/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
#if defined(WIN32)
#include <windows.h>
#endif
#include <sys/types.h>
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
#include "interp.h"
extern int _filbuf args( ( FILE * ) );
extern bool chaos;
/* This is called by ban.c -Lancelight */
char *print_flags( int flag )
{
int count, pos = 0;
static char buf[52];
for ( count = 0; count < 32; count++ )
{
if ( IS_SET( flag, 1 << count ) )
{
if ( count < 26 )
buf[pos] = 'A' + count;
else
buf[pos] = 'a' + ( count - 26 );
pos++;
}
}
if ( pos == 0 )
{
buf[pos] = '0';
pos++;
}
buf[pos] = '\0';
return buf;
}
/*
* Array of containers read for proper re-nesting of objects.
*/
#define MAX_NEST 100
static OBJ_DATA *rgObjNest[MAX_NEST];
extern bool fCopyOver;
/*
* Local functions.
*/
void fwrite_char args( ( CHAR_DATA * ch, FILE * fp ) );
void fwrite_obj args( ( CHAR_DATA * ch, OBJ_DATA * obj,
FILE * fp, int iNest ) );
void fwrite_pet args( ( CHAR_DATA * pet, FILE * fp ) );
void fread_char args( ( CHAR_DATA * ch, FILE * fp ) );
void fread_pet args( ( CHAR_DATA * ch, FILE * fp ) );
void fread_obj args( ( CHAR_DATA * ch, FILE * fp ) );
void fread_imm args( ( CHAR_DATA * ch, FILE * fp ) );
/*
* Save a character and inventory.
* Would be cool to save NPC's too for quest purposes,
* some of the infrastructure is provided.
*/
void save_char_obj( CHAR_DATA * ch )
{
char strsave[MAX_INPUT_LENGTH];
char TempFile[MAX_INPUT_LENGTH];
FILE *fp;
/* #if !defined(WIN32)
char buf[MAX_STRING_LENGTH];
#endif */
/* No saving during CHAOS */
if ( chaos )
return;
if ( IS_NPC( ch ) )
return;
/* This was added for the Win95 version.*/
sprintf( TempFile, "%s/%d", sysconfig.player_temp, rand( ) );
/* Return from switch before saving. */
if ( ch->desc != NULL && ch->desc->original != NULL )
ch = ch->desc->original;
/* create god log */
if ( IS_HERO( ch ) || ch->level >= LEVEL_HERO )
{
fclose( fpReserve );
sprintf( strsave, "%s/%s", sysconfig.god_dir, capitalize( ch->name ) );
if ( ( fp = fopen( strsave, "w" ) ) == NULL )
{
bug( "Save_char_obj: fopen", 0 );
send_to_char( "Error saving!", ch );
#if defined(cbuilder)
return -1;
#else
perror( strsave );
return;
#endif
}
fprintf( fp, "Lev %2d Trust %2d %s%s\n",
ch->level, get_trust( ch ), ch->name, ch->pcdata->title );
fclose( fp );
fpReserve = fopen( NULL_FILE, "r" );
}
fclose( fpReserve );
if ( ( fp = fopen( TempFile, "w" ) ) == NULL )
{
bug( "Save_char_obj: fopen", 0 );
perror( TempFile );
}
else
{
IMMCMD_TYPE *tmpcmd;
int c = 0;
fwrite_char( ch, fp );
/* Save the objects */
if ( ch->carrying != NULL )
fwrite_obj( ch, ch->carrying, fp, 0 );
/* Save the pets */
if ( ch->pet != NULL && ch->pet->in_room == ch->in_room )
fwrite_pet( ch->pet, fp );
/* Save the imm commands */
fprintf( fp, "#IMM\n" );
for ( tmpcmd = ch->pcdata->immcmdlist; tmpcmd != NULL;
tmpcmd = tmpcmd->next )
{
c++;
fprintf( fp, "%s ", tmpcmd->cmd );
if ( c == 5 )
{
c = 0;
fprintf( fp, "\n" );
}
}
fprintf( fp, "End\n" );
/* Save the factions */
if ( ch->pcdata->faction_standings != NULL )
{
fwrite_faction_standings( ch, fp );
}
fprintf( fp, "#END\n" );
}
if ( fp != NULL )
{
sprintf( strsave, "%s/%s", sysconfig.player_dir,
capitalize( ch->name ) );
fclose( fp );
/* move the file */
#if defined(WIN32)
if ( !CopyFile( TempFile, strsave, 0 ) )
perror( "Save: CopyFile" );
if ( !DeleteFile( TempFile ) )
perror( "Save: DeleteFile" );
#else
rename( TempFile, strsave );
/* sprintf( buf, "mv %s %s", TempFile, strsave );
system( buf ); */
#endif
}
fpReserve = fopen( NULL_FILE, "r" );
return;
}
/*
* Write the char.
*/
void fwrite_char( CHAR_DATA * ch, FILE * fp )
{
AFFECT_DATA *paf;
NEWAFFECT_DATA *npaf;
int sn, gn, pos, i;
fprintf( fp, "#%s\n", IS_NPC( ch ) ? "MOB" : "PLAYER" );
fprintf( fp, "Name %s~\n", ch->name );
fprintf( fp, "Vers %d\n", 4 );
if ( ch->short_descr[0] != '\0' )
fprintf( fp, "ShD %s~\n", ch->short_descr );
if ( ch->long_descr[0] != '\0' )
fprintf( fp, "LnD %s~\n", ch->long_descr );
if ( ch->description[0] != '\0' )
fprintf( fp, "Desc %s~\n\r", ch->description );
fprintf( fp, "Race %s~\n", pc_race_table[ch->race].name );
fprintf( fp, "Sex %d\n", ch->sex );
fprintf( fp, "Cla %d\n", ch->Class );
fprintf( fp, "Beep %d\n", ch->beep );
fprintf( fp, "Anon %d\n", ch->anonymous );
fprintf( fp, "Levl %d\n", ch->level );
if ( ch->trust != 0 )
fprintf( fp, "Tru %d\n", ch->trust );
fprintf( fp, "Sec %d\n", ch->pcdata->security ); /* OLC */
fprintf( fp, "Logn %d\n", ( int ) ( ch->logon ) ); /* Added for finger command */
fprintf( fp, "Plyd %d\n",
ch->played + ( int ) ( current_time - ch->logon ) );
fprintf( fp, "Note %d\n", ( int ) ch->last_note );
fprintf( fp, "Scro %d\n", ch->lines );
fprintf( fp, "Room %d\n",
( ch->in_room == get_room_index( ROOM_VNUM_LIMBO )
&& ch->was_in_room != NULL )
? ch->was_in_room->vnum
: ch->in_room == NULL ? 3001 : ch->in_room->vnum );
fprintf( fp, "HMV %d %d %d %d %d %d\n",
ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move,
ch->max_move );
if ( ch->gold > 0 )
fprintf( fp, "Gold %ld\n", ch->gold );
else
fprintf( fp, "Gold %d\n", 0 );
if ( ch->pcdata->gold_bank > 0 )
fprintf( fp, "Gold_bank %ld\n", ch->pcdata->gold_bank );
else
fprintf( fp, "Gold_bank %d\n", 0 );
fprintf( fp, "Exp %ld\n", ch->exp );
if ( ch->act != 0 )
fprintf( fp, "Act %ld\n", ch->act );
if ( ch->affected_by != 0 )
fprintf( fp, "AfBy %ld\n", ch->affected_by );
if ( ch->newaff[0] != 0 )
fprintf( fp, "NewAfBy %s\n", ch->newaff );
fprintf( fp, "Comm %ld\n", ch->comm );
if ( ch->incarnations != 0 )
fprintf( fp, "Inca %d\n", ch->incarnations );
if ( ch->invis_level != 0 )
fprintf( fp, "Invi %d\n", ch->invis_level );
fprintf( fp, "Pos %d\n",
ch->position == POS_FIGHTING ? POS_STANDING : ch->position );
if ( ch->practice != 0 )
fprintf( fp, "Prac %d\n", ch->practice );
if ( ch->train != 0 )
fprintf( fp, "Trai %d\n", ch->train );
if ( ch->qp != 0 )
fprintf( fp, "Qp %d\n", ch->qp );
if ( ch->saving_throw != 0 )
fprintf( fp, "Save %d\n", ch->saving_throw );
fprintf( fp, "Alig %d\n", ch->alignment );
if ( ch->hitroll != 0 )
fprintf( fp, "Hit %d\n", ch->hitroll );
if ( ch->damroll != 0 )
fprintf( fp, "Dam %d\n", ch->damroll );
fprintf( fp, "ACs %d %d %d %d\n",
ch->armor[0], ch->armor[1], ch->armor[2], ch->armor[3] );
if ( ch->wimpy != 0 )
fprintf( fp, "Wimp %d\n", ch->wimpy );
fprintf( fp, "Attr %d %d %d %d %d\n",
ch->perm_stat[STAT_STR],
ch->perm_stat[STAT_INT],
ch->perm_stat[STAT_WIS],
ch->perm_stat[STAT_DEX], ch->perm_stat[STAT_CON] );
fprintf( fp, "AMod %d %d %d %d %d\n",
ch->mod_stat[STAT_STR],
ch->mod_stat[STAT_INT],
ch->mod_stat[STAT_WIS],
ch->mod_stat[STAT_DEX], ch->mod_stat[STAT_CON] );
if ( IS_NPC( ch ) )
{
fprintf( fp, "Vnum %d\n", ch->pIndexData->vnum );
}
else
{
fprintf( fp, "Pass %s~\n", ch->pcdata->pwd );
if ( ch->pcdata->bamfin[0] != '\0' )
fprintf( fp, "Bin %s~\n", ch->pcdata->bamfin );
if ( ch->pcdata->bamfout[0] != '\0' )
fprintf( fp, "Bout %s~\n", ch->pcdata->bamfout );
fprintf( fp, "Titl %s~\n", ch->pcdata->title );
fprintf( fp, "Pnts %d\n", ch->pcdata->points );
fprintf( fp, "TSex %d\n", ch->pcdata->true_sex );
fprintf( fp, "LLev %d\n", ch->pcdata->last_level );
fprintf( fp, "HMVP %d %d %d\n", ch->pcdata->perm_hit,
ch->pcdata->perm_mana, ch->pcdata->perm_move );
fprintf( fp, "Cond %d %d %d\n",
ch->pcdata->condition[0],
ch->pcdata->condition[1], ch->pcdata->condition[2] );
fprintf( fp, "Prom %s~\n", ch->pcdata->prompt );
fprintf( fp, "Clan %d\n", ch->pcdata->clan );
fprintf( fp, "Rank %d\n", ch->pcdata->clan_rank );
fprintf( fp, "Cmnt %s~\n", ch->pcdata->comment );
fprintf( fp, "Eml %s~\n", ch->pcdata->email );
fprintf( fp, "Spoc %d\n", ch->pcdata->spousec );
fprintf( fp, "Spou %s~\n", ch->pcdata->spouse );
fprintf( fp, "Neme %s~\n", ch->pcdata->nemesis );
fprintf( fp, "PKdi %d\n", ch->pcdata->pk_deaths );
fprintf( fp, "PKki %d\n", ch->pcdata->pk_kills );
fprintf( fp, "Tick %d\n", ch->pcdata->tick );
fprintf( fp, "Ticks %d\n", ch->pcdata->ticks );
if ( ch->pcdata->who_race )
fprintf( fp, "WRace %s~\n", ch->pcdata->who_race );
if ( ch->pcdata->who_prefix )
fprintf( fp, "WPref %s~\n", ch->pcdata->who_prefix );
/* Save note board status */
/* Save number of boards in case that number changes */
fprintf( fp, "Boards %d ", MAX_BOARD );
for ( i = 0; i < MAX_BOARD; i++ )
fprintf( fp, "%s %ld ", boards[i].short_name,
ch->pcdata->last_note[i] );
fprintf( fp, "\n" );
if ( ch->pcdata->recall_room == NULL )
ch->pcdata->recall_room = get_room_index( ROOM_VNUM_TEMPLE );
fprintf( fp, "Recl %d\n", ch->pcdata->recall_room->vnum );
/* write alias */
for ( pos = 0; pos < MAX_ALIAS; pos++ )
{
if ( ch->pcdata->alias[pos] == NULL
|| ch->pcdata->alias_sub[pos] == NULL )
break;
fprintf( fp, "Alias %s %s~\n", ch->pcdata->alias[pos],
ch->pcdata->alias_sub[pos] );
}
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0 )
{
fprintf( fp, "Sk %d '%s'\n",
ch->pcdata->learned[sn], skill_table[sn].name );
}
}
for ( gn = 0; gn < MAX_GROUP; gn++ )
{
if ( group_table[gn].name != NULL && ch->pcdata->group_known[gn] )
{
fprintf( fp, "Gr '%s'\n", group_table[gn].name );
}
}
}
for ( paf = ch->affected; paf != NULL; paf = paf->next )
{
if ( paf->type < 0 || paf->type >= MAX_SKILL )
continue;
fprintf( fp, "AffD '%s' %3d %3d %3d %3d %10d\n",
skill_table[paf->type].name,
paf->level,
paf->duration, paf->modifier, paf->location, paf->bitvector );
}
for ( npaf = ch->newaffected; npaf != NULL; npaf = npaf->next )
{
if ( npaf->type < 0 || npaf->type >= MAX_SKILL )
continue;
fprintf( fp, "NewAffD '%s' %3d %3d %3d %3d %10d\n",
skill_table[npaf->type].name,
npaf->level,
npaf->duration,
npaf->modifier, npaf->location, npaf->bitvector );
}
fprintf( fp, "End\n\n" );
return;
}
/* write a pet */
void fwrite_pet( CHAR_DATA * pet, FILE * fp )
{
AFFECT_DATA *paf;
fprintf( fp, "#PET\n" );
fprintf( fp, "Vnum %d\n", pet->pIndexData->vnum );
fprintf( fp, "Name %s~\n", pet->name );
if ( pet->short_descr != pet->pIndexData->short_descr )
fprintf( fp, "ShD %s~\n", pet->short_descr );
if ( pet->long_descr != pet->pIndexData->long_descr )
fprintf( fp, "LnD %s~\n", pet->long_descr );
if ( pet->description != pet->pIndexData->description )
fprintf( fp, "Desc %s~\n", pet->description );
if ( pet->race != pet->pIndexData->race )
fprintf( fp, "Race %s~\n", race_table[pet->race].name );
fprintf( fp, "Sex %d\n", pet->sex );
if ( pet->level != pet->pIndexData->level )
fprintf( fp, "Levl %d\n", pet->level );
fprintf( fp, "HMV %d %d %d %d %d %d\n",
pet->hit, pet->max_hit, pet->mana, pet->max_mana, pet->move,
pet->max_move );
if ( pet->gold > 0 )
fprintf( fp, "Gold %ld\n", pet->gold );
if ( pet->exp > 0 )
fprintf( fp, "Exp %ld\n", pet->exp );
if ( pet->act != pet->pIndexData->act )
fprintf( fp, "Act %ld\n", pet->act );
if ( pet->affected_by != pet->pIndexData->affected_by )
fprintf( fp, "AfBy %ld\n", pet->affected_by );
if ( pet->comm != 0 )
fprintf( fp, "Comm %ld\n", pet->comm );
fprintf( fp, "Pos %d\n", pet->position =
POS_FIGHTING ? POS_STANDING : pet->position );
if ( pet->saving_throw != 0 )
fprintf( fp, "Save %d\n", pet->saving_throw );
if ( pet->alignment != pet->pIndexData->alignment )
fprintf( fp, "Alig %d\n", pet->alignment );
if ( pet->hitroll != pet->pIndexData->hitroll )
fprintf( fp, "Hit %d\n", pet->hitroll );
if ( pet->damroll != pet->pIndexData->damage[DICE_BONUS] )
fprintf( fp, "Dam %d\n", pet->damroll );
fprintf( fp, "ACs %d %d %d %d\n",
pet->armor[0], pet->armor[1], pet->armor[2], pet->armor[3] );
fprintf( fp, "Attr %d %d %d %d %d\n",
pet->perm_stat[STAT_STR], pet->perm_stat[STAT_INT],
pet->perm_stat[STAT_WIS], pet->perm_stat[STAT_DEX],
pet->perm_stat[STAT_CON] );
fprintf( fp, "AMod %d %d %d %d %d\n",
pet->mod_stat[STAT_STR], pet->mod_stat[STAT_INT],
pet->mod_stat[STAT_WIS], pet->mod_stat[STAT_DEX],
pet->mod_stat[STAT_CON] );
for ( paf = pet->affected; paf != NULL; paf = paf->next )
{
if ( paf->type < 0 || paf->type >= MAX_SKILL )
continue;
fprintf( fp, "AffD '%s' %3d %3d %3d %3d %10d\n",
skill_table[paf->type].name,
paf->level, paf->duration, paf->modifier, paf->location,
paf->bitvector );
}
fprintf( fp, "End\n" );
return;
}
/*
* Write an object and its contents.
*/
void fwrite_obj( CHAR_DATA * ch, OBJ_DATA * obj, FILE * fp, int iNest )
{
EXTRA_DESCR_DATA *ed;
AFFECT_DATA *paf;
/*
* Slick recursion to write lists backwards,
* so loading them will load in forwards order.
*/
if ( obj->next_content != NULL )
fwrite_obj( ch, obj->next_content, fp, iNest );
/*
* Castrate storage characters.
* keys and maps have special poof-rules
*/
if ( obj->item_type == ITEM_KEY || obj->item_type == ITEM_MAP )
{
if ( obj->value[0] != 0 )
{
if ( obj->value[1] > 0 )
{
if ( ch->level < obj->value[1] )
return; /* POOF! */
}
if ( obj->value[2] > 0 )
{
if ( ch->level > obj->value[2] )
return; /* POOF! */
}
}
}
fprintf( fp, "#O\n" );
fprintf( fp, "Vnum %d\n", obj->pIndexData->vnum );
if ( obj->enchanted )
fprintf( fp, "Enchanted\n" );
fprintf( fp, "Nest %d\n", iNest );
/* these data are only used if they do not match the defaults */
if ( obj->name != obj->pIndexData->name )
fprintf( fp, "Name %s~\n", obj->name );
if ( obj->short_descr != obj->pIndexData->short_descr )
fprintf( fp, "ShD %s~\n", obj->short_descr );
if ( obj->description != obj->pIndexData->description )
fprintf( fp, "Desc %s~\n", obj->description );
if ( obj->extra_flags != obj->pIndexData->extra_flags )
fprintf( fp, "ExtF %d\n", obj->extra_flags );
if ( obj->wear_flags != obj->pIndexData->wear_flags )
fprintf( fp, "WeaF %d\n", obj->wear_flags );
if ( obj->item_type != obj->pIndexData->item_type )
fprintf( fp, "Ityp %d\n", obj->item_type );
if ( obj->weight != obj->pIndexData->weight )
fprintf( fp, "Wt %d\n", obj->weight );
/* variable data */
fprintf( fp, "Wear %d\n", obj->wear_loc );
if ( obj->level != 0 )
fprintf( fp, "Lev %d\n", obj->level );
if ( obj->timer != 0 )
fprintf( fp, "Time %d\n", obj->timer );
fprintf( fp, "Cost %d\n", obj->cost );
if ( obj->value[0] != obj->pIndexData->value[0]
|| obj->value[1] != obj->pIndexData->value[1]
|| obj->value[2] != obj->pIndexData->value[2]
|| obj->value[3] != obj->pIndexData->value[3]
|| obj->value[4] != obj->pIndexData->value[4] )
fprintf( fp, "Val %d %d %d %d %d\n",
obj->value[0], obj->value[1], obj->value[2], obj->value[3],
obj->value[4] );
switch ( obj->item_type )
{
case ITEM_POTION:
case ITEM_SCROLL:
if ( obj->value[1] > 0 )
{
fprintf( fp, "Spell 1 '%s'\n", skill_table[obj->value[1]].name );
}
if ( obj->value[2] > 0 )
{
fprintf( fp, "Spell 2 '%s'\n", skill_table[obj->value[2]].name );
}
if ( obj->value[3] > 0 )
{
fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name );
}
break;
case ITEM_PILL:
case ITEM_STAFF:
case ITEM_WAND:
if ( obj->value[3] > 0 )
{
fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name );
}
break;
}
for ( paf = obj->affected; paf != NULL; paf = paf->next )
{
if ( paf->type < 0 || paf->type >= MAX_SKILL )
continue;
fprintf( fp, "AffD '%s' %d %d %d %d %d\n",
skill_table[paf->type].name,
paf->level,
paf->duration, paf->modifier, paf->location, paf->bitvector );
}
for ( paf = obj->affected; paf != NULL; paf = paf->next )
{
if ( paf->type != -999 )
continue;
fprintf( fp, "AfRd %d %d %d %d %d\n",
paf->level,
paf->duration, paf->modifier, paf->location, paf->bitvector );
}
for ( ed = obj->extra_descr; ed != NULL; ed = ed->next )
{
fprintf( fp, "ExDe %s~ %s~\n", ed->keyword, ed->description );
}
fprintf( fp, "End\n\n" );
if ( obj->contains != NULL )
fwrite_obj( ch, obj->contains, fp, iNest + 1 );
return;
}
/*
* Load a char and inventory into a new ch structure.
*/
bool load_char_obj( DESCRIPTOR_DATA * d, char *name )
{
char buf[MAX_STRING_LENGTH];
static PC_DATA pcdata_zero;
char strsave[MAX_INPUT_LENGTH];
CHAR_DATA *ch;
FILE *fp;
bool found;
int stat;
if ( char_free == NULL )
{
ch = alloc_perm( sizeof( *ch ) );
}
else
{
ch = char_free;
char_free = char_free->next;
}
clear_char( ch );
if ( pcdata_free == NULL )
{
ch->pcdata = alloc_perm( sizeof( *ch->pcdata ) );
}
else
{
ch->pcdata = pcdata_free;
pcdata_free = pcdata_free->next;
}
*ch->pcdata = pcdata_zero;
d->character = ch;
ch->desc = d;
ch->name = str_dup( name );
ch->version = 0;
ch->race = race_lookup( "human" );
ch->affected_by = 0;
ch->newaff[0] = 0;
ch->act = PLR_NOSUMMON
| PLR_AUTOEXIT | PLR_AUTOLOOT | PLR_AUTOSAC | PLR_AUTOGOLD;
ch->comm = COMM_COMBINE | COMM_PROMPT;
ch->invis_level = 0;
ch->practice = 0;
ch->train = 0;
ch->hitroll = 0;
ch->damroll = 0;
ch->trust = 0;
ch->wimpy = 0;
ch->saving_throw = 0;
ch->exp_stack = 0;
ch->pcdata->points = 0;
ch->pcdata->confirm_delete = FALSE;
ch->pcdata->fmessage = NULL;
ch->pcdata->message = NULL;
ch->pcdata->ftell_q = NULL;
ch->pcdata->tell_q = NULL;
ch->pcdata->messages = 0;
ch->pcdata->tells = 0;
ch->pcdata->board = &boards[DEFAULT_BOARD];
ch->pcdata->pwd = str_dup( "" );
ch->pcdata->bamfin = str_dup( "" );
ch->pcdata->bamfout = str_dup( "" );
ch->pcdata->title = str_dup( "" );
for ( stat = 0; stat < MAX_STATS; stat++ )
ch->perm_stat[stat] = 13;
ch->pcdata->perm_hit = 0;
ch->pcdata->perm_mana = 0;
ch->pcdata->perm_move = 0;
ch->pcdata->true_sex = 0;
ch->pcdata->last_level = 0;
ch->pcdata->condition[COND_THIRST] = 48;
ch->pcdata->condition[COND_FULL] = 48;
ch->pcdata->security = 0; /* OLC */
ch->pcdata->prompt =
str_dup( "%i`K/`W%H`w HP %n`K/`W%M`w MP %w`K/`W%V`w MV `K> " );
/* ch->pcdata->clan = 0; */
ch->beep = TRUE;
ch->anonymous = FALSE;
ch->pcdata->recall_room = get_room_index( ROOM_VNUM_TEMPLE );
ch->pcdata->pk_deaths = 0;
ch->pcdata->pk_kills = 0;
ch->pcdata->tick = 0;
ch->pcdata->ticks = 0;
ch->pcdata->spousec = 0;
ch->pcdata->spouse = str_dup( "(none)" );
ch->pcdata->nemesis = str_dup( "(none)" );
ch->pcdata->email = str_dup( "(none)" );
ch->pcdata->comment = str_dup( "(none)" );
ch->pcdata->who_race = NULL;
ch->pcdata->who_prefix = NULL;
ch->pcdata->immcmdlist = NULL;
ch->pcdata->faction_standings = NULL;
found = FALSE;
fclose( fpReserve );
/* decompress if .gz file exists */
sprintf( strsave, "%s/%s%s", sysconfig.player_dir, capitalize( name ),
".gz" );
if ( ( fp = fopen( strsave, "r" ) ) != NULL )
{
fclose( fp );
sprintf( buf, "gzip -dfq %s", strsave );
system( buf );
}
sprintf( strsave, "%s/%s", sysconfig.player_dir, capitalize( name ) );
if ( ( fp = fopen( strsave, "r" ) ) != NULL )
{
int iNest;
for ( iNest = 0; iNest < MAX_NEST; iNest++ )
rgObjNest[iNest] = NULL;
found = TRUE;
for ( ;; )
{
char letter;
char *word;
letter = fread_letter( fp );
if ( letter == '*' )
{
fread_to_eol( fp );
continue;
}
if ( letter != '#' )
{
bug( "Load_char_obj: # not found.", 0 );
break;
}
word = fread_word( fp );
if ( !str_cmp( word, "PLAYER" ) )
fread_char( ch, fp );
else if ( !str_cmp( word, "OBJECT" ) )
fread_obj( ch, fp );
else if ( !str_cmp( word, "O" ) )
fread_obj( ch, fp );
else if ( !str_cmp( word, "PET" ) )
fread_pet( ch, fp );
else if ( !str_cmp( word, "FACTIONS" ) )
fread_faction_standings( ch, fp );
else if ( !str_cmp( word, "IMM" ) )
fread_imm( ch, fp );
else if ( !str_cmp( word, "END" ) )
break;
else
{
bug( "Load_char_obj: bad section.", 0 );
break;
}
}
fclose( fp );
}
fpReserve = fopen( NULL_FILE, "r" );
/* initialize race */
if ( found )
{
int i;
if ( ch->race == 0 )
ch->race = race_lookup( "human" );
ch->size = pc_race_table[ch->race].size;
ch->dam_type = 17; /*punch */
for ( i = 0; i < 5; i++ )
{
if ( pc_race_table[ch->race].skills[i] == NULL )
break;
group_add( ch, pc_race_table[ch->race].skills[i], FALSE );
}
ch->affected_by = ch->affected_by | race_table[ch->race].aff;
ch->imm_flags = ch->imm_flags | race_table[ch->race].imm;
ch->res_flags = ch->res_flags | race_table[ch->race].res;
ch->vuln_flags = ch->vuln_flags | race_table[ch->race].vuln;
ch->form = race_table[ch->race].form;
ch->parts = race_table[ch->race].parts;
}
/* RT initialize skills */
if ( found && ch->version < 2 ) /* need to add the new skills */
{
group_add( ch, "rom basics", FALSE );
group_add( ch, class_table[ch->Class].base_group, FALSE );
group_add( ch, class_table[ch->Class].default_group, TRUE );
ch->pcdata->learned[gsn_recall] = 50;
}
/* fix levels */
if ( found && ch->version < 3 && ( ch->level > 35 || ch->trust > 35 ) )
{
switch ( ch->level )
{
case ( 40 ):
ch->level = 60;
break; /* imp -> imp */
case ( 39 ):
ch->level = 58;
break; /* god -> supreme */
case ( 38 ):
ch->level = 56;
break; /* deity -> god */
case ( 37 ):
ch->level = 53;
break; /* angel -> demigod */
}
switch ( ch->trust )
{
case ( 40 ):
ch->trust = 60;
break; /* imp -> imp */
case ( 39 ):
ch->trust = 58;
break; /* god -> supreme */
case ( 38 ):
ch->trust = 56;
break; /* deity -> god */
case ( 37 ):
ch->trust = 53;
break; /* angel -> demigod */
case ( 36 ):
ch->trust = 51;
break; /* hero -> hero */
}
}
return found;
}
/*
* Read in a char.
*/
#if defined(KEY)
#undef KEY
#endif
#define KEY( literal, field, value ) \
if ( !str_cmp( word, literal ) ) \
{ \
field = value; \
fMatch = TRUE; \
break; \
}
void fread_char( CHAR_DATA * ch, FILE * fp )
{
char buf[MAX_STRING_LENGTH];
char *word = NULL;
int count = 0;
bool fMatch = FALSE;
for ( ;; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER( word[0] ) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'A':
KEY( "Act", ch->act, fread_number( fp ) );
KEY( "AffectedBy", ch->affected_by, fread_number( fp ) );
KEY( "AfBy", ch->affected_by, fread_number( fp ) );
KEY( "NewAffectedBy", ch->newaff[0], fread_number( fp ) );
KEY( "NewAfBy", ch->newaff[0], fread_number( fp ) );
KEY( "Alignment", ch->alignment, fread_number( fp ) );
KEY( "Alig", ch->alignment, fread_number( fp ) );
KEY( "Anon", ch->anonymous, fread_number( fp ) );
if ( !str_cmp( word, "Alias" ) )
{
if ( count >= MAX_ALIAS )
{
fread_to_eol( fp );
fMatch = TRUE;
break;
}
ch->pcdata->alias[count] = str_dup( fread_word( fp ) );
ch->pcdata->alias_sub[count] = fread_string( fp );
count++;
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "AC" ) || !str_cmp( word, "Armor" ) )
{
fread_to_eol( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "ACs" ) )
{
int i;
for ( i = 0; i < 4; i++ )
ch->armor[i] = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Affect" ) || !str_cmp( word, "Aff" )
|| !str_cmp( word, "AffD" ) )
{
AFFECT_DATA *paf;
if ( affect_free == NULL )
{
paf = alloc_perm( sizeof( *paf ) );
}
else
{
paf = affect_free;
affect_free = affect_free->next;
}
if ( !str_cmp( word, "AffD" ) )
{
int sn;
sn = skill_lookup( fread_word( fp ) );
if ( sn < 0 )
bug( "Fread_char: unknown skill.", 0 );
else
paf->type = sn;
}
else /* old form */
paf->type = fread_number( fp );
if ( ch->version == 0 )
paf->level = ch->level;
else
paf->level = fread_number( fp );
paf->duration = fread_number( fp );
paf->modifier = fread_number( fp );
paf->location = fread_number( fp );
paf->bitvector = fread_number( fp );
paf->next = ch->affected;
ch->affected = paf;
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "NewAffect" ) || !str_cmp( word, "NewAff" )
|| !str_cmp( word, "NewAffD" ) )
{
NEWAFFECT_DATA *npaf;
if ( newaffect_free == NULL )
{
npaf = alloc_perm( sizeof( *npaf ) );
}
else
{
npaf = newaffect_free;
newaffect_free = newaffect_free->next;
}
if ( !str_cmp( word, "NewAffD" ) )
{
int sn;
sn = skill_lookup( fread_word( fp ) );
if ( sn < 0 )
bug( "Fread_char: unknown skill.", 0 );
else
npaf->type = sn;
}
else /* old form */
npaf->type = fread_number( fp );
if ( ch->version == 0 )
npaf->level = ch->level;
else
npaf->level = fread_number( fp );
npaf->duration = fread_number( fp );
npaf->modifier = fread_number( fp );
npaf->location = fread_number( fp );
npaf->bitvector = fread_number( fp );
/* npaf->next = ch->newaff[0];
ch->newaff = npaf;*/
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "AttrMod" ) || !str_cmp( word, "AMod" ) )
{
int stat;
for ( stat = 0; stat < MAX_STATS; stat++ )
ch->mod_stat[stat] = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "AttrPerm" ) || !str_cmp( word, "Attr" ) )
{
int stat;
for ( stat = 0; stat < MAX_STATS; stat++ )
ch->perm_stat[stat] = fread_number( fp );
fMatch = TRUE;
break;
}
break;
case 'B':
KEY( "Beep", ch->beep, fread_number( fp ) );
KEY( "Bamfin", ch->pcdata->bamfin, fread_string( fp ) );
KEY( "Bamfout", ch->pcdata->bamfout, fread_string( fp ) );
KEY( "Bin", ch->pcdata->bamfin, fread_string( fp ) );
KEY( "Bout", ch->pcdata->bamfout, fread_string( fp ) );
/* Read in board status */
if ( !str_cmp( word, "Boards" ) )
{
int i, num = fread_number( fp ); /* number of boards saved */
char *boardname;
for ( ; num; num-- ) /* for each of the board saved */
{
boardname = fread_word( fp );
i = board_lookup( boardname ); /* find board number */
if ( i == BOARD_NOTFOUND ) /* Does board still exist ? */
{
sprintf( buf,
"fread_char: %s had unknown board name: %s. Skipped.",
ch->name, boardname );
log_string( buf );
fread_number( fp ); /* read last_note and skip info */
}
else /* Save it */
ch->pcdata->last_note[i] = fread_number( fp );
} /* for */
fMatch = TRUE;
} /* Boards */
break;
case 'C':
KEY( "Class", ch->Class, fread_number( fp ) );
KEY( "Cla", ch->Class, fread_number( fp ) );
KEY( "Clan", ch->pcdata->clan, fread_number( fp ) );
if ( !str_cmp( word, "Condition" ) || !str_cmp( word, "Cond" ) )
{
ch->pcdata->condition[0] = fread_number( fp );
ch->pcdata->condition[1] = fread_number( fp );
ch->pcdata->condition[2] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "Cmnt", ch->pcdata->comment, fread_string( fp ) );
KEY( "Comm", ch->comm, fread_number( fp ) );
break;
case 'D':
KEY( "Damroll", ch->damroll, fread_number( fp ) );
KEY( "Dam", ch->damroll, fread_number( fp ) );
KEY( "Description", ch->description, fread_string( fp ) );
KEY( "Desc", ch->description, fread_string( fp ) );
break;
case 'E':
if ( !str_cmp( word, "End" ) )
{
/* Following two lines overide color setting in pfile */
if ( ch->desc->ansi && !fCopyOver )
SET_BIT( ch->act, PLR_COLOR );
else if ( !fCopyOver )
REMOVE_BIT( ch->act, PLR_COLOR );
else if ( IS_SET( ch->act, PLR_COLOR ) )
ch->desc->ansi = TRUE;
else
ch->desc->ansi = FALSE;
return;
}
KEY( "Eml", ch->pcdata->email, fread_string( fp ) );
KEY( "Exp", ch->exp, fread_number( fp ) );
break;
case 'G':
KEY( "Gold_bank", ch->pcdata->gold_bank, fread_number( fp ) );
KEY( "Gold", ch->gold, fread_number( fp ) );
if ( !str_cmp( word, "Group" ) || !str_cmp( word, "Gr" ) )
{
int gn;
char *temp;
temp = fread_word( fp );
gn = group_lookup( temp );
/* gn = group_lookup( fread_word( fp ) ); */
if ( gn < 0 )
{
fprintf( stderr, "%s", temp );
bug( "Fread_char: unknown group. ", 0 );
}
else
gn_add( ch, gn );
fMatch = TRUE;
}
break;
case 'H':
KEY( "Hitroll", ch->hitroll, fread_number( fp ) );
KEY( "Hit", ch->hitroll, fread_number( fp ) );
if ( !str_cmp( word, "HpManaMove" ) || !str_cmp( word, "HMV" ) )
{
ch->hit = fread_number( fp );
ch->max_hit = fread_number( fp );
ch->mana = fread_number( fp );
ch->max_mana = fread_number( fp );
ch->move = fread_number( fp );
ch->max_move = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "HpManaMovePerm" )
|| !str_cmp( word, "HMVP" ) )
{
ch->pcdata->perm_hit = fread_number( fp );
ch->pcdata->perm_mana = fread_number( fp );
ch->pcdata->perm_move = fread_number( fp );
fMatch = TRUE;
break;
}
break;
case 'I':
KEY( "InvisLevel", ch->invis_level, fread_number( fp ) );
KEY( "Invi", ch->invis_level, fread_number( fp ) );
KEY( "Inca", ch->incarnations, fread_number( fp ) );
break;
case 'L':
KEY( "LastLevel", ch->pcdata->last_level, fread_number( fp ) );
KEY( "LLev", ch->pcdata->last_level, fread_number( fp ) );
KEY( "Level", ch->level, fread_number( fp ) );
KEY( "Lev", ch->level, fread_number( fp ) );
KEY( "Levl", ch->level, fread_number( fp ) );
KEY( "LongDescr", ch->long_descr, fread_string( fp ) );
KEY( "LnD", ch->long_descr, fread_string( fp ) );
if ( ch->version == 3 )
{
if ( !str_cmp( word, "Log" ) )
{
fread_number( fp );
fMatch = TRUE;
break;
}
}
else if ( ch->version == 4 )
{
if ( !str_cmp( word, "Logn" ) )
{
fread_number( fp );
fMatch = TRUE;
break;
}
}
break;
case 'N':
KEY( "Name", ch->name, fread_string( fp ) );
KEY( "Neme", ch->pcdata->nemesis, fread_string( fp ) );
KEY( "Note", ch->last_note, fread_number( fp ) );
break;
case 'P':
KEY( "Password", ch->pcdata->pwd, fread_string( fp ) );
KEY( "Pass", ch->pcdata->pwd, fread_string( fp ) );
KEY( "PKdi", ch->pcdata->pk_deaths, fread_number( fp ) );
KEY( "PKki", ch->pcdata->pk_kills, fread_number( fp ) );
KEY( "Played", ch->played, fread_number( fp ) );
KEY( "Plyd", ch->played, fread_number( fp ) );
KEY( "Points", ch->pcdata->points, fread_number( fp ) );
KEY( "Pnts", ch->pcdata->points, fread_number( fp ) );
KEY( "Position", ch->position, fread_number( fp ) );
KEY( "Pos", ch->position, fread_number( fp ) );
KEY( "Practice", ch->practice, fread_number( fp ) );
KEY( "Prac", ch->practice, fread_number( fp ) );
KEY( "Prom", ch->pcdata->prompt, fread_string( fp ) );
break;
case 'Q':
KEY( "Qp", ch->qp, fread_number( fp ) );
break;
case 'R':
/* KEY( "Race", ch->race,
race_lookup(fread_string( fp )) ); */
if ( !str_cmp( word, "Race" ) )
{
char *race;
race = fread_string( fp );
ch->race = race_lookup( race );
free_string( &race );
fMatch = TRUE;
}
KEY( "Rank", ch->pcdata->clan_rank, fread_number( fp ) );
if ( !str_cmp( word, "Recl" ) )
{
ch->pcdata->recall_room = get_room_index( fread_number( fp ) );
if ( ch->pcdata->recall_room == NULL )
ch->pcdata->recall_room =
get_room_index( ROOM_VNUM_TEMPLE );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Room" ) )
{
ch->in_room = get_room_index( fread_number( fp ) );
if ( ch->in_room == NULL )
ch->in_room = get_room_index( ROOM_VNUM_LIMBO );
fMatch = TRUE;
break;
}
break;
case 'S':
KEY( "SavingThrow", ch->saving_throw, fread_number( fp ) );
KEY( "Save", ch->saving_throw, fread_number( fp ) );
KEY( "Scro", ch->lines, fread_number( fp ) );
KEY( "Sex", ch->sex, fread_number( fp ) );
KEY( "ShortDescr", ch->short_descr, fread_string( fp ) );
KEY( "ShD", ch->short_descr, fread_string( fp ) );
KEY( "Sec", ch->pcdata->security, fread_number( fp ) ); /* OLC */
KEY( "Spoc", ch->pcdata->spousec, fread_number( fp ) );
KEY( "Spou", ch->pcdata->spouse, fread_string( fp ) );
if ( !str_cmp( word, "Skill" ) || !str_cmp( word, "Sk" ) )
{
int sn;
int value;
char *temp;
value = fread_number( fp );
temp = fread_word( fp );
sn = skill_lookup( temp );
/* sn = skill_lookup( fread_word( fp ) ); */
if ( sn < 0 )
{
fprintf( stderr, "%s", temp );
bug( "Fread_char: unknown skill. ", 0 );
}
else
ch->pcdata->learned[sn] = value;
fMatch = TRUE;
}
break;
case 'T':
KEY( "Tick", ch->pcdata->tick, fread_number( fp ) );
KEY( "Ticks", ch->pcdata->ticks, fread_number( fp ) );
KEY( "TrueSex", ch->pcdata->true_sex, fread_number( fp ) );
KEY( "TSex", ch->pcdata->true_sex, fread_number( fp ) );
KEY( "Trai", ch->train, fread_number( fp ) );
KEY( "Trust", ch->trust, fread_number( fp ) );
KEY( "Tru", ch->trust, fread_number( fp ) );
if ( !str_cmp( word, "Title" ) || !str_cmp( word, "Titl" ) )
{
ch->pcdata->title = fread_string( fp );
if ( ch->pcdata->title[0] != '.' && ch->pcdata->title[0] != ','
&& ch->pcdata->title[0] != '!'
&& ch->pcdata->title[0] != '?' )
{
sprintf( buf, " %s", ch->pcdata->title );
free_string( &ch->pcdata->title );
ch->pcdata->title = str_dup( buf );
}
fMatch = TRUE;
break;
}
break;
case 'V':
KEY( "Version", ch->version, fread_number( fp ) );
KEY( "Vers", ch->version, fread_number( fp ) );
if ( !str_cmp( word, "Vnum" ) )
{
ch->pIndexData = get_mob_index( fread_number( fp ) );
fMatch = TRUE;
break;
}
break;
case 'W':
KEY( "Wimpy", ch->wimpy, fread_number( fp ) );
KEY( "Wimp", ch->wimpy, fread_number( fp ) );
KEY( "WRace", ch->pcdata->who_race, fread_string( fp ) );
KEY( "WPref", ch->pcdata->who_prefix, fread_string( fp ) );
break;
}
if ( !fMatch )
{
bug( "Fread_char: no match.", 0 );
fread_to_eol( fp );
}
}
}
/* load an #IMM section from a pfile */
void fread_imm( CHAR_DATA * ch, FILE * fp )
{
char *word;
IMMCMD_TYPE *tmp;
for ( ;; )
{
word = feof( fp ) ? "End" : fread_word( fp );
if ( !str_cmp( word, "End" ) )
{
break;
}
tmp = malloc( sizeof( IMMCMD_TYPE ) );
tmp->cmd = str_dup( word );
tmp->next = ch->pcdata->immcmdlist;
ch->pcdata->immcmdlist = tmp;
}
}
/* load a pet from the forgotten reaches */
void fread_pet( CHAR_DATA * ch, FILE * fp )
{
char *word;
CHAR_DATA *pet;
bool fMatch;
/* first entry had BETTER be the vnum or we barf */
word = feof( fp ) ? "END" : fread_word( fp );
if ( !str_cmp( word, "Vnum" ) )
{
int vnum;
vnum = fread_number( fp );
if ( get_mob_index( vnum ) == NULL )
{
bug( "Fread_pet: bad vnum %d.", vnum );
pet = create_mobile( get_mob_index( MOB_VNUM_FIDO ) );
}
else
pet = create_mobile( get_mob_index( vnum ) );
}
else
{
bug( "Fread_pet: no vnum in file.", 0 );
pet = create_mobile( get_mob_index( MOB_VNUM_FIDO ) );
}
for ( ;; )
{
word = feof( fp ) ? "END" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER( word[0] ) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'A':
KEY( "Act", pet->act, fread_number( fp ) );
KEY( "AfBy", pet->affected_by, fread_number( fp ) );
KEY( "Alig", pet->alignment, fread_number( fp ) );
if ( !str_cmp( word, "ACs" ) )
{
int i;
for ( i = 0; i < 4; i++ )
pet->armor[i] = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "AffD" ) )
{
AFFECT_DATA *paf;
int sn;
if ( affect_free == NULL )
paf = alloc_perm( sizeof( *paf ) );
else
{
paf = affect_free;
affect_free = affect_free->next;
}
sn = skill_lookup( fread_word( fp ) );
if ( sn < 0 )
bug( "Fread_char: unknown skill.", 0 );
else
paf->type = sn;
paf->level = fread_number( fp );
paf->duration = fread_number( fp );
paf->modifier = fread_number( fp );
paf->location = fread_number( fp );
paf->bitvector = fread_number( fp );
paf->next = pet->affected;
pet->affected = paf;
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "AMod" ) )
{
int stat;
for ( stat = 0; stat < MAX_STATS; stat++ )
pet->mod_stat[stat] = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Attr" ) )
{
int stat;
for ( stat = 0; stat < MAX_STATS; stat++ )
pet->perm_stat[stat] = fread_number( fp );
fMatch = TRUE;
break;
}
break;
case 'C':
KEY( "Comm", pet->comm, fread_number( fp ) );
break;
case 'D':
KEY( "Dam", pet->damroll, fread_number( fp ) );
KEY( "Desc", pet->description, fread_string( fp ) );
break;
case 'E':
if ( !str_cmp( word, "End" ) )
{
pet->leader = ch;
pet->master = ch;
ch->pet = pet;
return;
}
KEY( "Exp", pet->exp, fread_number( fp ) );
break;
case 'G':
KEY( "Gold", pet->gold, fread_number( fp ) );
break;
case 'H':
KEY( "Hit", pet->hitroll, fread_number( fp ) );
if ( !str_cmp( word, "HMV" ) )
{
pet->hit = fread_number( fp );
pet->max_hit = fread_number( fp );
pet->mana = fread_number( fp );
pet->max_mana = fread_number( fp );
pet->move = fread_number( fp );
pet->max_move = fread_number( fp );
fMatch = TRUE;
break;
}
break;
case 'L':
KEY( "Levl", pet->level, fread_number( fp ) );
KEY( "LnD", pet->long_descr, fread_string( fp ) );
break;
case 'N':
KEY( "Name", pet->name, fread_string( fp ) );
break;
case 'P':
KEY( "Pos", pet->position, fread_number( fp ) );
break;
case 'R':
/* KEY( "Race", pet->race, race_lookup(fread_string(fp))); */
if ( !str_cmp( word, "Race" ) )
{
char *race;
race = fread_string( fp );
ch->race = race_lookup( race );
free_string( &race );
fMatch = TRUE;
}
break;
case 'S':
KEY( "Save", pet->saving_throw, fread_number( fp ) );
KEY( "Sex", pet->sex, fread_number( fp ) );
KEY( "ShD", pet->short_descr, fread_string( fp ) );
break;
if ( !fMatch )
{
bug( "Fread_pet: no match.", 0 );
fread_to_eol( fp );
}
}
}
}
void fread_obj( CHAR_DATA * ch, FILE * fp )
{
static OBJ_DATA obj_zero;
OBJ_DATA *obj;
char *word;
int iNest;
bool fMatch = FALSE;
bool fNest;
bool fVnum;
bool first;
bool new_format; /* to prevent errors */
bool make_new; /* update object */
fVnum = FALSE;
obj = NULL;
first = TRUE; /* used to counter fp offset */
new_format = FALSE;
make_new = FALSE;
word = feof( fp ) ? "End" : fread_word( fp );
if ( !str_cmp( word, "Vnum" ) )
{
int vnum;
first = FALSE; /* fp will be in right place */
vnum = fread_number( fp );
if ( get_obj_index( vnum ) == NULL )
{
bug( "Fread_obj: bad vnum %d.", vnum );
}
else
{
obj = create_object( get_obj_index( vnum ), -1 );
new_format = TRUE;
}
}
if ( obj == NULL ) /* either not found or old style */
{
if ( obj_free == NULL )
{
obj = alloc_perm( sizeof( *obj ) );
}
else
{
obj = obj_free;
obj_free = obj_free->next;
}
*obj = obj_zero;
obj->name = str_dup( "" );
obj->short_descr = str_dup( "" );
obj->description = str_dup( "" );
}
fNest = FALSE;
fVnum = TRUE;
iNest = 0;
for ( ;; )
{
if ( first )
first = FALSE;
else
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER( word[0] ) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'A':
if ( !str_cmp( word, "Affect" ) || !str_cmp( word, "Aff" )
|| !str_cmp( word, "AffD" ) )
{
AFFECT_DATA *paf;
if ( affect_free == NULL )
{
paf = alloc_perm( sizeof( *paf ) );
}
else
{
paf = affect_free;
affect_free = affect_free->next;
}
if ( !str_cmp( word, "AffD" ) )
{
int sn;
sn = skill_lookup( fread_word( fp ) );
if ( sn < 0 )
bug( "Fread_obj: unknown skill.", 0 );
else
paf->type = sn;
}
else /* old form */
paf->type = fread_number( fp );
if ( ch->version == 0 )
paf->level = 20;
else
paf->level = fread_number( fp );
paf->duration = fread_number( fp );
paf->modifier = fread_number( fp );
paf->location = fread_number( fp );
paf->bitvector = fread_number( fp );
paf->next = obj->affected;
obj->affected = paf;
fMatch = TRUE;
break;
}
else if ( !str_cmp( word, "AfRd" ) )
{
AFFECT_DATA *paf;
if ( affect_free == NULL )
{
paf = alloc_perm( sizeof( *paf ) );
}
else
{
paf = affect_free;
affect_free = affect_free->next;
}
paf->type = -999;
paf->level = fread_number( fp );
paf->duration = fread_number( fp );
paf->modifier = fread_number( fp );
paf->location = fread_number( fp );
paf->bitvector = fread_number( fp );
paf->next = obj->affected;
obj->affected = paf;
fMatch = TRUE;
break;
}
break;
case 'C':
KEY( "Cost", obj->cost, fread_number( fp ) );
break;
case 'D':
KEY( "Description", obj->description, fread_string( fp ) );
KEY( "Desc", obj->description, fread_string( fp ) );
break;
case 'E':
if ( !str_cmp( word, "Enchanted" ) )
{
obj->enchanted = TRUE;
fMatch = TRUE;
break;
}
KEY( "ExtraFlags", obj->extra_flags, fread_number( fp ) );
KEY( "ExtF", obj->extra_flags, fread_number( fp ) );
if ( !str_cmp( word, "ExtraDescr" ) || !str_cmp( word, "ExDe" ) )
{
EXTRA_DESCR_DATA *ed;
if ( extra_descr_free == NULL )
{
ed = alloc_perm( sizeof( *ed ) );
}
else
{
ed = extra_descr_free;
extra_descr_free = extra_descr_free->next;
}
ed->keyword = fread_string( fp );
ed->description = fread_string( fp );
ed->next = obj->extra_descr;
obj->extra_descr = ed;
fMatch = TRUE;
}
if ( !str_cmp( word, "End" ) )
{
if ( !fNest || ( fVnum && obj->pIndexData == NULL ) )
{
bug( "Fread_obj: incomplete object.", 0 );
free_string( &obj->name );
free_string( &obj->description );
free_string( &obj->short_descr );
obj->next = obj_free;
obj_free = obj;
return;
}
else
{
if ( !fVnum )
{
free_string( &obj->name );
free_string( &obj->description );
free_string( &obj->short_descr );
obj->next = obj_free;
obj_free = obj;
obj =
create_object( get_obj_index( OBJ_VNUM_DUMMY ), 0 );
}
if ( !new_format )
{
obj->next = object_list;
object_list = obj;
obj->pIndexData->count++;
}
if ( make_new )
{
int wear;
wear = obj->wear_loc;
extract_obj( obj );
obj = create_object( obj->pIndexData, 0 );
obj->wear_loc = wear;
}
if ( iNest == 0 || rgObjNest[iNest] == NULL )
obj_to_char( obj, ch );
else
obj_to_obj( obj, rgObjNest[iNest - 1] );
return;
}
}
break;
case 'I':
KEY( "ItemType", obj->item_type, fread_number( fp ) );
KEY( "Ityp", obj->item_type, fread_number( fp ) );
break;
case 'L':
KEY( "Level", obj->level, fread_number( fp ) );
KEY( "Lev", obj->level, fread_number( fp ) );
break;
case 'N':
KEY( "Name", obj->name, fread_string( fp ) );
if ( !str_cmp( word, "Nest" ) )
{
iNest = fread_number( fp );
if ( iNest < 0 || iNest >= MAX_NEST )
{
bug( "Fread_obj: bad nest %d.", iNest );
}
else
{
rgObjNest[iNest] = obj;
fNest = TRUE;
}
fMatch = TRUE;
}
break;
case 'O':
if ( !str_cmp( word, "Oldstyle" ) )
{
if ( obj->pIndexData != NULL )
make_new = TRUE;
fMatch = TRUE;
}
break;
case 'S':
KEY( "ShortDescr", obj->short_descr, fread_string( fp ) );
KEY( "ShD", obj->short_descr, fread_string( fp ) );
if ( !str_cmp( word, "Spell" ) )
{
int iValue;
int sn;
iValue = fread_number( fp );
sn = skill_lookup( fread_word( fp ) );
if ( iValue < 0 || iValue > 3 )
{
bug( "Fread_obj: bad iValue %d.", iValue );
}
else if ( sn < 0 )
{
bug( "Fread_obj: unknown skill.", 0 );
}
else
{
obj->value[iValue] = sn;
}
fMatch = TRUE;
break;
}
break;
case 'T':
KEY( "Timer", obj->timer, fread_number( fp ) );
KEY( "Time", obj->timer, fread_number( fp ) );
break;
case 'V':
if ( !str_cmp( word, "Values" ) || !str_cmp( word, "Vals" ) )
{
obj->value[0] = fread_number( fp );
obj->value[1] = fread_number( fp );
obj->value[2] = fread_number( fp );
obj->value[3] = fread_number( fp );
if ( obj->item_type == ITEM_WEAPON && obj->value[0] == 0 )
obj->value[0] = obj->pIndexData->value[0];
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Val" ) )
{
obj->value[0] = fread_number( fp );
obj->value[1] = fread_number( fp );
obj->value[2] = fread_number( fp );
obj->value[3] = fread_number( fp );
obj->value[4] = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Vnum" ) )
{
int vnum;
vnum = fread_number( fp );
if ( ( obj->pIndexData = get_obj_index( vnum ) ) == NULL )
bug( "Fread_obj: bad vnum %d.", vnum );
else
fVnum = TRUE;
fMatch = TRUE;
break;
}
break;
case 'W':
KEY( "WearFlags", obj->wear_flags, fread_number( fp ) );
KEY( "WeaF", obj->wear_flags, fread_number( fp ) );
KEY( "WearLoc", obj->wear_loc, fread_number( fp ) );
KEY( "Wear", obj->wear_loc, fread_number( fp ) );
KEY( "Weight", obj->weight, fread_number( fp ) );
KEY( "Wt", obj->weight, fread_number( fp ) );
break;
}
if ( !fMatch )
{
bug( "Fread_obj: no match.", 0 );
fread_to_eol( fp );
}
}
}