/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1996 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@efn.org) *
* Gabrielle Taylor *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Delicate02/doc/rom.license *
***************************************************************************/
#if defined( macintosh )
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
/* How to make a string look drunk... by Apex (robink@htsa.hva.nl) */
/* Modified and enhanced for envy(2) by the Maniac from Mythran */
/* Further mods/upgrades for ROM 2.4 by Kohl Desenee */
char *makedrunk( char *string, CHAR_DATA * ch )
{
/* This structure defines all changes for a character */
struct struckdrunk drunk[] = {
{3, 10,
{"a", "a", "a", "A", "aa", "ah", "Ah", "ao", "aw", "oa", "ahhhh"}},
{8, 5,
{"b", "b", "b", "B", "B", "vb"}},
{3, 5,
{"c", "c", "C", "cj", "sj", "zj"}},
{5, 2,
{"d", "d", "D"}},
{3, 3,
{"e", "e", "eh", "E"}},
{4, 5,
{"f", "f", "ff", "fff", "fFf", "F"}},
{8, 2,
{"g", "g", "G"}},
{9, 6,
{"h", "h", "hh", "hhh", "Hhh", "HhH", "H"}},
{7, 6,
{"i", "i", "Iii", "ii", "iI", "Ii", "I"}},
{9, 5,
{"j", "j", "jj", "Jj", "jJ", "J"}},
{7, 2,
{"k", "k", "K"}},
{3, 2,
{"l", "l", "L"}},
{5, 8,
{"m", "m", "mm", "mmm", "mmmm", "mmmmm", "MmM", "mM", "M"}},
{6, 6,
{"n", "n", "nn", "Nn", "nnn", "nNn", "N"}},
{3, 6,
{"o", "o", "ooo", "ao", "aOoo", "Ooo", "ooOo"}},
{3, 2,
{"p", "p", "P"}},
{5, 5,
{"q", "q", "Q", "ku", "ququ", "kukeleku"}},
{4, 2,
{"r", "r", "R"}},
{2, 5,
{"s", "ss", "zzZzssZ", "ZSssS", "sSzzsss", "sSss"}},
{5, 2,
{"t", "t", "T"}},
{3, 6,
{"u", "u", "uh", "Uh", "Uhuhhuh", "uhU", "uhhu"}},
{4, 2,
{"v", "v", "V"}},
{4, 2,
{"w", "w", "W"}},
{5, 6,
{"x", "x", "X", "ks", "iks", "kz", "xz"}},
{3, 2,
{"y", "y", "Y"}},
{2, 9,
{"z", "z", "ZzzZz", "Zzz", "Zsszzsz", "szz", "sZZz", "ZSz", "zZ", "Z"}}
};
char buf[1024];
char temp;
int pos = 0;
int drunklevel;
int randomnum;
/* Check how drunk a person is... */
if ( IS_NPC( ch ) )
drunklevel = 0;
else
drunklevel = ch->pcdata->condition[COND_DRUNK];
if ( drunklevel > 0 )
{
do
{
temp = toupper( *string );
if ( ( temp >= 'A' ) && ( temp <= 'Z' ) )
{
if ( drunklevel > drunk[temp - 'A'].min_drunk_level )
{
randomnum =
number_range( 0, drunk[temp - 'A'].number_of_rep );
strcpy( &buf[pos],
drunk[temp - 'A'].replacement[randomnum] );
pos += strlen( drunk[temp - 'A'].replacement[randomnum] );
}
else
buf[pos++] = *string;
}
else
{
if ( ( temp >= '0' ) && ( temp <= '9' ) )
{
temp = '0' + number_range( 0, 9 );
buf[pos++] = temp;
}
else
buf[pos++] = *string;
}
}
while ( *string++ );
buf[pos] = '\0'; /* Mark end of the string... */
strcpy( string, buf );
return ( string );
}
return ( string );
}