/* ************************************************************************
* File: spells.c Part of CircleMUD *
* Usage: Implementation of "manual spells". Circle 2.2 spell compat. *
* *
* All rights reserved. See license.doc for complete information. *
* *
* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
************************************************************************ */
#include <stdio.h>
#include <string.h>
#include "structs.h"
#include "awake.h"
#include "utils.h"
#include "comm.h"
#include "spells.h"
#include "handler.h"
#include "db.h"
extern struct room_data *world;
extern struct char_data *character_list;
extern struct cha_app_type cha_app[];
extern struct int_app_type int_app[];
extern struct index_data *obj_index;
extern struct weather_data weather_info;
extern struct descriptor_data *descriptor_list;
extern struct zone_data *zone_table;
extern int mini_mud;
extern int pk_allowed;
extern struct default_mobile_stats *mob_defaults;
extern char weapon_verbs[];
extern int *max_ac_applys;
extern struct apply_mod_defaults *apmd;
void clearMemory(struct char_data * ch);
void act(char *str, int i, struct char_data * c, struct obj_data * o,
void *vict_obj, int j);
void weight_change_object(struct obj_data * obj, int weight);
void add_follower(struct char_data * ch, struct char_data * leader);
/*
* Special spells appear below.
*/