses ) );
fprintf( fpout, "Height %d\n", race->height );
fprintf( fpout, "Weight %d\n", race->weight );
fprintf( fpout, "Hunger_Mod %d\n", race->hunger_mod );
fprintf( fpout, "Thirst_mod %d\n", race->thirst_mod );
fprintf( fpout, "Mana_Regen %d\n", race->mana_regen );
fprintf( fpout, "HP_Regen %d\n", race->hp_regen );
fprintf( fpout, "Race_Recall %d\n", race->race_recall );
fprintf( fpout, "Base_age %d\n", race->base_age );
for( i = 0; i < MAX_WHERE_NAME; i++ )
fprintf( fpout, "WhereName %s~\n", race->where_name[i] );
for( x = 0; x < top_sn; x++ )
{
if( !skill_table[x]->name || skill_table[x]->name[0] == '\0' )
break;
if( ( y = skill_table[x]->race_level[ra] ) < LEVEL_IMMORTAL )
fprintf( fpout, "Skill '%s' %d %d\n", skill_table[x]->name, y, skill_table[x]->race_adept[ra] );
}
fprintf( fpout, "End\n" );
fclose( fpout );
}
bool load_race_file( char *fname )
{
char buf[MAX_STRING_LENGTH];
char *word;
char *race_name = NULL;
bool fMatch;
struct race_type *race;
int ra = -1;
FILE *fp;
int i, wear = 0;
sprintf( buf, "%s%s", RACEDIR, fname );
if( ( fp = fopen( buf, "r" ) ) == NULL )
{
perror( buf );
return FALSE;
}
CREATE( race, struct race_type, 1 );
for( i = 0; i < MAX_WHERE_NAME; i++ )
race->where_name[i] = str_dup( where_name[i] );
for( ;; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER( word[0] ) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'A':
KEY( "Align", race->alignment, fread_number( fp ) );
KEY( "AC_Plus", race->ac_plus, fread_number( fp ) );
KEY( "Affected", race->affected, fread_bitvector( fp ) );
KEY( "Attacks", race->attacks, fread_bitvector( fp ) );
break;
case 'B':
KEY( "Base_age", race->base_age, fread_number( fp ) );
break;
case 'C':
KEY( "Con_Plus", race->con_plus, fread_number( fp ) );
KEY( "Cha_Plus", race->cha_plus, fread_number( fp ) );
KEY( "Classes", race->class_restriction, fread_number( fp ) );
break;
case 'D':
KEY( "Dex_Plus", race->dex_plus, fread_number( fp ) );
KEY( "Defenses", race->defenses, fread_bitvector( fp ) );
break;
case 'E':
if( !str_cmp( word, "End" ) )
{
fclose( fp );
fp = NULL;
if( ra < 0 || ra >= MAX_RACE )
{
bug( "Load_race_file: Race (%s) bad/not found (%d)",
race->race_name ? race->race_name : "name not found", ra );
STRFREE( race_name );
for( i = 0; i < MAX_WHERE_NAME; ++i )
DISPOSE( race->where_name[i] );
DISPOSE( race );
return FALSE;
}
race_table[ra] = race;
if( race_name )
STRFREE( race_name );
return TRUE;
}
KEY( "Exp_Mult", race->exp_multiplier, fread_number( fp ) );
break;
case 'I':
KEY( "Int_Plus", race->int_plus, fread_number( fp ) );
break;
case 'H':
KEY( "Height", race->height, fread_number( fp ) );
KEY( "Hit", race->hit, fread_number( fp ) );
KEY( "HP_Regen", race->hp_regen, fread_number( fp ) );
KEY( "Hunger_Mod", race->hunger_mod, fread_number( fp ) );
break;
case 'L':
KEY( "Language", race->language, fread_number( fp ) );
KEY( "Lck_Plus", race->lck_plus, fread_number( fp ) );
break;
case 'M':
KEY( "Mana", race->mana, fread_number( fp ) );
KEY( "Mana_Regen", race->mana_regen, fread_number( fp ) );
KEY( "Min_Align", race->minalign, fread_number( fp ) );
KEY( "Max_Align", race->maxalign, fread_number( fp ) );
break;
case 'N':
KEY( "Name", race_name, fread_string( fp ) );
break;
case 'R':
KEY( "Race", ra, fread_number( fp ) );
KEY( "Race_Recall", race->race_recall, fread_number( fp ) );
KEY( "Resist", race->resist, fread_number( fp ) );
break;
case 'S':
KEY( "Str_Plus", race->str_plus, fread_number( fp ) );
KEY( "Suscept", race->suscept, fread_number( fp ) );
if( !str_cmp( word, "Skill" ) )
{
int sn, lev, adp;
word = fread_word( fp );
lev = fread_number( fp );
adp = fread_number( fp );
sn = skill_lookup( word );
if( ra < 0 || ra >= MAX_RACE )
{
bug( "%s: Skill %s -- race bad/not found (%d)", __FUNCTION__, word, ra );
bug( buf, 0 );
}
else if( !IS_VALID_SN( sn ) )
{
bug( "%s: Skill %s unknown", __FUNCTION__, word );
}
else
{
skill_table[sn]->race_level[ra] = lev;
skill_table[sn]->race_adept[ra] = adp;
}
fMatch = TRUE;
break;
}
break;
case 'T':
KEY( "Thirst_mod", race->thirst_mod, fread_number( fp ) );
break;
case 'W':
KEY( "Weight", race->weight, fread_number( fp ) );
KEY( "Wis_Plus", race->wis_plus, fread_number( fp ) );
if( !str_cmp( word, "WhereName" ) )
{
if( ra < 0 || ra >= MAX_RACE )
{
bug( "%s: Title -- race bad/not found (%d)", __FUNCTION__, ra );
fread_flagstring( fp );
fread_flagstring( fp );
}
else if( wear < MAX_WHERE_NAME )
{
DISPOSE( race->where_name[wear] );
race->where_name[wear] = fread_string_nohash( fp );
++wear;
}
else
bug( "%s: Too many where_names", __FUNCTION__ );
fMatch = TRUE;
break;
}
break;
}
if( race_name != NULL )
sprintf( race->race_name, "%-.16s", race_name );
if( !fMatch )
{
bug( "%s: no match: %s", __FUNCTION__, word );
}
}
return FALSE;
}
/*
* Function used by qsort to sort skills
*/
int skill_comp( SKILLTYPE ** sk1, SKILLTYPE ** sk2 )
{
SKILLTYPE *skill1 = ( *sk1 );
SKILLTYPE *skill2 = ( *sk2 );
if( !skill1 && skill2 )
return 1;
if( skill1 && !skill2 )
return -1;
if( !skill1 && !skill2 )
return 0;
if( skill1->type < skill2->type )
return -1;
if( skill1->type > skill2->type )
return 1;
return strcmp( skill1->name, skill2->name );
}
/*
* Sort the skill table with qsort
*/
void sort_skill_table( )
{
log_string( "Sorting skill table..." );
qsort( &skill_table[1], top_sn - 1, sizeof( SKILLTYPE * ), ( int ( * )( const void *, const void * ) )skill_comp );
}
/*
* Remap slot numbers to sn values
*/
void remap_slot_numbers( )
{
SKILLTYPE *skill;
SMAUG_AFF *aff;
char tmp[32];
int sn;
log_string( "Remapping slots to sns" );
for( sn = 0; sn <= top_sn; sn++ )
{
if( ( skill = skill_table[sn] ) != NULL )
{
for( aff = skill->affects; aff; aff = aff->next )
if( aff->location == APPLY_WEAPONSPELL
|| aff->location == APPLY_WEARSPELL
|| aff->location == APPLY_REMOVESPELL
|| aff->location == APPLY_STRIPSN || aff->location == APPLY_RECURRINGSPELL )
{
sprintf( tmp, "%d", slot_lookup( atoi( aff->modifier ) ) );
DISPOSE( aff->modifier );
aff->modifier = str_dup( tmp );
}
}
}
}
/*
* Write skill data to a file
*/
void fwrite_skill( FILE * fpout, SKILLTYPE * skill )
{
SMAUG_AFF *aff;
int modifier;
fprintf( fpout, "Name %s~\n", skill->name );
fprintf( fpout, "Type %s\n", skill_tname[skill->type] );
fprintf( fpout, "Info %d\n", skill->info );
fprintf( fpout, "Flags %d\n", skill->flags );
if( skill->target )
fprintf( fpout, "Target %d\n", skill->target );
/*
* store as new minpos (minpos>=100 flags new style in character loading)
*/
if( skill->minimum_position )
fprintf( fpout, "Minpos %d\n", skill->minimum_position + 100 );
if( skill->saves )
fprintf( fpout, "Saves %d\n", skill->saves );
if( skill->slot )
fprintf( fpout, "Slot %d\n", skill->slot );
if( skill->min_mana )
fprintf( fpout, "Mana %d\n", skill->min_mana );
if( skill->beats )
fprintf( fpout, "Rounds %d\n", skill->beats );
if( skill->range )
fprintf( fpout, "Range %d\n", skill->range );
if( skill->guild != -1 )
fprintf( fpout, "Guild %d\n", skill->guild );
if( skill->skill_fun )
fprintf( fpout, "Code %s\n", skill_name( skill->skill_fun ) );
else if( skill->spell_fun )
fprintf( fpout, "Code %s\n", spell_name( skill->spell_fun ) );
fprintf( fpout, "Dammsg %s~\n", skill->noun_damage );
if( skill->msg_off && skill->msg_off[0] != '\0' )
fprintf( fpout, "Wearoff %s~\n", skill->msg_off );
if( skill->hit_char && skill->hit_char[0] != '\0' )
fprintf( fpout, "Hitchar %s~\n", skill->hit_char );
if( skill->hit_vict && skill->hit_vict[0] != '\0' )
fprintf( fpout, "Hitvict %s~\n", skill->hit_vict );
if( skill->hit_room && skill->hit_room[0] != '\0' )
fprintf( fpout, "Hitroom %s~\n", skill->hit_room );
if( skill->hit_dest && skill->hit_dest[0] != '\0' )
fprintf( fpout, "Hitdest %s~\n", skill->hit_dest );
if( skill->miss_char && skill->miss_char[0] != '\0' )
fprintf( fpout, "Misschar %s~\n", skill->miss_char );
if( skill->miss_vict && skill->miss_vict[0] != '\0' )
fprintf( fpout, "Missvict %s~\n", skill->miss_vict );
if( skill->miss_room && skill->miss_room[0] != '\0' )
fprintf( fpout, "Missroom %s~\n", skill->miss_room );
if( skill->die_char && skill->die_char[0] != '\0' )
fprintf( fpout, "Diechar %s~\n", skill->die_char );
if( skill->die_vict && skill->die_vict[0] != '\0' )
fprintf( fpout, "Dievict %s~\n", skill->die_vict );
if( skill->die_room && skill->die_room[0] != '\0' )
fprintf( fpout, "Dieroom %s~\n", skill->die_room );
if( skill->imm_char && skill->imm_char[0] != '\0' )
fprintf( fpout, "Immchar %s~\n", skill->imm_char );
if( skill->imm_vict && skill->imm_vict[0] != '\0' )
fprintf( fpout, "Immvict %s~\n", skill->imm_vict );
if( skill->imm_room && skill->imm_room[0] != '\0' )
fprintf( fpout, "Immroom %s~\n", skill->imm_room );
if( skill->dice && skill->dice[0] != '\0' )
fprintf( fpout, "Dice %s~\n", skill->dice );
if( skill->value )
fprintf( fpout, "Value %d\n", skill->value );
if( skill->difficulty )
fprintf( fpout, "Difficulty %d\n", skill->difficulty );
if( skill->participants )
fprintf( fpout, "Participants %d\n", skill->participants );
if( skill->components && skill->components[0] != '\0' )
fprintf( fpout, "Components %s~\n", skill->components );
if( skill->teachers && skill->teachers[0] != '\0' )
fprintf( fpout, "Teachers %s~\n", skill->teachers );
for( aff = skill->affects; aff; aff = aff->next )
{
fprintf( fpout, "Affect '%s' %d ", aff->duration, aff->location );
modifier = atoi( aff->modifier );
if( ( aff->location == APPLY_WEAPONSPELL
|| aff->location == APPLY_WEARSPELL
|| aff->location == APPLY_REMOVESPELL
|| aff->location == APPLY_STRIPSN || aff->location == APPLY_RECURRINGSPELL ) && IS_VALID_SN( modifier ) )
fprintf( fpout, "'%d' ", skill_table[modifier]->slot );
else
fprintf( fpout, "'%s' ", aff->modifier );
fprintf( fpout, "%d\n", aff->bitvector );
}
if( skill->type != SKILL_HERB )
{
int y;
int min = 1000;
for( y = 0; y < MAX_CLASS; y++ )
if( skill->skill_level[y] < min )
min = skill->skill_level[y];
fprintf( fpout, "Minlevel %d\n", min );
min = 1000;
for( y = 0; y < MAX_RACE; y++ )
if( skill->race_level[y] < min )
min = skill->race_level[y];
}
fprintf( fpout, "End\n\n" );
}
/*
* Save the skill table to disk
*/
void save_skill_table( )
{
int x;
FILE *fpout;
if( ( fpout = fopen( SKILL_FILE, "w" ) ) == NULL )
{
bug( "Cannot open skills.dat for writting", 0 );
perror( SKILL_FILE );
return;
}
for( x = 0; x < top_sn; x++ )
{
if( !skill_table[x]->name || skill_table[x]->name[0] == '\0' )
break;
fprintf( fpout, "#SKILL\n" );
fwrite_skill( fpout, skill_table[x] );
}
fprintf( fpout, "#END\n" );
fclose( fpout );
}
/*
* Save the herb table to disk
*/
void save_herb_table( )
{
int x;
FILE *fpout;
if( !( fpout = fopen( HERB_FILE, "w" ) ) )
{
bug( "Cannot open %s for writting", HERB_FILE );
perror( HERB_FILE );
return;
}
for( x = 0; x < top_herb; x++ )
{
if( !herb_table[x]->name || herb_table[x]->name[0] == '\0' )
break;
fprintf( fpout, "#HERB\n" );
fwrite_skill( fpout, herb_table[x] );
}
fprintf( fpout, "#END\n" );
fclose( fpout );
fpout = NULL;
}
/*
* Save the socials to disk
*/
void save_socials( )
{
FILE *fpout;
SOCIALTYPE *social;
int x;
if( ( fpout = fopen( SOCIAL_FILE, "w" ) ) == NULL )
{
bug( "Cannot open socials.dat for writting", 0 );
perror( SOCIAL_FILE );
return;
}
for( x = 0; x < 27; x++ )
{
for( social = social_index[x]; social; social = social->next )
{
if( !social->name || social->name[0] == '\0' )
{
bug( "Save_socials: blank social in hash bucket %d", x );
continue;
}
fprintf( fpout, "#SOCIAL\n" );
fprintf( fpout, "Name %s~\n", social->name );
if( social->char_no_arg )
fprintf( fpout, "CharNoArg %s~\n", social->char_no_arg );
else
bug( "Save_socials: NULL char_no_arg in hash bucket %d", x );
if( social->others_no_arg )
fprintf( fpout, "OthersNoArg %s~\n", social->others_no_arg );
if( social->char_found )
fprintf( fpout, "CharFound %s~\n", social->char_found );
if( social->others_found )
fprintf( fpout, "OthersFound %s~\n", social->others_found );
if( social->vict_found )
fprintf( fpout, "VictFound %s~\n", social->vict_found );
if( social->char_auto )
fprintf( fpout, "CharAuto %s~\n", social->char_auto );
if( social->others_auto )
fprintf( fpout, "OthersAuto %s~\n", social->others_auto );
fprintf( fpout, "End\n\n" );
}
}
fprintf( fpout, "#END\n" );
fclose( fpout );
}
int get_skill( char *skilltype )
{
if( !str_cmp( skilltype, "Race" ) )
return SKILL_RACIAL;
if( !str_cmp( skilltype, "Spell" ) )
return SKILL_SPELL;
if( !str_cmp( skilltype, "Skill" ) )
return SKILL_SKILL;
if( !str_cmp( skilltype, "Weapon" ) )
return SKILL_WEAPON;
if( !str_cmp( skilltype, "Tongue" ) )
return SKILL_TONGUE;
if( !str_cmp( skilltype, "Herb" ) )
return SKILL_HERB;
return SKILL_UNKNOWN;
}
/*
* Save the commands to disk
* Added flags Aug 25, 1997 --Shaddai
*/
void save_commands( )
{
FILE *fpout;
CMDTYPE *command;
int x;
if( ( fpout = fopen( COMMAND_FILE, "w" ) ) == NULL )
{
bug( "Cannot open commands.dat for writing", 0 );
perror( COMMAND_FILE );
return;
}
for( x = 0; x < 126; x++ )
{
for( command = command_hash[x]; command; command = command->next )
{
if( !command->name || command->name[0] == '\0' )
{
bug( "Save_commands: blank command in hash bucket %d", x );
continue;
}
fprintf( fpout, "#COMMAND\n" );
fprintf( fpout, "Name %s~\n", command->name );
fprintf( fpout, "Code %s\n", skill_name( command->do_fun ) );
/* Oops I think this may be a bad thing so I changed it -- Shaddai */
if( command->position < 100 )
fprintf( fpout, "Position %d\n", command->position + 100 );
else
fprintf( fpout, "Position %d\n", command->position );
fprintf( fpout, "Level %d\n", command->level );
fprintf( fpout, "Log %d\n", command->log );
if( command->flags )
fprintf( fpout, "Flags %d\n", command->flags );
fprintf( fpout, "End\n\n" );
}
}
fprintf( fpout, "#END\n" );
fclose( fpout );
}
SKILLTYPE *fread_skill( FILE * fp )
{
char buf[MAX_STRING_LENGTH];
char *word;
bool fMatch;
bool got_info = FALSE;
SKILLTYPE *skill;
int x;
CREATE( skill, SKILLTYPE, 1 );
skill->slot = 0;
skill->min_mana = 0;
for( x = 0; x < MAX_CLASS; x++ )
{
skill->skill_level[x] = LEVEL_IMMORTAL;
skill->skill_adept[x] = 95;
}
for( x = 0; x < MAX_RACE; x++ )
{
skill->race_level[x] = LEVEL_IMMORTAL;
skill->race_adept[x] = 95;
}
skill->guild = -1;
skill->target = 0;
skill->skill_fun = NULL;
skill->spell_fun = NULL;
for( ;; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER( word[0] ) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'A':
if( !str_cmp( word, "Affect" ) )
{
SMAUG_AFF *aff;
CREATE( aff, SMAUG_AFF, 1 );
aff->duration = str_dup( fread_word( fp ) );
aff->location = fread_number( fp );
aff->modifier = str_dup( fread_word( fp ) );
aff->bitvector = fread_number( fp );
if( !got_info )
{
for( x = 0; x < 32; x++ )
{
if( IS_SET( aff->bitvector, 1 << x ) )
{
aff->bitvector = x;
break;
}
}
if( x == 32 )
aff->bitvector = -1;
}
aff->next = skill->affects;
skill->affects = aff;
fMatch = TRUE;
break;
}
break;
case 'C':
if( !str_cmp( word, "Class" ) )
{
int class = fread_number( fp );
skill->skill_level[class] = fread_number( fp );
skill->skill_adept[class] = fread_number( fp );
fMatch = TRUE;
break;
}
if( !str_cmp( word, "Code" ) )
{
SPELL_FUN *spellfun;
DO_FUN *dofun;
char *w = fread_word( fp );
fMatch = TRUE;
if( ( spellfun = spell_function( w ) ) != spell_notfound )
{
skill->spell_fun = spellfun;
skill->skill_fun = NULL;
}
else if( ( dofun = skill_function( w ) ) != skill_notfound )
{
skill->skill_fun = dofun;
skill->spell_fun = NULL;
}
else
{
bug( "fread_skill: unknown skill/spell %s", w );
skill->spell_fun = spell_null;
}
break;
}
KEY( "Code", skill->spell_fun, spell_function( fread_word( fp ) ) );
KEY( "Components", skill->components, fread_string_nohash( fp ) );
break;
case 'D':
KEY( "Dammsg", skill->noun_damage, fread_string_nohash( fp ) );
KEY( "Dice", skill->dice, fread_string_nohash( fp ) );
KEY( "Diechar", skill->die_char, fread_string_nohash( fp ) );
KEY( "Dieroom", skill->die_room, fread_string_nohash( fp ) );
KEY( "Dievict", skill->die_vict, fread_string_nohash( fp ) );
KEY( "Difficulty", skill->difficulty, fread_number( fp ) );
break;
case 'E':
if( !str_cmp( word, "End" ) )
{
if( skill->saves != 0 && SPELL_SAVE( skill ) == SE_NONE )
{
bug( "fread_skill(%s): Has saving throw (%d) with no saving effect.", skill->name, skill->saves );
SET_SSAV( skill, SE_NEGATE );
}
return skill;
}
break;
case 'F':
if( !str_cmp( word, "Flags" ) )
{
skill->flags = fread_number( fp );
/*
* convert to new style -Thoric
*/
if( !got_info )
{
skill->info = skill->flags & ( BV11 - 1 );
if( IS_SET( skill->flags, OLD_SF_SAVE_NEGATES ) )
{
if( IS_SET( skill->flags, OLD_SF_SAVE_HALF_DAMAGE ) )
{
SET_SSAV( skill, SE_QUARTERDAM );
REMOVE_BIT( skill->flags, OLD_SF_SAVE_HALF_DAMAGE );
}
else
SET_SSAV( skill, SE_NEGATE );
REMOVE_BIT( skill->flags, OLD_SF_SAVE_NEGATES );
}
else if( IS_SET( skill->flags, OLD_SF_SAVE_HALF_DAMAGE ) )
{
SET_SSAV( skill, SE_HALFDAM );
REMOVE_BIT( skill->flags, OLD_SF_SAVE_HALF_DAMAGE );
}
skill->flags >>= 11;
}
fMatch = TRUE;
break;
}
break;
case 'G':
KEY( "Guild", skill->guild, fread_number( fp ) );
break;
case 'H':
KEY( "Hitchar", skill->hit_char, fread_string_nohash( fp ) );
KEY( "Hitdest", skill->hit_dest, fread_string_nohash( fp ) );
KEY( "Hitroom", skill->hit_room, fread_string_nohash( fp ) );
KEY( "Hitvict", skill->hit_vict, fread_string_nohash( fp ) );
break;
case 'I':
KEY( "Immchar", skill->imm_char, fread_string_nohash( fp ) );
KEY( "Immroom", skill->imm_room, fread_string_nohash( fp ) );
KEY( "Immvict", skill->imm_vict, fread_string_nohash( fp ) );
if( !str_cmp( word, "Info" ) )
{
skill->info = fread_number( fp );
got_info = TRUE;
fMatch = TRUE;
break;
}
break;
case 'M':
KEY( "Mana", skill->min_mana, fread_number( fp ) );
if( !str_cmp( word, "Minlevel" ) )
{
fread_to_eol( fp );
fMatch = TRUE;
break;
}
/*
* KEY( "Minpos", skill->minimum_position, fread_number( fp ) );
*/
/*
*
*/
if( !str_cmp( word, "Minpos" ) )
{
fMatch = TRUE;
skill->minimum_position = fread_number( fp );
if( skill->minimum_position < 100 )
{
switch ( skill->minimum_position )
{
default:
case 0:
case 1:
case 2:
case 3:
case 4:
break;
case 5:
skill->minimum_position = 6;
break;
case 6:
skill->minimum_position = 8;
break;
case 7:
skill->minimum_position = 9;
break;
case 8:
skill->minimum_position = 12;
break;
case 9:
skill->minimum_position = 13;
break;
case 10:
skill->minimum_position = 14;
break;
case 11:
skill->minimum_position = 15;
break;
}
}
else
skill->minimum_position -= 100;
break;
}
KEY( "Misschar", skill->miss_char, fread_string_nohash( fp ) );
KEY( "Missroom", skill->miss_room, fread_string_nohash( fp ) );
KEY( "Missvict", skill->miss_vict, fread_string_nohash( fp ) );
break;
case 'N':
KEY( "Name", skill->name, fread_string_nohash( fp ) );
break;
case 'P':
KEY( "Participants", skill->participants, fread_number( fp ) );
break;
case 'R':
KEY( "Range", skill->range, fread_number( fp ) );
KEY( "Rounds", skill->beats, fread_number( fp ) );
if( !str_cmp( word, "Race" ) )
{
int race = fread_number( fp );
skill->race_level[race] = fread_number( fp );
skill->race_adept[race] = fread_number( fp );
fMatch = TRUE;
break;
}
break;
case 'S':
KEY( "Slot", skill->slot, fread_number( fp ) );
KEY( "Saves", skill->saves, fread_number( fp ) );
break;
case 'T':
KEY( "Target", skill->target, fread_number( fp ) );
KEY( "Teachers", skill->teachers, fread_string_nohash( fp ) );
KEY( "Type", skill->type, get_skill( fread_word( fp ) ) );
break;
case 'V':
KEY( "Value", skill->value, fread_number( fp ) );
break;
case 'W':
KEY( "Wearoff", skill->msg_off, fread_string_nohash( fp ) );
break;
}
if( !fMatch )
{
sprintf( buf, "Fread_skill: no match: %s", word );
bug( buf, 0 );
}
}
}
void load_skill_table( )
{
FILE *fp;
if( ( fp = fopen( SKILL_FILE, "r" ) ) != NULL )
{
top_sn = 0;
for( ;; )
{
char letter;
char *word;
letter = fread_letter( fp );
if( letter == '*' )
{
fread_to_eol( fp );
continue;
}
if( letter != '#' )
{
bug( "Load_skill_table: # not found.", 0 );
break;
}
word = fread_word( fp );
if( !str_cmp( word, "SKILL" ) )
{
if( top_sn >= MAX_SKILL )
{
bug( "load_skill_table: more skills than MAX_SKILL %d", MAX_SKILL );
fclose( fp );
return;
}
skill_table[top_sn++] = fread_skill( fp );
continue;
}
else if( !str_cmp( word, "END" ) )
break;
else
{
bug( "Load_skill_table: bad section.", 0 );
continue;
}
}
fclose( fp );
}
else
{
bug( "Cannot open skills.dat", 0 );
exit( 0 );
}
}
void load_herb_table( )
{
FILE *fp;
if( ( fp = fopen( HERB_FILE, "r" ) ) != NULL )
{
top_herb = 0;
for( ;; )
{
char letter;
char *word;
letter = fread_letter( fp );
if( letter == '*' )
{
fread_to_eol( fp );
continue;
}
if( letter != '#' )
{
bug( "Load_herb_table: # not found.", 0 );
break;
}
word = fread_word( fp );
if( !str_cmp( word, "HERB" ) )
{
if( top_herb >= MAX_HERB )
{
bug( "load_herb_table: more herbs than MAX_HERB %d", MAX_HERB );
fclose( fp );
return;
}
herb_table[top_herb++] = fread_skill( fp );
if( herb_table[top_herb - 1]->slot == 0 )
herb_table[top_herb - 1]->slot = top_herb - 1;
continue;
}
else if( !str_cmp( word, "END" ) )
break;
else
{
bug( "Load_herb_table: bad section.", 0 );
continue;
}
}
fclose( fp );
}
else
{
bug( "Cannot open herbs.dat", 0 );
exit( 0 );
}
}
void fread_social( FILE * fp )
{
char buf[MAX_STRING_LENGTH];
char *word;
bool fMatch;
SOCIALTYPE *social;
CREATE( social, SOCIALTYPE, 1 );
for( ;; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER( word[0] ) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'C':
KEY( "CharNoArg", social->char_no_arg, fread_string_nohash( fp ) );
KEY( "CharFound", social->char_found, fread_string_nohash( fp ) );
KEY( "CharAuto", social->char_auto, fread_string_nohash( fp ) );
break;
case 'E':
if( !str_cmp( word, "End" ) )
{
sysdata.scount += 1;
if( !social->name )
{
bug( "Fread_social: Name not found", 0 );
free_social( social );
return;
}
if( !social->char_no_arg )
{
bug( "Fread_social: CharNoArg not found", 0 );
free_social( social );
return;
}
add_social( social );
return;
}
break;
case 'N':
KEY( "Name", social->name, fread_string_nohash( fp ) );
break;
case 'O':
KEY( "OthersNoArg", social->others_no_arg, fread_string_nohash( fp ) );
KEY( "OthersFound", social->others_found, fread_string_nohash( fp ) );
KEY( "OthersAuto", social->others_auto, fread_string_nohash( fp ) );
break;
case 'V':
KEY( "VictFound", social->vict_found, fread_string_nohash( fp ) );
break;
}
if( !fMatch )
{
sprintf( buf, "Fread_social: no match: %s", word );
bug( buf, 0 );
}
}
}
void load_socials( )
{
FILE *fp;
if( ( fp = fopen( SOCIAL_FILE, "r" ) ) != NULL )
{
top_sn = 0;
for( ;; )
{
char letter;
char *word;
letter = fread_letter( fp );
if( letter == '*' )
{
fread_to_eol( fp );
continue;
}
if( letter != '#' )
{
bug( "Load_socials: # not found.", 0 );
break;
}
word = fread_word( fp );
if( !str_cmp( word, "SOCIAL" ) )
{
fread_social( fp );
continue;
}
else if( !str_cmp( word, "END" ) )
break;
else
{
bug( "Load_socials: bad section.", 0 );
continue;
}
}
fclose( fp );
}
else
{
bug( "Cannot open socials.dat", 0 );
exit( 0 );
}
}
/*
* Added the flags Aug 25, 1997 --Shaddai
*/
void fread_command( FILE * fp )
{
char buf[MAX_STRING_LENGTH];
char *word;
bool fMatch;
CMDTYPE *command;
CREATE( command, CMDTYPE, 1 );
command->lag_count = 0; /* can't have caused lag yet... FB */
command->flags = 0; /* Default to no flags set */
for( ;; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER( word[0] ) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'C':
KEY( "Code", command->do_fun, skill_function( fread_word( fp ) ) );
break;
case 'E':
if( !str_cmp( word, "End" ) )
{
sysdata.ccount += 1;
if( !command->name )
{
bug( "Fread_command: Name not found", 0 );
free_command( command );
return;
}
if( !command->do_fun )
{
bug( "Fread_command: Function not found", 0 );
free_command( command );
return;
}
add_command( command );
return;
}
break;
case 'F':
KEY( "Flags", command->flags, fread_number( fp ) );
break;
case 'L':
KEY( "Level", command->level, fread_number( fp ) );
KEY( "Log", command->log, fread_number( fp ) );
break;
case 'N':
KEY( "Name", command->name, fread_string_nohash( fp ) );
break;
case 'P':
/*
* KEY( "Position", command->position, fread_number(fp) );
*/
if( !str_cmp( word, "Position" ) )
{
fMatch = TRUE;
command->position = fread_number( fp );
if( command->position < 100 )
{
switch ( command->position )
{
default:
case 0:
case 1:
case 2:
case 3:
case 4:
break;
case 5:
command->position = 6;
break;
case 6:
command->position = 8;
break;
case 7:
command->position = 9;
break;
case 8:
command->position = 12;
break;
case 9:
command->position = 13;
break;
case 10:
command->position = 14;
break;
case 11:
command->position = 15;
break;
}
}
else
command->position -= 100;
break;
}
break;
}
if( !fMatch )
{
sprintf( buf, "Fread_command: no match: %s", word );
bug( buf, 0 );
}
}
}
void load_commands( )
{
FILE *fp;
if( ( fp = fopen( COMMAND_FILE, "r" ) ) != NULL )
{
top_sn = 0;
for( ;; )
{
char letter;
char *word;
letter = fread_letter( fp );
if( letter == '*' )
{
fread_to_eol( fp );
continue;
}
if( letter != '#' )
{
bug( "Load_commands: # not found.", 0 );
break;
}
word = fread_word( fp );
if( !str_cmp( word, "COMMAND" ) )
{
fread_command( fp );
continue;
}
else if( !str_cmp( word, "END" ) )
break;
else
{
bug( "Load_commands: bad section.", 0 );
continue;
}
}
fclose( fp );
}
else
{
bug( "Cannot open commands.dat", 0 );
exit( 0 );
}
}
void save_classes( )
{
int x;
for( x = 0; x < MAX_CLASS; x++ )
write_class_file( x );
}
/*
* Tongues / Languages loading/saving functions -Altrag
*/
void fread_cnv( FILE * fp, LCNV_DATA ** first_cnv, LCNV_DATA ** last_cnv )
{
LCNV_DATA *cnv;
char letter;
for( ;; )
{
letter = fread_letter( fp );
if( letter == '~' || letter == EOF )
break;
ungetc( letter, fp );
CREATE( cnv, LCNV_DATA, 1 );
cnv->old = str_dup( fread_word( fp ) );
cnv->olen = strlen( cnv->old );
cnv->new = str_dup( fread_word( fp ) );
cnv->nlen = strlen( cnv->new );
fread_to_eol( fp );
LINK( cnv, *first_cnv, *last_cnv, next, prev );
}
}
void load_tongues( )
{
FILE *fp;
LANG_DATA *lng;
char *word;
char letter;
if( !( fp = fopen( TONGUE_FILE, "r" ) ) )
{
perror( "Load_tongues" );
return;
}
for( ;; )
{
letter = fread_letter( fp );
if( letter == EOF )
return;
else if( letter == '*' )
{
fread_to_eol( fp );
continue;
}
else if( letter != '#' )
{
bug( "Letter '%c' not #.", letter );
exit( 0 );
}
word = fread_word( fp );
if( !str_cmp( word, "end" ) )
break;
fread_to_eol( fp );
CREATE( lng, LANG_DATA, 1 );
lng->name = STRALLOC( word );
fread_cnv( fp, &lng->first_precnv, &lng->last_precnv );
lng->alphabet = fread_string( fp );
fread_cnv( fp, &lng->first_cnv, &lng->last_cnv );
fread_to_eol( fp );
LINK( lng, first_lang, last_lang, next, prev );
}
fclose( fp );
fp = NULL;
return;
}
void fwrite_langs( void )
{
FILE *fp;
LANG_DATA *lng;
LCNV_DATA *cnv;
if( !( fp = fopen( TONGUE_FILE, "w" ) ) )
{
perror( "fwrite_langs" );
return;
}
for( lng = first_lang; lng; lng = lng->next )
{
fprintf( fp, "#%s\n", lng->name );
for( cnv = lng->first_precnv; cnv; cnv = cnv->next )
fprintf( fp, "'%s' '%s'\n", cnv->old, cnv->new );
fprintf( fp, "~\n%s~\n", lng->alphabet );
for( cnv = lng->first_cnv; cnv; cnv = cnv->next )
fprintf( fp, "'%s' '%s'\n", cnv->old, cnv->new );
fprintf( fp, "\n" );
}
fprintf( fp, "#end\n\n" );
fclose( fp );
return;
}