/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdarg.h>
#include <ctype.h>
#include <time.h>
#include <sys/types.h>
#if defined(WIN32)
#include <process.h>
#endif
#include "merc.h"
#include "olc.h"
#include "db.h"
#include "interp.h"
#if defined(unix)
#include <unistd.h>
#include <sys/time.h>
#include <sys/resource.h>
/* extern int getrlimit(int resource, struct rlimit *rlp); */
/* extern int setrlimit(int resource, struct rlimit *rlp); */
#endif
extern int _filbuf args( ( FILE * ) );
/*
* Globals.
*/
SYS_CONFIG sysconfig;
HELP_DATA *help_first;
HELP_DATA *help_last;
TODO_DATA *todo_first;
TODO_DATA *todo_last;
SHOP_DATA *shop_first;
SHOP_DATA *shop_last;
CHAR_DATA *char_free;
EXTRA_DESCR_DATA *extra_descr_free;
NOTE_DATA *note_free;
OBJ_DATA *obj_free;
PC_DATA *pcdata_free;
char bug_buf[2 * MAX_INPUT_LENGTH];
CHAR_DATA *char_list;
CHAR_DATA *player_list = NULL;
CHAR_DATA *shell_char_list = NULL;
MPROG_DATA *mudprog_first;
MPROG_DATA *mudprog_last;
MPROG_GROUP *mprog_group_first;
MPROG_GROUP *mprog_group_last;
char *help_greeting;
char *ansi_greeting;
char log_buf[2 * MAX_INPUT_LENGTH];
KILL_DATA kill_table[MAX_LEVEL];
OBJ_DATA *object_list;
CLAN_DATA *clan_first;
CLAN_DATA *clan_last;
TIME_INFO_DATA time_info;
WEATHER_DATA weather_info;
AUCTION_DATA auction_info; /* Define the auction stuff here. -Lancelight */
/*struct sociallist_data social_table [MAX_SOCIALS];*/
int social_count = 0;
sh_int gsn_backstab;
sh_int gsn_counter;
sh_int gsn_circle;
sh_int gsn_grip;
sh_int gsn_shield_cleave;
sh_int gsn_weapon_cleave;
sh_int gsn_blind_fighting;
sh_int gsn_dodge;
sh_int gsn_hide;
sh_int gsn_peek;
sh_int gsn_pick_lock;
sh_int gsn_sneak;
sh_int gsn_steal;
sh_int gsn_disarm;
sh_int gsn_enhanced_damage;
sh_int gsn_kick;
sh_int gsn_blackjack;
sh_int gsn_parry;
sh_int gsn_rescue;
sh_int gsn_second_attack;
sh_int gsn_third_attack;
sh_int gsn_fourth_attack;
sh_int gsn_blindness;
sh_int gsn_charm_person;
sh_int gsn_curse;
sh_int gsn_invis;
sh_int gsn_mass_invis;
sh_int gsn_poison;
sh_int gsn_plague;
sh_int gsn_sleep;
sh_int gsn_axe;
sh_int gsn_dagger;
sh_int gsn_flail;
sh_int gsn_mace;
sh_int gsn_polearm;
sh_int gsn_shield_block;
sh_int gsn_spear;
sh_int gsn_sword;
sh_int gsn_whip;
sh_int gsn_bash;
sh_int gsn_berserk;
sh_int gsn_dirt;
sh_int gsn_hand_to_hand;
sh_int gsn_trip;
sh_int gsn_fast_healing;
sh_int gsn_haggle;
sh_int gsn_lore;
sh_int gsn_meditation;
sh_int gsn_scrolls;
sh_int gsn_staves;
sh_int gsn_wands;
sh_int gsn_recall;
#ifdef TRACK_IS_SKILL
sh_int gsn_track;
#endif
sh_int gsn_brew;
sh_int gsn_scribe;
/*
* Locals.
*/
MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH];
OBJ_INDEX_DATA *obj_index_hash[MAX_KEY_HASH];
ROOM_INDEX_DATA *room_index_hash[MAX_KEY_HASH];
int load_config_file args( ( void ) );
char *get_config_value args( ( char *inbuf, char *outbuf ) );
MPROG_DATA *new_mudprog args( ( void ) );
MPROG_DATA *mprog_free;
MPROG_GROUP *mprog_group_free;
AREA_DATA *area_first;
AREA_DATA *area_last;
char *string_space;
char *top_string;
char str_empty[1];
int top_mprog;
int top_mprog_group;
int top_affect;
int top_newaffect;
int top_area;
int top_ed;
int top_exit;
int top_help;
int top_todo;
int top_mob_index;
int top_obj_index;
int top_reset;
int top_room;
int top_shop;
int top_clan;
int top_vnum_room; /* OLC */
int top_vnum_mob; /* OLC */
int top_vnum_obj; /* OLC */
int mobile_count = 0;
/*
* MudProg locals
*/
int mprog_name_to_type args( ( char *name ) );
void load_mudprogs args( ( FILE * fp ) );
void load_progs args( ( FILE * fp ) );
/* Ban Locals
* -Lancelight
*/
void load_bans args( ( void ) );
/*
* Memory management.
* Tune only if you understand what you're doing.
*/
#define MAX_PERM_BLOCK 131072
#define MAX_MEM_LIST 11
void *rgFreeList[MAX_MEM_LIST];
const int rgSizeList[MAX_MEM_LIST] = {
16, 32, 64, 128, 256, 1024, 2048, 4096, 8192, 16384, 32768 - 64
};
int nAllocString;
int sAllocString;
int nAllocPerm;
int sAllocPerm;
/*
* Semi-locals.
*/
bool fBootDb;
FILE *fpArea;
char strArea[MAX_INPUT_LENGTH];
char strPath[MAX_STRING_LENGTH];
extern int MAX_STRING;
void init_string_space( void );
void boot_done( void );
/*
* Local booting procedures.
*/
void init_mm args( ( void ) );
void skip_section args( ( FILE * fp, char *section ) );
void load_clans args( ( FILE * fp ) );
void load_area args( ( FILE * fp ) ); /* OLC */
void load_helps args( ( FILE * fp ) );
void load_todo args( ( FILE * fp ) );
void load_mobiles args( ( FILE * fp ) );
void load_objects args( ( FILE * fp ) );
void load_resets args( ( FILE * fp ) );
void load_rooms args( ( FILE * fp ) );
void load_shops args( ( FILE * fp ) );
void load_socials args( ( FILE * fp ) );
void fix_exits args( ( void ) );
void init_supermob args( ( void ) );
void reset_area args( ( AREA_DATA * pArea ) );
void load_random_objs args( ( CHAR_DATA * mob, MOB_INDEX_DATA * mobIndex ) );
#define MSL MAX_STRING_LENGTH
#define MIL MAX_INPUT_LENGTH
/* This is the handy CH() macro. I think that it was Tom Adriansen (sp?) */
bool write_to_descriptor args( ( int desc, char *txt, int length ) );
#if defined(WIN32)
#define COPYOVER_FILE ".\\CopyOver.tmp"
#if defined(cbuilder)
#define EXE_FILE "..\\src\\embergui.exe"
#else
#define EXE_FILE "..\\src\\ember.exe"
#endif
#else
#define COPYOVER_FILE "TEMP"
#define EXE_FILE "../src/ember"
#endif
extern int port, control;
extern bool fCopyOver;
void do_copyover( CHAR_DATA * ch, char *argument )
{
#if defined(WIN32)
send_to_char( "Sorry, copyover not yet available in the Win32 port.\n\r",
ch );
return;
#else
char strPath[MAX_STRING_LENGTH];
FILE *fp;
DESCRIPTOR_DATA *d, *d_next;
char buf[100], buf2[100];
int close args( ( int fd ) );
if ( IS_NPC( ch ) )
{
send_to_char( "Mobs dont need to be hotbooting the mud.\n", ch );
return;
}
sprintf( strPath, "%s/%s", sysconfig.area_dir, COPYOVER_FILE );
fp = fopen( strPath, "w" );
if ( !fp )
{
send_to_char( "Copyover file not writeable, aborted.\n\r", ch );
perror( "do_copyover:fopen" );
return;
}
/* Consider changing all saved areas here, if you use OLC */
do_asave( ch, "changed" );
do_force( ch, "all save" );
sprintf( buf,
"\n\r\n\rThe earth splits in two, as %s remolds the world as you know it.\n\r",
ch->name );
/* For each playing descriptor, save its state */
for ( d = descriptor_list; d; d = d_next )
{
CHAR_DATA *och = CH( d );
d_next = d->next; /* We delete from the list , so need to save this */
if ( !d->character || d->connected < 0 ) /* drop those logging on */
{
write_to_descriptor( d->descriptor,
"\n\rSorry, we are rebooting. Come back in a few minutes.\n\r",
66 );
close_socket( d ); /* throw'em out */
}
else
{
fprintf( fp, "%d %s %s\n", d->descriptor, och->name, d->host );
/* if (IS_SET(och->act,PLR_QUESTOR));
{
REMOVE_BIT(ch->act,PLR_QUESTOR);
ch->countdown = 0;
ch->nextquest = 0;
ch->questmob = 0;
ch->questobj = 0;
ch->questgiver = NULL;
}*//*Auto-Quest not implemented yet */
/* if (och->level == 1)
{
write_to_descriptor (d->descriptor, "Since you are level one, and level one characters do not save, you gain a free level!\n\r", 0);
advance_level (och);
och->level++;
} */
save_char_obj( och );
write_to_descriptor( d->descriptor, buf, sizeof( buf ) );
}
}
fprintf( fp, "-1\n" );
fclose( fp );
/* Close reserve and other always-open files and release other resources */
fclose( fpReserve );
/* exec - descriptors are inherited */
sprintf( buf, "%d", port );
sprintf( buf2, "%d", control );
execl( EXE_FILE, " ", buf, "EmberMUD", buf2, ( char * ) NULL );
/* Failed - sucessful exec will not return */
perror( "do_copyover: execl" );
send_to_char( "Copyover FAILED!\n\r", ch );
/* Here you might want to reopen fpReserve */
#endif
}
void init_descriptor( DESCRIPTOR_DATA * dnew, int desc )
{
static DESCRIPTOR_DATA d_zero;
*dnew = d_zero;
dnew->descriptor = desc;
dnew->character = NULL;
dnew->connected = CON_GET_NAME;
dnew->showstr_head = alloc_mem( strlen( " " ) + 1 );
strcpy( dnew->showstr_head, "" );
dnew->showstr_point = 0;
dnew->pEdit = NULL; /* OLC */
dnew->pString = NULL; /* OLC */
dnew->editor = 0; /* OLC */
dnew->outsize = 2000;
dnew->outbuf = alloc_mem( dnew->outsize );
/* {
int i;
for (i = 0;i < MAX_HISTORY;i++)
dnew->hist_cmd[i][0] = '\0';
} */
}
/* Recover from a copyover - load players */
void copyover_recover( void )
{
DESCRIPTOR_DATA *dnew;
FILE *fp;
char buf[MAX_STRING_LENGTH];
char name[100];
char host[MSL];
int desc;
int close args( ( int fd ) );
bool fOld;
sprintf( buf, "%s/%s", sysconfig.area_dir, COPYOVER_FILE );
fp = fopen( buf, "r" );
if ( !fp ) /* there are some descriptors open which will hang forever then ? */
{
#if defined(cbuilder)
logf_string( "Error: copyover_recover: fopen %s", COPYOVER_FILE );
return -1;
#else
perror( "copyover_recover:fopen" );
exit( 1 );
#endif
}
unlink( COPYOVER_FILE ); /* In case something crashes - doesn't prevent reading */
for ( ;; )
{
fscanf( fp, "%d %s %s\n", &desc, name, host );
if ( desc == -1 )
break;
/* Write something, and check if it goes error-free */
if ( !write_to_descriptor
( desc, "\n\rThe earth reforms, new to you as you know it...\n\r",
52 ) )
{
close( desc ); /* nope */
continue;
}
dnew = alloc_perm( sizeof( DESCRIPTOR_DATA ) );
init_descriptor( dnew, desc ); /* set up various stuff */
dnew->host = str_dup( host );
dnew->next = descriptor_list;
descriptor_list = dnew;
dnew->connected = CON_COPYOVER_RECOVER; /* -15, so close_socket frees the char */
/* Now, find the pfile */
fOld = load_char_obj( dnew, name );
if ( !fOld ) /* Player file not found?! */
{
write_to_descriptor( desc,
"\n\rSomehow, your character was lost in the copyover. Sorry.\n\r",
100 );
close_socket( dnew );
}
else /* ok! */
{
/* write_to_descriptor (desc, "\n\rCopyover recovery complete.\n\r",0); */
/* Just In Case */
if ( !dnew->character->in_room )
dnew->character->in_room = get_room_index( ROOM_VNUM_TEMPLE );
/* Insert in the char_list */
dnew->character->next = char_list;
char_list = dnew->character;
/* Inset into the player_list */
dnew->character->next_player = player_list;
player_list = dnew->character;
char_to_room( dnew->character, dnew->character->in_room );
do_look( dnew->character, "" );
act( "$n materializes!", dnew->character, NULL, NULL, TO_ROOM );
dnew->connected = CON_PLAYING;
/* Somehow this was left out, and it was causing a crash whenever
a player had a pet, and the mud was hotbooted. It was trying
to recall a pet that was never even loaded, thus resulting in
the death of the mud.
-Lancelight
*/
if ( dnew->character->pet != NULL )
{
char_to_room( dnew->character->pet, dnew->character->in_room );
act( "$n materializes!.", dnew->character->pet, NULL, NULL,
TO_ROOM );
}
#if defined(cbuilder)
AddUser( dnew->character );
#endif
}
}
fCopyOver = FALSE;
}
#if defined(unix)
/* RT max open files fix */
void maxfilelimit( )
{
struct rlimit r;
getrlimit( RLIMIT_NOFILE, &r );
r.rlim_cur = r.rlim_max;
setrlimit( RLIMIT_NOFILE, &r );
}
#endif
/*
* Big mama top level function.
*/
int boot_db( )
{
#if defined(unix)
/* open file fix */
maxfilelimit( );
#endif
/*
* Load config variables from config file
*/
if ( !load_config_file( ) )
return -1;
/*
* Init some data space stuff.
*/
{
init_string_space( );
fBootDb = TRUE;
}
/*
* Init random number generator.
*/
{
init_mm( );
}
/* Set the auction channel to NULL and get it ready for use. -Lancelight */
auction_info.item = NULL;
auction_info.owner = NULL;
auction_info.high_bidder = NULL;
auction_info.current_bid = 0;
auction_info.status = 0;
auction_info.gold_held = 0;
/* auction_info.silver_held = 0; Uncoment this for dual monatary
systems. -Lancelight */
/*
* Set time and weather.
*/
{
long lhour, lday, lmonth;
lhour =
( current_time - 650336715 ) / ( PULSE_TICK / PULSE_PER_SECOND );
time_info.hour = lhour % 24;
lday = lhour / 24;
time_info.day = lday % 35;
lmonth = lday / 35;
time_info.month = lmonth % 17;
time_info.year = lmonth / 17;
if ( time_info.hour < 5 )
weather_info.sunlight = SUN_DARK;
else if ( time_info.hour < 6 )
weather_info.sunlight = SUN_RISE;
else if ( time_info.hour < 19 )
weather_info.sunlight = SUN_LIGHT;
else if ( time_info.hour < 20 )
weather_info.sunlight = SUN_SET;
else
weather_info.sunlight = SUN_DARK;
weather_info.change = 0;
weather_info.mmhg = 960;
if ( time_info.month >= 7 && time_info.month <= 12 )
weather_info.mmhg += number_range( 1, 50 );
else
weather_info.mmhg += number_range( 1, 80 );
if ( weather_info.mmhg <= 980 )
weather_info.sky = SKY_LIGHTNING;
else if ( weather_info.mmhg <= 1000 )
weather_info.sky = SKY_RAINING;
else if ( weather_info.mmhg <= 1020 )
weather_info.sky = SKY_CLOUDY;
else
weather_info.sky = SKY_CLOUDLESS;
}
/*
* Assign gsn's for skills which have them.
*/
{
int sn;
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].pgsn != NULL )
*skill_table[sn].pgsn = sn;
}
}
/*
* Read in all the area files.
*/
{
FILE *fpList;
sprintf( strPath, "%s/%s", sysconfig.area_dir, sysconfig.area_list );
if ( ( fpList = fopen( strPath, "r" ) ) == NULL )
{
#if defined(cbuilder)
logf_string( "Error: fopen %s", sysconfig.area_list );
return -1;
#else
perror( sysconfig.area_list );
exit( 1 );
#endif
}
sprintf( strPath, "%s/%s", sysconfig.area_dir,
sysconfig.mudprogs_file );
/* Load Mob/Obj/RoomProgs */
if ( ( fpArea = fopen( strPath, "r" ) ) == NULL )
{
#if defined(cbuilder)
logf_string( "Error: fopen %s", sysconfig.mudprogs_file );
return -1;
#else
perror( strPath );
exit( 1 );
#endif
}
load_mudprogs( fpArea );
fclose( fpArea );
sprintf( strPath, "%s/%s", sysconfig.area_dir,
sysconfig.factions_file );
/* Load factions */
if ( ( fpArea = fopen( strPath, "r" ) ) == NULL )
{
#if defined(cbuilder)
logf_string( "Error: fopen %s", sysconfig.factions_file );
return -1;
#else
perror( strPath );
exit( 1 );
#endif
}
load_factions( fpArea );
fclose( fpArea );
sprintf( strPath, "%s/%s", sysconfig.area_dir, sysconfig.socials_file );
/* Load Socials */
if ( ( fpArea = fopen( strPath, "r" ) ) == NULL )
{
#if defined(cbuilder)
logf_string( "Error: fopen %s", sysconfig.socials_file );
return -1;
#else
perror( strPath );
exit( 1 );
#endif
}
load_socials( fpArea );
fclose( fpArea );
for ( ;; )
{
strcpy( strArea, fread_word( fpList ) );
if ( strArea[0] == '$' )
break;
if ( strArea[0] == '-' )
{
fpArea = stdin;
}
else
{
sprintf( strPath, "%s/%s", sysconfig.area_dir, strArea );
if ( ( fpArea = fopen( strPath, "r" ) ) == NULL )
{
#if defined(cbuilder)
logf_string( "Error: fopen %s", strPath );
return -1;
#else
perror( strPath );
exit( 1 );
#endif
}
}
for ( ;; )
{
char *word;
if ( fread_letter( fpArea ) != '#' )
{
bug( "Boot_db: # not found.", 0 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
word = fread_word( fpArea );
if ( word[0] == '$' )
break;
else if ( !str_cmp( word, "AREADATA" ) )
load_area( fpArea );
else if ( !str_cmp( word, "CLANS" ) )
load_clans( fpArea );
else if ( !str_cmp( word, "HELPS" ) )
if ( !str_cmp( sysconfig.help_file, strArea ) )
load_helps( fpArea );
else
bug( "%s contains a #HELPS section, only %s can contain #HELPS.", strArea, sysconfig.help_file );
else if ( !str_cmp( word, "TODO" ) )
load_todo( fpArea );
else if ( !str_cmp( word, "MOBILES" ) )
load_mobiles( fpArea );
else if ( !str_cmp( word, "PROGS" ) )
load_progs( fpArea );
else if ( !str_cmp( word, "OBJECTS" ) )
load_objects( fpArea );
else if ( !str_cmp( word, "RESETS" ) )
skip_section( fpArea, word );
else if ( !str_cmp( word, "ROOMS" ) )
load_rooms( fpArea );
else if ( !str_cmp( word, "SHOPS" ) )
skip_section( fpArea, word );
/* else if ( !str_cmp( word,
"SOCIALS" ) ) load_socials (fpArea);*/
else if ( !str_cmp( word, "FACTIONAFFS" ) )
skip_section( fpArea, word );
else
{
bug( "Boot_db: bad section name.", 0 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
}
if ( fpArea != stdin )
fclose( fpArea );
fpArea = NULL;
}
fclose( fpList );
sprintf( strPath, "%s/%s", sysconfig.area_dir, sysconfig.area_list );
/* Load resets and shops only after everything else is loaded in */
if ( ( fpList = fopen( strPath, "r" ) ) == NULL )
{
#if defined(cbuilder)
logf_string( "Error: fopen %s", strPath );
return -1;
#else
perror( strPath );
exit( 1 );
#endif
}
for ( ;; )
{
strcpy( strArea, fread_word( fpList ) );
if ( strArea[0] == '$' )
break;
if ( strArea[0] == '-' )
{
fpArea = stdin;
}
else
{
sprintf( strPath, "%s/%s", sysconfig.area_dir, strArea );
if ( ( fpArea = fopen( strPath, "r" ) ) == NULL )
{
#if defined(cbuilder)
logf_string( "Error: fopen %s", strPath );
return -1;
#else
perror( strPath );
exit( 1 );
#endif
}
}
for ( ;; )
{
char *word;
if ( fread_letter( fpArea ) != '#' )
{
bug( "Boot_db: # not found.", 0 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
word = fread_word( fpArea );
if ( word[0] == '$' )
break;
/* OLC */
else if ( !str_cmp( word, "AREADATA" ) )
skip_section( fpArea, word ); /*load_area (fpArea) */
else if ( !str_cmp( word, "CLANS" ) )
skip_section( fpArea, word ); /*load_clans (fparea) */
else if ( !str_cmp( word, "HELPS" ) )
skip_section( fpArea, word ); /*load_helps (fpArea) */
else if ( !str_cmp( word, "TODO" ) )
skip_section( fpArea, word ); /*load_todo (fpArea) */
else if ( !str_cmp( word, "MOBILES" ) )
skip_section( fpArea, word ); /*load_mobiles (fpArea) */
else if ( !str_cmp( word, "PROGS" ) )
skip_section( fpArea, word ); /*load_progs (fpArea) */
else if ( !str_cmp( word, "OBJECTS" ) )
skip_section( fpArea, word ); /*load_objects (fpArea) */
else if ( !str_cmp( word, "RESETS" ) )
load_resets( fpArea );
else if ( !str_cmp( word, "ROOMS" ) )
skip_section( fpArea, word ); /*load_rooms (fpArea) */
else if ( !str_cmp( word, "SHOPS" ) )
load_shops( fpArea );
/* else if ( !str_cmp( word,
"SOCIALS" ) ) skip_section (fpArea,word);*//*load_socials (fpArea) */
else if ( !str_cmp( word, "FACTIONAFFS" ) )
load_factionaffs( fpArea );
else
{
bug( "Boot_db: bad section name.", 0 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
}
if ( fpArea != stdin )
fclose( fpArea );
fpArea = NULL;
}
fclose( fpList );
}
/*
* Fix up exits.
* Declare db booting over.
* Reset all areas once.
* Load up the notes file.
*/
{
fix_exits( );
fBootDb = FALSE;
boot_done( );
init_supermob( );
area_update( );
load_boards( ); /* Load all boards */
load_bans( ); /* Letz ban those SOB's. -Lancelight */
load_classes( ); /* Load classes for Askill usage -Lancelight */
load_disabled( ); /* Load disabled commands. -Lancelight */
save_notes( );
MOBtrigger = TRUE;
}
if ( !help_greeting ) /* Hugin */
{
bug( "boot_db: No help_greeting read.", 0 );
help_greeting = "By what name do you wish to be known ? ";
}
if ( fCopyOver )
copyover_recover( );
return 0;
}
/***************************************************************************/
/*
* Skip a section.
*/
void skip_section( FILE * fp, char *section )
{
int number;
char *word;
char letter;
if ( !str_cmp( section, "AREADATA" ) )
{
for ( ;; )
{
word = feof( fp ) ? "End" : fread_word( fp );
if ( !str_cmp( word, "End" ) )
return;
fread_to_eol( fp );
}
}
if ( !str_cmp( section, "HELPS" ) )
{
for ( ;; )
{
number = fread_number( fp );
word = fread_string( fp );
if ( word[0] == '$' )
return;
fread_string( fp );
}
}
if ( !str_cmp( section, "TODO" ) )
{
for ( ;; )
{
number = fread_number( fp );
word = fread_string( fp );
if ( word[0] == '$' )
return;
fread_string( fp );
}
}
if ( !str_cmp( section, "MOBILES" ) || !str_cmp( section, "OBJECTS" )
|| !str_cmp( section, "ROOMS" ) )
{
for ( ;; )
{
word = feof( fp ) ? "#0" : fread_string_eol( fp );
if ( word[0] == '#' && word[1] == '0' )
return;
}
}
if ( !str_cmp( section, "PROGS" ) || !str_cmp( section, "RESETS" ) )
{
for ( ;; )
{
switch ( letter = fread_letter( fp ) )
{
case 'S':
if ( !str_cmp( section, "RESETS" ) )
return;
case 's':
fread_to_eol( fp );
return;
}
fread_to_eol( fp );
}
}
if ( !str_cmp( section, "SHOPS" ) )
{
for ( ;; )
{
number = fread_number( fp );
if ( number == 0 )
return;
fread_to_eol( fp );
}
}
if ( !str_cmp( section, "FACTIONAFFS" ) )
{
for ( ;; )
{
number = fread_number( fp );
if ( number == 0 )
return;
fread_to_eol( fp );
}
}
/* if (!str_cmp( section, "SOCIALS" ))
{
for ( ; ; )
{
word = fread_word( fp );
if ( !strcmp( word, "#0" ) )
return;
fread_to_eol( fp );
}
}*/
if ( !str_cmp( section, "CLANS" ) )
{
for ( ;; )
{
word = fread_word( fp );
if ( !strcmp( word, "#$" ) )
{
return;
}
fread_to_eol( fp );
}
}
bug( "skip_section: Invalid section name.", 0 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
/*
* OLC
* Use these macros to load any new area formats that you choose to
* support on your MUD. See the load_area format below for
* a short example.
*/
#if defined(KEY)
#undef KEY
#endif
#define KEY( literal, field, value ) \
if ( !str_cmp( word, literal ) ) \
{ \
field = value; \
fMatch = TRUE; \
break; \
}
#define SKEY( string, field ) \
if ( !str_cmp( word, string ) ) \
{ \
free_string( &field ); \
field = fread_string( fp ); \
fMatch = TRUE; \
break; \
}
/* OLC
* Snarf an 'area' header line. Check this format. MUCH better. Add fields
* too.
*
* #AREAFILE
* Name { All } Locke Newbie School~
* Repop A teacher pops in the room and says, 'Repop coming!'~
* Recall 3001
* End
*/
void load_area( FILE * fp )
{
AREA_DATA *pArea;
AREA_DATA *pTempArea;
char *word = NULL;
bool fMatch;
pArea = alloc_perm( sizeof( *pArea ) );
pArea->age = 15;
pArea->nplayer = 0;
pArea->filename = str_dup( strArea );
pArea->vnum = top_area;
pArea->name = str_dup( "New Area" );
pArea->builders = str_dup( "" );
pArea->security = 9; /* 9 -- Hugin */
pArea->lvnum = 0;
pArea->uvnum = 0;
pArea->area_flags = 0;
/* pArea->recall = ROOM_VNUM_TEMPLE; ROM OLC */
for ( ;; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER( word[0] ) )
{
case 'N':
SKEY( "Name", pArea->name );
break;
case 'S':
KEY( "Security", pArea->security, fread_number( fp ) );
break;
case 'V':
if ( !str_cmp( word, "VNUMs" ) )
{
pArea->lvnum = fread_number( fp );
pArea->uvnum = fread_number( fp );
}
break;
case 'E':
if ( !str_cmp( word, "End" ) )
{
fMatch = TRUE;
if ( area_first == NULL )
area_first = pArea;
if ( area_last != NULL )
area_last->next = pArea;
area_last = pArea;
pArea->next = NULL;
top_area++;
/* Check to ensure we have unique vnums. */
for ( pTempArea = area_first; pTempArea;
pTempArea = pTempArea->next )
if ( pTempArea->vnum != pArea->vnum
&&
( ( pArea->lvnum >= pTempArea->lvnum
&& pArea->lvnum <= pTempArea->uvnum )
|| ( pArea->uvnum >= pTempArea->lvnum
&& pArea->uvnum <= pTempArea->uvnum ) ) )
{
bug( "Overlapping vnum range!", pArea->name );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
return;
}
break;
case 'B':
SKEY( "Builders", pArea->builders );
break;
/* removed for ROM OLC
case 'R':
KEY( "Recall", pArea->recall, fread_number( fp ) );
break;
*/
}
}
}
/*
* Sets vnum range for area using OLC protection features.
*/
void assign_area_vnum( int vnum )
{
if ( area_last->lvnum == 0 || area_last->uvnum == 0 )
area_last->lvnum = area_last->uvnum = vnum;
if ( vnum != URANGE( area_last->lvnum, vnum, area_last->uvnum ) )
{
if ( vnum < area_last->lvnum )
area_last->lvnum = vnum;
else
area_last->uvnum = vnum;
}
return;
}
/*
* Snarf a help section.
*/
void load_helps( FILE * fp )
{
HELP_DATA *pHelp;
for ( ;; )
{
pHelp = alloc_perm( sizeof( *pHelp ) );
pHelp->level = fread_number( fp );
pHelp->keyword = fread_string( fp );
if ( pHelp->keyword[0] == '$' )
break;
pHelp->text = fread_string( fp );
if ( !str_cmp( pHelp->keyword, "greeting" ) )
help_greeting = pHelp->text;
if ( !str_cmp( pHelp->keyword, "ansigreet" ) )
ansi_greeting = pHelp->text;
if ( help_first == NULL )
help_first = pHelp;
if ( help_last != NULL )
help_last->next = pHelp;
help_last = pHelp;
pHelp->next = NULL;
top_help++;
}
return;
}
void load_todo( FILE * fp )
{
TODO_DATA *pTodo;
for ( ;; )
{
pTodo = alloc_perm( sizeof( *pTodo ) );
pTodo->level = fread_number( fp );
pTodo->keyword = fread_string( fp );
if ( pTodo->keyword[0] == '$' )
break;
pTodo->text = fread_string( fp );
/*
if ( !str_cmp( pTodo->keyword, "greeting" ) )
help_greeting = pHelp->text;
if (!str_cmp(pHelp->keyword, "ansigreet"))
ansi_greeting = pHelp->text;*/
if ( todo_first == NULL )
todo_first = pTodo;
if ( todo_last != NULL )
todo_last->next = pTodo;
todo_last = pTodo;
pTodo->next = NULL;
top_todo++;
}
return;
}
/*
* Adds a reset to a room. OLC
* Similar to add_reset in olc.c
*/
void new_reset( ROOM_INDEX_DATA * pR, RESET_DATA * pReset )
{
RESET_DATA *pr;
if ( !pR )
return;
pr = pR->reset_last;
if ( !pr )
{
pR->reset_first = pReset;
pR->reset_last = pReset;
}
else
{
pR->reset_last->next = pReset;
pR->reset_last = pReset;
pR->reset_last->next = NULL;
}
top_reset++;
return;
}
/*
* Snarf a reset section. Changed for OLC.
*/
void load_resets( FILE * fp )
{
RESET_DATA *pReset = NULL;
int iLastRoom = 0;
int iLastObj = 0;
if ( !area_last )
{
bug( "Load_resets: no #AREA seen yet.", 0 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
for ( ;; )
{
EXIT_DATA *pexit;
ROOM_INDEX_DATA *pRoomIndex;
char letter = 0;
if ( ( letter = fread_letter( fp ) ) == 'S' )
break;
if ( letter == '*' )
{
fread_to_eol( fp );
continue;
}
pReset = alloc_perm( sizeof( *pReset ) );
pReset->command = letter;
/* if_flag */ fread_number( fp );
pReset->vnum = fread_number( fp );
pReset->arg2 = fread_number( fp );
pReset->arg3 = ( letter == 'G' || letter == 'R' )
? 0 : fread_number( fp );
fread_to_eol( fp );
/*
* Validate parameters.
* We're calling the index functions for the side effect.
*/
switch ( letter )
{
default:
bug( "Load_resets: bad command '%c'.", letter );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
break;
case 'M':
get_mob_index( pReset->vnum );
if ( ( pRoomIndex = get_room_index( pReset->arg3 ) ) )
{
new_reset( pRoomIndex, pReset );
iLastRoom = pReset->arg3;
}
break;
case 'O':
get_obj_index( pReset->vnum );
if ( ( pRoomIndex = get_room_index( pReset->arg3 ) ) )
{
new_reset( pRoomIndex, pReset );
iLastObj = pReset->arg3;
}
break;
case 'P':
get_obj_index( pReset->vnum );
if ( ( pRoomIndex = get_room_index( iLastObj ) ) )
{
new_reset( pRoomIndex, pReset );
}
break;
case 'G':
case 'E':
get_obj_index( pReset->vnum );
if ( ( pRoomIndex = get_room_index( iLastRoom ) ) )
{
new_reset( pRoomIndex, pReset );
iLastObj = iLastRoom;
}
break;
case 'D':
pRoomIndex = get_room_index( pReset->vnum );
if ( pReset->arg2 < 0
|| pReset->arg2 > 5
|| !pRoomIndex
|| !( pexit = pRoomIndex->exit[pReset->arg2] )
|| !IS_SET( pexit->rs_flags, EX_ISDOOR ) )
{
bug( "Load_resets: 'D': exit %d not door.", pReset->arg2 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
switch ( pReset->arg3 )
{
default:
bug( "Load_resets: 'D': bad 'locks': %d.", pReset->arg3 );
case 0:
SET_BIT( pexit->rs_flags, EX_CLOSED );
break;
case 1:
SET_BIT( pexit->rs_flags, EX_LOCKED );
SET_BIT( pexit->rs_flags, EX_CLOSED );
break;
case 2:
SET_BIT( pexit->rs_flags, EX_PICKPROOF );
SET_BIT( pexit->rs_flags, EX_CLOSED );
SET_BIT( pexit->rs_flags, EX_LOCKED );
break;
case 3:
SET_BIT( pexit->rs_flags, EX_PASSPROOF );
SET_BIT( pexit->rs_flags, EX_CLOSED );
SET_BIT( pexit->rs_flags, EX_LOCKED );
break;
case 4:
SET_BIT( pexit->rs_flags, EX_PICKPROOF );
SET_BIT( pexit->rs_flags, EX_PASSPROOF );
SET_BIT( pexit->rs_flags, EX_CLOSED );
SET_BIT( pexit->rs_flags, EX_LOCKED );
break;
case 5:
SET_BIT( pexit->rs_flags, EX_CLOSED );
SET_BIT( pexit->rs_flags, EX_HIDDEN );
break;
case 6:
SET_BIT( pexit->rs_flags, EX_HIDDEN );
SET_BIT( pexit->rs_flags, EX_CLOSED );
SET_BIT( pexit->rs_flags, EX_LOCKED );
break;
case 7:
SET_BIT( pexit->rs_flags, EX_HIDDEN );
SET_BIT( pexit->rs_flags, EX_PASSPROOF );
SET_BIT( pexit->rs_flags, EX_CLOSED );
SET_BIT( pexit->rs_flags, EX_LOCKED );
break;
case 8:
SET_BIT( pexit->rs_flags, EX_PICKPROOF );
SET_BIT( pexit->rs_flags, EX_PASSPROOF );
SET_BIT( pexit->rs_flags, EX_CLOSED );
SET_BIT( pexit->rs_flags, EX_LOCKED );
SET_BIT( pexit->rs_flags, EX_HIDDEN );
break;
case 9:
SET_BIT( pexit->rs_flags, EX_PICKPROOF );
SET_BIT( pexit->rs_flags, EX_HIDDEN );
SET_BIT( pexit->rs_flags, EX_CLOSED );
SET_BIT( pexit->rs_flags, EX_LOCKED );
break;
}
/*
* By calling new_reset we are assigning reset data for doors.
* This data is not used in updating the game any longer. But
* displaying resets in this manner may be to your liking.
* I have left the code here so you may do so. Uncomment data in
* display_resets in olc.c if you wish to do this.
*
*
new_reset( pRoomIndex, pReset );
*
* End Resets Comment.
*/
break;
case 'R':
if ( pReset->arg2 < 0 || pReset->arg2 > 6 ) /* Last Door. */
{
bug( "Load_resets: 'R': bad exit %d.", pReset->arg2 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
if ( ( pRoomIndex = get_room_index( pReset->vnum ) ) )
new_reset( pRoomIndex, pReset );
break;
}
}
return;
}
/*
* Snarf a room section.
*/
void load_rooms( FILE * fp )
{
ROOM_INDEX_DATA *pRoomIndex;
if ( area_last == NULL )
{
bug( "load_rooms: no #AREA seen yet.", 0 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
for ( ;; )
{
sh_int vnum;
char letter;
int door;
int iHash;
letter = fread_letter( fp );
if ( letter != '#' )
{
bug( "Load_rooms: # not found.", 0 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
vnum = fread_number( fp );
if ( vnum == 0 )
break;
fBootDb = FALSE;
if ( get_room_index( vnum ) != NULL )
{
bug( "Load_rooms: vnum %d duplicated.", vnum );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
fBootDb = TRUE;
pRoomIndex = alloc_perm( sizeof( *pRoomIndex ) );
pRoomIndex->people = NULL;
pRoomIndex->contents = NULL;
pRoomIndex->extra_descr = NULL;
pRoomIndex->area = area_last;
pRoomIndex->vnum = vnum;
pRoomIndex->name = fread_string( fp );
pRoomIndex->description = fread_string( fp );
/* Area number */ fread_number( fp );
pRoomIndex->room_flags = fread_flag( fp );
pRoomIndex->sector_type = fread_number( fp );
pRoomIndex->light = 0;
for ( door = 0; door <= 5; door++ )
pRoomIndex->exit[door] = NULL;
for ( ;; )
{
letter = fread_letter( fp );
if ( letter == 'S' )
break;
if ( letter == 'D' )
{
EXIT_DATA *pexit;
int locks;
door = fread_number( fp );
if ( door < 0 || door > 5 )
{
bug( "Fread_rooms: vnum %d has bad door number.", vnum );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
pexit = alloc_perm( sizeof( *pexit ) );
pexit->description = fread_string( fp );
pexit->keyword = fread_string( fp );
pexit->exit_info = 0;
pexit->rs_flags = 0; /* OLC */
locks = fread_number( fp );
pexit->key = fread_number( fp );
pexit->u1.vnum = fread_number( fp );
pexit->orig_door = door; /* OLC */
switch ( locks ) /* OLC exit_info to rs_flags. */
{
case 1:
pexit->rs_flags = EX_ISDOOR;
break;
case 2:
pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF;
break;
case 3:
pexit->rs_flags = EX_ISDOOR | EX_PASSPROOF | EX_HIDDEN;
break;
case 4:
pexit->rs_flags =
EX_ISDOOR | EX_PICKPROOF | EX_PASSPROOF | EX_HIDDEN;
break;
case 5:
pexit->rs_flags = EX_ISDOOR | EX_PASSPROOF;
break;
case 6:
pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF | EX_PASSPROOF;
break;
case 7:
pexit->rs_flags = EX_ISDOOR | EX_HIDDEN;
break;
case 8:
pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF | EX_HIDDEN;
break;
}
pRoomIndex->exit[door] = pexit;
top_exit++;
}
else if ( letter == 'E' )
{
EXTRA_DESCR_DATA *ed;
ed = alloc_perm( sizeof( *ed ) );
ed->keyword = fread_string( fp );
ed->description = fread_string( fp );
ed->next = pRoomIndex->extra_descr;
pRoomIndex->extra_descr = ed;
top_ed++;
}
else
{
bug( "Load_rooms: vnum %d has flag not 'DES'.", vnum );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
}
iHash = vnum % MAX_KEY_HASH;
pRoomIndex->next = room_index_hash[iHash];
room_index_hash[iHash] = pRoomIndex;
top_room++;
top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room; /* OLC */
assign_area_vnum( vnum ); /* OLC */
}
return;
}
/*
* Snarf a shop section.
*/
void load_shops( FILE * fp )
{
SHOP_DATA *pShop;
for ( ;; )
{
MOB_INDEX_DATA *pMobIndex;
int iTrade;
pShop = alloc_perm( sizeof( *pShop ) );
pShop->keeper = fread_number( fp );
if ( pShop->keeper == 0 )
break;
for ( iTrade = 0; iTrade < MAX_TRADE; iTrade++ )
pShop->buy_type[iTrade] = fread_number( fp );
pShop->profit_buy = fread_number( fp );
pShop->profit_sell = fread_number( fp );
pShop->open_hour = fread_number( fp );
pShop->close_hour = fread_number( fp );
fread_to_eol( fp );
pMobIndex = get_mob_index( pShop->keeper );
pMobIndex->pShop = pShop;
if ( shop_first == NULL )
shop_first = pShop;
if ( shop_last != NULL )
shop_last->next = pShop;
shop_last = pShop;
pShop->next = NULL;
top_shop++;
}
return;
}
/*
* Translate all room exits from virtual to real.
* Has to be done after all rooms are read in.
* Check for bad reverse exits.
*/
void fix_exits( void )
{
char buf[MAX_STRING_LENGTH];
extern const sh_int rev_dir[];
ROOM_INDEX_DATA *pRoomIndex;
ROOM_INDEX_DATA *to_room;
EXIT_DATA *pexit;
EXIT_DATA *pexit_rev;
int iHash;
int door;
for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for ( pRoomIndex = room_index_hash[iHash];
pRoomIndex != NULL; pRoomIndex = pRoomIndex->next )
{
bool fexit;
fexit = FALSE;
for ( door = 0; door <= 5; door++ )
{
if ( ( pexit = pRoomIndex->exit[door] ) != NULL )
{
if ( pexit->u1.vnum <= 0
|| get_room_index( pexit->u1.vnum ) == NULL )
pexit->u1.to_room = NULL;
else
{
fexit = TRUE;
pexit->u1.to_room = get_room_index( pexit->u1.vnum );
}
}
}
if ( !fexit )
SET_BIT( pRoomIndex->room_flags, ROOM_NO_MOB );
}
}
for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for ( pRoomIndex = room_index_hash[iHash];
pRoomIndex != NULL; pRoomIndex = pRoomIndex->next )
{
for ( door = 0; door <= 5; door++ )
{
if ( ( pexit = pRoomIndex->exit[door] ) != NULL
&& ( to_room = pexit->u1.to_room ) != NULL
&& ( pexit_rev = to_room->exit[rev_dir[door]] ) != NULL
&& pexit_rev->u1.to_room != pRoomIndex
&& ( pRoomIndex->vnum < 1200 || pRoomIndex->vnum > 1299 ) )
{
sprintf( buf, "Fix_exits: %d:%d -> %d:%d -> %d.",
pRoomIndex->vnum, door,
to_room->vnum, rev_dir[door],
( pexit_rev->u1.to_room == NULL )
? 0 : pexit_rev->u1.to_room->vnum );
bug( buf, 0 );
}
}
}
}
return;
}
/*
* Repopulate areas periodically.
*/
void area_update( void )
{
AREA_DATA *pArea;
for ( pArea = area_first; pArea != NULL; pArea = pArea->next )
{
if ( ++pArea->age < 3 )
continue;
/*
* Check age and reset.
* Note: Mud School resets every 3 minutes (not 15).
*/
if ( ( !pArea->empty && ( pArea->nplayer == 0 || pArea->age >= 15 ) )
|| pArea->age >= 31 )
{
ROOM_INDEX_DATA *pRoomIndex;
reset_area( pArea );
pArea->age = number_range( 0, 3 );
pRoomIndex = get_room_index( ROOM_VNUM_SCHOOL );
if ( pRoomIndex != NULL && pArea == pRoomIndex->area )
pArea->age = 15 - 2;
else if ( pArea->nplayer == 0 )
pArea->empty = TRUE;
}
}
return;
}
/* OLC
* Reset one room. Called by reset_area and olc.
*/
void reset_room( ROOM_INDEX_DATA * pRoom )
{
RESET_DATA *pReset = NULL;
CHAR_DATA *pMob = NULL;
OBJ_DATA *pObj = NULL;
CHAR_DATA *LastMob = NULL;
OBJ_DATA *LastObj = NULL;
int iExit;
int level = 0;
int num_resets = 0;
if ( !pRoom )
return;
for ( iExit = 0; iExit < MAX_DIR; iExit++ )
{
EXIT_DATA *pExit;
if ( ( pExit = pRoom->exit[iExit] )
/* && !IS_SET( pExit->exit_info, EX_BASHED ) ROM OLC */ )
{
pExit->exit_info = pExit->rs_flags;
if ( ( pExit->u1.to_room != NULL )
&& ( ( pExit = pExit->u1.to_room->exit[rev_dir[iExit]] ) ) )
{
/* nail the other side */
pExit->exit_info = pExit->rs_flags;
}
}
}
for ( pReset = pRoom->reset_first; pReset != NULL; pReset = pReset->next )
{
MOB_INDEX_DATA *pMobIndex;
OBJ_INDEX_DATA *pObjIndex;
OBJ_INDEX_DATA *pObjToIndex;
ROOM_INDEX_DATA *pRoomIndex;
switch ( pReset->command )
{
default:
bug( "Reset_room: bad command %c.", pReset->command );
break;
case 'M':
/* Reset the last mob to null so we can tell later if this mob
* loaded or not. -Zane */
LastMob = NULL;
/*
* Find out how many mobs remain for this reset and what the max is.
* If current < max then spawn a mob.
*/
if ( pReset->arg2 >= 1 )
num_resets = pReset->arg2 - pReset->active_count;
else if ( pReset->arg2 < 0 )
num_resets = 999 - pReset->active_count; /*If it's -1 then allow virtually infinite spawns */
else
num_resets = 1 - pReset->active_count;
if ( num_resets > 0 )
{
if ( !( pMobIndex = get_mob_index( pReset->vnum ) ) )
{
bug( "Reset_room: 'M': bad vnum %d.", pReset->vnum );
continue;
}
pMob = create_mobile( pMobIndex );
/*
* Keep track of the number of mobs loaded for this reset.
*/
pMob->reset_count = &pReset->active_count;
pReset->active_count++;
/*
* Some more hard coding.
* (if a mob is loading in a dark room, give them infravision)
*/
if ( room_is_dark( pRoom ) )
{
SET_BIT( pMob->affected_by, AFF_INFRARED );
}
/*
* Pet shop mobiles get ACT_PET set.
*/
{
ROOM_INDEX_DATA *pRoomIndexPrev;
pRoomIndexPrev = get_room_index( pRoom->vnum - 1 );
if ( pRoomIndexPrev
&& IS_SET( pRoomIndexPrev->room_flags,
ROOM_PET_SHOP ) )
{
SET_BIT( pMob->act, ACT_PET );
}
}
char_to_room( pMob, pRoom );
LastMob = pMob;
level = URANGE( 0, pMob->level - 2, LEVEL_HERO - 1 ); /* -1 ROM */
}
break;
case 'O':
if ( !( pObjIndex = get_obj_index( pReset->vnum ) ) )
{
bug( "Reset_room: 'O': bad vnum %d.", pReset->vnum );
continue;
}
if ( !( pRoomIndex = get_room_index( pReset->arg3 ) ) )
{
bug( "Reset_room: 'O': bad vnum %d.", pReset->arg3 );
continue;
}
if ( pRoom->area->nplayer > 0
|| count_obj_list( pObjIndex, pRoom->contents ) > 0 )
{
break;
}
pObj =
create_object( pObjIndex,
UMIN( number_fuzzy( level ), LEVEL_HERO - 1 ) );
pObj->cost = 0;
obj_to_room( pObj, pRoom );
break;
case 'P':
if ( !( pObjIndex = get_obj_index( pReset->vnum ) ) )
{
bug( "Reset_room: 'P': bad vnum %d.", pReset->vnum );
continue;
}
if ( !( pObjToIndex = get_obj_index( pReset->arg3 ) ) )
{
bug( "Reset_room: 'P': bad vnum %d.", pReset->arg3 );
continue;
}
if ( pRoom->area->nplayer > 0
|| !( LastObj = get_obj_type( pObjToIndex ) )
|| count_obj_list( pObjIndex, LastObj->contains ) > 0 )
{
break;
}
/* lastObj->level - ROM */
pObj = create_object( pObjIndex, number_fuzzy( LastObj->level ) );
obj_to_obj( pObj, LastObj );
break;
case 'G':
case 'E':
if ( !LastMob )
{
break;
}
/*
* Add as many items as we did mobs on the last row.
*/
if ( !( pObjIndex = get_obj_index( pReset->vnum ) ) )
{
bug( "Reset_room: 'E' or 'G': bad vnum %d.", pReset->vnum );
continue;
}
if ( LastMob->pIndexData->pShop ) /* Shop-keeper? */
{
int olevel;
switch ( pObjIndex->item_type )
{
default:
olevel = 0;
break;
case ITEM_PILL:
olevel = number_range( 0, 10 );
break;
case ITEM_POTION:
olevel = number_range( 0, 10 );
break;
case ITEM_SCROLL:
olevel = number_range( 5, 15 );
break;
case ITEM_WAND:
olevel = number_range( 10, 20 );
break;
case ITEM_STAFF:
olevel = number_range( 15, 25 );
break;
case ITEM_ARMOR:
olevel = number_range( 5, 15 );
break;
/* ROM patch weapon, treasure */
case ITEM_WEAPON:
olevel = number_range( 5, 15 );
break;
case ITEM_TREASURE:
olevel = number_range( 10, 20 );
break;
break;
}
pObj = create_object( pObjIndex, olevel );
SET_BIT( pObj->extra_flags, ITEM_INVENTORY ); /* ROM OLC */
}
else /* ROM OLC else version */
{
/*
* Commented out limit code because even though the limit was
* being calculated it wasn't being used. -Zane
*/
/* int limit;
if (pReset->arg2 > 50 *//* old format */
/* || pReset->arg2 == -1 *//* no limit *//*)
{
limit = 9999;
}
else
{
limit = pReset->arg2;
} */
pObj =
create_object( pObjIndex,
UMIN( number_fuzzy( level ),
LEVEL_HERO - 1 ) );
}
obj_to_char( pObj, LastMob );
if ( pReset->command == 'E' )
equip_char( LastMob, pObj, pReset->arg3 );
break;
case 'D':
break;
case 'R':
if ( !( pRoomIndex = get_room_index( pReset->vnum ) ) )
{
bug( "Reset_room: 'R': bad vnum %d.", pReset->vnum );
continue;
}
{
EXIT_DATA *pExit;
int d0;
int d1;
for ( d0 = 0; d0 < pReset->arg2 - 1; d0++ )
{
d1 = number_range( d0, pReset->arg2 - 1 );
pExit = pRoomIndex->exit[d0];
pRoomIndex->exit[d0] = pRoomIndex->exit[d1];
pRoomIndex->exit[d1] = pExit;
}
}
break;
}
}
return;
}
/* OLC
* Reset one area.
*/
void reset_area( AREA_DATA * pArea )
{
ROOM_INDEX_DATA *pRoom;
int vnum;
for ( vnum = pArea->lvnum; vnum <= pArea->uvnum; vnum++ )
{
if ( ( pRoom = get_room_index( vnum ) ) )
{
reset_room( pRoom );
}
}
return;
}
/*
* Create an instance of a mobile.
*/
CHAR_DATA *create_mobile( MOB_INDEX_DATA * pMobIndex )
{
CHAR_DATA *mob;
int i;
mobile_count++;
if ( pMobIndex == NULL )
{
bug( "Create_mobile: NULL pMobIndex.", 0 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
if ( char_free == NULL )
mob = alloc_perm( sizeof( *mob ) );
else
{
mob = char_free;
char_free = char_free->next;
}
clear_char( mob );
mob->pIndexData = pMobIndex;
mob->name = str_dup( pMobIndex->player_name ); /* OLC */
mob->short_descr = str_dup( pMobIndex->short_descr ); /* OLC */
mob->long_descr = str_dup( pMobIndex->long_descr ); /* OLC */
mob->description = str_dup( pMobIndex->description ); /* OLC */
/* read from prototype */
mob->act = pMobIndex->act;
mob->comm = COMM_BRIEF;
mob->affected_by = pMobIndex->affected_by;
strncpy( mob->newaff, pMobIndex->newaff, sizeof( mob->newaff ) );
mob->alignment = pMobIndex->alignment;
mob->level = pMobIndex->level;
mob->hitroll = pMobIndex->hitroll;
mob->breath_percent = pMobIndex->breath_percent;
mob->rnd_obj_percent = pMobIndex->rnd_obj_percent;
mob->rnd_obj_num = pMobIndex->rnd_obj_num;
mob->rnd_obj_types = pMobIndex->rnd_obj_types;
mob->damroll = pMobIndex->damage[DICE_BONUS];
mob->max_hit = dice( pMobIndex->hit[DICE_NUMBER],
pMobIndex->hit[DICE_TYPE] )
+ pMobIndex->hit[DICE_BONUS];
mob->hit = mob->max_hit;
mob->max_mana = dice( pMobIndex->mana[DICE_NUMBER],
pMobIndex->mana[DICE_TYPE] )
+ pMobIndex->mana[DICE_BONUS];
mob->mana = mob->max_mana;
mob->damage[DICE_NUMBER] = pMobIndex->damage[DICE_NUMBER];
mob->damage[DICE_TYPE] = pMobIndex->damage[DICE_TYPE];
mob->dam_type = pMobIndex->dam_type;
for ( i = 0; i < 4; i++ )
mob->armor[i] = pMobIndex->ac[i];
mob->off_flags = pMobIndex->off_flags;
mob->imm_flags = pMobIndex->imm_flags;
mob->res_flags = pMobIndex->res_flags;
mob->vuln_flags = pMobIndex->vuln_flags;
mob->start_pos = pMobIndex->start_pos;
mob->default_pos = pMobIndex->default_pos;
mob->sex = pMobIndex->sex;
if ( mob->sex == 3 ) /* random sex */
mob->sex = number_range( 1, 2 );
mob->race = pMobIndex->race;
if ( pMobIndex->gold == 0 )
mob->gold = 0;
else
mob->gold = number_range( pMobIndex->gold / 2,
pMobIndex->gold * 3 / 2 );
mob->form = pMobIndex->form;
mob->parts = pMobIndex->parts;
mob->size = pMobIndex->size;
mob->material = pMobIndex->material;
/* computed on the spot */
for ( i = 0; i < MAX_STATS; i++ )
mob->perm_stat[i] = UMIN( 25, 11 + mob->level / 4 );
if ( IS_SET( mob->act, ACT_WARRIOR ) )
{
mob->perm_stat[STAT_STR] += 3;
mob->perm_stat[STAT_INT] -= 1;
mob->perm_stat[STAT_CON] += 2;
}
if ( IS_SET( mob->act, ACT_THIEF ) )
{
mob->perm_stat[STAT_DEX] += 3;
mob->perm_stat[STAT_INT] += 1;
mob->perm_stat[STAT_WIS] -= 1;
}
if ( IS_SET( mob->act, ACT_CLERIC ) )
{
mob->perm_stat[STAT_WIS] += 3;
mob->perm_stat[STAT_DEX] -= 1;
mob->perm_stat[STAT_STR] += 1;
}
if ( IS_SET( mob->act, ACT_MAGE ) )
{
mob->perm_stat[STAT_INT] += 3;
mob->perm_stat[STAT_STR] -= 1;
mob->perm_stat[STAT_DEX] += 1;
}
if ( IS_SET( mob->off_flags, OFF_FAST ) )
mob->perm_stat[STAT_DEX] += 2;
mob->perm_stat[STAT_STR] += mob->size - SIZE_MEDIUM;
mob->perm_stat[STAT_CON] += ( mob->size - SIZE_MEDIUM ) / 2;
mob->position = mob->start_pos;
/* link the mob to the world list */
mob->next = char_list;
char_list = mob;
pMobIndex->count++;
mob->reset_count = NULL;
/* rnd_obj_percent is the percent chance of a random object
loading on a mob at all. */
if ( number_range( 0, 99 ) < pMobIndex->rnd_obj_percent )
load_random_objs( mob, pMobIndex );
return mob;
}
/* duplicate a mobile exactly -- except inventory */
void clone_mobile( CHAR_DATA * parent, CHAR_DATA * clone )
{
int i;
AFFECT_DATA *paf;
NEWAFFECT_DATA *npaf;
if ( parent == NULL || clone == NULL || !IS_NPC( parent ) )
return;
/* start fixing values */
clone->name = str_dup( parent->name );
clone->version = parent->version;
clone->short_descr = str_dup( parent->short_descr );
clone->long_descr = str_dup( parent->long_descr );
clone->description = str_dup( parent->description );
clone->sex = parent->sex;
clone->Class = parent->Class;
clone->race = parent->race;
clone->level = parent->level;
clone->trust = 0;
clone->timer = parent->timer;
clone->wait = parent->wait;
clone->hit = parent->hit;
clone->max_hit = parent->max_hit;
clone->mana = parent->mana;
clone->max_mana = parent->max_mana;
clone->move = parent->move;
clone->max_move = parent->max_move;
clone->gold = parent->gold;
clone->exp = parent->exp;
clone->act = parent->act;
clone->comm = parent->comm;
clone->imm_flags = parent->imm_flags;
clone->res_flags = parent->res_flags;
clone->vuln_flags = parent->vuln_flags;
clone->invis_level = parent->invis_level;
clone->affected_by = parent->affected_by;
strncpy( clone->newaff, parent->newaff, sizeof( clone->newaff ) );
clone->position = parent->position;
clone->practice = parent->practice;
clone->train = parent->train;
clone->saving_throw = parent->saving_throw;
clone->alignment = parent->alignment;
clone->hitroll = parent->hitroll;
clone->breath_percent = parent->breath_percent;
clone->rnd_obj_percent = parent->rnd_obj_percent;
clone->rnd_obj_num = parent->rnd_obj_num;
clone->rnd_obj_types = parent->rnd_obj_types;
clone->damroll = parent->damroll;
clone->wimpy = parent->wimpy;
clone->form = parent->form;
clone->parts = parent->parts;
clone->size = parent->size;
clone->material = parent->material;
clone->off_flags = parent->off_flags;
clone->dam_type = parent->dam_type;
clone->start_pos = parent->start_pos;
clone->default_pos = parent->default_pos;
for ( i = 0; i < 4; i++ )
clone->armor[i] = parent->armor[i];
for ( i = 0; i < MAX_STATS; i++ )
{
clone->perm_stat[i] = parent->perm_stat[i];
clone->mod_stat[i] = parent->mod_stat[i];
}
for ( i = 0; i < 3; i++ )
clone->damage[i] = parent->damage[i];
/* now add the affects */
for ( paf = parent->affected; paf != NULL; paf = paf->next )
affect_to_char( clone, paf );
for ( npaf = parent->newaffected; npaf != NULL; npaf = npaf->next )
newaffect_to_char( clone, npaf );
}
/*
* Create an instance of an object.
*/
OBJ_DATA *create_object( OBJ_INDEX_DATA * pObjIndex, int level )
{
static OBJ_DATA obj_zero;
OBJ_DATA *obj;
if ( pObjIndex == NULL )
{
bug( "Create_object: NULL pObjIndex.", 0 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
if ( obj_free == NULL )
obj = alloc_perm( sizeof( *obj ) );
else
{
obj = obj_free;
if ( obj_free->next != obj_free )
obj_free = obj_free->next;
else
bug( "Obj_free->next == Obj_free!", 0 );
}
*obj = obj_zero;
obj->pIndexData = pObjIndex;
obj->in_room = NULL;
obj->enchanted = FALSE;
obj->clan = pObjIndex->clan;
obj->level = pObjIndex->level;
obj->wear_loc = -1;
obj->name = str_dup( pObjIndex->name ); /* OLC */
obj->short_descr = str_dup( pObjIndex->short_descr ); /* OLC */
obj->description = str_dup( pObjIndex->description ); /* OLC */
obj->material = pObjIndex->material;
obj->item_type = pObjIndex->item_type;
obj->extra_flags = pObjIndex->extra_flags;
obj->wear_flags = pObjIndex->wear_flags;
obj->value[0] = pObjIndex->value[0];
obj->value[1] = pObjIndex->value[1];
obj->value[2] = pObjIndex->value[2];
obj->value[3] = pObjIndex->value[3];
obj->value[4] = pObjIndex->value[4];
obj->weight = pObjIndex->weight;
obj->cost = pObjIndex->cost;
/*
* Mess with object properties.
*/
switch ( obj->item_type )
{
default:
bug( "Read_object: vnum %d bad type.", pObjIndex->vnum );
break;
case ITEM_LIGHT:
if ( obj->value[2] == 999 )
obj->value[2] = -1;
break;
case ITEM_ARMOR:
case ITEM_BOAT:
case ITEM_CLOTHING:
case ITEM_CONTAINER:
case ITEM_CORPSE_NPC:
case ITEM_CORPSE_PC:
case ITEM_DRINK_CON:
case ITEM_FOOD:
case ITEM_FOUNTAIN:
case ITEM_FURNITURE:
case ITEM_KEY:
case ITEM_MAP:
case ITEM_MONEY:
case ITEM_PILL:
case ITEM_POTION:
case ITEM_PROTECT:
case ITEM_SCROLL:
case ITEM_STAFF:
case ITEM_TRASH:
case ITEM_TREASURE:
case ITEM_WAND:
case ITEM_WEAPON:
case ITEM_PORTAL:
break;
}
if ( obj->next != object_list )
obj->next = object_list;
else if ( object_list != NULL )
bug( "Obj->next == object_list!", 0 );
object_list = obj;
pObjIndex->count++;
return obj;
}
/* duplicate an object exactly -- except contents */
void clone_object( OBJ_DATA * parent, OBJ_DATA * clone )
{
int i;
AFFECT_DATA *paf;
/* EXTRA_DESCR_DATA *ed,*ed_new; */
if ( parent == NULL || clone == NULL )
return;
/* start fixing the object */
clone->name = str_dup( parent->name );
clone->short_descr = str_dup( parent->short_descr );
clone->description = str_dup( parent->description );
clone->item_type = parent->item_type;
clone->extra_flags = parent->extra_flags;
clone->wear_flags = parent->wear_flags;
clone->weight = parent->weight;
clone->cost = parent->cost;
clone->level = parent->level;
clone->condition = parent->condition;
clone->material = parent->material;
clone->timer = parent->timer;
for ( i = 0; i < 5; i++ )
clone->value[i] = parent->value[i];
/* affects */
clone->enchanted = parent->enchanted;
for ( paf = parent->affected; paf != NULL; paf = paf->next )
affect_to_obj( clone, paf );
/* extended desc */
/*
for (ed = parent->extra_descr; ed != NULL; ed = ed->next);
{
ed_new = alloc_perm( sizeof(*ed_new) );
ed_new->keyword = str_dup( ed->keyword);
ed_new->description = str_dup( ed->description );
ed_new->next = clone->extra_descr;
clone->extra_descr = ed_new;
}
*/
}
/*
* Clear a new character.
*/
void clear_char( CHAR_DATA * ch )
{
static CHAR_DATA ch_zero;
int i;
*ch = ch_zero;
ch->name = &str_empty[0];
ch->short_descr = &str_empty[0];
ch->long_descr = &str_empty[0];
ch->description = &str_empty[0];
ch->logon = current_time;
ch->last_note = 0;
ch->lines = PAGELEN;
for ( i = 0; i < 4; i++ )
ch->armor[i] = 100;
ch->comm = 0;
ch->position = POS_STANDING;
ch->practice = 0;
ch->hit = 20;
ch->max_hit = 20;
ch->mana = 100;
ch->max_mana = 100;
ch->move = 100;
ch->max_move = 100;
for ( i = 0; i < MAX_STATS; i++ )
{
ch->perm_stat[i] = 13;
ch->mod_stat[i] = 0;
}
memset( ch->newaff, 0,
( MAX_NEWAFF_BIT / 8 ) + ( MAX_NEWAFF_BIT % 8 ? 1 : 0 ) );
return;
}
/*
* Free a character.
*/
void free_char( CHAR_DATA * ch )
{
OBJ_DATA *obj;
OBJ_DATA *obj_next;
AFFECT_DATA *paf;
AFFECT_DATA *paf_next;
NEWAFFECT_DATA *npaf;
NEWAFFECT_DATA *npaf_next;
QUEUE_DATA *mq;
QUEUE_DATA *mq_next;
sh_int i;
IMMCMD_TYPE *cmd;
if ( IS_NPC( ch ) )
mobile_count--;
for ( obj = ch->carrying; obj != NULL; obj = obj_next )
{
obj_next = obj->next_content;
extract_obj( obj );
}
for ( paf = ch->affected; paf != NULL; paf = paf_next )
{
paf_next = paf->next;
affect_remove( ch, paf );
}
for ( npaf = ch->newaffected; npaf != NULL; npaf = npaf_next )
{
npaf_next = npaf->next;
newaffect_remove( ch, npaf );
}
if ( ch->name )
free_string( &ch->name );
if ( ch->short_descr )
free_string( &ch->short_descr );
if ( ch->long_descr )
free_string( &ch->long_descr );
if ( ch->description )
free_string( &ch->description );
if ( ch->hate )
{
free_string( &ch->hate->name );
free_mem( &ch->hate );
ch->hate = NULL;
}
if ( ch->pcdata != NULL )
{
for ( mq = ch->pcdata->fmessage; mq != NULL; mq = mq_next )
{
mq_next = mq->next;
free_string( &mq->sender );
free_string( &mq->text );
free_mem( &mq );
}
for ( mq = ch->pcdata->ftell_q; mq != NULL; mq = mq_next )
{
mq_next = mq->next;
free_string( &mq->sender );
free_string( &mq->text );
free_mem( &mq );
}
for ( i = 0; i < MAX_ALIAS; i++ )
{
if ( ch->pcdata->alias[i] == NULL
|| ch->pcdata->alias_sub[i] == NULL )
break;
free_string( &ch->pcdata->alias[i] );
free_string( &ch->pcdata->alias_sub[i] );
}
free_string( &ch->pcdata->pwd );
free_string( &ch->pcdata->bamfin );
free_string( &ch->pcdata->bamfout );
free_string( &ch->pcdata->title );
free_string( &ch->pcdata->prompt );
free_string( &ch->pcdata->spouse );
free_string( &ch->pcdata->nemesis );
free_string( &ch->pcdata->email );
free_string( &ch->pcdata->comment );
while ( ch->pcdata->immcmdlist != NULL )
{
cmd = ch->pcdata->immcmdlist->next;
free_string( &ch->pcdata->immcmdlist->cmd );
free( ch->pcdata->immcmdlist );
ch->pcdata->immcmdlist = cmd;
}
free_faction_standings( ch->pcdata->faction_standings );
ch->pcdata->faction_standings = NULL;
ch->pcdata->next = pcdata_free;
pcdata_free = ch->pcdata;
}
ch->next = char_free;
char_free = ch;
return;
}
/*
* Get an extra description from a list.
*/
char *get_extra_descr( const char *name, EXTRA_DESCR_DATA * ed )
{
for ( ; ed != NULL; ed = ed->next )
{
if ( is_name( ( char * ) name, ed->keyword ) )
return ed->description;
}
return NULL;
}
/*
* Translates mob virtual number to its mob index struct.
* Hash table lookup.
*/
MOB_INDEX_DATA *get_mob_index( int vnum )
{
MOB_INDEX_DATA *pMobIndex;
for ( pMobIndex = mob_index_hash[vnum % MAX_KEY_HASH];
pMobIndex != NULL; pMobIndex = pMobIndex->next )
{
if ( pMobIndex->vnum == vnum )
return pMobIndex;
}
if ( fBootDb )
{
bug( "Get_mob_index: bad vnum %d.", vnum );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
return NULL;
}
/*
* Translates mob virtual number to its obj index struct.
* Hash table lookup.
*/
OBJ_INDEX_DATA *get_obj_index( int vnum )
{
OBJ_INDEX_DATA *pObjIndex;
for ( pObjIndex = obj_index_hash[vnum % MAX_KEY_HASH];
pObjIndex != NULL; pObjIndex = pObjIndex->next )
{
if ( pObjIndex->vnum == vnum )
return pObjIndex;
}
if ( fBootDb )
{
bug( "Get_obj_index: bad vnum %d.", vnum );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
return NULL;
}
/*
* Translates mudprog virtual number to its MPROG_DATA struct.
* Hash table lookup.
*/
MPROG_DATA *get_mprog_by_vnum( int vnum )
{
MPROG_DATA *pMudProg;
for ( pMudProg = mudprog_first; pMudProg != NULL;
pMudProg = pMudProg->next )
{
if ( pMudProg->vnum == vnum )
return pMudProg;
}
if ( fBootDb )
{
bug( "Get_Mprog_By_Vnum: bad vnum %d.", vnum );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
return NULL;
}
/*
* Translates mudprog group virtual number to its MPROG_GROUP struct.
* Hash table lookup.
*/
MPROG_GROUP *get_mprog_group_by_vnum( int vnum )
{
MPROG_GROUP *pMprogGroup;
for ( pMprogGroup = mprog_group_first; pMprogGroup != NULL;
pMprogGroup = pMprogGroup->next )
{
if ( pMprogGroup->vnum == vnum )
return pMprogGroup;
}
if ( fBootDb )
{
bug( "Get_Mprog_Group_By_Vnum: bad vnum %d.", vnum );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
return NULL;
}
/*
* Translates mob virtual number to its room index struct.
* Hash table lookup.
*/
ROOM_INDEX_DATA *get_room_index( int vnum )
{
ROOM_INDEX_DATA *pRoomIndex;
for ( pRoomIndex = room_index_hash[vnum % MAX_KEY_HASH];
pRoomIndex != NULL; pRoomIndex = pRoomIndex->next )
{
if ( pRoomIndex->vnum == vnum )
return pRoomIndex;
}
if ( fBootDb )
{
bug( "Get_room_index: bad vnum %d.", vnum );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
return NULL;
}
/*
* Read a letter from a file.
*/
char fread_letter( FILE * fp )
{
signed char c;
do
{
c = getc( fp );
}
while ( isspace( c ) );
return c;
}
/*
* Read a number from a file.
*/
int fread_number( FILE * fp )
{
int number;
bool sign;
signed char c;
do
{
c = getc( fp );
}
while ( isspace( c ) );
number = 0;
sign = FALSE;
if ( c == '+' )
{
c = getc( fp );
}
else if ( c == '-' )
{
sign = TRUE;
c = getc( fp );
}
if ( !isdigit( c ) )
{
bug( "Fread_number: bad format.", 0 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
while ( isdigit( c ) )
{
number = number * 10 + c - '0';
c = getc( fp );
}
if ( sign )
number = 0 - number;
if ( c == '|' )
number += fread_number( fp );
else if ( c != ' ' )
ungetc( c, fp );
return number;
}
long fread_flag( FILE * fp )
{
int number;
signed char c;
do
{
c = getc( fp );
}
while ( isspace( c ) );
number = 0;
if ( !isdigit( c ) && c != '-' ) /* ROM OLC */
{
while ( ( 'A' <= c && c <= 'Z' ) || ( 'a' <= c && c <= 'z' ) )
{
number += flag_convert( c );
c = getc( fp );
}
}
if ( c == '-' ) /* ROM OLC */
{
number = fread_number( fp );
return -number;
}
while ( isdigit( c ) )
{
number = number * 10 + c - '0';
c = getc( fp );
}
if ( c == '|' )
number += fread_flag( fp );
else if ( c != ' ' )
ungetc( c, fp );
return number;
}
long flag_convert( char letter )
{
long bitsum = 0;
char i;
if ( 'A' <= letter && letter <= 'Z' )
{
bitsum = 1;
for ( i = letter; i > 'A'; i-- )
bitsum *= 2;
}
else if ( 'a' <= letter && letter <= 'z' )
{
bitsum = 67108864; /* 2^26 */
for ( i = letter; i > 'a'; i-- )
bitsum *= 2;
}
return bitsum;
}
/*
* Read to end of line (for comments).
*/
void fread_to_eol( FILE * fp )
{
signed char c;
do
{
c = getc( fp );
}
while ( c != '\n' && c != '\r' );
do
{
c = getc( fp );
}
while ( c == '\n' || c == '\r' );
ungetc( c, fp );
return;
}
/*
* Allocate memory for a string, read one word from a file,
* and return a pointer to the word. Please remember to
* free this pointer when you're done with it...
*/
char *get_word( FILE * fp )
{
char *word, *top;
char ch;
unsigned int len = 0;
word = malloc( MAX_INPUT_LENGTH );
top = word;
do /* Skip whitespace */
{
ch = getc( fp );
if ( ch == EOF )
return NULL;
}
while ( isspace( ch ) );
*word = ch;
word++;
len++;
for ( ;; )
{
ch = getc( fp );
if ( ch == EOF )
return NULL;
if ( ( len > MAX_INPUT_LENGTH ) || ( isspace( ch ) ) )
{
*word = '\0';
return top;
}
*word = ch;
word++;
len++;
}
}
/*
* Read one word (into static buffer).
*/
char *fread_word( FILE * fp )
{
static signed char word[MAX_INPUT_LENGTH];
signed char *pword;
signed char cEnd;
do
cEnd = getc( fp );
while ( isspace( cEnd ) );
if ( cEnd == '\'' || cEnd == '"' )
pword = word;
else
{
word[0] = cEnd;
pword = word + 1;
cEnd = ' ';
}
for ( ; pword < word + MAX_INPUT_LENGTH; pword++ )
{
*pword = getc( fp );
if ( cEnd == ' ' ? isspace( *pword ) : *pword == cEnd )
{
if ( cEnd == ' ' )
ungetc( *pword, fp );
*pword = '\0';
return word;
}
}
bug( "Fread_word: word too long.", 0 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
return NULL;
}
/*
* Allocate some ordinary memory,
* with the expectation of freeing it someday.
*/
void *alloc_mem( int sMem )
{
void *pMem;
if ( !( pMem = calloc( sMem, sizeof( char ) ) ) )
{
perror( "malloc failure" );
fprintf( stderr, "Malloc failure @ %s:%d\n", __FILE__, __LINE__ );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
return pMem;
}
/*
* Free some memory.
*
* You have to pass the address of the pointer pointing to the memory
* being freed. This way we can set that pointer to null. Safer than
* allowing the user to set it to null later. - Zane
*
* All calls to free_mem should look something like:
*
* free_mem(&ptr);
*
* Where ptr is a pointer to the area of memory to be freed.
*
*/
void free_mem( void *pMemPtr )
{
void **tmp = ( void ** ) pMemPtr;
void *pMem = *tmp;
free( pMem );
*tmp = NULL;
return;
}
/*
* Allocate some permanent memory.
* Permanent memory is never freed,
* pointers into it may be copied safely.
*/
void *alloc_perm( int sMem )
{
static char *pMemPerm;
static int iMemPerm;
void *pMem;
while ( sMem % sizeof( long ) != 0 )
sMem++;
if ( sMem > MAX_PERM_BLOCK )
{
bug( "Alloc_perm: %d too large.", sMem );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
if ( pMemPerm == NULL || iMemPerm + sMem > MAX_PERM_BLOCK )
{
iMemPerm = 0;
if ( ( pMemPerm = calloc( 1, MAX_PERM_BLOCK ) ) == NULL )
{
#if defined(cbuilder)
log_string( "Error: Alloc_perm" );
return -1;
#else
perror( "Alloc_perm" );
exit( 1 );
#endif
}
}
pMem = pMemPerm + iMemPerm;
iMemPerm += sMem;
nAllocPerm += 1;
sAllocPerm += sMem;
return pMem;
}
/* strlen() that doesn't count any valid color codes -Zak */
unsigned int str_len( const char *str )
{
int numb = 0;
while ( *str != '\0' )
{
if ( *str != '`' ) /* If there's no `, add to the count */
{
numb++;
str++;
continue;
}
str++; /* If there _IS_ a `, check next char */
switch ( *str )
{
/* If it's \0, count the first ` and get outta here */
case '\0':
numb++;
return numb;
/* If it's a color code, skip over it */
case 'k':
case 'K':
case 'r':
case 'R':
case 'b':
case 'B':
case 'c':
case 'C':
case 'y':
case 'Y':
case 'm':
case 'M':
case 'w':
case 'W':
case 'g':
case 'G':
case '0':
str++;
break;
/* If it's not a color code, count the ` and the following char, and advance */
default:
numb++;
numb++;
str++;
break;
}
continue;
}
return numb;
}
#if defined(_MSC_VER)
/*
* MSVC doesn't have a snprintf() function, it has _snprintf(). I'm wrapping that function
* so we can use snprintf() to our heart's desire.
*/
void snprintf( char *buffer, size_t count, const char *format, ... )
{
va_list args;
va_start( args, format );
_vsnprintf( buffer, count, format, args );
va_end( args );
}
#endif
/*
* Search for a string within a string, case insensitive.
*/
char *str_str( char *str1, char *str2 )
{
char *strcopy1;
char *strcopy2;
char *location;
char *result;
if ( !str1 || !str2 || str1[0] == '\0' || str2[0] == '\0' )
return NULL;
#if defined(_MSC_VER)
strcopy1 = _strdup( str1 );
strcopy2 = _strdup( str2 );
#else
strcopy1 = strdup( str1 );
strcopy2 = strdup( str2 );
#endif
str_upr( strcopy1 );
str_upr( strcopy2 );
if ( ( location = strstr( strcopy1, strcopy2 ) ) == NULL )
{
free( strcopy1 );
free( strcopy2 );
return NULL;
}
else
{
result = str1 + ( location - strcopy1 );
free( strcopy1 );
free( strcopy2 );
return result;
}
}
/*
* Uppercase a string. Added because not all OS's have strupr().
*/
char *str_upr( char *str )
{
char *buf;
if ( !str || str[0] == '\0' )
return str;
buf = str;
while ( *buf != '\0' )
{
if ( ( *buf >= 'a' ) && ( *buf <= 'z' ) )
{
*buf = *buf - 32;
buf++;
}
else
buf++;
}
return str;
}
void do_areas( CHAR_DATA * ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
AREA_DATA *pArea1;
AREA_DATA *pArea2;
int iArea;
int iAreaHalf;
if ( argument[0] != '\0' )
{
send_to_char( "No argument is used with this command.\n\r", ch );
return;
}
iAreaHalf = ( top_area + 1 ) / 2;
pArea1 = area_first;
pArea2 = area_first;
for ( iArea = 0; iArea < iAreaHalf; iArea++ )
pArea2 = pArea2->next;
for ( iArea = 0; iArea < iAreaHalf; iArea++ )
{
sprintf( buf, "%-39s%-39s\n\r",
pArea1->name, ( pArea2 != NULL ) ? pArea2->name : "" );
send_to_char( buf, ch );
pArea1 = pArea1->next;
if ( pArea2 != NULL )
pArea2 = pArea2->next;
}
return;
}
void do_memory( CHAR_DATA * ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
sprintf( buf, "Affects %5d\n\r", top_affect );
send_to_char( buf, ch );
sprintf( buf, "Areas %5d\n\r", top_area );
send_to_char( buf, ch );
sprintf( buf, "ExDes %5d\n\r", top_ed );
send_to_char( buf, ch );
sprintf( buf, "Exits %5d\n\r", top_exit );
send_to_char( buf, ch );
sprintf( buf, "Helps %5d\n\r", top_help );
send_to_char( buf, ch );
/* sprintf( buf, "Socials %5d\n\r", social_count ); send_to_char( buf,
ch );*/
sprintf( buf, "Mobs %5d\n\r", top_mob_index );
send_to_char( buf, ch );
sprintf( buf, "(in use)%5d\n\r", mobile_count );
send_to_char( buf, ch );
sprintf( buf, "Objs %5d\n\r", top_obj_index );
send_to_char( buf, ch );
sprintf( buf, "Resets %5d\n\r", top_reset );
send_to_char( buf, ch );
sprintf( buf, "Rooms %5d\n\r", top_room );
send_to_char( buf, ch );
sprintf( buf, "Shops %5d\n\r", top_shop );
send_to_char( buf, ch );
/* sprintf( buf, "Clans %5d\n\r", top_clan ); send_to_char( buf, ch ); */
sprintf( buf, "Strings %5d strings of %7d bytes (max %d).\n\r",
nAllocString, sAllocString, MAX_STRING );
send_to_char( buf, ch );
sprintf( buf, "Perms %5d blocks of %7d bytes.\n\r",
nAllocPerm, sAllocPerm );
send_to_char( buf, ch );
return;
}
void do_dump( CHAR_DATA * ch, char *argument )
{
int count, count2, num_pcs, aff_count;
CHAR_DATA *fch;
MOB_INDEX_DATA *pMobIndex;
PC_DATA *pc;
OBJ_DATA *obj;
OBJ_INDEX_DATA *pObjIndex;
DESCRIPTOR_DATA *d;
AFFECT_DATA *af;
NEWAFFECT_DATA *naf;
FILE *fp;
int vnum, nMatch = 0;
char buf[MAX_STRING_LENGTH];
/* open file */
fclose( fpReserve );
sprintf( buf, "%s/mem.dmp", sysconfig.area_dir );
fp = fopen( buf, "w" );
/* report use of data structures */
num_pcs = 0;
aff_count = 0;
/* mobile prototypes */
fprintf( fp, "MobProt %4d (%8d bytes)\n",
top_mob_index, top_mob_index * ( sizeof( *pMobIndex ) ) );
/* mobs */
count = 0;
count2 = 0;
for ( fch = char_list; fch != NULL; fch = fch->next )
{
count++;
if ( fch->pcdata != NULL )
num_pcs++;
for ( af = fch->affected; af != NULL; af = af->next )
aff_count++;
for ( naf = fch->newaffected; naf != NULL; naf = naf->next )
aff_count++;
}
for ( fch = char_free; fch != NULL; fch = fch->next )
count2++;
fprintf( fp, "Mobs %4d (%8d bytes), %2d free (%d bytes)\n",
count, count * ( sizeof( *fch ) ), count2,
count2 * ( sizeof( *fch ) ) );
/* pcdata */
count = 0;
for ( pc = pcdata_free; pc != NULL; pc = pc->next )
count++;
fprintf( fp, "Pcdata %4d (%8d bytes), %2d free (%d bytes)\n",
num_pcs, num_pcs * ( sizeof( *pc ) ), count,
count * ( sizeof( *pc ) ) );
/* descriptors */
count = 0;
count2 = 0;
for ( d = descriptor_list; d != NULL; d = d->next )
count++;
for ( d = descriptor_free; d != NULL; d = d->next )
count2++;
fprintf( fp, "Descs %4d (%8d bytes), %2d free (%d bytes)\n",
count, count * ( sizeof( *d ) ), count2,
count2 * ( sizeof( *d ) ) );
/* object prototypes */
for ( vnum = 0; nMatch < top_obj_index; vnum++ )
if ( ( pObjIndex = get_obj_index( vnum ) ) != NULL )
{
for ( af = pObjIndex->affected; af != NULL; af = af->next )
aff_count++;
nMatch++;
}
fprintf( fp, "ObjProt %4d (%8d bytes)\n",
top_obj_index, top_obj_index * ( sizeof( *pObjIndex ) ) );
/* objects */
count = 0;
count2 = 0;
for ( obj = object_list; obj != NULL; obj = obj->next )
{
count++;
for ( af = obj->affected; af != NULL; af = af->next )
aff_count++;
}
for ( obj = obj_free; obj != NULL; obj = obj->next )
count2++;
fprintf( fp, "Objs %4d (%8d bytes), %2d free (%d bytes)\n",
count, count * ( sizeof( *obj ) ), count2,
count2 * ( sizeof( *obj ) ) );
/* affects */
count = 0;
for ( af = affect_free; af != NULL; af = af->next )
count++;
fprintf( fp,
"Affects %4d (%8d bytes), %2d free (%d bytes) New Affects not yet included\n",
aff_count, aff_count * ( sizeof( *af ) ), count,
count * ( sizeof( *af ) ) );
/* rooms */
fprintf( fp, "Rooms %4d (%8d bytes)\n",
top_room, top_room * ( sizeof( ROOM_INDEX_DATA ) ) );
/* exits */
fprintf( fp, "Exits %4d (%8d bytes)\n",
top_exit, top_exit * ( sizeof( EXIT_DATA ) ) );
fclose( fp );
/* start printing out mobile data */
sprintf( buf, "%s/mob.dmp", sysconfig.area_dir );
fp = fopen( buf, "w" );
fprintf( fp, "\nMobile Analysis\n" );
fprintf( fp, "---------------\n" );
nMatch = 0;
for ( vnum = 0; nMatch < top_mob_index; vnum++ )
if ( ( pMobIndex = get_mob_index( vnum ) ) != NULL )
{
nMatch++;
fprintf( fp, "#%-4d %3d active %3d killed %s\n",
pMobIndex->vnum, pMobIndex->count,
pMobIndex->killed, pMobIndex->short_descr );
}
fclose( fp );
fflush( fp );
/* start printing out object data */
sprintf( buf, "%s/obj.dmp", sysconfig.area_dir );
fp = fopen( buf, "w" );
fprintf( fp, "\nObject Analysis\n" );
fprintf( fp, "---------------\n" );
nMatch = 0;
for ( vnum = 0; nMatch < top_obj_index; vnum++ )
if ( ( pObjIndex = get_obj_index( vnum ) ) != NULL )
{
nMatch++;
fprintf( fp, "#%-4d %3d active %3d reset %s\n",
pObjIndex->vnum, pObjIndex->count,
pObjIndex->reset_num, pObjIndex->short_descr );
}
/* close file */
fclose( fp );
fpReserve = fopen( NULL_FILE, "r" );
}
/*
* Stick a little fuzz on a number.
*/
int number_fuzzy( int number )
{
switch ( number_bits( 2 ) )
{
case 0:
number -= 1;
break;
case 3:
number += 1;
break;
}
return UMAX( 1, number );
}
/*
* Generate a random number.
*/
int number_range( int from, int to )
{
int power;
int number;
if ( from == 0 && to == 0 )
return 0;
if ( ( to = to - from + 1 ) <= 1 )
return from;
for ( power = 2; power < to; power <<= 1 )
;
while ( ( number = number_mm( ) & ( power - 1 ) ) >= to )
;
return from + number;
}
/*
* Generate a percentile roll.
*/
int number_percent( void )
{
int percent;
while ( ( percent = number_mm( ) & ( 128 - 1 ) ) > 99 )
;
return 1 + percent;
}
/*
* Generate a random door.
*/
int number_door( void )
{
int door;
while ( ( door = number_mm( ) & ( 8 - 1 ) ) > 5 )
;
return door;
}
int number_bits( int width )
{
return number_mm( ) & ( ( 1 << width ) - 1 );
}
/*
* I've gotten too many bad reports on OS-supplied random number generators.
* This is the Mitchell-Moore algorithm from Knuth Volume II.
* Best to leave the constants alone unless you've read Knuth.
* -- Furey
*/
static int rgiState[2 + 55];
void init_mm( )
{
int *piState;
int iState;
piState = &rgiState[2];
piState[-2] = 55 - 55;
piState[-1] = 55 - 24;
piState[0] = ( ( int ) current_time ) & ( ( 1 << 30 ) - 1 );
piState[1] = 1;
for ( iState = 2; iState < 55; iState++ )
{
piState[iState] = ( piState[iState - 1] + piState[iState - 2] )
& ( ( 1 << 30 ) - 1 );
}
return;
}
int number_mm( void )
{
int *piState;
int iState1;
int iState2;
int iRand;
piState = &rgiState[2];
iState1 = piState[-2];
iState2 = piState[-1];
iRand = ( piState[iState1] + piState[iState2] ) & ( ( 1 << 30 ) - 1 );
piState[iState1] = iRand;
if ( ++iState1 == 55 )
iState1 = 0;
if ( ++iState2 == 55 )
iState2 = 0;
piState[-2] = iState1;
piState[-1] = iState2;
return iRand >> 6;
}
/*
* Roll some dice.
*/
int dice( int number, int size )
{
int idice;
int sum;
switch ( size )
{
case 0:
return 0;
case 1:
return number;
}
for ( idice = 0, sum = 0; idice < number; idice++ )
sum += number_range( 1, size );
return sum;
}
/*
* Simple linear interpolation.
*/
int interpolate( int level, int value_00, int value_32 )
{
return value_00 + level * ( value_32 - value_00 ) / 32;
}
/*
* Removes the tildes from a string.
* Used for player-entered strings that go into disk files.
*/
void smash_tilde( char *str )
{
for ( ; *str != '\0'; str++ )
if ( *str == '~' )
*str = '-';
return;
}
/*
* Compare strings, case insensitive.
* Return TRUE if different
* (compatibility with historical functions).
*/
bool str_cmp( const char *astr, const char *bstr )
{
if ( astr == NULL )
{
bug( "Str_cmp: null astr.", 0 );
return TRUE;
}
if ( bstr == NULL )
{
bug( "Str_cmp: null bstr.", 0 );
return TRUE;
}
for ( ; *astr || *bstr; astr++, bstr++ )
{
if ( LOWER( *astr ) != LOWER( *bstr ) )
return TRUE;
}
return FALSE;
}
/*
* Compare strings, case insensitive, for prefix matching.
* Return TRUE if astr not a prefix of bstr
* (compatibility with historical functions).
*/
bool str_prefix( const char *astr, const char *bstr )
{
if ( !astr || !bstr || !*astr || !*bstr )
{
bug( "Str_prefix: null astr or bstr.", 0 );
return TRUE;
}
while ( LOWER( *astr ) == LOWER( *bstr ) )
if ( !*astr++ || !*bstr++ )
{
astr--;
break;
}
if ( !*astr )
return FALSE;
else
return TRUE;
}
/*
* Compare strings, case insensitive, for match anywhere.
* Returns TRUE is astr not part of bstr.
* (compatibility with historical functions).
*/
bool str_infix( const char *astr, const char *bstr )
{
int sstr1;
int sstr2;
int ichar;
char c0;
if ( ( c0 = LOWER( astr[0] ) ) == '\0' )
return FALSE;
sstr1 = strlen( astr );
sstr2 = strlen( bstr );
for ( ichar = 0; ichar <= sstr2 - sstr1; ichar++ )
{
if ( c0 == LOWER( bstr[ichar] ) && !str_prefix( astr, bstr + ichar ) )
return FALSE;
}
return TRUE;
}
/*
* Compare strings, case insensitive, for suffix matching.
* Return TRUE if astr not a suffix of bstr
* (compatibility with historical functions).
*/
bool str_suffix( const char *astr, const char *bstr )
{
int sstr1;
int sstr2;
sstr1 = strlen( astr );
sstr2 = strlen( bstr );
if ( sstr1 <= sstr2 && !str_cmp( astr, bstr + sstr2 - sstr1 ) )
return FALSE;
else
return TRUE;
}
/*
* Returns an initial-capped string.
*/
char *capitalize( const char *str )
{
static char strcap[MAX_STRING_LENGTH];
int i;
for ( i = 0; str[i] != '\0'; i++ )
strcap[i] = LOWER( str[i] );
strcap[i] = '\0';
strcap[0] = UPPER( strcap[0] );
return strcap;
}
/*
* Append a string to a file.
*/
void append_file( CHAR_DATA * ch, char *file, char *str )
{
FILE *fp;
if ( IS_NPC( ch ) || str[0] == '\0' )
return;
fclose( fpReserve );
if ( ( fp = fopen( file, "a" ) ) == NULL )
{
perror( file );
if ( ch->Class != 4 )
send_to_char( "Could not open the file!\n\r", ch );
}
else
{
if ( ch->Class != 4 )
fprintf( fp, "[%5d] %s: %s\n",
ch->in_room ? ch->in_room->vnum : 0, ch->name, str );
else
fprintf( fp, "[Console] %s: %s\n", ch->name, str );
fclose( fp );
}
fpReserve = fopen( NULL_FILE, "r" );
return;
}
/*
* Reports a bug.
*/
void bug( const char *str, ... )
{
char buf[MAX_STRING_LENGTH * 4];
char buf2[MAX_STRING_LENGTH];
FILE *fp;
if ( fpArea )
{
int iLine;
int iChar;
if ( fpArea == stdin )
{
iLine = 0;
}
else
{
iChar = ftell( fpArea );
fseek( fpArea, 0, 0 );
for ( iLine = 0; ftell( fpArea ) < iChar; iLine++ )
{
while ( getc( fpArea ) != '\n' )
;
}
fseek( fpArea, iChar, 0 );
}
sprintf( buf, "[*****] FILE: %s LINE: %d", strArea, iLine );
log_string( buf );
/* info(NULL, INFOACT_CODER, NULL, buf); */
sprintf( buf2, "%s/shutdown.txt", sysconfig.area_dir );
if ( ( fp = fopen( buf2, "a" ) ) != NULL )
{
fprintf( fp, "[*****] %s\n", buf );
fclose( fp );
}
}
strcpy( buf, "[*****] BUG: " );
{
va_list param;
va_start( param, str );
vsprintf( buf, str, param );
va_end( param );
}
log_string( buf );
/* info(NULL, INFOACT_CODER, NULL, buf); */
/*
* fclose( fpReserve );
* if ( ( fp = fopen( BUG_FILE, "a" ) ) )
* {
* fprintf( fp, "%s\n", buf );
* fclose( fp );
* }
* fpReserve = fopen( NULL_FILE, "r" );
*/
return;
}
/*
* writes the text to a seperate file...used for tracing bugs
*
* -Thanatos
*/
void bug_trace( const char *str )
{
static char buf[MAX_STRING_LENGTH];
FILE *fp;
fclose( fpReserve );
sprintf( buf, "%s/%s", sysconfig.area_dir, sysconfig.bug_file );
if ( ( fp = fopen( buf, "a" ) ) )
{
fprintf( fp, "%s ==> ", ctime( ¤t_time ) );
fprintf( fp, "%s\n", str );
fclose( fp );
}
fpReserve = fopen( NULL_FILE, "r" );
return;
}
/*
* Writes a string to the log.
*/
#if !defined(cbuilder)
void log_string( const char *str )
{
char *strtime;
strtime = ctime( ¤t_time );
strtime[strlen( strtime ) - 1] = '\0';
#if defined(WIN32)
fprintf( stdout, "%s :: %s\n", strtime, str );
#else
fprintf( stderr, "%s :: %s\n", strtime, str );
#endif
return;
}
#endif
/*
* Writes a string to the log accepting arguments
*/
#if !defined(cbuilder)
void logf_string( const char *str, ... )
{
char *strtime;
char list[MAX_STRING_LENGTH * 4];
{
va_list param;
va_start( param, str );
vsprintf( list, str, param );
va_end( param );
}
strtime = ctime( ¤t_time );
strtime[strlen( strtime ) - 1] = '\0';
#if defined(WIN32)
fprintf( stdout, "%s :: %s\n", strtime, list );
#else
fprintf( stderr, "%s :: %s\n", strtime, list );
#endif
return;
}
#endif
void update_last( char *line1, char *line2, char *line3 )
{
#ifdef HEAVY_DEBUG
extern char last_file[MAX_INPUT_LENGTH];
int ilog;
FILE *fp1;
char buf[MAX_STRING_LENGTH];
if ( last_file[0] == '\0' )
{
for ( ilog = 1000; ilog < 2000; ilog++ )
{
sprintf( buf, "%s/%d.log", sysconfig.log_dir, ilog );
fp1 = fopen( buf, "r" );
if ( fp1 == NULL )
{
sprintf( last_file, "../log/%d.last", ilog - 1 );
fclose( fp1 );
break;
}
fclose( fp1 );
}
}
fp1 = fopen( last_file, "w" );
fprintf( fp1, "%s\n%s\n%s\n", line1, line2, line3 );
fclose( fp1 );
#endif
return;
}
/*
* This function is here to aid in debugging.
* If the last expression in a function is another function call,
* gcc likes to generate a JMP instead of a CALL.
* This is called "tail chaining."
* It hoses the debugger call stack for that call.
* So I make this the last call in certain critical functions,
* where I really need the call stack to be right for debugging!
*
* If you don't understand this, then LEAVE IT ALONE.
* Don't remove any calls to tail_chain anywhere.
*
* -- Furey
*/
void tail_chain( void )
{
return;
}
/* the functions */
/* the functions */
/* This routine transfers between alpha and numeric forms of the
* mud_prog bitvector types. This allows the use of the words in the
* MudProg files.
*/
int mprog_name_to_type( char *name )
{
if ( !str_cmp( name, "in_file_prog" ) )
return IN_FILE_PROG;
if ( !str_cmp( name, "act_prog" ) )
return ACT_PROG;
if ( !str_cmp( name, "speech_prog" ) )
return SPEECH_PROG;
if ( !str_cmp( name, "rand_prog" ) )
return RAND_PROG;
if ( !str_cmp( name, "fight_prog" ) )
return FIGHT_PROG;
if ( !str_cmp( name, "fightgroup_prog" ) )
return FIGHTGROUP_PROG;
if ( !str_cmp( name, "hitprcnt_prog" ) )
return HITPRCNT_PROG;
if ( !str_cmp( name, "death_prog" ) )
return DEATH_PROG;
if ( !str_cmp( name, "entry_prog" ) )
return ENTRY_PROG;
if ( !str_cmp( name, "greet_prog" ) )
return GREET_PROG;
if ( !str_cmp( name, "all_greet_prog" ) )
return ALL_GREET_PROG;
if ( !str_cmp( name, "give_prog" ) )
return GIVE_PROG;
if ( !str_cmp( name, "bribe_prog" ) )
return BRIBE_PROG;
if ( !str_cmp( name, "enter_prog" ) )
return ENTER_PROG;
if ( !str_cmp( name, "leave_prog" ) )
return LEAVE_PROG;
if ( !str_cmp( name, "sleep_prog" ) )
return SLEEP_PROG;
if ( !str_cmp( name, "rest_prog" ) )
return REST_PROG;
if ( !str_cmp( name, "rfight_prog" ) )
return RFIGHT_PROG;
if ( !str_cmp( name, "rdeath_prog" ) )
return RDEATH_PROG;
if ( !str_cmp( name, "wear_prog" ) )
return WEAR_PROG;
if ( !str_cmp( name, "remove_prog" ) )
return REMOVE_PROG;
if ( !str_cmp( name, "sac_prog" ) )
return SAC_PROG;
if ( !str_cmp( name, "examine_prog" ) )
return EXA_PROG;
if ( !str_cmp( name, "look_prog" ) )
return LOOK_PROG;
if ( !str_cmp( name, "zap_prog" ) )
return ZAP_PROG;
if ( !str_cmp( name, "get_prog" ) )
return GET_PROG;
if ( !str_cmp( name, "drop_prog" ) )
return DROP_PROG;
if ( !str_cmp( name, "use_prog" ) )
return USE_PROG;
if ( !str_cmp( name, "hit_prog" ) )
return HIT_PROG;
if ( !str_cmp( name, "command_prog" ) )
return COMMAND_PROG;
return ( ERROR_PROG );
}
/* Load the progs from MUDPROGS_FILE */
void load_mudprogs( FILE * fp )
{
MPROG_DATA *pMudProg;
MPROG_GROUP *pMprogGroup;
MPROG_LIST *pMprogList;
char *word;
char letter;
int vnum;
for ( ;; )
{
word = fread_word( fp );
if ( !str_cmp( word, "#$" ) )
break;
else if ( !str_cmp( word, "#MOBPROGS" ) )
{
for ( ;; )
{
letter = fread_letter( fp );
if ( letter != '#' )
{
bug( "Load_MudProgs: # not found.", 0 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
vnum = fread_number( fp );
if ( vnum == 0 )
break;
fBootDb = FALSE;
if ( get_mprog_by_vnum( vnum ) != NULL )
{
bug( "Load_MudProgs: vnum %d duplicated.", vnum );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
fBootDb = TRUE;
pMudProg = new_mudprog( );
pMudProg->vnum = vnum;
pMudProg->name = fread_string( fp );
pMudProg->description = fread_string( fp );
pMudProg->prog_type = MOB_PROG;
pMudProg->trigger_type = mprog_name_to_type( fread_word( fp ) );
if ( pMudProg->trigger_type == ERROR_PROG )
{
bug( "Load_MudProgs: MudProg file type error" );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
else if ( pMudProg->trigger_type == IN_FILE_PROG )
{
bug( "Load_MudProgs: MudProg file contains a call to file." );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
pMudProg->arglist = fread_string( fp );
pMudProg->comlist = fread_string( fp );
if ( mudprog_last )
{
mudprog_last->next = pMudProg;
mudprog_last = pMudProg;
}
else
{
mudprog_last = pMudProg;
mudprog_first = pMudProg;
}
pMudProg->next = NULL;
pMudProg = NULL;
}
}
else if ( !str_cmp( word, "#ROOMPROGS" ) )
{
for ( ;; )
{
letter = fread_letter( fp );
if ( letter != '#' )
{
bug( "Load_MudProgs: # not found.", 0 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
vnum = fread_number( fp );
if ( vnum == 0 )
break;
fBootDb = FALSE;
if ( get_mprog_by_vnum( vnum ) != NULL )
{
bug( "Load_MudProgs: vnum %d duplicated.", vnum );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
fBootDb = TRUE;
pMudProg = new_mudprog( );
pMudProg->vnum = vnum;
pMudProg->name = fread_string( fp );
pMudProg->description = fread_string( fp );
pMudProg->prog_type = ROOM_PROG;
pMudProg->trigger_type = mprog_name_to_type( fread_word( fp ) );
if ( pMudProg->trigger_type == ERROR_PROG )
{
bug( "Load_MudProgs: MudProg file type error" );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
else if ( pMudProg->trigger_type == IN_FILE_PROG )
{
bug( "Load_MudProgs: MudProg file contains a call to file." );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
pMudProg->arglist = fread_string( fp );
pMudProg->comlist = fread_string( fp );
if ( mudprog_last )
{
mudprog_last->next = pMudProg;
mudprog_last = pMudProg;
}
else
{
mudprog_last = pMudProg;
mudprog_first = pMudProg;
}
pMudProg->next = NULL;
pMudProg = NULL;
}
}
else if ( !str_cmp( word, "#OBJPROGS" ) )
{
for ( ;; )
{
letter = fread_letter( fp );
if ( letter != '#' )
{
bug( "Load_MudProgs: # not found.", 0 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
vnum = fread_number( fp );
if ( vnum == 0 )
break;
fBootDb = FALSE;
if ( get_mprog_by_vnum( vnum ) != NULL )
{
bug( "Load_MudProgs: vnum %d duplicated.", vnum );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
fBootDb = TRUE;
pMudProg = new_mudprog( );
pMudProg->vnum = vnum;
pMudProg->name = fread_string( fp );
pMudProg->description = fread_string( fp );
pMudProg->prog_type = OBJ_PROG;
pMudProg->trigger_type = mprog_name_to_type( fread_word( fp ) );
if ( pMudProg->trigger_type == ERROR_PROG )
{
bug( "Load_MudProgs: MudProg file type error" );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
else if ( pMudProg->trigger_type == IN_FILE_PROG )
{
bug( "Load_MudProgs: MudProg file contains a call to file." );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
pMudProg->arglist = fread_string( fp );
pMudProg->comlist = fread_string( fp );
if ( mudprog_last )
{
mudprog_last->next = pMudProg;
mudprog_last = pMudProg;
}
else
{
mudprog_last = pMudProg;
mudprog_first = pMudProg;
}
pMudProg->next = NULL;
pMudProg = NULL;
}
}
else if ( !str_cmp( word, "#PROGGROUPS" ) )
{
for ( ;; )
{
letter = fread_letter( fp );
if ( letter != '#' )
{
bug( "Load_MudProgs: # not found.", 0 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
vnum = fread_number( fp );
if ( vnum == 0 )
break;
fBootDb = FALSE;
if ( get_mprog_group_by_vnum( vnum ) != NULL )
{
bug( "Load_MudProgs: vnum %d duplicated.", vnum );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
fBootDb = TRUE;
pMprogGroup = new_mudprog_group( );
pMprogGroup->vnum = vnum;
pMprogGroup->name = fread_string( fp );
pMprogGroup->description = fread_string( fp );
pMprogGroup->prog_type = 0;
while ( fread_letter( fp ) != '~' )
{
if ( ( pMudProg =
get_mprog_by_vnum( fread_number( fp ) ) ) == NULL )
{
bug( "Load_MudProgs: Prog group references invalid prog vnum." );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
if ( pMprogGroup->prog_type == 0 )
pMprogGroup->prog_type = pMudProg->prog_type;
else if ( pMprogGroup->prog_type != pMudProg->prog_type )
{
bug( "Load_MudProgs: Prog group contains mixed prog types." );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
pMprogList =
( MPROG_LIST * ) alloc_mem( sizeof( *pMprogList ) );
pMprogList->next = pMprogGroup->mudprogs;
pMprogGroup->mudprogs = pMprogList;
pMprogGroup->mudprogs->mudprog = pMudProg;
pMprogList = NULL;
pMudProg = NULL;
}
if ( mprog_group_last )
{
mprog_group_last->next = pMprogGroup;
mprog_group_last = pMprogGroup;
}
else
{
mprog_group_first = pMprogGroup;
mprog_group_last = pMprogGroup;
}
pMprogGroup->next = NULL;
pMprogGroup = NULL;
}
}
else
{
bug( "Load_MudProgs: bad section name.", 0 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
}
}
/* Load the config file */
int load_config_file( void )
{
FILE *fp;
char buf[MAX_STRING_LENGTH];
char word[MAX_STRING_LENGTH];
char *ptr = buf;
bool bEOF = FALSE;
bool bNewSection = FALSE;
if ( ( fp = fopen( CONFIG_FILE, "r" ) ) == NULL )
{
#if defined(cbuilder)
logf_string( "Error: fopen %s", CONFIG_FILE );
return FALSE;
#else
perror( CONFIG_FILE );
exit( 1 );
#endif
}
while ( !bEOF )
{
if ( !bNewSection )
bEOF = temp_fread_string_eol( fp, buf );
else
bNewSection = FALSE;
/* Skip blank lines and commented lines */
if ( *buf == ';' || *buf == '\0' )
continue;
/* Try to match a section header */
if ( !str_cmp( buf, "[Paths]" ) )
{
/*
* Read in each line of the section. If a new section header is
* encountered then end this section.
*/
while ( !bEOF )
{
bEOF = temp_fread_string_eol( fp, buf );
/* Skip blank lines and commented lines */
if ( *buf == ';' || *buf == '\0' )
continue;
/* Check to see if this is a new section. */
if ( *buf == '[' )
{
bNewSection = TRUE;
break;
}
ptr = one_argument2( buf, word );
/* Try to match a variable name */
if ( !str_cmp( word, "AreaDir" ) )
sysconfig.area_dir =
strdup( get_config_value( ptr, word ) );
else if ( !str_cmp( word, "PlayerDir" ) )
sysconfig.player_dir =
strdup( get_config_value( ptr, word ) );
else if ( !str_cmp( word, "PlayerTemp" ) )
sysconfig.player_temp =
strdup( get_config_value( ptr, word ) );
else if ( !str_cmp( word, "GodDir" ) )
sysconfig.god_dir = strdup( get_config_value( ptr, word ) );
else if ( !str_cmp( word, "ClanDir" ) )
sysconfig.clan_dir =
strdup( get_config_value( ptr, word ) );
else if ( !str_cmp( word, "NoteDir" ) )
sysconfig.note_dir =
strdup( get_config_value( ptr, word ) );
else if ( !str_cmp( word, "LogDir" ) )
sysconfig.log_dir = strdup( get_config_value( ptr, word ) );
else if ( !str_cmp( word, "ClassDir" ) )
sysconfig.class_dir =
strdup( get_config_value( ptr, word ) );
else
{
/* Unknown line or section header */
#if defined(cbuilder)
logf_string
( "Error: load_config_file: Invalid variable name." );
return FALSE;
#else
bug( "Load_Config_File: Invalid variable name - '%s'.",
word );
exit( 1 );
#endif
}
}
}
else if ( !str_cmp( buf, "[Files]" ) )
{
/*
* Read in each line of the section. If a new section header is
* encountered then end this section.
*/
while ( !bEOF )
{
bEOF = temp_fread_string_eol( fp, buf );
/* Skip blank lines and commented lines */
if ( *buf == ';' || *buf == '\0' )
continue;
/* Check to see if this is a new section. */
if ( *buf == '[' )
{
bNewSection = TRUE;
break;
}
ptr = one_argument2( buf, word );
/* Try to match a variable name */
if ( !str_cmp( word, "AreaList" ) )
sysconfig.area_list =
strdup( get_config_value( ptr, word ) );
else if ( !str_cmp( word, "HelpFile" ) )
sysconfig.help_file =
strdup( get_config_value( ptr, word ) );
else if ( !str_cmp( word, "TodoFile" ) )
sysconfig.todo_file =
strdup( get_config_value( ptr, word ) );
else if ( !str_cmp( word, "MudProgs" ) )
sysconfig.mudprogs_file =
strdup( get_config_value( ptr, word ) );
else if ( !str_cmp( word, "BugFile" ) )
sysconfig.bug_file =
strdup( get_config_value( ptr, word ) );
else if ( !str_cmp( word, "IdeaFile" ) )
sysconfig.idea_file =
strdup( get_config_value( ptr, word ) );
else if ( !str_cmp( word, "TypoFile" ) )
sysconfig.typo_file =
strdup( get_config_value( ptr, word ) );
else if ( !str_cmp( word, "ShutdownFile" ) )
sysconfig.shutdown_file =
strdup( get_config_value( ptr, word ) );
else if ( !str_cmp( word, "ChaosFile" ) )
sysconfig.chaos_file =
strdup( get_config_value( ptr, word ) );
else if ( !str_cmp( word, "ClansFile" ) )
sysconfig.clans_file =
strdup( get_config_value( ptr, word ) );
else if ( !str_cmp( word, "FactionsFile" ) )
sysconfig.factions_file =
strdup( get_config_value( ptr, word ) );
else if ( !str_cmp( word, "SocialsFile" ) )
sysconfig.socials_file =
strdup( get_config_value( ptr, word ) );
else if ( !str_cmp( word, "HelpLogFile" ) )
sysconfig.help_log_file =
strdup( get_config_value( ptr, word ) );
else if ( !str_cmp( word, "BanFile" ) )
sysconfig.ban_file =
strdup( get_config_value( ptr, word ) );
else if ( !str_cmp( word, "DisableFile" ) )
sysconfig.disable_file =
strdup( get_config_value( ptr, word ) );
else
{
/* Unknown line or section header */
#if defined(cbuilder)
logf_string
( "Error: load_config_file: Invalid variable name." );
return FALSE;
#else
bug( "Load_Config_File: Invalid variable name - '%s'.",
word );
exit( 1 );
#endif
}
}
}
else
{
/* Unknown line or section header */
#if defined(cbuilder)
logf_string( "Error: load_config_file: Invalid line encountered." );
return FALSE;
#else
bug( "Load_Config_File: Invalid line." );
exit( 1 );
#endif
}
}
if ( fp )
fclose( fp );
return TRUE;
}
/*
* Accept a string and buffer as an arg. Filter the string for a value after
* an = sign and return a pointer to the buffer.
*/
char *get_config_value( char *inbuf, char *outbuf )
{
inbuf = one_argument2( inbuf, outbuf );
if ( str_cmp( outbuf, "=" ) )
{
#if defined(cbuilder)
logf_string( "Error: get_config_value: Variable format erorr." );
return -1;
#else
perror( "get_config_value: Variable format error." );
exit( 1 );
#endif
}
inbuf = one_argument2( inbuf, outbuf );
if ( *outbuf == '\0' )
{
#if defined(cbuilder)
logf_string( "Error: get_config_value: Variable format erorr." );
return -1;
#else
perror( "get_config_value: Variable format error." );
exit( 1 );
#endif
}
return outbuf;
}
/*
* Assign a prog to a mob/obj/room.
*/
void load_progs( FILE * fp )
{
MPROG_DATA *pMudProg;
MPROG_LIST *pMprogList;
MPROG_GROUP *pMprogGroup;
MPROG_GROUP_LIST *pMprogGroupList;
MOB_INDEX_DATA *pMobIndex;
OBJ_INDEX_DATA *pObjIndex;
ROOM_INDEX_DATA *pRoomIndex;
int iFound;
int progvnum;
int targetvnum;
if ( !area_last )
{
bug( "Load_Progs: no #AREA seen yet.", 0 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
for ( ;; )
{
char letter;
if ( ( letter = fread_letter( fp ) ) == 'S' )
break;
if ( letter == '*' )
{
fread_to_eol( fp );
continue;
}
targetvnum = fread_number( fp );
progvnum = fread_number( fp );
pMudProg = NULL;
pMprogGroup = NULL;
pMprogList = NULL;
pMprogGroupList = NULL;
fBootDb = FALSE;
pMudProg = get_mprog_by_vnum( progvnum );
fBootDb = TRUE;
if ( !pMudProg )
pMprogGroup = get_mprog_group_by_vnum( progvnum );
switch ( letter )
{
default:
bug( "Load_Progs: bad prog type '%c'.", letter );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
break;
case 'M':
iFound = 0;
pMobIndex = get_mob_index( targetvnum );
if ( pMudProg )
{
if ( pMudProg->prog_type != MOB_PROG )
{
bug( "Load_Progs: invalid prog type." );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
assign_mobprog( pMobIndex, pMudProg, NULL );
}
else
{
if ( pMprogGroup->prog_type != MOB_PROG )
{
bug( "Load_Progs: invalid prog type." );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
assign_mobprog( pMobIndex, NULL, pMprogGroup );
}
break;
case 'O':
iFound = 0;
pObjIndex = get_obj_index( targetvnum );
if ( pMudProg )
{
if ( pMudProg->prog_type != OBJ_PROG )
{
bug( "Load_Progs: invalid prog type." );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
assign_objprog( pObjIndex, pMudProg, NULL );
}
else
{
if ( pMprogGroup->prog_type != OBJ_PROG )
{
bug( "Load_Progs: invalid prog type." );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
assign_objprog( pObjIndex, NULL, pMprogGroup );
}
break;
case 'R':
iFound = 0;
pRoomIndex = get_room_index( targetvnum );
if ( pMudProg )
{
if ( pMudProg->prog_type != ROOM_PROG )
{
bug( "Load_Progs: invalid prog type." );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
assign_roomprog( pRoomIndex, pMudProg, NULL );
}
else
{
if ( pMprogGroup->prog_type != ROOM_PROG )
{
bug( "Load_Progs: invalid prog type." );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
assign_roomprog( pRoomIndex, NULL, pMprogGroup );
}
break;
}
fread_to_eol( fp );
}
return;
}
/*
* Snarf a mob section.
*/
void load_mobiles( FILE * fp )
{
MOB_INDEX_DATA *pMobIndex;
if ( !area_last ) /* OLC */
{
bug( "Load_mobiles: no #AREA seen yet.", 0 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
for ( ;; )
{
sh_int vnum;
char letter, temp;
int iHash;
letter = fread_letter( fp );
if ( letter != '#' )
{
bug( "Load_mobiles: # not found.", 0 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
vnum = fread_number( fp );
if ( vnum == 0 )
break;
fBootDb = FALSE;
if ( get_mob_index( vnum ) != NULL )
{
bug( "Load_mobiles: vnum %d duplicated.", vnum );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
fBootDb = TRUE;
pMobIndex = alloc_perm( sizeof( *pMobIndex ) );
pMobIndex->vnum = vnum;
pMobIndex->area = area_last; /* OLC */
pMobIndex->player_name = fread_string( fp );
pMobIndex->short_descr = fread_string( fp );
pMobIndex->long_descr = fread_string( fp );
pMobIndex->description = fread_string( fp );
pMobIndex->race = race_lookup( fread_string( fp ) );
pMobIndex->long_descr[0] = UPPER( pMobIndex->long_descr[0] );
pMobIndex->description[0] = UPPER( pMobIndex->description[0] );
pMobIndex->act = fread_flag( fp ) | ACT_IS_NPC
| race_table[pMobIndex->race].act;
pMobIndex->affected_by = fread_flag( fp )
| race_table[pMobIndex->race].aff;
pMobIndex->pShop = NULL;
pMobIndex->alignment = fread_number( fp );
letter = fread_letter( fp );
pMobIndex->level = fread_number( fp );
pMobIndex->hitroll = fread_number( fp );
pMobIndex->breath_percent = fread_number( fp );
pMobIndex->rnd_obj_percent = fread_number( fp );
pMobIndex->rnd_obj_num = fread_number( fp );
pMobIndex->rnd_obj_types = fread_flag( fp );
/* read hit dice */
pMobIndex->hit[DICE_NUMBER] = fread_number( fp );
/* 'd' */ fread_letter( fp );
pMobIndex->hit[DICE_TYPE] = fread_number( fp );
/* '+' */ fread_letter( fp );
pMobIndex->hit[DICE_BONUS] = fread_number( fp );
/* read mana dice */
pMobIndex->mana[DICE_NUMBER] = fread_number( fp );
fread_letter( fp );
pMobIndex->mana[DICE_TYPE] = fread_number( fp );
fread_letter( fp );
pMobIndex->mana[DICE_BONUS] = fread_number( fp );
/* read damage dice */
pMobIndex->damage[DICE_NUMBER] = fread_number( fp );
fread_letter( fp );
pMobIndex->damage[DICE_TYPE] = fread_number( fp );
fread_letter( fp );
pMobIndex->damage[DICE_BONUS] = fread_number( fp );
pMobIndex->dam_type = fread_number( fp );
/* read armor class */
pMobIndex->ac[AC_PIERCE] = fread_number( fp ) * 10;
pMobIndex->ac[AC_BASH] = fread_number( fp ) * 10;
pMobIndex->ac[AC_SLASH] = fread_number( fp ) * 10;
pMobIndex->ac[AC_EXOTIC] = fread_number( fp ) * 10;
/* read flags and add in data from the race table */
pMobIndex->off_flags = fread_flag( fp )
| race_table[pMobIndex->race].off;
pMobIndex->imm_flags = fread_flag( fp )
| race_table[pMobIndex->race].imm;
pMobIndex->res_flags = fread_flag( fp )
| race_table[pMobIndex->race].res;
pMobIndex->vuln_flags = fread_flag( fp )
| race_table[pMobIndex->race].vuln;
/* vital statistics */
pMobIndex->start_pos = fread_number( fp );
pMobIndex->default_pos = fread_number( fp );
pMobIndex->sex = fread_number( fp );
pMobIndex->gold = fread_number( fp );
pMobIndex->form = fread_flag( fp ) | race_table[pMobIndex->race].form;
pMobIndex->parts = fread_flag( fp ) | race_table[pMobIndex->race].parts;
/* size */
temp = fread_letter( fp );
switch ( temp )
{
case ( 'T' ):
pMobIndex->size = SIZE_TINY;
break;
case ( 'S' ):
pMobIndex->size = SIZE_SMALL;
break;
case ( 'M' ):
pMobIndex->size = SIZE_MEDIUM;
break;
case ( 'L' ):
pMobIndex->size = SIZE_LARGE;
break;
case ( 'H' ):
pMobIndex->size = SIZE_HUGE;
break;
case ( 'G' ):
pMobIndex->size = SIZE_GIANT;
break;
default:
pMobIndex->size = SIZE_MEDIUM;
break;
}
pMobIndex->material = material_lookup( fread_word( fp ) );
/* pMobIndex->clan=letter-64; */
/* if (letter == 'S') pMobIndex->clan=0; */
letter = fread_letter( fp );
/* R indicates beginning of random object info. */
if ( letter == 'R' )
{
pMobIndex->rnd_obj_percent = fread_number( fp );
pMobIndex->rnd_obj_num = fread_number( fp );
pMobIndex->rnd_obj_types = fread_flag( fp );
}
else
{
ungetc( letter, fp );
}
iHash = vnum % MAX_KEY_HASH;
pMobIndex->next = mob_index_hash[iHash];
mob_index_hash[iHash] = pMobIndex;
top_mob_index++;
top_vnum_mob = top_vnum_mob < vnum ? vnum : top_vnum_mob; /* OLC */
assign_area_vnum( vnum ); /* OLC */
kill_table[URANGE( 0, pMobIndex->level, MAX_LEVEL - 1 )].number++;
}
return;
}
/*
* Snarf an obj section.
*/
void load_objects( FILE * fp )
{
OBJ_INDEX_DATA *pObjIndex;
if ( !area_last ) /* OLC */
{
bug( "Load_objects: no #AREA seen yet.", 0 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
for ( ;; )
{
sh_int vnum;
char letter;
int iHash;
letter = fread_letter( fp );
if ( letter != '#' )
{
bug( "Load_objects: # not found.", 0 );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
vnum = fread_number( fp );
if ( vnum == 0 )
break;
fBootDb = FALSE;
if ( get_obj_index( vnum ) != NULL )
{
bug( "Load_objects: vnum %d duplicated.", vnum );
#if defined(cbuilder)
return -1;
#else
exit( 1 );
#endif
}
fBootDb = TRUE;
pObjIndex = alloc_perm( sizeof( *pObjIndex ) );
pObjIndex->vnum = vnum;
pObjIndex->area = area_last; /* OLC */
pObjIndex->reset_num = 0;
pObjIndex->name = fread_string( fp );
pObjIndex->short_descr = fread_string( fp );
pObjIndex->description = fread_string( fp );
pObjIndex->material = material_lookup( fread_string( fp ) );
pObjIndex->item_type = fread_number( fp );
pObjIndex->extra_flags = fread_flag( fp );
pObjIndex->wear_flags = ( short int ) fread_flag( fp );
pObjIndex->value[0] = fread_flag( fp );
pObjIndex->value[1] = fread_flag( fp );
pObjIndex->value[2] = fread_flag( fp );
pObjIndex->value[3] = fread_flag( fp );
pObjIndex->value[4] = fread_flag( fp );
pObjIndex->level = fread_number( fp );
pObjIndex->weight = fread_number( fp );
pObjIndex->cost = fread_number( fp );
/* condition */
letter = fread_letter( fp );
switch ( letter )
{
case ( 'P' ):
pObjIndex->condition = 100;
break;
case ( 'G' ):
pObjIndex->condition = 90;
break;
case ( 'A' ):
pObjIndex->condition = 75;
break;
case ( 'W' ):
pObjIndex->condition = 50;
break;
case ( 'D' ):
pObjIndex->condition = 25;
break;
case ( 'B' ):
pObjIndex->condition = 10;
break;
case ( 'R' ):
pObjIndex->condition = 0;
break;
default:
pObjIndex->condition = 100;
break;
}
for ( ;; )
{
char letter;
letter = fread_letter( fp );
if ( letter == 'A' )
{
AFFECT_DATA *paf;
paf = alloc_perm( sizeof( *paf ) );
paf->type = -1;
paf->level = pObjIndex->level;
paf->duration = -1;
paf->location = fread_number( fp );
paf->modifier = fread_number( fp );
paf->bitvector = 0;
paf->next = pObjIndex->affected;
pObjIndex->affected = paf;
top_affect++;
}
else if ( letter == 'E' )
{
EXTRA_DESCR_DATA *ed;
ed = alloc_perm( sizeof( *ed ) );
ed->keyword = fread_string( fp );
ed->description = fread_string( fp );
ed->next = pObjIndex->extra_descr;
pObjIndex->extra_descr = ed;
top_ed++;
}
else if ( letter == 'C' )
{
pObjIndex->clan = fread_number( fp );
}
else
{
ungetc( letter, fp );
break;
}
}
/*
* Translate spell "slot numbers" to internal "skill numbers."
*/
switch ( pObjIndex->item_type )
{
case ITEM_PILL:
case ITEM_POTION:
case ITEM_SCROLL:
pObjIndex->value[1] = slot_lookup( pObjIndex->value[1] );
pObjIndex->value[2] = slot_lookup( pObjIndex->value[2] );
pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] );
break;
case ITEM_STAFF:
case ITEM_WAND:
pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] );
break;
}
iHash = vnum % MAX_KEY_HASH;
pObjIndex->next = obj_index_hash[iHash];
obj_index_hash[iHash] = pObjIndex;
top_obj_index++;
top_vnum_obj = top_vnum_obj < vnum ? vnum : top_vnum_obj; /* OLC */
assign_area_vnum( vnum ); /* OLC */
}
return;
}
bool assign_mobprog( MOB_INDEX_DATA * pMob, MPROG_DATA * pMudProg,
MPROG_GROUP * pMprogGroup )
{
MPROG_LIST *pTempList;
MPROG_LIST *pInnerList;
MPROG_GROUP_LIST *pGroupList;
int iFound = 0;
if ( pMudProg )
{
for ( pTempList = pMob->mudprogs; pTempList;
pTempList = pTempList->next )
if ( pTempList->mudprog->vnum == pMudProg->vnum )
iFound = 1;
if ( !iFound )
{
pTempList = malloc( sizeof( *pTempList ) );
pTempList->next = pMob->mudprogs;
pMob->mudprogs = pTempList;
pTempList->mudprog = pMudProg;
SET_BIT( pMob->progtypes, pMudProg->trigger_type );
}
}
else if ( pMprogGroup )
{
for ( pGroupList = pMob->mprog_groups; pGroupList;
pGroupList = pGroupList->next )
if ( pGroupList->mprog_group->vnum == pMprogGroup->vnum )
iFound = 1;
if ( !iFound )
{
pGroupList = malloc( sizeof( *pGroupList ) );
pGroupList->next = pMob->mprog_groups;
pMob->mprog_groups = pGroupList;
pGroupList->mprog_group = pMprogGroup;
for ( pTempList = pMprogGroup->mudprogs; pTempList;
pTempList = pTempList->next )
{
iFound = 0;
for ( pInnerList = pMob->mudprogs; pInnerList;
pInnerList = pInnerList->next )
if ( pInnerList->mudprog->vnum == pTempList->mudprog->vnum )
iFound = 1;
if ( !iFound )
{
pInnerList = malloc( sizeof( *pInnerList ) );
pInnerList->next = pMob->mudprogs;
pMob->mudprogs = pInnerList;
pInnerList->mudprog = pTempList->mudprog;
SET_BIT( pMob->progtypes,
pInnerList->mudprog->trigger_type );
}
}
}
}
else
return FALSE;
return TRUE;
}
bool assign_objprog( OBJ_INDEX_DATA * pObj, MPROG_DATA * pMudProg,
MPROG_GROUP * pMprogGroup )
{
MPROG_LIST *pTempList;
MPROG_LIST *pInnerList;
MPROG_GROUP_LIST *pGroupList;
int iFound = 0;
if ( pMudProg )
{
for ( pTempList = pObj->mudprogs; pTempList;
pTempList = pTempList->next )
if ( pTempList->mudprog->vnum == pMudProg->vnum )
iFound = 1;
if ( !iFound )
{
pTempList = malloc( sizeof( *pTempList ) );
pTempList->next = pObj->mudprogs;
pObj->mudprogs = pTempList;
pTempList->mudprog = pMudProg;
SET_BIT( pObj->progtypes, pMudProg->trigger_type );
}
}
else if ( pMprogGroup )
{
for ( pGroupList = pObj->mprog_groups; pGroupList;
pGroupList = pGroupList->next )
if ( pGroupList->mprog_group->vnum == pMprogGroup->vnum )
iFound = 1;
if ( !iFound )
{
pGroupList = malloc( sizeof( *pGroupList ) );
pGroupList->next = pObj->mprog_groups;
pObj->mprog_groups = pGroupList;
pGroupList->mprog_group = pMprogGroup;
for ( pTempList = pMprogGroup->mudprogs; pTempList;
pTempList = pTempList->next )
{
iFound = 0;
for ( pInnerList = pObj->mudprogs; pInnerList;
pInnerList = pInnerList->next )
if ( pInnerList->mudprog->vnum == pTempList->mudprog->vnum )
iFound = 1;
if ( !iFound )
{
pInnerList = malloc( sizeof( *pInnerList ) );
pInnerList->next = pObj->mudprogs;
pObj->mudprogs = pInnerList;
pInnerList->mudprog = pTempList->mudprog;
SET_BIT( pObj->progtypes,
pInnerList->mudprog->trigger_type );
}
}
}
}
else
return FALSE;
return TRUE;
}
bool assign_roomprog( ROOM_INDEX_DATA * pRoom, MPROG_DATA * pMudProg,
MPROG_GROUP * pMprogGroup )
{
MPROG_LIST *pTempList;
MPROG_LIST *pInnerList;
MPROG_GROUP_LIST *pGroupList;
int iFound = 0;
if ( pMudProg )
{
for ( pTempList = pRoom->mudprogs; pTempList;
pTempList = pTempList->next )
if ( pTempList->mudprog->vnum == pMudProg->vnum )
iFound = 1;
if ( !iFound )
{
pTempList = malloc( sizeof( *pTempList ) );
pTempList->next = pRoom->mudprogs;
pRoom->mudprogs = pTempList;
pTempList->mudprog = pMudProg;
SET_BIT( pRoom->progtypes, pMudProg->trigger_type );
}
}
else if ( pMprogGroup )
{
for ( pGroupList = pRoom->mprog_groups; pGroupList;
pGroupList = pGroupList->next )
if ( pGroupList->mprog_group->vnum == pMprogGroup->vnum )
iFound = 1;
if ( !iFound )
{
pGroupList = malloc( sizeof( *pGroupList ) );
pGroupList->next = pRoom->mprog_groups;
pRoom->mprog_groups = pGroupList;
pGroupList->mprog_group = pMprogGroup;
for ( pTempList = pMprogGroup->mudprogs; pTempList;
pTempList = pTempList->next )
{
iFound = 0;
for ( pInnerList = pRoom->mudprogs; pInnerList;
pInnerList = pInnerList->next )
if ( pInnerList->mudprog->vnum == pTempList->mudprog->vnum )
iFound = 1;
if ( !iFound )
{
pInnerList = malloc( sizeof( *pInnerList ) );
pInnerList->next = pRoom->mudprogs;
pRoom->mudprogs = pInnerList;
pInnerList->mudprog = pTempList->mudprog;
SET_BIT( pRoom->progtypes,
pInnerList->mudprog->trigger_type );
}
}
}
}
else
return FALSE;
return TRUE;
}
bool unassign_mobprog( MOB_INDEX_DATA * pMob, MPROG_DATA * pMudProg,
MPROG_GROUP * pMprogGroup )
{
MPROG_LIST *pTempList;
MPROG_LIST *pInnerList;
MPROG_GROUP_LIST *pGroupList;
MPROG_GROUP_LIST *pGInnerList;
int iFound = 0;
if ( pMudProg )
{
for ( pTempList = pMob->mudprogs;
pTempList && pTempList->mudprog->vnum != pMudProg->vnum;
pTempList = pTempList->next )
;
if ( pTempList )
{
iFound = 0;
for ( pGroupList = pMob->mprog_groups; pGroupList;
pGroupList = pGroupList->next )
for ( pInnerList = pGroupList->mprog_group->mudprogs;
pInnerList; pInnerList = pInnerList->next )
if ( pInnerList->mudprog->vnum == pMudProg->vnum )
iFound = 1;
if ( iFound )
return FALSE;
else
{
if ( pTempList == pMob->mudprogs )
pMob->mudprogs = pTempList->next;
else
{
for ( pInnerList = pMob->mudprogs;
pInnerList->next != pTempList;
pInnerList = pInnerList->next )
;
pInnerList->next = pTempList->next;
}
free_mem( &pTempList );
}
}
}
else if ( pMprogGroup )
{
for ( pGroupList = pMob->mprog_groups; pGroupList
&& pGroupList->mprog_group->vnum != pMprogGroup->vnum;
pGroupList = pGroupList->next )
;
if ( pGroupList )
{
if ( pGroupList == pMob->mprog_groups )
pMob->mprog_groups = pGroupList->next;
else
{
for ( pGInnerList = pMob->mprog_groups;
pGInnerList->next != pGroupList;
pGInnerList = pGInnerList->next )
;
pGInnerList->next = pGroupList->next;
}
for ( pTempList = pGroupList->mprog_group->mudprogs; pTempList;
pTempList = pTempList->next )
unassign_mobprog( pMob, pTempList->mudprog, NULL );
free_mem( &pGroupList );
}
else
return FALSE;
}
else
return FALSE;
return TRUE;
}
bool unassign_objprog( OBJ_INDEX_DATA * pObj, MPROG_DATA * pMudProg,
MPROG_GROUP * pMprogGroup )
{
MPROG_LIST *pTempList;
MPROG_LIST *pInnerList;
MPROG_GROUP_LIST *pGroupList;
MPROG_GROUP_LIST *pGInnerList;
int iFound = 0;
if ( pMudProg )
{
for ( pTempList = pObj->mudprogs;
pTempList && pTempList->mudprog->vnum != pMudProg->vnum;
pTempList = pTempList->next )
;
if ( pTempList )
{
iFound = 0;
for ( pGroupList = pObj->mprog_groups; pGroupList;
pGroupList = pGroupList->next )
for ( pInnerList = pGroupList->mprog_group->mudprogs;
pInnerList; pInnerList = pInnerList->next )
if ( pInnerList->mudprog->vnum == pMudProg->vnum )
iFound = 1;
if ( iFound )
return FALSE;
else
{
if ( pTempList == pObj->mudprogs )
pObj->mudprogs = pTempList->next;
else
{
for ( pInnerList = pObj->mudprogs;
pInnerList->next != pTempList;
pInnerList = pInnerList->next )
;
pInnerList->next = pTempList->next;
}
free_mem( &pTempList );
}
}
}
else if ( pMprogGroup )
{
for ( pGroupList = pObj->mprog_groups; pGroupList
&& pGroupList->mprog_group->vnum != pMprogGroup->vnum;
pGroupList = pGroupList->next )
;
if ( pGroupList )
{
if ( pGroupList == pObj->mprog_groups )
pObj->mprog_groups = pGroupList->next;
else
{
for ( pGInnerList = pObj->mprog_groups;
pGInnerList->next != pGroupList;
pGInnerList = pGInnerList->next )
;
pGInnerList->next = pGroupList->next;
}
for ( pTempList = pGroupList->mprog_group->mudprogs; pTempList;
pTempList = pTempList->next )
unassign_objprog( pObj, pTempList->mudprog, NULL );
free_mem( &pGroupList );
}
else
return FALSE;
}
else
return FALSE;
return TRUE;
}
bool unassign_roomprog( ROOM_INDEX_DATA * pRoom, MPROG_DATA * pMudProg,
MPROG_GROUP * pMprogGroup )
{
MPROG_LIST *pTempList;
MPROG_LIST *pInnerList;
MPROG_GROUP_LIST *pGroupList;
MPROG_GROUP_LIST *pGInnerList;
int iFound = 0;
if ( pMudProg )
{
for ( pTempList = pRoom->mudprogs;
pTempList && pTempList->mudprog->vnum != pMudProg->vnum;
pTempList = pTempList->next )
;
if ( pTempList )
{
iFound = 0;
for ( pGroupList = pRoom->mprog_groups; pGroupList;
pGroupList = pGroupList->next )
for ( pInnerList = pGroupList->mprog_group->mudprogs;
pInnerList; pInnerList = pInnerList->next )
if ( pInnerList->mudprog->vnum == pMudProg->vnum )
iFound = 1;
if ( iFound )
return FALSE;
else
{
if ( pTempList == pRoom->mudprogs )
pRoom->mudprogs = pTempList->next;
else
{
for ( pInnerList = pRoom->mudprogs;
pInnerList->next != pTempList;
pInnerList = pInnerList->next )
;
pInnerList->next = pTempList->next;
}
free_mem( &pTempList );
}
}
}
else if ( pMprogGroup )
{
for ( pGroupList = pRoom->mprog_groups; pGroupList
&& pGroupList->mprog_group->vnum != pMprogGroup->vnum;
pGroupList = pGroupList->next )
;
if ( pGroupList )
{
if ( pGroupList == pRoom->mprog_groups )
pRoom->mprog_groups = pGroupList->next;
else
{
for ( pGInnerList = pRoom->mprog_groups;
pGInnerList->next != pGroupList;
pGInnerList = pGInnerList->next )
;
pGInnerList->next = pGroupList->next;
}
for ( pTempList = pGroupList->mprog_group->mudprogs; pTempList;
pTempList = pTempList->next )
unassign_roomprog( pRoom, pTempList->mudprog, NULL );
free_mem( &pGroupList );
}
else
return FALSE;
}
else
return FALSE;
return TRUE;
}