#HELP
Perm 2
Keyword AASSIGN~
Updated 1188255164
UpdatedBy Remcon~
Text Usage: aassign <filename>
This command temporarily assigns all vnums in the specified area to you.
If you are less then a head immortal you may need the area bestowed to you.
~
End
#HELP
Keyword 'ACID BREATH'~
Updated 1188844045
UpdatedBy Remcon~
Text Usage: cast 'acid breath' <victim>
This spell damages the victim.
~
End
#HELP
Keyword ACIDMIST~
Updated 1186793697
UpdatedBy Remcon~
Text Usage: cast acidmist
This spell allows you to use a shield of acid to protect yourself.
~
End
#HELP
Keyword ACIDSHOT~
Updated 1186790652
UpdatedBy Remcon~
Text This spell is used by the code to inflict damage on your opponents, if you are
affected by acidmist and your opponent isn't.
~
End
#HELP
Perm 4
Keyword ADVANCE~
Updated 1187575836
UpdatedBy Remcon~
Text Usage: advance <target> <level>
This command allows you to make someone the specified level.
~
End
#HELP
Keyword ADVENTURE~
Updated 1185731973
UpdatedBy Remcon~
Text . In our efforts to give credit to everyone who deserves it, we almost
forgot to give credit to one of the "grandfathers" of computer adventure
games... David Platt, the author of the original "Adventure" (c)1979.
Also credit to Ken Wellsch for porting the original Fortran-77 version
to UNIX-C (over a period of about 3 years) (c)1984.
~
End
#HELP
Keyword AFFECTED~
Updated 1187049762
UpdatedBy Remcon~
Text Usage: affected [by]
This command shows you a list of things affecting you.
If you use the 'by' argument it will give a more detailed list.
~
End
#HELP
Perm 4
Keyword AFFECTTYPES~
Updated 1195839207
UpdatedBy Remcon~
Text . affected HELP OBJECTAFFECTED
weaponspell <sn> Cast a spell on victim with every blow of a weapon.
wearspell <sn> Cast a spell on wearer when object is worn.
removespell <sn> Cast a spell on wearer when object is removed.
stripsn <sn> Strips the specified <sn> from the wearer.
<skill> <modifier> Modififys a player's ability in a skill.
hit <#> Increases the wearer's max hitpoints.
blood <#> Increases the wearer's max blood.
mana <#> Increases the wearer's max mana.
move <#> Increases the wearer's max movement.
hitroll <#> Increases the wearer's hitroll.
damroll <#> Increases the wearer's damroll.
armor <#> Increases the wearer's armor.
resistant <ris> Makes the wearer resistant to the <ris>.
immune <ris> Makes the wearer immune to the <ris>.
susceptible <ris> Makes the wearer susceptible to the <ris>.
RIS:
FIRE WIND EARTH WATER ICE COLD
ELECTRICITY ENERGY BLUNT PIERCE SLASH ACID
POISON DRAIN SLEEP CHARM NONMAGIC MAGIC
PARALYSIS HOLY SHADOW
~
End
#HELP
Keyword AFK~
Updated 1187575999
UpdatedBy Remcon~
Text Usage: afk
This command allows you to let others know that you are 'away from keyboard'.
It will also put you as afk to IMC.
It is automatically removed if you enter a command.
~
End
#HELP
Keyword 'AGGRESSIVE STYLE'~
Updated 1186791912
UpdatedBy Remcon~
Text Usage: style aggressive
This style of combat allows you to do more damage to your opponent, but it also
allows your opponent to do more damage to you.
~
End
#HELP
Keyword AID~
Updated 1187646014
UpdatedBy Remcon~
Text Usage: aid <target>
This skill allows you to aid someone that is unconscious.
~
End
#HELP
Perm 3
Keyword ALLOW~
Updated 1187576852
UpdatedBy Remcon~
Text Usage: allow site/race/class <address/race/class>
This command allows you to remove a site, race, or class from the ban list.
~
End
#HELP
Keyword AMOTD~
Updated 1185732202
UpdatedBy Remcon~
Text &R \-,_ _,-/
, \ `-, &gThe SMAUG Avatar MOTD &R,-` / ,
_)\ | `\ &gUPDATED: &w7/29/07 &R/' | /(_
/, \_,/ \ `\ /' / \,_/ .\
`-, ,\ | \ / | /, ,-'
|G,/ / ,-, | | &gAs the Gods rip the Realms &R| | ,-, \ \_3|
_\_,/_ \ \|-, | &gasunder, a slew of changes &R| ,-|/ / ,_\,_/_
(_ ,__` | `\ | &grain down on you - the victims.&R| /' | __, _)
`--._`-;' \| |/ `;-`_.--`
__/ / | &gSome of these changes &R... | \ \__
''&B,-,&R' `&B,-,&R``
&B((&C|&B)) &R<&W*&R> &B((&C|&B))
&B|&C|&B| &R<&W*&R> &B|&C|&B|
&B|&C|&B| &R<&W*&R> &B|&C|&B|
&B|&C|&B| &R<&W*&R> &B|&C|&B|
&B|&C|&B| &R<&W*&R> &B|&C|&B|
&B|&C|&B| &R<&W*&R> &B|&C|&B|
&B//&C|&B\\ &R<&W*&R> &B//&C|&B\\
&B|||&C|&B|||&R<&W*&R> &B|||&C|&B|||
&B|||&C|&B|||&R<&W*&R> &B|||&C|&B|||
&B|||&C|&B|||&R<&W*&R> &B|||&C|&B|||&D
~
End
#HELP
Keyword 'ANIMATE DEAD'~
Updated 1188844239
UpdatedBy Remcon~
Text Usage: cast 'animate dead' <target>
This spell allows you to reanimate the corpse of a recently deceased mobile.
The mob will be under your control for a short period of time.
~
End
#HELP
Keyword ANSI~
Updated 1186230114
UpdatedBy Remcon~
Text Usage: ansi
This command will toggle ansi colour on and off.
~
End
#HELP
Keyword APPLY~
Updated 1187051494
UpdatedBy Remcon~
Text Usage: apply <object>
This command allows you to take a salve or ointment and apply it to your body.
~
End
#HELP
Keyword APPRAISE~
Updated 1186230005
UpdatedBy Remcon~
Text Usage: appraise <item/all>
This command allows you to find out how much it will cost to repair the
specified item or all of the items.
~
End
#HELP
Keyword 'AQUA BREATH'~
Updated 1186843059
UpdatedBy Remcon~
Text Usage: cast 'aqua breath' <target>
This spell allows the target to breath in water areas and underwater where they
would normally drown.
~
End
#HELP
Keyword AQUEST~
Updated 1188852280
UpdatedBy Remcon~
Text Usage: aquest [request/cancel]
This command allows you to see, request, and cancel a quest given to you.
~
End
#HELP
Perm 4
Keyword AREAFLAGS~
Updated 1188747281
UpdatedBy Remcon~
Text Usage: aset <area filename> flags <flag(s)>
Flags:
NOPKILL
FREEKILL
NOTELEPORT
PROTOTYPE
NOQUEST
~
End
#HELP
Keyword AREAS~
Updated 1187646676
UpdatedBy Remcon~
Text Usage: areas [<low level> <hi level>]
This command displays the area and info about the area in a list sorted
alphabetically.
If you specify the levels it will only show areas in that level range.
Special thanks go to Fireblade for design and coding.
~
End
#HELP
Perm 4
Keyword ASET~
Updated 1188747047
UpdatedBy Remcon~
Text Usage: aset <area filename> <field> <value>
Fields Value Information
--------- -------------- ---------------------------------------
low_vnum <vnum> Area's lowest vnum.
hi_vnum <vnum> Area's highest vnum.
low_soft <level> Area's lowest level allowed (Warning).
hi_soft <level> Area's highest level allowed (Warning).
low_hard <level> Area's lowest level allowed.
hi_hard <level> Area's highest level allowed.
name <new name> Area's name.
filename <new filename> Area's filename.
author <name> Area's author.
resetmsg <message> Area's reset message.
resetfreq <#> Area's reset frequence.
flags <flag(s)> HELP AREAFLAGS
EXAMPLES:
aset limbo.are name Limbo Sets limbo.are's name to Limbo
aset limbo.are filename new.are Sets limbo.are's filename to new.are
aset new.are author ROD Sets new.are's author to ROD
aset new.are resetfreq 5 Sets new.are's resetfreq to 5
~
End
#HELP
Perm 4
Keyword ASTAT~
Updated 1187656976
UpdatedBy Remcon~
Text Usage: astat [<area filename>]
Astat displays the vital stats of an area, including the following:
Name: Area name
Filename: Area filename
Prototype: 'Yes' if the area is prototype
Author: Area's author
Age: Area's age
Players: Current number of players in the area
Max: Max number of players in the area since startup
Vnum range: Area vnums
Soft range: Area level range (Recommended)
Hard range: Area level range (Enforced)
Area flags: Area flags
Resetmsg: Area reset message
Reset frequency: Area reset frequency
~
End
#HELP
Keyword 'ASTRAL WALK'~
Updated 1188836527
UpdatedBy Remcon~
Text Usage: cast 'astral walk' <victim>
This spell can instantaneously moves you to the victim's location.
~
End
#HELP
Perm 2
Keyword AT~
Updated 1188848631
UpdatedBy Remcon~
Text Usage: at <location> <command>
This command allows you to execute a command a the specified location.
~
End
#HELP
Perm 2
Keyword ATOBJ~
Updated 1188849756
UpdatedBy Remcon~
Text Usage: atobj <object> <command>
This command allows you to execute a command a the specified object.
~
End
#HELP
Keyword AUCTION~
Updated 1197135690
UpdatedBy Remcon~
Text Usage: auction
Usage: auction <#>
Usage: auction <#> close
Usage: auction <#> bid <amount>
Usage: auction <object> <autowin>
Usage: auction list <start #>
With no arguments whats on auction will be displayed.
With a # argument it will show you the stats for that auction.
With a # and close argument it will close that auction.
(Note: can only stop auctions you started.)
(Note: you only get the object back if no bids were made on it)
With an object argument you place the object on auction.
You may specify an autowin for a quicker auction.
With list and a starting # it will start at that auction and
show up to 15 auctions.
~
End
#HELP
Perm 1
Keyword AUTHORIZE~
Updated 1188849231
UpdatedBy Remcon~
Text Usage: authorize <target> [no/name]
This command allows you to handle authorizing someone.
With only 'authorize <target>' you will authorize the target.
With 'authorize <target> no' you will deny them and force them to quit.
With 'authorize <target> name' you will request they change their name.
~
End
#HELP
Keyword BACKSTAB~
Updated 1186179835
UpdatedBy Remcon~
Text Usage: backstab <target>
This skill allows you to sneak up behind someone and backstab them.
You need to be holding a pierceing or stabbing weapon.
~
End
#HELP
Perm 1
Keyword BAMFIN~
Updated 1187657636
UpdatedBy Remcon~
Text Usage: bamfin <message>
This allows you to replace the default message sent to the room your entering
when using goto.
Default: arrives in a swirling mist
~
End
#HELP
Perm 1
Keyword BAMFOUT~
Updated 1187657592
UpdatedBy Remcon~
Text Usage: bamfout <message>
This allows you to replace the default message sent to the room your leaveing
when using goto.
Default: leaves in a swirling mist
~
End
#HELP
Perm 3
Keyword BAN~
Updated 1187576787
UpdatedBy Remcon~
Text Usage: ban site/race/class [<address/race/class> <type> <duration>]
Usage: ban show site/race/class <address/race/class/#>
Duration is the length of the ban in days.
Type can be: newbie, mortal, all, warn or level.
This command will allow you to ban a site, race, or class from playing the mud
for the specified amount of time.
~
End
#HELP
Keyword BANK~
Updated 1188784764
UpdatedBy Remcon~
Text Usage: bank <account> <delete/balance>
Usage: bank <account> share <name>
Usage: bank <account> <create/deposit/withdraw> <amount>
Usage: bank <account> transfer <amount> <account>
This allows you to create a bank account and manage it.
Only ones with access to the account can do things with it.
~
End
#HELP
Keyword BAREHANDED~
Updated 1185741578
UpdatedBy Remcon~
Text This skill represents your proficiency with no weapon.
This is an automatic skill.
~
End
#HELP
Keyword BASH~
Updated 1185763120
UpdatedBy Remcon~
Text Usage: bash
This skill can only be used while fighting. If successful bash will inflect
damage and daze your opponent for a short time.
~
End
#HELP
Keyword BERSERK~
Updated 1188844857
UpdatedBy Remcon~
Text Usage: berserk
This skill allows you to go berserk during a fight.
~
End
#HELP
Keyword 'BERSERK STYLE'~
Updated 1186792102
UpdatedBy Remcon~
Text Usage: style berserk
This style of combat allows you to do the greatest damage to your opponent, but
it also allows your opponent to do the greatest damage to you.
~
End
#HELP
Perm 4
Keyword BESTOW~
Updated 1188852829
UpdatedBy Remcon~
Text Usage: bestow <target> <command(s)>
Usage: bestow <target> show list
Usage: bestow <target> none
This command is used to give a command to someone they don't already have.
Useing 'bestow <target> none' will remove all the targets bestowments.
Useing 'bestow <target> show list' will show all the targets bestowments.
~
End
#HELP
Perm 4
Keyword BESTOWAREA~
Updated 1188855879
UpdatedBy Remcon~
Text Usage: bestowarea <victim> <filename>.are
Usage: bestowarea <victim> [list]
Usage: bestowarea <victim> none
This command allows you to bestow areas to immortals so that they can engage in
group building.
Once someone has been bestowed an area they can use 'aassign' to assign
theirself the prototype area.
Examples:
bestowarea joe bob.are allows joe to work on bob's proto area
bestowarea joe lists all of joe's bestowed areas
bestowarea joe none removes all of joe's bestowed areas
~
End
#HELP
Keyword BIO~
Updated 1188773419
UpdatedBy Remcon~
Text Usage: bio
This command will put you into an editor to edit your personal bio (what others
see when they use whois on you).
~
End
#HELP
Keyword BITE~
Updated 1186103129
UpdatedBy Remcon~
Text Usage: bite
This skill inflicts damage on the opponent.
~
End
#HELP
Keyword 'BLACK LIGHTNING'~
Updated 1188784700
UpdatedBy Remcon~
Text Usage: cast 'black lightning' <target>
This spell calls electricity from the Ethereal Plane.
~
End
#HELP
Keyword BLINDNESS~
Updated 1188784482
UpdatedBy Remcon~
Text Usage: cast blindness <target>
This spell renders the target character blind.
~
End
#HELP
Keyword BLOCK~
Updated 1185753090
UpdatedBy Remcon~
Text Block is a skill which assist you in avoiding incomming attacks.
This skill functions automatically.
If your opponent is useing a weapon you need to use a weapon or shield.
~
End
#HELP
Keyword BLOODLET~
Updated 1185753311
UpdatedBy Remcon~
Text Usage: bloodlet
This skill allows you to open your veins and let a small amount of your blood
spill to the ground so others can consume some blood.
~
End
#HELP
Keyword BLUDGEONS~
Updated 1185741540
UpdatedBy Remcon~
Text This skill represents your proficiency with Pound and crush weapons.
This is an automatic skill.
~
End
#HELP
Keyword BOARDS~
Updated 1186229821
UpdatedBy Remcon~
Text Usage: boards [<board>]
If no board is specified it shows all boards. If you specify a board it will
switch you to that board.
~
End
#HELP
Perm 1
Keyword BODYBAG~
Updated 1188836245
UpdatedBy Remcon~
Text Usage: bodybag <name> [yes]
With no argument it will show you all specified corpse(s).
Yes - brings all specified corpse(s) to your inventory.
~
End
#HELP
Perm 1
Keyword BODYPARTS~
Updated 1193520057
UpdatedBy Remcon~
Text Body parts:
HEAD ARMS LEGS HEART BRAINS GUTS HANDS
FEET FINGERS EAR EYE LONG_TONGUE EYESTALKS TENTACLES
FINS WINGS TAIL SCALES BEAK HAUNCHES HOOVES
PAWS FORELEGS FEATHERS
Used for attacking:
CLAWS FANGS HORNS TUSKS TAILATTACK SHARPSCALES
~
End
#HELP
Keyword BOLT~
Updated 1185750909
UpdatedBy Remcon~
Text Usage: bolt <direction>
This command allows you to bolt a closed door.
You must be on the side of the door that has the bolt.
~
End
#HELP
Keyword BRANDISH~
Updated 1187055331
UpdatedBy Remcon~
Text Usage: brandish
This command allows you to use a staff.
When a staff is brandished it affects all in the room.
If you have a staff in each hand both will be used.
~
End
#HELP
Keyword BREW~
Updated 1185757615
UpdatedBy Remcon~
Text Usage: brew <spell>
This skill allows you to brew the spell into a potion.
You need to be in a room with a fire and be holding a flask.
You can brew up to 3 spells into a single potion.
~
End
#HELP
Keyword BS~
Updated 1188849343
UpdatedBy Remcon~
Text Usage: bs <target>
This command allows you to try and backstab someone.
You need to be holding a pierceing or stabbing weapon.
~
End
#HELP
Perm 4
Keyword BSET~
Updated 1188765698
UpdatedBy Remcon~
Text Usage: bset <board filename> [create]
Usage: bset <board filename> <field> <value>
Field being one of:
post read remove post_group extra_removers
maxpost read_group filename extra_readers
This command allows you to create, see, and edit global boards.
~
End
#HELP
Perm 4
Keyword BTI~
Updated 1188849476
UpdatedBy Remcon~
Text Usage: bti (Shows all bugs, typos, and ideas submittied.)
Usage: bti <#> remove (Removes a bti from the table.)
This command allows us to see player submitted bugs, ideas, and typos.
~
End
#HELP
Keyword BUG~
Updated 1188166521
UpdatedBy Remcon~
Text Usage: bug <message>
This command will record your bug for the mud implementors.
~
End
#HELP
Keyword BURY~
Updated 1185755496
UpdatedBy Remcon~
Text Usage: bury <item>
This command allows you to bury an object. Depending on the size and weight of
the object you may need a shovel to bury it.
attempt to use this skill as a way to store items you wish to keep.
&RWARNING&[help2] Buried objects will not last over a crash, reboot or hotboot. Do not
attempt to use this command as a way to store items you wish to keep.
~
End
#HELP
Keyword BUY~
Updated 1187000970
UpdatedBy Remcon~
Text Usage: buy [<amount>] <object> [check]
This command allows you to buy something from a store.
If you use the 'check' argument it will allow you to check out the item before
you actually buy it.
~
End
#HELP
Keyword CALENDAR~
Updated 1186969390
UpdatedBy Remcon~
Text Usage: calendar
This command shows you the current mud calendar.
~
End
#HELP
Perm 4
Keyword CALENDARCHECK~
Updated 1186969712
UpdatedBy Remcon~
Text Usage: calendarcheck [fix/log]
With no argument it will tell you if the current time info is set like it
should be.
If you specify 'fix' and it isn't set like it should be, it will set it to what
it should be.
If you specify 'log' it will log from the start to the current giving you an
easy way to varify for yourself it is set as it should be.
*&RNotice&[help2]* It doesn't spam the screen with the log info it sends it to the log
file and has to be checked there.
~
End
#HELP
Perm 4
Keyword CALL~
Updated 1193503829
UpdatedBy Remcon~
Text Usage: call
This command allows you to call all items, owned (claimed) by you, back to your
inventory.
~
End
#HELP
Keyword 'CALL LIGHTNING'~
Updated 1188780082
UpdatedBy Remcon~
Text Usage: cast 'call lightning'
This spell works only outside during bad weather.
It calls down lightning bolts that does damage on all mobiles in the room.
~
End
#HELP
Keyword CANCELATION~
Updated 1188078890
UpdatedBy Remcon~
Text Usage: cast cancelation
This spell may be used to completely remove all dispellable magical affects.
~
End
#HELP
Keyword CARVE~
Updated 1185758050
UpdatedBy Remcon~
Text Usage: carve <spell>
This skill allows you to carve a spell on a staff.
You need to be holding an uncarved staff and have a gem in your inventory.
~
End
#HELP
Keyword CAST~
Updated 1188079078
UpdatedBy Remcon~
Text Usage: cast <spell> <target>
This command allows you to cast a spell.
~
End
#HELP
Keyword 'CAUSE CRITICAL'~
Updated 1188142548
UpdatedBy Remcon~
Text Usage: cast 'cause critical' <target>
This spell will do a large amount of damage on the target.
~
End
#HELP
Keyword 'CAUSE LIGHT'~
Updated 1188142478
UpdatedBy Remcon~
Text Usage: cast 'cause light' <target>
This spell will do a small amount of damage on the target.
~
End
#HELP
Keyword 'CAUSE SERIOUS'~
Updated 1188142516
UpdatedBy Remcon~
Text Usage: cast 'cause serious' <target>
This spell will do a medium amount of damage on the target.
~
End
#HELP
Perm 4
Keyword CEDIT~
Updated 1187658568
UpdatedBy Remcon~
Text Usage: cedit save cmdtable
Usage: cedit <command> create [code]
Usage: cedit <command> [field]
Field being one of:
delete: Deletes the command.
show: Shows the command.
raise: Raises the command in the command list.
lower: Lowers the command in the command list.
list: Shows the placement of the command in the command list.
flags: polymorphed, noshow, npc, pc, allow_tilde, fullname
perm: all, imm, builder, leader, head, imp
position: dead, mortal, incap, stunned, sleeping, berserk,
resting, aggressive, sitting, fighting, defensive,
evasive, standing, mounted, shove, drag
log: 0 - normal, 1 - always, 2 - never, 3 - build,
4 - high, 5 - comm
code: What code should the command use.
~
End
#HELP
Keyword CHA CHARISMA~
Updated 1188858323
UpdatedBy Remcon~
Text Charisma (CHA in your 'score') represents your characters physical beauty and
charm.
Among other things, it affects:
- a character's practice rate with a language scholar
- prices charged to a character by shopkeepers
~
End
#HELP
Keyword CHANNELS~
Updated 1188781014
UpdatedBy Remcon~
Text Usage: channels
This command will show all channels that you may use.
~
End
#HELP
Keyword 'CHARM PERSON'~
Updated 1188855996
UpdatedBy Remcon~
Text Usage: cast 'charm person' <target>
This spell allows you to charm a mobile and bend it to your will.
~
End
#HELP
Keyword CHAT~
Updated 1188422704
UpdatedBy Remcon~
Text Usage: chat <message>
This channel is used for chatting.
~
End
#HELP
Perm 4
Keyword CHECKDICE~
Updated 1188776810
UpdatedBy Remcon~
Text Usage: checkdice <string>
This command can be useful when figureing out what you want to set a spell or
skill's dice to.
~
End
#HELP
Perm 4
Keyword CHECKHELPS~
Updated 1188079197
UpdatedBy Remcon~
Text Usage: checkhelps
This command checks all commands and skills for matching help files.
Any command/skill that doesn't have a matching help file will be shown.
~
End
#HELP
Perm 3
Keyword CHECKVNUMS~
Updated 1188776759
UpdatedBy Remcon~
Text Usage: checkvnums <start vnum> <end vnum>
This command allows you to see if any areas conflict with a set of vnums.
~
End
#HELP
Keyword CHOP~
Updated 1185835022
UpdatedBy Remcon~
Text Usage: chop
This skill allows you to chop some wood in a forest.
You need to be holding an axe.
~
End
#HELP
Keyword CIRCLE~
Updated 1188776416
UpdatedBy Remcon~
Text Usage: circle <mob>
A skill which can only be used while in combat.
You must be wielding a piercing weapon.
~
End
#HELP
Perm 4
Keyword CLAIM~
Updated 1193503911
UpdatedBy Remcon~
Text Usage: claim <object>
This command allows you to claim ownership of an item in your inventory.
~
End
#HELP
Keyword CLANS~
Updated 1188079432
UpdatedBy Remcon~
Text Usage: clans [<clan name>]
If <clan name> is specified it will show information on the clan.
Without a <clan name> it will show a list of all the clans.
~
End
#HELP
Keyword CLANTALK~
Updated 1188423734
UpdatedBy Remcon~
Text Usage: clantalk <message>
This command allow a member of a clan to send a message to everyone online that
is in that clan.
~
End
#HELP
Keyword CLASSES~
Updated 1188080028
UpdatedBy Remcon~
Text Usage: classes
This command will show you all the classes in the mud.
~
End
#HELP
Keyword CLASSTALK~
Updated 1188861971
UpdatedBy Remcon~
Text Usage: classtalk <message>
This channel is used to send the message to everyone online that has the same
class as you.
~
End
#HELP
Perm 4
Keyword CLIMATE~
Updated 1188856267
UpdatedBy Remcon~
Text Usage: climate <field> <name>
This command allows you to view or modify the climate settings for an area.
There are settings for temperature, precipitation, and wind.
In addition, you may specify neighboring areas who will affect changes in the
current areas weather. Therefore there are four fields to choose from.
Each field has a different range of values available.
Field name: Values:
temp cold, cool, normal, warm, hot
precip arid, dry, normal, damp, wet
wind still, calm, normal, breezy, windy
neighbor <area name>
Specifying an area name which is already on the list will remove it.
Using climate without any arguments will display the area's current setting.
Note that this command always refers to the area which you are currently in.
~
End
#HELP
Keyword CLIMB~
Updated 1185755815
UpdatedBy Remcon~
Text Usage: climb [direction]
If no direction is specified you will climb in or out the first exit it finds
that you can use climb for.
If you specify a direction it will allow you to climb in or out of the exit in
that direction.
~
End
#HELP
Keyword CLOSE~
Updated 1185750577
UpdatedBy Remcon~
Text Usage: close <object/direction>
This command allows you to close an object or door.
~
End
#HELP
Perm 3
Keyword CMDTABLE~
Updated 1185756060
UpdatedBy Remcon~
Text Usage: cmdtable [lag]
If 'lag' isn't used it will display all used commands and how many times they
have been used since startup.
If 'lag' is used it will display all commands that have lagged and how many
times they have lagged since startup.
~
End
#HELP
Perm 3
Keyword COINDUCT~
Updated 1188427393
UpdatedBy Remcon~
Text Usage: coinduct <target>
This command allows you to induct someone into your council.
~
End
#HELP
Keyword COLOR~
Updated 1188856473
UpdatedBy Remcon~
Text Usage: color ansitest
Usage: color [color type] [color] | default
Usage: color _reset_ (Resets all colors to default set)
Usage: color _all_ [color] (Sets all color types to [color])
Usage: color theme [name] (Sets all color types to a defined theme)
This command allows you to control how the colors you see.
~
End
#HELP
Keyword COLORS~
Updated 1188856647
UpdatedBy Remcon~
Text &DForeground:
&&x &&[black] = &xBlack&D &&r &&[dred] = &rDark Red&D &&g &&[dgreen] = &gDark Green&D
&&O &&[orange] = &OOrange&D &&b &&[dblue] = &bDark Blue&D &&p &&[purple] = &pPurple&D
&&c &&[cyan] = &cCyan&D &&w &&[grey] = &wGrey&D &&z &&[dgrey] = &zDark Grey&D
&&R &&[red] = &RRed&D &&G &&[green] = &GGreen&D &&Y &&[yellow] = &YYellow&D
&&B &&[blue] = &BBlue&D &&P &&[pink] = &PPink&D &&C &&[lblue] = &CLight Blue&D
&&W &&[white] = &WWhite&D
Blinking Foreground:
}}x &&[blink] = }xBlack&D }}r &&[bdred] = }rDark Red&D }}g &&[bdgreen] = }gDark Green&D
}}O &&[borange] = }OOrange&D }}b &&[bdblue] = }bDark Blue&D }}p &&[bpurple] = }pPurple&D
}}c &&[bcyan] = }cCyan&D }}w &&[bgrey] = }wGrey&D }}z &&[bdgrey] = }zDark Grey&D
}}R &&[bred] = }RRed&D }}G &&[bgreen] = }GGreen&D }}Y &&[byellow] = }YYellow&D
}}B &&[bblue] = }BBlue&D }}P &&[bpink] = }PPink&D }}C &&[blblue] = }CLight Blue&D
}}W &&[bwhite] = }WWhite&D
Background:
^^x = ^xBlack&D ^^r = ^rRed&D ^^g = ^gGreen&D ^^O = ^OOrange&D
^^b = ^bBlue&D ^^p = ^pPurple&D ^^c = ^cCyan&D ^^w = ^wGrey&D
Other:
&&v - &&V = &vReverse the colors.&D &&u - &&U = &uUnderline the text.&D
&&i - &&I = &iItalicize the text.&D &&s - &&S = &sStrikeover text.&D
&&D = Resets to custom color for whatever is being displayed.
&&d = Resets to terminal default color.
When useing color close out the colors with a &&D tag.
When setting foreground and background set the foreground first.
~
End
#HELP
Keyword COMMANDS~
Updated 1186999888
UpdatedBy Remcon~
Text Usage: commands [<string>/<level>/<low level> <max level>]
This command allows you to see all the commands, just ones matching the string
argument, ones matching the specified level, or ones that are in the specified
level range.
~
End
#HELP
Keyword COMMON~
Updated 1188787084
UpdatedBy Remcon~
Text Usage: speak common
This is the common language.
~
End
#HELP
Keyword COMPARE~
Updated 1188057378
UpdatedBy Remcon~
Text Usage: compare <object> [<object>]
This command allows you to compare an object with another object. If you only
specify one object it will compare that object with one you are wearing where
it would like to put that object.
Special things aren't compared only the basics.
~
End
#HELP
Keyword COMPRESS~
Updated 1197080036
UpdatedBy Remcon~
Text Usage: compress
This command toggles on/off MCCP compression.
~
End
#HELP
Keyword CON CONSTITUTION~
Updated 1188857887
UpdatedBy Remcon~
Text Constitution (CON in your 'score') represents your character's physical
stamina.
Among other things, it affects:
- the number of hitpoints recovered or regenerated at each tick if resting or
sleeping
- improvement or worsening of a character's mental state, thus affecting
general endurance
~
End
#HELP
Keyword CONCOCT~
Updated 1185758400
UpdatedBy Remcon~
Text Usage: concoct <spell>
This skill allows you to concoct a spell into a pill.
You will need a casing, powder and mortar.
You can concoct up to 3 spells into a single pill.
~
End
#HELP
Keyword CONFIG~
Updated 1196116429
UpdatedBy Remcon~
Text Usage: config [<option>]
Without a specified <option> it will show all your current settings.
With a specified <option> it will toggle that option on or off.
OPTIONS:
ANSI AUTOEXIT AUTOGOLD AUTOLOOT
AUTOSAC AUTOSPLIT BLANK BRIEF
COMBINE COMPASS DRAG GAG
GROUPAFFECTS GROUPWHO HINTS KEEPALIVE
NICE NOASSIST NOINDUCT NOINTRO
NORECALL NOSUMMON PAGER PROMPT
SMARTSAC SOLO SUICIDE TELNETGA
~
End
#HELP
Keyword 'CONFIG ANSI'~
Updated 1196031041
UpdatedBy Remcon~
Text Usage: config ansi
If set you will receive ANSI color sequences.
~
End
#HELP
Keyword 'CONFIG AUTOEXIT'~
Updated 1196031524
UpdatedBy Remcon~
Text Usage: config autoexit
If set you automatically see exits.
~
End
#HELP
Keyword 'CONFIG AUTOGOLD'~
Updated 1196031696
UpdatedBy Remcon~
Text Usage: config autogold
If set you automatically get the gold from a corpse.
~
End
#HELP
Keyword 'CONFIG AUTOLOOT'~
Updated 1196031559
UpdatedBy Remcon~
Text Usage: config autoloot
If set you automatically loot corpses.
~
End
#HELP
Keyword 'CONFIG AUTOSAC'~
Updated 1196031293
UpdatedBy Remcon~
Text Usage: config autosac
If set you will automatically sacrifice corpses.
~
End
#HELP
Keyword 'CONFIG AUTOSPLIT'~
Updated 1196035299
UpdatedBy Remcon~
Text Usage: config autosplit
If set when you get gold it will auto split the gold with party members that
are in the same room that also auto split gold.
~
End
#HELP
Keyword 'CONFIG BLANK'~
Updated 1196031158
UpdatedBy Remcon~
Text Usage: config blank
If set you will have a blank line before your prompt.
~
End
#HELP
Keyword 'CONFIG BRIEF'~
Updated 1196031186
UpdatedBy Remcon~
Text Usage: config brief
If set you see only brief descriptions.
~
End
#HELP
Keyword 'CONFIG COMBINE'~
Updated 1196031322
UpdatedBy Remcon~
Text Usage: config combine
If set you see object lists in a combined format.
~
End
#HELP
Keyword 'CONFIG COMPASS'~
Updated 1196031344
UpdatedBy Remcon~
Text Usage: config compass
If set you see the compass.
~
End
#HELP
Keyword 'CONFIG DRAG'~
Updated 1196031076
UpdatedBy Remcon~
Text Usage: config drag
If set others can drag you if you are incapacitated.
~
End
#HELP
Keyword 'CONFIG GAG'~
Updated 1196031008
UpdatedBy Remcon~
Text Usage: config gag
If set you won't see all battle details.
~
End
#HELP
Keyword 'CONFIG GROUPAFFECTS'~
Updated 1196031991
UpdatedBy Remcon~
Text Usage: config groupaffects
If set you will see affects in a grouped format.
~
End
#HELP
Keyword 'CONFIG GROUPWHO'~
Updated 1196031593
UpdatedBy Remcon~
Text Usage: config groupwho
If set it lets others know that you seek to group on who display.
~
End
#HELP
Keyword 'CONFIG HINTS'~
Updated 1196031206
UpdatedBy Remcon~
Text Usage: config hints
If set you see hints.
~
End
#HELP
Keyword 'CONFIG KEEPALIVE'~
Updated 1196031959
UpdatedBy Remcon~
Text Usage: config keepalive [<#>]
If set you will reveive keep alive messages from the mud.
~
End
#HELP
Keyword 'CONFIG NICE'~
Updated 1196031099
UpdatedBy Remcon~
Text Usage: config nice
If set you won't attack back if attacked.
~
End
#HELP
Keyword 'CONFIG NOASSIST'~
Updated 1196031731
UpdatedBy Remcon~
Text Usage: config noassist
If set no one can assist you in battle unless partied with you.
~
End
#HELP
Keyword 'CONFIG NOINDUCT'~
Updated 1196031764
UpdatedBy Remcon~
Text Usage: config noinduct
If set no one can induct you.
~
End
#HELP
Keyword 'CONFIG NOINTRO'~
Updated 1196031377
UpdatedBy Remcon~
Text Usage: config nointro
If set you won't see the graphic screen at login.
~
End
#HELP
Keyword 'CONFIG NORECALL'~
Updated 1196031796
UpdatedBy Remcon~
Text Usage: config norecall
If set you won't recall from battle if you loose link.
~
End
#HELP
Keyword 'CONFIG NOSUMMON'~
Updated 1196031834
UpdatedBy Remcon~
Text Usage: config nosummon
If set another player can not summon you.
~
End
#HELP
Keyword 'CONFIG PAGER'~
Updated 1196031246
UpdatedBy Remcon~
Text Usage: config pager [<# of lines>]
If set your page pauses on long scrolls.
~
End
#HELP
Keyword 'CONFIG PROMPT'~
Updated 1196031263
UpdatedBy Remcon~
Text Usage: config prompt
If set you have a prompt.
~
End
#HELP
Keyword 'CONFIG SMARTSAC'~
Updated 1196031917
UpdatedBy Remcon~
Text Usage: config smartsac
If set you will not autosac a corpse with objects.
~
End
#HELP
Keyword 'CONFIG SOLO'~
Updated 1196031128
UpdatedBy Remcon~
Text Usage: config solo
If set no one auto-follows you when you leave the room.
~
End
#HELP
Keyword 'CONFIG SUICIDE'~
Updated 1196031402
UpdatedBy Remcon~
Text Usage: config suicide
If set you will automatically die when you get to 0 hp.
~
End
#HELP
Keyword 'CONFIG TELNETGA'~
Updated 1196031462
UpdatedBy Remcon~
Text Usage: config telnetga
If set you reveive a telnet GA sequence.
~
End
#HELP
Keyword CONSIDER~
Updated 1187659040
UpdatedBy Remcon~
Text Usage: consider <target>
This command will give you some idea of how well you will stand up against the
target.
~
End
#HELP
Perm 4
Keyword CONTAINERFLAGS~
Updated 1195004320
UpdatedBy Remcon~
Text CLOSEABLE PICKPROOF CLOSED LOCKED
EATKEY
Usage: oset <object> cflags <flag>
*Note* The flags are only going to work correctly if the object is
of the right object type (container, quiver).
If you wish to know the bitvectors you start at 1 for CLOSEABLE and multiply
it by 2 for the PICKPROOF bitvector and continue on for the others.
Example: CLOSEABLE = 1, PICKPROOF = 2, CLOSED = 4, ...
~
End
#HELP
Keyword 'CONTINUAL LIGHT'~
Updated 1188055625
UpdatedBy Remcon~
Text Usage: cast 'continual light'
This spell creates a ball of light that you wear as a light source.
~
End
#HELP
Keyword 'CONTROL WEATHER'~
Updated 1188780148
UpdatedBy Remcon~
Text Usage: cast 'control weather' <warmer/colder/wetter/drier/windier/calmer>
This spell allows you to change the temperature, precipitation, and wind.
You must be outside to control the weather.
~
End
#HELP
Keyword COOK~
Updated 1185846641
UpdatedBy Remcon~
Text Usage: cook <item>
This skill allows you to cook food in order to preserve it longer as well as
remove many poisons.
You will need to be near a fire.
~
End
#HELP
Perm 3
Keyword COOUTCAST~
Updated 1188427423
UpdatedBy Remcon~
Text Usage: cooutcast <target>
This command allows you to outcast someone that is in your council.
~
End
#HELP
Keyword COPYRIGHT~
Updated 1187659146
UpdatedBy Remcon~
Text SMAUG (c)1995, 1996, 1997, 1998 D.S.D. Software.
~
End
#HELP
Perm 1
Keyword CORPSES~
Updated 1188775582
UpdatedBy Remcon~
Text Usage: corpses
Shows all player corpses and its location.
~
End
#HELP
Keyword COUNCILS~
Updated 1188775458
UpdatedBy Remcon~
Text Usage: councils [<name>]
This command will display all the councils.
If <name> is specified it will show more information on that council.
~
End
#HELP
Keyword COUNCILTALK~
Updated 1188775396
UpdatedBy Remcon~
Text Usage: counciltalk <message>
This channel is used to send the message to everyone online that is in the same
council you are.
~
End
#HELP
Keyword COUNTER~
Updated 1185838248
UpdatedBy Remcon~
Text Counter is a skill which allows you to counter incomming attacks.
The skill functions automatically.
~
End
#HELP
Keyword CQUIT~
Updated 1188153216
UpdatedBy Remcon~
Text Usage: cquit now
This command allows you a way of quitting the clan your a member of.
~
End
#HELP
Keyword 'CREATE FIRE'~
Updated 1185789555
UpdatedBy Remcon~
Text Usage: cast 'create fire'
This spell creates a magical fire in the room.
Fires are useful for cooking and lighting things as well as providing light so
you can see.
~
End
#HELP
Keyword 'CREATE FOOD'~
Updated 1185789655
UpdatedBy Remcon~
Text Usage: cast 'create food'
This spell creates a magical mushroom for you or someone else to eat.
~
End
#HELP
Keyword 'CREATE SPRING'~
Updated 1185789742
UpdatedBy Remcon~
Text Usage: cast 'create spring'
This spell creates a magical spring that may be drank from.
~
End
#HELP
Keyword 'CREATE WATER'~
Updated 1188145653
UpdatedBy Remcon~
Text Usage: cast 'create water' <drinkcon>
This spell replenishes a drink container with water.
~
End
#HELP
Keyword CREDITS~
Updated 1185731109
UpdatedBy Remcon~
Text . -------------------------------------------------------------------------
| o M A N Y S P E C I A L T H A N K S T O : o |
| ================================================ |
| Dennis M. Ritchie and Ken Thompson for their creation and development |
| of "C" and UNIX; also Bell Laboratories, AT&&T, MIT, and the University |
| of Berkeley California for their development and contributions to UNIX |
| and C libraries; and thanks also to The Free Software Foundation for |
| their GCC compiler, C library and development tools. |
| |
| J.R.R. Tolkien for his huge contribution to the fantasy world and great |
| many, many inspirations; and of course TSR Hobbies Inc. for their many |
| continuing contributions to the world of gaming, including Dungeons && |
| Dragons (tm), AD&&D (tm) and Forgotten Realms (tm); also Steve Jackson |
| and Ian Livingstone for their Fighting Fantasy (tm) games and books. |
| |
| DIKU: Hans Staerfeldt, Tom Madsen, Katja Nyboe, |
| Michael Seifert ( Seifert@Dikumud.com ) and Sebastian Hammer. |
| |
| And a great many thanks to all the gods, avatars and wonderful players |
| of Realms of Despair, as without them this mud could not be what it is. |
| |
| o -Thoric o |
-------------------------------------------------------------------------
~
End
#HELP
Perm 4
Keyword CSET~
Updated 1196387904
UpdatedBy Remcon~
Text Usage: cset <field> <level>
Fields:
log pkloot petsave bestowdif getobjnotake
muse banrace wizlock mlpeaceful nameresolving
save bansite banclass mset_player savefrequency
build forcepc mldeadly protomodify denynewplayers
ident mltotal morphopt skipclasses overrideprivate
think mudname saveflag waitforauth
~
End
#HELP
Perm 4
Keyword 'CSET BANCLASS'~
Updated 1196382666
UpdatedBy Remcon~
Text Usage: cset banclass <#>
This allows you to set the permission level required to ban a class.
~
End
#HELP
Perm 4
Keyword 'CSET BANRACE'~
Updated 1196382644
UpdatedBy Remcon~
Text Usage: cset banrace <#>
This allows you to set the permission level required to ban a race.
~
End
#HELP
Perm 4
Keyword 'CSET BANSITE'~
Updated 1196382598
UpdatedBy Remcon~
Text Usage: cset bansite <#>
This allows you to set the permission level required to ban a site.
~
End
#HELP
Perm 4
Keyword 'CSET BESTOWDIF'~
Updated 1196382105
UpdatedBy Remcon~
Text Usage: cset bestowdif <#>
This allows you to set the max permission level difference for bestowed
commands.
~
End
#HELP
Perm 4
Keyword 'CSET BUILD'~
Updated 1196384313
UpdatedBy Remcon~
Text Usage: cset build <#>
This allows you to set the permission level required to see the build channel.
~
End
#HELP
Perm 4
Keyword 'CSET DENYNEWPLAYERS'~
Updated 1196381583
UpdatedBy Remcon~
Text Usage: cset denynewplayers
Toggles on/off denying new players.
~
End
#HELP
Perm 4
Keyword 'CSET FORCEPC'~
Updated 1196382541
UpdatedBy Remcon~
Text Usage: cset forcepc <#>
This allows you to set the permission level required to force a pc.
~
End
#HELP
Perm 4
Keyword 'CSET GETOBJNOTAKE'~
Updated 1196382124
UpdatedBy Remcon~
Text Usage: cset getobjnotake <#>
This allows you to set the permission level to pick up items flagged as notake.
~
End
#HELP
Perm 4
Keyword 'CSET IDENT'~
Updated 1196380978
UpdatedBy Remcon~
Text Usage: cset ident <#>
This will set the ident retries.
~
End
#HELP
Perm 4
Keyword 'CSET LOG'~
Updated 1196384290
UpdatedBy Remcon~
Text Usage: cset log <#>
This allows you to set the permission level required to see the log channel.
~
End
#HELP
Perm 4
Keyword 'CSET MLDEADLY'~
Updated 1196384590
UpdatedBy Remcon~
Text Usage: cset mldeadly <#>
This allows you to set the deadly connections limit for multiplaying.
~
End
#HELP
Perm 4
Keyword 'CSET MLPEACEFUL'~
Updated 1196384624
UpdatedBy Remcon~
Text Usage: cset mlpeaceful <#>
This allows you to set the peaceful connections limit for multiplaying.
~
End
#HELP
Perm 4
Keyword 'CSET MLTOTAL'~
Updated 1196384562
UpdatedBy Remcon~
Text Usage: cset mltotal <#>
This allows you to set the total connections limit for multiplaying.
~
End
#HELP
Perm 4
Keyword 'CSET MORPHOPT'~
Updated 1196381543
UpdatedBy Remcon~
Text Usage: cset morphopt
Toggles on/off morph optimizing.
~
End
#HELP
Perm 4
Keyword 'CSET MSET_PLAYER'~
Updated 1196382188
UpdatedBy Remcon~
Text Usage: cset mset_player <#>
This allows you to set the permission level to mset a player.
~
End
#HELP
Perm 4
Keyword 'CSET MUDNAME'~
Updated 1196380943
UpdatedBy Remcon~
Text Usage: cset mudname <new mud name>
This will change the name of the mud.
~
End
#HELP
Perm 4
Keyword 'CSET MUSE'~
Updated 1196384233
UpdatedBy Remcon~
Text Usage: cset muse <#>
This allows you to set the permission level required to see/use the muse
channel.
~
End
#HELP
Perm 4
Keyword 'CSET NAMERESOLVING'~
Updated 1196381561
UpdatedBy Remcon~
Text Usage: cset nameresolving
Toggles on/off host name resolving.
~
End
#HELP
Perm 4
Keyword 'CSET OVERRIDEPRIVATE'~
Updated 1196384497
UpdatedBy Remcon~
Text Usage: cset overrideprivate <#>
This allows you to set the permission level required to override
private/solitary.
~
End
#HELP
Perm 4
Keyword 'CSET PETSAVE'~
Updated 1196380999
UpdatedBy Remcon~
Text Usage: cset petsave
Toggles on/off pet saveing.
~
End
#HELP
Perm 4
Keyword 'CSET PKLOOT'~
Updated 1196381030
UpdatedBy Remcon~
Text Usage: cset pkloot
Toggles on/off PK looting.
~
End
#HELP
Perm 4
Keyword 'CSET PROTOMODIFY'~
Updated 1196384423
UpdatedBy Remcon~
Text Usage: cset protomodify <#>
This allows you to set the permission level required to modify prototype
objects.
~
End
#HELP
Perm 4
Keyword 'CSET SAVE'~
Updated 1196380916
UpdatedBy Remcon~
Text Usage: cset save
This will save the control settings.
~
End
#HELP
Perm 4
Keyword 'CSET SAVEFLAG'~
Updated 1196380964
UpdatedBy Remcon~
Text Usage: cset saveflag <flag>
Flags:
death kill passwd drop put give auto
zap auction get receive idle fill empty
~
End
#HELP
Perm 4
Keyword 'CSET SAVEFREQUENCY'~
Updated 1196382063
UpdatedBy Remcon~
Text Usage: cset savefrequency <#>
This allows you to set the save frequency.
~
End
#HELP
Perm 4
Keyword 'CSET SKIPCLASSES'~
Updated 1196384668
UpdatedBy Remcon~
Text Usage: cset skipclasses
This allows you to toggle on/off if class picking on creation is skipped.
~
End
#HELP
Perm 4
Keyword 'CSET THINK'~
Updated 1196384265
UpdatedBy Remcon~
Text Usage: cset think <#>
This allows you to set the permission level required to see/use the think
channel.
~
End
#HELP
Perm 4
Keyword 'CSET WAITFORAUTH'~
Updated 1196381659
UpdatedBy Remcon~
Text Usage: cset waitforauth
Toggles on/off waiting for authorization.
~
End
#HELP
Perm 4
Keyword 'CSET WIZLOCK'~
Updated 1196381055
UpdatedBy Remcon~
Text Usage: cset wizlock
Toggles on/off wizlock.
~
End
#HELP
Keyword 'CURE BLINDNESS'~
Updated 1188142128
UpdatedBy Remcon~
Text Usage: cast 'cure blindness' <target>
This spell cures blindness on someone that is blinded.
~
End
#HELP
Keyword 'CURE CRITICAL'~
Updated 1188142356
UpdatedBy Remcon~
Text Usage: cast 'cure critical' <target>
This spell will heal a large amount of hitpoints on the target.
~
End
#HELP
Keyword 'CURE LIGHT'~
Updated 1188142250
UpdatedBy Remcon~
Text Usage: cast 'cure light' <target>
This spell will heal a small amount of hitpoints on the target.
~
End
#HELP
Keyword 'CURE POISON'~
Updated 1188179857
UpdatedBy Remcon~
Text Usage: cast 'cure poison' [<target>]
This spell cures the poison affecting someone.
~
End
#HELP
Keyword 'CURE SERIOUS'~
Updated 1188142297
UpdatedBy Remcon~
Text Usage: cast 'cure serious' <target>
This spell will heal a medium amount of hitpoints on the target.
~
End
#HELP
Keyword CURSE~
Updated 1188775323
UpdatedBy Remcon~
Text Usage: cast 'curse' <target>
This spell renders the character unable to recall.
~
End
#HELP
Keyword DAMAGE~
Updated 1193535797
UpdatedBy Remcon~
Text When one character attacks another, the severity of the damage is shown
in the verb used in the damage message. Damage messages vary depending
on weapon type, or what is inflicting the damage. Escalating damage is
indicated by the use of _ _ around the messages, regardless of weapon
type. Messages in all caps indicate even higher degrees of damage,
while those in all caps and surrounded by * * indicate the highest levels.
~
End
#HELP
Perm 2
Keyword DAMTYPES ACTTYPES CLASSTYPES POWERTYPES SAVEEFFECTS SAVES~
Updated 1195741321
UpdatedBy Remcon~
Text .-------------------------------------------------------------------------
| DAMAGE | ACTION | CLASS | POWER | SAVEEFFECT | SAVES |
|-------------+----------+----------+---------+------------+--------------|
| none | none | none | none | none | none |
| fire | create | lunar | minor | negate | poison_death |
| wind | destroy | solar | greater | eightdam | wands |
| earth | resist | travel | major | quarterdam | para_petri |
| water | suscept | summon |---------| halfdam | breath |
| ice | divinate | life | | 3qtrdam | spell_staff |
| cold | obscure | death | | reflect |--------------
| electricity | change | illusion | | absorb |
| energy |--------------------- ------------
| acid |
| poison |
| drain |
| holy |
| shadow |
-------------
~
End
#HELP
Keyword DEATH~
Updated 1193578341
UpdatedBy Remcon~
Text When your character dies, you are reincarnated. Your corpse is left behind
where you were killed, together with all of your equipment. Your gold stays
with you.
Any spells which were affecting you are canceled by death, and you lose
experience points as well. Following/groups are not affected by death.
Corpses decay after time. When this happens the objects inside a corpse
will decay with it. Player corpses last roughly 30 minutes of real time.
Only the player who died or someone in their group can retrieve objects
from a player's corpse. The only exceptions are for deadly characters,
who can loot each other's corpses at will.
~
End
#HELP
Keyword 'DEBUGGING CREDITS' 'CODING CREDITS'~
Updated 1185731568
UpdatedBy Remcon~
Text . @%#$%&&*!@#!?!?!
-----------=======[ Debugging / Coding Credits ]=======-----------
| Most of the extensive debugging and coding of Realms of Despair |
| was done by Thoric in what little spare time he could set aside. |
| |
| Other credits go out to Haus for debugging work on the online |
| building, and also to Strahd, Caine and all the gods who |
| reported nasty bugs and crash causes. |
| |
| Nivek has been a crucial part of getting version 1.4 out as bug |
| free possible. |
------------------------------------------------------------------
~
End
#HELP
Keyword 'DEFENSIVE STYLE'~
Updated 1186792289
UpdatedBy Remcon~
Text Usage: style defensive
This style of combat allows you to take less damage from your opponent, but it
also allows your opponent to take less damage from you.
~
End
#HELP
Keyword DEITIES~
Updated 1188694970
UpdatedBy Remcon~
Text Usage: deities [<deity>]
This command allows you to see all deities or info on the specified deity.
~
End
#HELP
Perm 3
Keyword DELAY~
Updated 1188773979
UpdatedBy Remcon~
Text Usage: delay <victim> <rounds>
This command will allow you to "pause" a player. All commands received by the
mud from that player will be delayed by the number of rounds specified. After
the rounds have elapsed, anything input by the victim during the delay will
take affect on the mud.
~
End
#HELP
Keyword DELETE~
Updated 1188774013
UpdatedBy Remcon~
Text Usage: delete <password>
This allows a player a way of deleteing their characters.
~
End
#HELP
Perm 4
Keyword DELETEHIGHTABLE~
Updated 1193599631
UpdatedBy Remcon~
Text Usage: deletehightable <table>
This command allows you to delete a highscore table.
~
End
#HELP
Perm 3
Keyword DENY~
Updated 1188773160
UpdatedBy Remcon~
Text Usage: deny <target>
This command allows you to deny access to the mud for the specified target.
This will persist until it is undone by editing the player file or by removeing
the deny flag.
~
End
#HELP
Keyword DESCRIPTION~
Updated 1188773401
UpdatedBy Remcon~
Text Usage: description
This command will put you into an editor and allow you to edit your long
description (what others see when they look at you).
~
End
#HELP
Perm 4
Keyword DESTROY~
Updated 1188773692
UpdatedBy Remcon~
Text Usage: destroy <target>
This allows a way of destroying a player file.
~
End
#HELP
Keyword 'DETECT EVIL'~
Updated 1185789955
UpdatedBy Remcon~
Text Usage: cast 'detect evil'
This spell allows you to see how evil someone is while you are just walking or
looking around.
~
End
#HELP
Keyword 'DETECT HIDDEN'~
Updated 1185838498
UpdatedBy Remcon~
Text Usage: cast 'detect hidden'
This spell allows you to see hidden characters.
~
End
#HELP
Keyword 'DETECT INVIS'~
Updated 1185838592
UpdatedBy Remcon~
Text Usage: cast 'detect invis'
This spell allows you to see invisible objects and characters.
~
End
#HELP
Keyword 'DETECT MAGIC'~
Updated 1185838738
UpdatedBy Remcon~
Text Usage: cast 'detect magic'
This spell allows you to detect the presence of magic on objects.
~
End
#HELP
Keyword 'DETECT POISON'~
Updated 1185839092
UpdatedBy Remcon~
Text Usage: cast 'detect poison' <object>
This spell allows you to detect the presence of poison in food or drink.
~
End
#HELP
Keyword 'DETECT TRAPS'~
Updated 1188844328
UpdatedBy Remcon~
Text Usage: cast 'detect traps'
This spell makes you magically aware of dangerous traps for awhile.
~
End
#HELP
Keyword DETRAP~
Updated 1185754969
UpdatedBy Remcon~
Text Usage: detrap <object>
This skill allows you to disarm a trapped object.
~
End
#HELP
Keyword DEVOTE~
Updated 1188774031
UpdatedBy Remcon~
Text Usage: devote <deity>/none
This command allows you to devote and undevote to a deity.
~
End
#HELP
Keyword DEX DEXTERITY~
Updated 1188858018
UpdatedBy Remcon~
Text Dexterity (DEX in your 'score') represents your character's agility.
Among other things, it affects:
- the maximum number of items you can carry at once in your inventory;
with each additional point of dex you can carry additional items.
- each additional point of dexterity also lowers (improves) your natural
armor class.
- the number of moves you regenerate at each tick (when resting to refresh or
regain movement points).
- success chances with bash, stun and gouge, and helps determine whether a
thief will be able to poison a weapon or tumble effectively.
Dexterity is also very important for quaffing potions in combat. High dex
will allow you to quaff without dropping many potions during the heat of
battle, while a poor dexterity will cause you to accidentally drop many
of the valuable vials.
~
End
#HELP
Perm 4
Keyword DICEFORMULAS~
Updated 1195741369
UpdatedBy Remcon~
Text To make the special SMAUG spells possible, special dice formula handling
had to be coded in. (At least to make it nice). This dice formula code
supports full BEDMAS expressions ( ) ^^ / * + -, plus extra mud related
operators and variables:
D dice L level H hit points M mana
V movement S strength I intelligence W wisdom
X dexterity C consitution A charisma U luck
Y age } min { max R number range
~
End
#HELP
Keyword DIG~
Updated 1185755196
UpdatedBy Remcon~
Text Usage: dig [direction]
DIG with no specified direction will attempt to dig up an object.
If you use a shovel you have a better chance of digging up an object.
If you specify a direction you will attempt to dig open an exit.
~
End
#HELP
Keyword DIKU~
Updated 1193351318
UpdatedBy Remcon~
Text . SMAUG was originally based on the Merc 2.1 code which was
based on the orignal DIKUMud code created by:
The Original DIKUMud Team:
Katja Nyboe [Superwoman] (katz@freja.diku.dk)
Tom Madsen [Stormbringer] (noop@freja.diku.dk)
Hans Henrik Staerfeldt [God] (bombman@freja.diku.dk)
Michael Seifert [Papi] (seifert@freja.diku.dk)
Sebastian Hammer [Quinn] (quinn@freja.diku.dk)
Additional contributions from:
Michael Curran - the player title collection and additional locations.
Bill Wisner - for being the first to successfully port the game,
uncovering several old bugs, uh, inconsistencies,
in the process.
And: Mads Haar and Stephan Dahl for additional locations.
The Original DIKUMud was Developed at the Department of Computer Science
at the University of Copenhagen.
~
End
#HELP
Keyword DISARM~
Updated 1185844599
UpdatedBy Remcon~
Text Usage: disarm
This skill allows you to attempt to disarm an opponent.
You need to holding a weapon.
~
End
#HELP
Keyword DISCLAIMER~
Updated 1193578417
UpdatedBy Remcon~
Text By continuing to play this MUD you are acknowledging that:
(1) you are willing to abide by the decisions of the Immortals concerning
all issues involved in the game.
(2) conversation and situations may arise during the course of play that
may not be suitable for young children.
By these acknowledgments you hereby save and except this MUD and it's
Administrators from any and all liability that may arise during gameplay.
~
End
#HELP
Perm 3
Keyword DISCONNECT~
Updated 1188773186
UpdatedBy Remcon~
Text Usage: disconnect <target>
This command allows you to disconnect a descriptor from the target.
~
End
#HELP
Keyword 'DISENCHANT WEAPON'~
Updated 1188089988
UpdatedBy Remcon~
Text Usage: cast 'disenchant weapon' <object>
This spell removes added hitroll and damroll bonuses from a weapon.
Requirements:
An enchanted weapon.
~
End
#HELP
Keyword DISMISS~
Updated 1188850003
UpdatedBy Remcon~
Text Usage: dismiss <target>
This command will uncharm a charmed mobile and make them stop following you.
~
End
#HELP
Keyword DISMOUNT~
Updated 1185747132
UpdatedBy Remcon~
Text Usage: dismount
This skill allows you to dismount anything you are mounted on.
~
End
#HELP
Keyword 'DISPEL EVIL'~
Updated 1188844481
UpdatedBy Remcon~
Text Usage: cast 'dispel evil' <victim>
This spell damages the victim if they are evil.
~
End
#HELP
Keyword 'DISPEL MAGIC'~
Updated 1188844615
UpdatedBy Remcon~
Text Usage: cast 'dispel magic' <target>
This spell dispels magical affects on the target.
It may be used to remove an enemy's magical advantages, or to completely remove
your own magical affects.
~
End
#HELP
Perm 1
Keyword DIVORCE~
Updated 1186959236
UpdatedBy Remcon~
Text Usage: divorce <player> <player>
This command allows you to divorce the specified players.
~
End
#HELP
Perm 3
Keyword DMESG~
Updated 1188835943
UpdatedBy Remcon~
Text Usage: dmesg
Displays the contents of the boot log.
~
End
#HELP
Keyword DND~
Updated 1188835873
UpdatedBy Remcon~
Text Usage: dnd
This command toggles on and off your personal dnd flag.
~
End
#HELP
Keyword DODGE~
Updated 1185742238
UpdatedBy Remcon~
Text Dodge is a skill which assist you in dodgeing incomming attacks.
The skill functions automatically.
~
End
#HELP
Keyword DOMINATE~
Updated 1188850060
UpdatedBy Remcon~
Text Usage: dominate <target>
This skill allows you to bend the target to your will.
~
End
#HELP
Keyword DOORBASH~
Updated 1185844965
UpdatedBy Remcon~
Text Usage: doorbash <direction>
This skill allows you to bash open a closed door.
~
End
#HELP
Perm 2
Keyword DOORDIRS~
Updated 1194561772
UpdatedBy Remcon~
Text Here is the order of the exits, and their value:
-------------------
| Direction | Value |
-------------------
| NORTH | 0 |
| EAST | 1 |
| SOUTH | 2 |
| WEST | 3 |
| UP | 4 |
| DOWN | 5 |
| NORTHEAST | 6 |
| NORTHWEST | 7 |
| SOUTHEAST | 8 |
| SOUTHWEST | 9 |
| SOMEWHERE | 10 |
-------------------
~
End
#HELP
Keyword DOWN~
Updated 1186845146
UpdatedBy Remcon~
Text Usage: down
This command allows you to move down.
~
End
#HELP
Keyword DR DAMROLL~
Updated 1194306712
UpdatedBy Remcon~
Text Represents the damage you can inflict upon an opponent.
The higher the number, the better.
~
End
#HELP
Keyword DRAG~
Updated 1188850145
UpdatedBy Remcon~
Text Usage: drag <target> <direction>
This command allows you to drag the target in the specified direction.
~
End
#HELP
Keyword DREAM~
Updated 1186843164
UpdatedBy Remcon~
Text Usage: cast dream <target> <message>
This spell enables you to send a message to someone who is sleeping in the
room.
~
End
#HELP
Keyword DRINK~
Updated 1188835639
UpdatedBy Remcon~
Text Usage: drink [<object>]
This command allows you to drink from a fountain or the specified object.
~
End
#HELP
Keyword DROP~
Updated 1186843839
UpdatedBy Remcon~
Text Usage: drop [<amount>] <object>
drop <amount> coins
This command allows you to drop an object or coins to the ground.
~
End
#HELP
Keyword DUCK~
Updated 1185755569
UpdatedBy Remcon~
Text Duck is a skill which assist you in avoiding incomming attacks.
This skill functions automatically.
~
End
#HELP
Keyword EARTHQUAKE~
Updated 1188080229
UpdatedBy Remcon~
Text Usage: cast earthquake
This spell inflicts damage on everyone (possible) in the room.
~
End
#HELP
Keyword EAST~
Updated 1186845200
UpdatedBy Remcon~
Text Usage: east
This command allows you to move east.
~
End
#HELP
Keyword EAT~
Updated 1188835657
UpdatedBy Remcon~
Text Usage: eat <object> [<container>]
This command allows you to eat the specified object.
If you specify [<container>] it will take the <object> from the [<container>]
and then you will eat it.
~
End
#HELP
Perm 2
Keyword ECHO~
Updated 1188850918
UpdatedBy Remcon~
Text Usage: echo [imm/pc] <message>
This command sends the message to all players in the game unless you specify
imm or pc.
PC will only show the message to player characters.
IMM will only show the message to immortals.
~
End
#HELP
Keyword EDITOR~
Updated 1194794790
UpdatedBy Remcon~
Text The SMAUG Editor is used when editing long bodies of text.
The commands in the editor are:
/? Displays editor help.
/l Lists the current contents of the note.
/c Clears the current contents of the note.
/d [line] Delete line. If no line number is given, the most recent line
is deleted.
/g <line> Goto line. This is useful for inserting lines, deleting and
fixing lines, etc.
/i <line> Insert line. Inserts a new blank line where specified.
/a Abort editing. No changes you made are kept.
/! <command> Execute mud command. '/! smile' sends the smile social, without
exiting the editor.
/s Save buffer, and exit the editor.
~
End
#HELP
Keyword ELBOW~
Updated 1185751165
UpdatedBy Remcon~
Text Usage: elbow <target>
This skill inflicts damage on your opponent when landed.
~
End
#HELP
Perm 4
Keyword ELEVATE~
Updated 1188849858
UpdatedBy Remcon~
Text Usage: elevate <target>
This command is for advanceing an immortal to a higher immortal.
~
End
#HELP
Keyword EMAIL~
Updated 1186845752
UpdatedBy Remcon~
Text Usage: email <string>
This allows you to set your email contact info.
~
End
#HELP
Keyword EMOTE~
Updated 1188849936
UpdatedBy Remcon~
Text Usage: emote <text>
Emote is a customized expression of emotions or actions.
Example:
emote justs smiles and nods.
... displays to everyone in the room:
<Your character's name> just smiles and nods.
~
End
#HELP
Keyword EMPTY~
Updated 1188834965
UpdatedBy Remcon~
Text Usage: empty <container> [<container>]
This command allows you to empty a container of its contents.
If [<container>] you will empty <container> into it.
If no [<container>] you will just empty the contents of <container> on the
ground.
~
End
#HELP
Keyword 'ENCHANT WEAPON'~
Updated 1188089898
UpdatedBy Remcon~
Text Usage: cast 'enchant weapon' <object>
This spell adds hitroll and damroll bonuses to a weapon.
Requirements:
A non-magical weapon that isn't already enchanted.
~
End
#HELP
Keyword 'ENERGY DRAIN'~
Updated 1185846253
UpdatedBy Remcon~
Text Usage: cast 'energy drain' <target>
This spell saps the mana and movement as well as inflicts damage on the target.
You receive some hitpoints depending on the damage done.
~
End
#HELP
Keyword 'ENHANCED DAMAGE'~
Updated 1185845479
UpdatedBy Remcon~
Text This skill increases the damage delt to your opponent.
This skill functions automatically.
~
End
#HELP
Keyword ENTER~
Updated 1188264144
UpdatedBy Remcon~
Text Usage: enter [<exit>]
This command allows you to enter an exit.
~
End
#HELP
Perm 4
Keyword EQDAMAGE~
Updated 1194561914
UpdatedBy Remcon~
Text While in combat, you may notice that your equipment is taking damage.
Example: "Your lifebane gets damaged."
Each time this happens, the AC of the item is damaged by one.
To preserve the equipment, you must repair it by taking it to a blacksmith.
(NOTE: Not all equipment is repairable)
~
End
#HELP
Keyword EQUIPMENT~
Updated 1188264540
UpdatedBy Remcon~
Text Usage: equipment
This command will show you all the items that you are wearing.
~
End
#HELP
Keyword 'EVASIVE STYLE'~
Updated 1186792363
UpdatedBy Remcon~
Text Usage: style evasive
This style of combat allows you to take the least damage from your opponent,
but it also allows your opponent to take the least damage from you.
~
End
#HELP
Keyword EXAMINE~
Updated 1188834353
UpdatedBy Remcon~
Text Usage: examine <target>
This command gives a little more info then look on some things.
~
End
#HELP
Perm 2
Keyword EXFLAGS~
Updated 1188832415
UpdatedBy Remcon~
Text Usage: redit exflags <dir> <flag(s)>
Flags:
DIG Passage is blocked and must be dug out
FLY Must be able to fly to go that way
AUTO Keyword can be typed to go this way
SWIM Must be able to swim to go that way
CLIMB Must be able to climb to go that way
NOMOB Mobs may not pass through this exit
BASHED Denotes a door that has succesfully been bashed open
BOLTED The door is bolted
CLOSED The door is closed
EATKEY The door will destroy the key when unlocked
HIDDEN Door is not "obvious" -- doesn't appear with autoexits
ISBOLT The door has a bolt
ISDOOR There is a door in that direction
LOCKED The door is locked
NOFLEE Can't flee through the exit
PORTAL The exit is a portal
SECRET The door is a secret door
WINDOW Points to a destination, but does not allow direct access to it
PASSAGE The exit is a passage
CAN_LOOK Allows a person to view the destination room for a WINDOW exit
MCREATED A mobile created the exit
BASHPROOF Cannot bash the door
CAN_CLIMB Can use the climb command to go this way
CAN_ENTER Can use the enter command to go this way
CAN_LEAVE Can use the leave command to go this way
PICKPROOF Door is pickproof
NOPASSDOOR Door is resistant to the passdoor spell
SEARCHABLE Searching in this direction can remove the SECRET flag
~
End
#HELP
Perm 2
Keyword EXITMAKING~
Updated 1188832002
UpdatedBy Remcon~
Text Usage: redit <field>
FIELDS:
exit <direction> [<to room vnum>] [<key vnum>] [<keyword(s)>] [<flags>]
bexit <direction> [<to room vnum>] [<key vnum>] [<keyword(s)>] [<flags>]
exdesc <direction> <text> Add an exit description on the exit
exflags <direction> <flags> SEE HELP EXFLAGS
exname <direction> <keyword(s)> Give an exit a keyword
exkey <direction> <key vnum> Set the key vnum for an exit
Possible Directions:
nw n ne
w u d e
sw s se
? <? is a somewhere exit direction>
If only 'redit <exit/bexit> <direction>' is used the exit in that direction
will be removed.
EXAMPLES:
redit exit n Removes the north exit
redit exit n 3001 Creates an exit north to room 3001
redit exflags n isdoor closed Sets the exit north to be a closed door
redit exname n gate Changes the north exit name to gate
redit exkey n 15 Sets the north exit to use key vnum 15
redit bexit n 3001 15 gate isdoor closed
Creates an exit north to 3001 that has the keyword gate, uses key
vnum 15 and gives it the flags isdoor and closed and creates the exit
back and sets it to match.
~
End
#HELP
Keyword EXITS~
Updated 1186853539
UpdatedBy Remcon~
Text Usage: exits
This command will show you the visible exits for the room you are in.
~
End
#HELP
Keyword 'EXTRADIMENSIONAL PORTAL'~
Updated 1188077587
UpdatedBy Remcon~
Text Usage: cast 'extradimensional portal'
This spell creates a container for you to put your items in.
~
End
#HELP
Keyword 'FAERIE FIRE'~
Updated 1188077886
UpdatedBy Remcon~
Text Usage: cast 'faerie fire' <target>
This spell decreases the armor class of the target.
~
End
#HELP
Keyword 'FAERIE FOG'~
Updated 1188077962
UpdatedBy Remcon~
Text Usage: cast 'faerie fog'
This spell reveals all invisible, hidden, and sneaking characters/mobiles in
the same room as you.
~
End
#HELP
Keyword FARSIGHT~
Updated 1188836561
UpdatedBy Remcon~
Text Usage: cast farsight <victim>
This spell can allow you to see the room in which the victim stands.
~
End
#HELP
Perm 4
Keyword FAVOR~
Updated 1194561992
UpdatedBy Remcon~
Text Your favor reflects how much your deity favors you.
Favor is used to receive gifts from your deity.
~
End
#HELP
Keyword FEED~
Updated 1186102805
UpdatedBy Remcon~
Text Usage: feed
This skill allows you to suck some life out of your opponent.
~
End
#HELP
Keyword FILL~
Updated 1188835155
UpdatedBy Remcon~
Text Usage: fill <object> [<object>]
This command allows you to fill <object> with something.
If [<object>] it will use it to fill <object>.
If no [<object>] it will just try to fill <object> from something from the
room.
~
End
#HELP
Keyword FIRE~
Updated 1193523051
UpdatedBy Remcon~
Text Usage: fire <direction> <target>
This command allows you to use a missile weapon to fire a projectile at
someone.
~
End
#HELP
Keyword 'FIRE BREATH'~
Updated 1188844072
UpdatedBy Remcon~
Text Usage: cast 'fire breath' <victim>
This spell damages the victim.
~
End
#HELP
Keyword FIRESHIELD~
Updated 1186793442
UpdatedBy Remcon~
Text Usage: cast fireshield [<target>]
This spell allows you to use a shield of fire to protect the target.
~
End
#HELP
Keyword FIRSTIMM~
Updated 1188951295
UpdatedBy Remcon~
Text Usage: firstimm
This command allows you to make your character immortal.
&RNOTICE&[help2] This command only works once for the first character to use it.
~
End
#HELP
Keyword FLARE~
Updated 1186790808
UpdatedBy Remcon~
Text This spell is used by the code to inflict damage on your opponents, if you are
affected by fireshield and your opponent isn't.
~
End
#HELP
Keyword FLEE~
Updated 1186791525
UpdatedBy Remcon~
Text Usage: flee
This command allows you to flee from a fight.
~
End
#HELP
Keyword FLETCH~
Updated 1188159900
UpdatedBy Remcon~
Text Usage: cast fletch
This spell allows you to transform a flint in your inventory into an arrow.
~
End
#HELP
Keyword 'FLEXIBLE ARMS'~
Updated 1185741447
UpdatedBy Remcon~
Text This skill represents your proficiency with Whip weapons.
This is an automatic skill.
~
End
#HELP
Keyword FLOAT~
Updated 1185751464
UpdatedBy Remcon~
Text Usage: cast float <target>
This spell allows the target to float above the ground to save movement points
and keeps you from being damaged in the event you fall from the air.
~
End
#HELP
Keyword FLY~
Updated 1185751926
UpdatedBy Remcon~
Text Usage: cast fly <target>
This spell allows the target to fly above the ground to save movement points
and can keep you from falling when in the air.
~
End
#HELP
Perm 3
Keyword FOLDAREA~
Updated 1188075756
UpdatedBy Remcon~
Text Usage: foldarea [<area filename>]
This command allows you to save a non-prototype area.
~
End
#HELP
Keyword FOLLOW~
Updated 1188076096
UpdatedBy Remcon~
Text Usage: follow <target>
This command allows you to follow someone else.
To stop following someone type 'follow self'.
~
End
#HELP
Perm 4
Keyword FOR~
Updated 1185740955
UpdatedBy Remcon~
Text Usage: for <all/mobs/gods/mortals/everywhere> <command> [<target>]
Allows an immortal to perform a command at or on a large number of targets.
Example: 'for gods glance'
You will 'glance' in the room of every god online
You can also perform an action on the argument target.
Example: 'for mobs poke #'
You will perform the 'poke' social on every mob in the game.
'For' does not override private flags.
~
End
#HELP
Perm 2
Keyword FORCE~
Updated 1188939546
UpdatedBy Remcon~
Text Usage: force all/<character> <command>
This command will force the specified character or all to execute the command.
~
End
#HELP
Perm 3
Keyword FORCECLOSE~
Updated 1188939748
UpdatedBy Remcon~
Text Usage: forceclose <descriptor>
This command will force a certain descriptor to close.
~
End
#HELP
Perm 4
Keyword FORMPASS~
Updated 1188939841
UpdatedBy Remcon~
Text Usage: formpass <password>
This will show you what the <password> would become after being encrypted.
It's main use is figureing out what password to put in someone's pfile.
~
End
#HELP
Keyword FPROMPT~
Updated 1188759775
UpdatedBy Remcon~
Text Usage: fprompt [<string>/default]
Allows you to set the fprompt up to be how you want it.
Without <string> being specified it shows your current fprompt.
With default it will set the fprompt back to the default.
See also: HELP PTOKENS
~
End
#HELP
Perm 1
Keyword FQUIT~
Updated 1188848181
UpdatedBy Remcon~
Text Usage: fquit <target>
This command forces the target to quit.
~
End
#HELP
Perm 3
Keyword FREEZE~
Updated 1188773211
UpdatedBy Remcon~
Text Usage: freeze <target>
This command allows you to stop the target from issuing any commands.
~
End
#HELP
Keyword 'FROST BREATH'~
Updated 1188844097
UpdatedBy Remcon~
Text Usage: cast 'frost breath' <victim>
This spell damages the victim.
~
End
#HELP
Perm 3
Keyword FSHOW~
Updated 1193599555
UpdatedBy Remcon~
Text Usage: fshow moblog
This command allows you to view the specified file.
~
End
#HELP
Keyword FUSS SMAUGFUSS 'SMAUG FUSS'~
Updated 1188154136
UpdatedBy Remcon~
Text . The SMAUG FUSS Project
www.smaugfuss.org
FUSS stands for: [F]ixed [U]p [S]maug [S]ource
It has also come to be known by the alias: [F]ixed [U]p [S]tock [S]ource
The ongoing goal of this project is to find and eliminate as many of the
bugs in the stock SMAUG source code as possible so as to provide for a
clean, stable base for new admins to run a SMAUG mud from.
The project is coordinated by Samson, lead developer of the AFKMud codebase.
Contributions are made by various members of the SMAUG community.
Most of the fixes are culled from forum posts, emails to the SMAUG mailing
list, and from continuing work on other SMAUG derivative projects in which
bugs are found that apply backward to the base distribution.
~
End
#HELP
Keyword 'GAS BREATH'~
Updated 1188844120
UpdatedBy Remcon~
Text Usage: cast 'gas breath'
This spell damages everything in the room.
~
End
#HELP
Keyword GATE~
Updated 1188847193
UpdatedBy Remcon~
Text Usage: cast gate
This spell gates in a guardian vampire.
~
End
#HELP
Keyword GET~
Updated 1186843702
UpdatedBy Remcon~
Text Usage: get [<amount>] <object> [<container>]
This command allows you to get something that is on the ground or in another
container.
~
End
#HELP
Perm 4
Keyword GFIGHTING~
Updated 1188155839
UpdatedBy Remcon~
Text Usage: gfighting [<low level> <high level> [mobs]]
If nothing is specified it shows all players that are engaged in a fight.
If <low level> and <high level> are specified it will show all players (in the
level range) that are engaged in a fight.
If <low level> and <high level> and mobs is specfied it will show all mobiles
(in the level range) that are engaged in a fight.
~
End
#HELP
Perm 4
Keyword GIFT~
Updated 1193504007
UpdatedBy Remcon~
Text Usage: gift <object> <character>
This command allows you to grant ownership of an object you own to the
specified character.
~
End
#HELP
Keyword GIVE~
Updated 1186843777
UpdatedBy Remcon~
Text Usage: give <object> <target>
give <amount> coins <target>
This command allows you to give an object or some coins to the target.
~
End
#HELP
Keyword GLANCE~
Updated 1188157823
UpdatedBy Remcon~
Text Usage: glance [<target>]
This command allows you to glance around the room or at the specified target.
~
End
#HELP
Keyword GLORY~
Updated 1194568423
UpdatedBy Remcon~
Text Glory is a measure of how valiant you are, and is accumulated by taking part
in quests.
~
End
#HELP
Keyword GOLD~
Updated 1185840954
UpdatedBy Remcon~
Text Usage: gold
This command shows you the amount of gold you are carrying.
~
End
#HELP
Perm 1
Keyword GOTO~
Updated 1188950744
UpdatedBy Remcon~
Text Usage: goto <location>
This command allows you to go to the location, which can be a room vnum or a
mobile, player, or object name.
~
End
#HELP
Keyword GOUGE~
Updated 1185742935
UpdatedBy Remcon~
Text Usage: gouge
This attack can only be used in combat, and will strike at the eyes of
your opponent, causing damage and temporary blindness.
~
End
#HELP
Keyword GREETING~
Updated 1185729999
UpdatedBy Remcon~
Text .*****************************************************************
* Lands of __ *
* | \ | | *
* |__/ __ |__ _ _ | _ _ __ __ *
* | / | | \ | | | | | | | | *
* | \__| |__/ |__| | |__| | | | *
*****************************************************************
* DikuMUD - Hans Staerfeldt, Katja Nyboe, Tom Madsen, *
* Michael Seifert, Sebastian Hammer *
* MERC 2.1 - Hatchet, Furey, and Kahn. *
* SMAUG 1.4 - Thoric (Derek Snider) with Altrag, Blodkai, *
* Haus, Narn, Scryn, Swordbearer, Tricops, *
* Gorog, Rennard, Grishnakh, Fireblade, Nivek. *
* SMAUG 1.7 FUSS - Samson and others of the SMAUG community. *
* Their contributions are greatly appreciated. *
* LoP - Lands of Pabulum team. *
*****************************************************************
Enter your character's name, or type new:
~
End
#HELP
Keyword GRIP~
Updated 1186845052
UpdatedBy Remcon~
Text This skill helps you grip your weapon tighter when someone trys to disarm you.
The skill functions automatically when someone trys to disarm you.
~
End
#HELP
Keyword GROUP~
Updated 1188076358
UpdatedBy Remcon~
Text Usage: group [<target>/all/disband]
If a <target> is specified it will add the follower to your group.
If all is specified it will add all followers (possible) to your group.
If disband is specified it will disband your group.
If nothing is specified it will show your group statistics.
~
End
#HELP
Keyword GTALK~
Updated 1186845818
UpdatedBy Remcon~
Text Usage: gtalk <string>
This allows you to set your gtalk contact info.
~
End
#HELP
Keyword GTELL~
Updated 1188077004
UpdatedBy Remcon~
Text Usage: gtell <message>
This command allows you to send a message to everyone in your group.
~
End
#HELP
Perm 4
Keyword GUEST~
Updated 1186943333
UpdatedBy Remcon~
Text Usage: guest <target>
This command allows you to set or remove an immortal from being a guest.
~
End
#HELP
Perm 4
Keyword GWHERE~
Updated 1188077343
UpdatedBy Remcon~
Text Usage: gwhere [<low level> <high level> [mobs]]
If nothing is specified it shows where all players are in the mud.
If <low level> and <high level> are specified it will show where all players
(in the level range) are in the mud.
If <low level> and <high level> and mobs is specified it will show where all
mobiles (in the level range) are in the mud.
~
End
#HELP
Keyword HEADBUTT~
Updated 1185743603
UpdatedBy Remcon~
Text Usage: headbutt <target>
This skill inflicts damage on your opponent when landed.
~
End
#HELP
Keyword HEAL~
Updated 1185841831
UpdatedBy Remcon~
Text Usage: cast heal [<target>]
This spell will heal the target by 100 hitpoints.
~
End
#HELP
Perm 4
Keyword HEDIT~
Updated 1194794275
UpdatedBy Remcon~
Text Usage: hedit [help topic]
This command allows you to edit a help topic. If the specified help topic
does not exist, it will be created for you.
~
End
#HELP
Keyword HELP~
Updated 1188950902
UpdatedBy Remcon~
Text Usage: help <string>
This command allows you to view the help file for the specified string.
~
End
#HELP
Keyword HIDE~
Updated 1185743225
UpdatedBy Remcon~
Text Usage: hide
This skill allows you to hide from ones that can't see hidden people.
~
End
#HELP
Keyword HIGHSCORE~
Updated 1188862870
UpdatedBy Remcon~
Text Usage: highscore [<table>/<name>]
This command allows you to see the highscores.
If you don't specify anything it will just show all highscore tables.
If you specify a <table> it will show everyone on that highscore table.
If you specify a <name> it will show where they are on all the highscore
tables, if they are on any of them.
~
End
#HELP
Perm 4
Keyword HINTSET~
Updated 1197134553
UpdatedBy Remcon~
Text Usage: hintset create <hint>
Usage: hintset delete <hint #>
Usage: hintset class/race/area <hint #> <class/race/area name>/clear
Usage: hintset minlevel/maxlevel <hint #> <level>
This command allows you to create, delete and restrict hints.
Hints are randomly displayed to players that can see them.
~
End
#HELP
Keyword HLIST~
Updated 1188751874
UpdatedBy Remcon~
Text Usage: hlist [<string>/<#>]
This command will give you a listing of available help files.
You can only view help files lower and equal to your level.
Examples:
hlist cla - Shows all help files that start with cla.
hlist all/0 - Shows all help files with all permission.
~
End
#HELP
Perm 1
Keyword HOLYLIGHT~
Updated 1188751171
UpdatedBy Remcon~
Text Usage: holylight
This command allows you to toggle on and off holylight.
~
End
#HELP
Keyword HOMEPAGE~
Updated 1188749442
UpdatedBy Remcon~
Text Usage: homepage [<url>/clear]
This command allows you to see, set, or clear your homepage.
~
End
#HELP
Keyword HOST~
Updated 1188748468
UpdatedBy Remcon~
Text Usage: host [add/delete <host>]
This command allows you to setup what host your character can be accessed from.
Without an argument it shows your current host address as well as any host you
have setup to be able to access your character.
&RWARNING&[help2]: If you lock yourself off of your character it's your own fault.
~
End
#HELP
Perm 4
Keyword HOTBOOT~
Updated 1186860009
UpdatedBy Remcon~
Text Usage: hotboot
Hotboot keeps the descriptor connections and restarts the mud.
~
End
#HELP
Keyword HR HITROLL~
Updated 1194795393
UpdatedBy Remcon~
Text Represents your chances of hitting your opponent.
The higher the number, the better.
~
End
#HELP
Perm 4
Keyword HSET~
Updated 1188941974
UpdatedBy Remcon~
Text Usage: hset save
Usage: hset perm all/imm/builder/leader/head/imp <help topic>
Usage: hset keyword <keyword> <help topic>
Usage: hset remove <perm>.<help topic>
~
End
#HELP
Keyword ICESHARD~
Updated 1186790770
UpdatedBy Remcon~
Text This spell is used by the code to inflict damage on your opponents, if you are
affected by iceshield and your opponent isn't.
~
End
#HELP
Keyword ICESHIELD~
Updated 1186793467
UpdatedBy Remcon~
Text Usage: cast iceshield [<target>]
This spell allows you to use a shield of ice to protect the target.
~
End
#HELP
Keyword IDEA~
Updated 1188166464
UpdatedBy Remcon~
Text Usage: idea <message>
This command will record your idea for the mud implementors.
~
End
#HELP
Keyword IDENTIFY~
Updated 1185753436
UpdatedBy Remcon~
Text Usage: cast identify <target>
You may identify a character or object to see information on the target.
~
End
#HELP
Perm 1
Keyword 'IFCHECK ASUPRESSED'~
Updated 1194098535
UpdatedBy Remcon~
Text Example: if asupressed($n) >= 20
This will check the target to see if they are asupressed for 20 or more rounds.
~
End
#HELP
Perm 1
Keyword 'IFCHECK CANPKILL'~
Updated 1194110398
UpdatedBy Remcon~
Text Example: if canpkill($n)
This will check to see if the target can pkill.
~
End
#HELP
Perm 1
Keyword 'IFCHECK CANSEE'~
Updated 1194110205
UpdatedBy Remcon~
Text Example: if cansee($n)
This will check to see if the mobile can see the target.
~
End
#HELP
Perm 1
Keyword 'IFCHECK CARRYINGVNUM'~
Updated 1194099892
UpdatedBy Remcon~
Text Example: if carryingvnum($n) == 500
This will check everything the target is carrying to see if they are carrying
vnum 500.
~
End
#HELP
Perm 1
Keyword 'IFCHECK CARRYWEIGHT'~
Updated 1194098728
UpdatedBy Remcon~
Text Example: if carryweight($n) >= 50
This will check the target's carry weight to see if they are carrying 50 or
higher.
~
End
#HELP
Perm 1
Keyword 'IFCHECK CHA'~
Updated 1193969032
UpdatedBy Remcon~
Text Example: if cha($n) >= 50
This will check the target ($n) to see if their charisma is 50 or higher.
~
End
#HELP
Perm 1
Keyword 'IFCHECK CHARCOUNT'~
Updated 1194135198
UpdatedBy Remcon~
Text Example: if charcount(500) >= 1
This will check room vnum 500 to see if there is 1 or more mobiles or mortals
there.
~
End
#HELP
Perm 1
Keyword 'IFCHECK CLAN'~
Updated 1194107192
UpdatedBy Remcon~
Text Example: if clan($n) == Testing
This will check the target to see if they are in the Testing clan.
~
End
#HELP
Perm 1
Keyword 'IFCHECK CLASS'~
Updated 1194107255
UpdatedBy Remcon~
Text Example: if class($n) == Warrior
This will check the target to see if their class is warrior.
~
End
#HELP
Perm 1
Keyword 'IFCHECK CON'~
Updated 1193969075
UpdatedBy Remcon~
Text Example: if con($n) >= 50
This will check the target ($n) to see if their consitution is 50 or higher.
~
End
#HELP
Perm 1
Keyword 'IFCHECK COUNCIL'~
Updated 1194107535
UpdatedBy Remcon~
Text Example: if council($n) == Newbie
This will check to see if the target is in the Newbie council.
~
End
#HELP
Perm 1
Keyword 'IFCHECK DAY'~
Updated 1194100948
UpdatedBy Remcon~
Text Example: if day() == 5
This will check the current day to see if it is 5.
This is for real time, use (1-31).
~
End
#HELP
Perm 1
Keyword 'IFCHECK DEITY'~
Updated 1194107380
UpdatedBy Remcon~
Text Example: if deity($n) == Iovlise
This will check the target to see if they worship the deity Iovlise.
~
End
#HELP
Perm 1
Keyword 'IFCHECK DEX'~
Updated 1193969139
UpdatedBy Remcon~
Text Example: if dex($n) >= 50
This will check the target ($n) to see if their dexterity is 50 or higher.
~
End
#HELP
Perm 1
Keyword 'IFCHECK FAVOR'~
Updated 1193970391
UpdatedBy Remcon~
Text Example: if favor($n) >= 50
This will check the target ($n) to see if their favor is 50 or higher.
May only be used on players.
~
End
#HELP
Perm 1
Keyword 'IFCHECK GOLDAMT'~
Updated 1194041108
UpdatedBy Remcon~
Text Example: if goldamt($n) >= 50
This will check the target ($n) to see if they have 50 or more gold.
This one is only really useable for up to 1 million gold, for higher amounts
use 'mgoldamt' ifcheck.
~
End
#HELP
Perm 1
Keyword 'IFCHECK HIT'~
Updated 1193969185
UpdatedBy Remcon~
Text Example: if hit($n) >= 50
This will check the target ($n) to see if their hitpoints is 50 or higher.
~
End
#HELP
Perm 1
Keyword 'IFCHECK HITPRCNT'~
Updated 1194041393
UpdatedBy Remcon~
Text Example: if hitprcnt($n) >= 50
This will check the target ($n) to see if their hitpoints are at 50 percent or
higher.
~
End
#HELP
Perm 1
Keyword 'IFCHECK HOUR'~
Updated 1194101125
UpdatedBy Remcon~
Text Example: if hour() == 13
This will check the current hour to see if it is 13 (1pm).
This is for real time, use (1-24).
~
End
#HELP
Perm 1
Keyword 'IFCHECK INROOM'~
Updated 1194040862
UpdatedBy Remcon~
Text Example: if inroom($n) == 500
This will check the target ($n) to see if they are in room 500.
~
End
#HELP
Perm 1
Keyword 'IFCHECK INT'~
Updated 1193969225
UpdatedBy Remcon~
Text Example: if int($n) >= 50
This will check the target ($n) to see if their intelligence is 50 or higher.
~
End
#HELP
Perm 1
Keyword 'IFCHECK ISAFFECTED'~
Updated 1194109876
UpdatedBy Remcon~
Text Example: if isaffected($n) == curse
This will check to see if the target is affected by curse.
blind invisible detect_evil detect_invis
detect_magic detect_hidden sanctuary faerie_fire
infrared curse poison protect
paralysis sneak hide sleep
charm flying pass_door floating
truesight detect_traps scrying fireshield
shockshield iceshield berserk aqua_breath
acidmist venomshield detect_sneak
~
End
#HELP
Perm 1
Keyword 'IFCHECK ISALIGN'~
Updated 1194041169
UpdatedBy Remcon~
Text Example: if isalign($n) >= 50
This will check the target ($n) to see if their alignment is 50 or higher.
~
End
#HELP
Perm 1
Keyword 'IFCHECK ISCLAN1'~
Updated 1194110260
UpdatedBy Remcon~
Text Example: if isclan1($n)
This will check to see if the target is number 1 of a clan.
~
End
#HELP
Perm 1
Keyword 'IFCHECK ISCLAN2'~
Updated 1194110286
UpdatedBy Remcon~
Text Example: if isclan2($n)
This will check to see if the target is number 2 of a clan.
~
End
#HELP
Perm 1
Keyword 'IFCHECK ISCLANLEADER'~
Updated 1194110864
UpdatedBy Remcon~
Text Example: if isclanleader($n)
This will check to see if the target is the leader of a clan.
~
End
#HELP
Perm 1
Keyword 'IFCHECK ISDEVOTED'~
Updated 1194110581
UpdatedBy Remcon~
Text Example: if isdevoted($n)
This will check to see if the target is devoted to a deity.
~
End
#HELP
Perm 1
Keyword 'IFCHECK ISFIGHT'~
Updated 1194110338
UpdatedBy Remcon~
Text Example: if isfight($n)
This will check to see if the target is fighting.
~
End
#HELP
Perm 1
Keyword 'IFCHECK ISFOLLOW'~
Updated 1194110455
UpdatedBy Remcon~
Text Example: if isfollow($n)
This will check to see if the target is following someone.
~
End
#HELP
Perm 1
Keyword 'IFCHECK ISIMMORT'~
Updated 1194110545
UpdatedBy Remcon~
Text Example: if isimmort($n)
This will check to see if the target is an immortal.
~
End
#HELP
Perm 1
Keyword 'IFCHECK ISLEADER'~
Updated 1194110908
UpdatedBy Remcon~
Text Example: if isleader($n)
This will check to see if the target is the leader, number 1, or number 2 of a
clan.
~
End
#HELP
Perm 1
Keyword 'IFCHECK ISLOCKED'~
Updated 1194109563
UpdatedBy Remcon~
Text Example: if islocked($n) == north
This will check to see if the exit north is closed and locked.
~
End
#HELP
Perm 1
Keyword 'IFCHECK ISMORPHED'~
Updated 1194110830
UpdatedBy Remcon~
Text Example: if ismorphed($n)
This will check to see if the target is morphed.
~
End
#HELP
Perm 1
Keyword 'IFCHECK ISMOUNTED'~
Updated 1194110762
UpdatedBy Remcon~
Text Example: if ismounted($n)
This will check to see if the target is mounted.
~
End
#HELP
Perm 1
Keyword 'IFCHECK ISNPC'~
Updated 1194110109
UpdatedBy Remcon~
Text Example: if isnpc($n)
This will check to see if the target is not a player character.
~
End
#HELP
Perm 1
Keyword 'IFCHECK ISNPCACT'~
Updated 1194108260
UpdatedBy Remcon~
Text Example: if isnpcact($n) == sentinel
This will check to see if the target is set to be sentinel.
npc sentinel scavenger aggressive
stayarea wimpy pet practice
immortal meta_aggr running mountable
mounted scholar secretive hardhat
mobinvis noassist pacifist noattack
annoying statshield prototype banker
questgiver undertaker
~
End
#HELP
Perm 1
Keyword 'IFCHECK ISOPEN'~
Updated 1194107434
UpdatedBy Remcon~
Text Example: if isopen($n) == north
This will check to see if the exit north is open.
~
End
#HELP
Perm 1
Keyword 'IFCHECK ISPASSAGE'~
Updated 1194109920
UpdatedBy Remcon~
Text Example: if ispassage($n) == north
This will check to see if the exit north is a passage.
~
End
#HELP
Perm 1
Keyword 'IFCHECK ISPC'~
Updated 1194110055
UpdatedBy Remcon~
Text Example: if ispc($n)
This will check to see if the target is a player character.
~
End
#HELP
Perm 1
Keyword 'IFCHECK ISPCACT'~
Updated 1194108083
UpdatedBy Remcon~
Text Example: if ispcact($n) == keepalive
This will check to see if the target has on the keepalive.
npc shovedrag autoexits autoloot
autosac blank brief combine
prompt telnet_ga holylight wizinvis
silence noemote notell deny
freeze ansi nice flee
autogold afk keepalive questor
telloff whisperoff compass solo
suicide noassist groupaffects nohints
smartsac noinduct
~
End
#HELP
Perm 1
Keyword 'IFCHECK ISPKILL'~
Updated 1194110364
UpdatedBy Remcon~
Text Example: if ispkill($n)
This will check to see if the target is a pkiller.
~
End
#HELP
Perm 1
Keyword 'IFCHECK LCK'~
Updated 1193969274
UpdatedBy Remcon~
Text Example: if lck($n) >= 50
This will check the target ($n) to see if their luck is 50 or higher.
~
End
#HELP
Perm 1
Keyword 'IFCHECK LEVEL'~
Updated 1193970490
UpdatedBy Remcon~
Text Example: if level($n) >= 50
This will check the target($n) to see if their level is 50 or higher.
May be used on objects, mobiles and players.
~
End
#HELP
Perm 1
Keyword 'IFCHECK LEVERPOS'~
Updated 1194137778
UpdatedBy Remcon~
Text Example: if leverpos($n) == up
This will check to see if the lever position is up.
Example: if leverpos($n)
This will check to see if the lever position is down.
~
End
#HELP
Perm 1
Keyword 'IFCHECK MANA'~
Updated 1193969563
UpdatedBy Remcon~
Text Example: if mana($n) >= 50
This will check the target ($n) to see if their mana is 50 or higher.
~
End
#HELP
Perm 1
Keyword 'IFCHECK MANAPRCNT'~
Updated 1194045291
UpdatedBy Remcon~
Text Example: if manaprcnt($n) >= 50
This will check to see if the target's mana is 50 percent or higher.
~
End
#HELP
Perm 1
Keyword 'IFCHECK MDAY'~
Updated 1194101007
UpdatedBy Remcon~
Text Example: if mday() == 5
This will check the current mud day to see if it is 5.
This is for mud time, use (1-31).
~
End
#HELP
Perm 1
Keyword 'IFCHECK MDEATHS'~
Updated 1194041228
UpdatedBy Remcon~
Text Example: if mdeaths($n) >= 50
This will check the target ($n) to see if they have died to a mobile 50 or more
times.
~
End
#HELP
Perm 1
Keyword 'IFCHECK MGOLDAMT'~
Updated 1194042012
UpdatedBy Remcon~
Text Example: if mgoldamt($n) >= 50
This will check the target ($n) to see if they have 50 million or more gold.
This one is only useable for gold in the millions, for amounts under 1 million
use 'goldamt' ifcheck.
~
End
#HELP
Perm 1
Keyword 'IFCHECK MHOUR'~
Updated 1194101277
UpdatedBy Remcon~
Text Example: if mhour() == 13
This will check the current mud hour to see if it is 13 (1pm).
This is for mud time, use (1-24).
~
End
#HELP
Perm 1
Keyword 'IFCHECK MKILLS'~
Updated 1194040975
UpdatedBy Remcon~
Text Example: if mkills($n) >= 50
This will check the target ($n) to see if they have killed 50 or more mobiles.
~
End
#HELP
Perm 1
Keyword 'IFCHECK MMONTH'~
Updated 1194101452
UpdatedBy Remcon~
Text Example: if mmonth() == 5
This will check the current mud month to see if it is 5.
This is for mud time.
~
End
#HELP
Perm 1
Keyword 'IFCHECK MOBCOUNT'~
Updated 1194135128
UpdatedBy Remcon~
Text Example: if mobcount(500) >= 1
This will check room vnum 500 to see if there is 1 or more mobiles there.
~
End
#HELP
Perm 1
Keyword 'IFCHECK MOBINAREA'~
Updated 1194135403
UpdatedBy Remcon~
Text Example: if mobinarea(500) >= 1
This will check the area the mobile is in to see if there is 1 or more mobiles
there that are vnum 500.
~
End
#HELP
Perm 1
Keyword 'IFCHECK MOBINROOM'~
Updated 1194135352
UpdatedBy Remcon~
Text Example: if mobinroom(500) >= 1
This will check the room the mobile is in to see if there is 1 or more mobiles
in there that are vnum 500.
~
End
#HELP
Perm 1
Keyword 'IFCHECK MOBINVISLEVEL'~
Updated 1194100458
UpdatedBy Remcon~
Text Example: if mobinvislevel($n) >= 50
This will check the target mobile to see if they are invis at level is at 50 or
higher.
~
End
#HELP
Perm 1
Keyword 'IFCHECK MOBINWORLD'~
Updated 1194135451
UpdatedBy Remcon~
Text Example: if mobinworld(500) >= 1
This will check the entire mud to see if there is 1 or more mobiles in it that
are vnum 500.
~
End
#HELP
Perm 1
Keyword 'IFCHECK MONTH'~
Updated 1194101344
UpdatedBy Remcon~
Text Example: if month() == 5
This will check the current month to see if it is 5.
This is for real time, use (1-12).
~
End
#HELP
Perm 1
Keyword 'IFCHECK MORPH'~
Updated 1194029480
UpdatedBy Remcon~
Text Example: if morph($n) == 50
This will check the target ($n) to see if they are morphed into 50.
~
End
#HELP
Perm 1
Keyword 'IFCHECK MORTCOUNT'~
Updated 1194135236
UpdatedBy Remcon~
Text Example: if mortcount(500) >= 1
This will check room vnum 500 to see if there is 1 or more mortals there.
~
End
#HELP
Perm 1
Keyword 'IFCHECK MOVE'~
Updated 1193969599
UpdatedBy Remcon~
Text Example: if move($n) >= 50
This will check the target ($n) to see if their movement is 50 or higher.
~
End
#HELP
Perm 1
Keyword 'IFCHECK MOVEPRCNT'~
Updated 1194047902
UpdatedBy Remcon~
Text Example: if moveprcnt($n) >= 50
This will check to see if the target's movement is 50 percent or higher.
~
End
#HELP
Perm 1
Keyword 'IFCHECK MULTI'~
Updated 1194040816
UpdatedBy Remcon~
Text Example: if multi($n) == 5
This will check the target ($n) to see if they are multiplaying 5 characters.
~
End
#HELP
Perm 1
Keyword 'IFCHECK MYEAR'~
Updated 1194101403
UpdatedBy Remcon~
Text Example: if myear() % 5
This will check the current mud year to see if it is a multiple of 5 (5, 10,
15, ...).
This is for mud time.
~
End
#HELP
Perm 1
Keyword 'IFCHECK NAME'~
Updated 1194107300
UpdatedBy Remcon~
Text Example: if name($n) == Jobo
This will check the target to see if their name is Jobo.
~
End
#HELP
Perm 1
Keyword 'IFCHECK NATION'~
Updated 1194107500
UpdatedBy Remcon~
Text Example: if nation($n) == Human
This will check to see if the target belongs to the Human nation.
~
End
#HELP
Perm 1
Keyword 'IFCHECK NORECALL'~
Updated 1194110712
UpdatedBy Remcon~
Text Example: if norecall($n)
This will check to see if the target can't recall.
~
End
#HELP
Perm 1
Keyword 'IFCHECK NUMFIGHTING'~
Updated 1194099460
UpdatedBy Remcon~
Text Example: if numfighting($n) >= 2
This will check the target to see if they are fighting 2 or more characters.
~
End
#HELP
Perm 1
Keyword 'IFCHECK OBJTYPE'~
Updated 1194136765
UpdatedBy Remcon~
Text Example: if objtype($n) == staff
This will check the target object to see if it is a staff.
Possible Types:
none light scroll wand
staff weapon treasure armor
potion trash container drinkcon
key food money boat
corpse corpse_pc fountain pill
blood bloodstain scraps pipe
herbcon herb fire switch
lever pullchain button trap
map portal paper lockpick
missileweapon projectile quiver shovel
salve cook keyring chance
gem mortar powder axe
wood
~
End
#HELP
Perm 1
Keyword 'IFCHECK OBJVAL' 'IFCHECK OBJVAL0' 'IFCHECK OBJVAL1' 'IFCHECK OBJVAL2' 'IFCHECK OBJVAL3' 'IFCHECK OBJVAL4' 'IFCHECK OBJVAL5'~
Updated 1194135992
UpdatedBy Remcon~
Text Example: if objval0($n) >= 20
if objval1($n) >= 20
if objval2($n) >= 20
if objval3($n) >= 20
if objval4($n) >= 20
if objval5($n) >= 20
These will check the target object's values (0-5) and see if they are 20 or
higher.
~
End
#HELP
Perm 1
Keyword 'IFCHECK OTYPECARRY'~
Updated 1193968894
UpdatedBy Remcon~
Text Example: if otypecarry(weapon) >= 1
This will check the objects being carried by the mobile to see if any of them
are weapon types.
~
End
#HELP
Perm 1
Keyword 'IFCHECK OTYPEHERE'~
Updated 1193968499
UpdatedBy Remcon~
Text Example: if otypehere(weapon) >= 1
This will check the mobile's inventory and the room the mobile is in for a
weapon type object.
~
End
#HELP
Perm 1
Keyword 'IFCHECK OTYPEINV'~
Updated 1193968432
UpdatedBy Remcon~
Text Example: if otypeinv(weapon) >= 1
This will check the mobile's inventory to see if they have a weapon type
object.
~
End
#HELP
Perm 1
Keyword 'IFCHECK OTYPEROOM'~
Updated 1193968620
UpdatedBy Remcon~
Text Example: if otyperoom(weapon) >= 1
This will check the room the mobile is in for a weapon type object.
~
End
#HELP
Perm 1
Keyword 'IFCHECK OTYPEWEAR'~
Updated 1193968687
UpdatedBy Remcon~
Text Example: if otypewear(weapon) >= 1
This will check the objects that the mobile is wearing to see if it is wearing
a weapon type object.
~
End
#HELP
Perm 1
Keyword 'IFCHECK OVNUMCARRY'~
Updated 1193968937
UpdatedBy Remcon~
Text Example: if ovnumcarry(400) >= 1
This will check the objects being carried by the mobile to see if any of them
are vnum 400.
~
End
#HELP
Perm 1
Keyword 'IFCHECK OVNUMHERE'~
Updated 1193968737
UpdatedBy Remcon~
Text Example: if ovnumhere(400) >= 1
This will check the mobile's inventory and the room the mobile is in for object
vnum 400.
~
End
#HELP
Perm 1
Keyword 'IFCHECK OVNUMINV'~
Updated 1193968570
UpdatedBy Remcon~
Text Example: if ovnuminv(400) >= 1
This will check the mobile's inventory to see if they have object vnum 400.
~
End
#HELP
Perm 1
Keyword 'IFCHECK OVNUMROOM'~
Updated 1193968779
UpdatedBy Remcon~
Text Example: if ovnumroom(400) >= 1
This will check the room the mobile is in for object vnum 400.
~
End
#HELP
Perm 1
Keyword 'IFCHECK OVNUMWEAR'~
Updated 1193968824
UpdatedBy Remcon~
Text Example: if ovnumwear(400) >= 1
This will check the objects worn by the mobile to see if it is wearing object
vnum 400.
~
End
#HELP
Perm 1
Keyword 'IFCHECK PDEATHS'~
Updated 1194041286
UpdatedBy Remcon~
Text Example: if pdeaths($n) >= 50
This will check the target ($n) to see if they have died to a player 50 or more
times.
~
End
#HELP
Perm 1
Keyword 'IFCHECK PERM'~
Updated 1193969775
UpdatedBy Remcon~
Text Example: if perm($n) >= 1
This will check the target ($n) to see if they are immortal or higher.
0 = all, 1 = immortal, 2 = builder, 3 = leader, 4 = head, 5 = implimentor
~
End
#HELP
Perm 1
Keyword 'IFCHECK PKILLS'~
Updated 1194041017
UpdatedBy Remcon~
Text Example: if pkills($n) >= 50
This will check the target ($n) to see if they have killed 50 or more players.
~
End
#HELP
Perm 1
Keyword 'IFCHECK POSITION'~
Updated 1194044591
UpdatedBy Remcon~
Text Example: if position($n) == 6
if position($n) == resting
This will check to see if the target's position is resting.
Positions:
0 - dead 1 - mortal 2 - incap
3 - stunned 4 - sleeping 5 - berserk
6 - resting 7 - aggressive 8 - sitting
9 - fighting 10 - defensive 11 - evasive
12 - standing 13 - mounted 14 - shove
15 - drag
~
End
#HELP
Perm 1
Keyword 'IFCHECK RACE'~
Updated 1194107226
UpdatedBy Remcon~
Text Example: if race($n) == Human
This will check the target to see if their race is human.
~
End
#HELP
Perm 1
Keyword 'IFCHECK RAND'~
Updated 1194137560
UpdatedBy Remcon~
Text Example: if rand(50)
This will check to see if 50 is higher then a random number from 1 - 100.
~
End
#HELP
Perm 1
Keyword 'IFCHECK RANK'~
Updated 1194107331
UpdatedBy Remcon~
Text Example: if rank($n) == Supreme
This will check the target to see if their rank is supreme.
~
End
#HELP
Perm 1
Keyword 'IFCHECK SEX'~
Updated 1193969410
UpdatedBy Remcon~
Text Example: if sex($n) == 1
This will check the target ($n) is a male.
0 = Neutral, 1 = Male, 2 = Female
~
End
#HELP
Perm 1
Keyword 'IFCHECK STR'~
Updated 1193969470
UpdatedBy Remcon~
Text Example: if str($n) >= 50
This will check the target ($n) to see if their strength is 50 or higher.
~
End
#HELP
Perm 1
Keyword 'IFCHECK TIMESKILLED'~
Updated 1194099518
UpdatedBy Remcon~
Text Example: if timeskilled($n) >= 50
This will check the target mobile to see if they have been killed 50 or more
times.
~
End
#HELP
Perm 1
Keyword 'IFCHECK VNUM'~
Updated 1193970313
UpdatedBy Remcon~
Text Example: if vnum($n) == 50
This will check the target ($n) vnum to see if it is 50.
May be used on objects and mobiles.
~
End
#HELP
Perm 1
Keyword 'IFCHECK WAITSTATE'~
Updated 1194050687
UpdatedBy Remcon~
Text Example: if waitstate($n) >= 2
This will check the target's waitstate to see if it is 2 or higher.
~
End
#HELP
Perm 1
Keyword 'IFCHECK WASINROOM'~
Updated 1194050745
UpdatedBy Remcon~
Text Example: if wasinroom($n) == 500
This will check the target to see if they were in room 500.
~
End
#HELP
Perm 1
Keyword 'IFCHECK WEARING'~
Updated 1194109036
UpdatedBy Remcon~
Text Example: if wearing($n) == shoulder
This will see if the target is wearing something on their shoulder.
take head ears ear eyes
eye face neck shoulders shoulder
about body back arms arm
wrists wrist hands hand fingers
finger 2hand hold waist legs
leg ankles ankle feet foot
~
End
#HELP
Perm 1
Keyword 'IFCHECK WEARINGVNUM'~
Updated 1194099641
UpdatedBy Remcon~
Text Example: if wearingvnum($n) == 500
This will check the target to see if they are wearing object vnum 500.
~
End
#HELP
Perm 1
Keyword 'IFCHECK WIS'~
Updated 1193969505
UpdatedBy Remcon~
Text Example: if wis($n) >= 50
This will check the target ($n) to see if their wisdom is 50 or higher.
~
End
#HELP
Perm 1
Keyword 'IFCHECK YEAR'~
Updated 1194101209
UpdatedBy Remcon~
Text Example: if year() % 5
This will check the current year to see if it is a multiple of 5 (5, 10, 15,
...).
This is for real time.
~
End
#HELP
Perm 1
Keyword IFCHECKS~
Updated 1194140413
UpdatedBy Remcon~
Text . cha rank council isfollow mortcount isclanleader
con vnum goldamt isimmort moveprcnt mobinvislevel
day year isalign isleader otypehere
dex class isclan1 islocked otyperoom
hit deity isclan2 isnpcact otypewear
int favor isfight leverpos ovnumhere
lck isnpc ispcact mgoldamt ovnumroom
sex level ispkill mobcount ovnumwear
str morph mdeaths norecall waitstate
wis multi objtype ovnuminv wasinroom
clan mhour objval0 otypeinv asupressed
hour month objval1 position isaffected
ispc myear objval2 charcount mobinworld
mana cansee objval3 isdevoted otypecarry
mday inroom objval4 ismorphed ovnumcarry
move isopen objval5 ismounted carryweight
name mkills pdeaths ispassage numfighting
perm mmonth wearing manaprcnt timeskilled
race nation canpkill mobinarea wearingvnum
rand pkills hitprcnt mobinroom carryingvnum
*NOTICE*
On ones with a <#> you may use
== (equals) > (greater than) < (less than)
! (not) % (evenly divisable) != (not equal)
>= (greater than or equal) <= (less than or equal) & (???)
| (???)
On ones with a <string> instead of a <#> you may use
== (equals) != (not equal) / (???)
!/ (???)
~
End
#HELP
Keyword IGNORE~
Updated 1188748963
UpdatedBy Remcon~
Text Usage: ignore [<player>/reply/none]
This command allows you to ignore others.
With no arguments it will show who all you are ignoreing.
If <player> is specified it will add or remove them from your ignore list.
If reply is specified it will ignore the last one to send you a tell.
If none is specified it will remove everyone from your ignore list.
~
End
#HELP
Keyword IMBUE~
Updated 1185762630
UpdatedBy Remcon~
Text Usage: imbue <spell>
This skill allows you to imbue a spell on a wand.
You need to have an unimbued wand.
~
End
#HELP
Perm 4
Keyword IMMORTALIZE~
Updated 1188849389
UpdatedBy Remcon~
Text Usage: immortalize <target>
This command will change a player into an immortal.
It will set their stats to ( MAX_LEVEL + 25 ).
It will set all their skills/spells/tongues/weapons to adept.
It will increase their level to MAX_LEVEL.
It will set their hp, mana, move to 30,000.
~
End
#HELP
Perm 1
Keyword IMMTALK~
Updated 1188862083
UpdatedBy Remcon~
Text Usage: immtalk <message>
This channel is used to send the message to all immortals online.
~
End
#HELP
Perm 1
Keyword IMOTD~
Updated 1185732837
UpdatedBy Remcon~
Text &R \-,_ _,-/
, \ `-, &gThe SMAUG Immortal MOTD &R,-` / ,
_)\ | `\ &gUPDATED: &w7/29/07 &R/' | /(_
/, \_,/ \ `\ /' / \,_/ .\
`-, ,\ | \ / | /, ,-'
|G,/ / ,-, | | &gAs the Gods rip the Realms &R| | ,-, \ \_3|
_\_,/_ \ \|-, | &gasunder, a slew of changes &R| ,-|/ / ,_\,_/_
(_ ,__` | `\ | &grain down on you - the victims.&R| /' | __, _)
`--._`-;' \| |/ `;-`_.--`
__/ / | &gSome of these changes &R... | \ \__
''&B,-,&R' `&B,-,&R``
&B((&C|&B)) &R<&W*&R> &B((&C|&B))
&B|&C|&B| &R<&W*&R> &B|&C|&B|
&B|&C|&B| &R<&W*&R> &B|&C|&B|
&B|&C|&B| &R<&W*&R> &B|&C|&B|
&B|&C|&B| &R<&W*&R> &B|&C|&B|
&B|&C|&B| &R<&W*&R> &B|&C|&B|
&B//&C|&B\\ &R<&W*&R> &B//&C|&B\\
&B|||&C|&B|||&R<&W*&R> &B|||&C|&B|||
&B|||&C|&B|||&R<&W*&R> &B|||&C|&B|||
&B|||&C|&B|||&R<&W*&R> &B|||&C|&B|||&D
~
End
#HELP
Keyword INDUCT~
Updated 1188153135
UpdatedBy Remcon~
Text Usage: induct <player>
This command allows you a way of inducting members into your clan.
~
End
#HELP
Keyword INFRAVISION~
Updated 1188077648
UpdatedBy Remcon~
Text Usage: cast infravision [<target>]
This spell allows you to see characters in the room when it is dark.
~
End
#HELP
Perm 4
Keyword INSTALLAREA~
Updated 1188942420
UpdatedBy Remcon~
Text Usage: installarea <area filename> <full area name/title>
Installs a prototype area into the mud as a non-prototype area.
The filename can be fixed with aset, (don't forget to foldarea the new name.)
~
End
#HELP
Perm 2
Keyword INSTAROOM~
Updated 1188942518
UpdatedBy Remcon~
Text Usage: instaroom
This command will setup the resets for the room you are in.
~
End
#HELP
Perm 4
Keyword INSTAZONE~
Updated 1188942547
UpdatedBy Remcon~
Text Usage: instazone
This command will setup the resets for all the rooms in the area assigned to
you.
~
End
#HELP
Keyword INT INTELLIGENCE~
Updated 1188858106
UpdatedBy Remcon~
Text Intelligence (INT in your 'score') represents your character's mental capacity.
Among other things, it affects:
- affects the amount of mana regenerated or recovered at each tick
if a character is resting or sleeping
- the rate at which a character learns a new skill or spell
- the percentage rate at which a character practices a new language
Intelligence is an important factor in learning between combatants. If
a character fights a creature several times, the more intelligent of the
two opponents will gain an advantage over time...
~
End
#HELP
Keyword INVENTORY~
Updated 1188264512
UpdatedBy Remcon~
Text Usage: inventory
This command will show you all the items (that you are able to see) in your
inventory.
~
End
#HELP
Perm 1
Keyword INVIS~
Updated 1188751540
UpdatedBy Remcon~
Text Usage: invis [<#>]
This command allows you to toggle on and off immortal invis.
Makes you invisible to all that are lower level then you.
If you specify <#> it will change your invis.
~
End
#HELP
Keyword INVISIBLE~
Updated 1188751225
UpdatedBy Remcon~
Text Usage: cast invis <target>
This spell allows visible things to become invisible. It can be cast on objects
or characters.
~
End
#HELP
Perm 2
Keyword IPCOMPARE~
Updated 1188948180
UpdatedBy Remcon~
Text Usage: ipcompare
This command will check all the descriptors and let you know if there are any
repeat connections and if any of the repeat connections have a pkiller logged
in.
~
End
#HELP
Keyword JAB~
Updated 1185742487
UpdatedBy Remcon~
Text Usage: jab <target>
This skill inflicts damage on your opponent when landed.
~
End
#HELP
Keyword KEEPALIVE~
Updated 1188692276
UpdatedBy Remcon~
Text Usage: keepalive [<time>]
This command with no <time> will toggle keepalive on and off.
With <time> specified (1-10) it will allow you to set the keepalive message
time.
~
End
#HELP
Perm 3
Keyword KHISTORY~
Updated 1188692596
UpdatedBy Remcon~
Text Usage: khistory <target>
This command will display a list of mobs recently killed by the specified
target.
~
End
#HELP
Keyword KICK~
Updated 1185745279
UpdatedBy Remcon~
Text Usage: kick <target>
This skill inflicts damage on your opponent when landed.
~
End
#HELP
Keyword KILL~
Updated 1189026584
UpdatedBy Remcon~
Text Usage: kill <target>
This command allows you to start a fight.
You may use this command to switch who you are fighting.
~
End
#HELP
Keyword KNEE~
Updated 1185742708
UpdatedBy Remcon~
Text Usage: knee <target>
This skill inflicts damage on your opponent when landed.
~
End
#HELP
Keyword KNOCK~
Updated 1185750266
UpdatedBy Remcon~
Text Usage: cast knock <object/direction>
This spell allows you to unlock a lock useing magic.
~
End
#HELP
Keyword 'KNOW ALIGNMENT'~
Updated 1186227723
UpdatedBy Remcon~
Text Usage: cast 'know alignment' <target>
This spell reveals the alignment of the target.
~
End
#HELP
Keyword LANGUAGES~
Updated 1189979797
UpdatedBy Remcon~
Text Usage: languages [learn <language>]
Languages alone shows which languages you know.
"languages learn <language>" will add to your percentage of language
knowledge.
To learn a language, a scholar who is knowledgable in that tongue must
be present.
~
End
#HELP
Perm 2
Keyword LAST~
Updated 1188748584
UpdatedBy Remcon~
Text Usage: last [<player>]
This command will show all pfiles, size, and days since last modified.
If <player> is specified it will show the last time that pfile was modified.
~
End
#HELP
Keyword 'LAW ASSIST'~
Updated 1185738888
UpdatedBy Remcon~
Text &GA non-deadly may give, sell or trade scrolls, potions and equipment
with a deadly character.
A non-deadly character may spy for a deadly character.
A non-deadly may _not_ shield, heal, summon, help, hinder, portal or
otherwise assist a deadly character (this includes charm).
~
End
#HELP
Keyword 'LAW CHANNELS'~
Updated 1185738801
UpdatedBy Remcon~
Text &GSpam, Harassment, and Profanity are not allowed on channels.
~
End
#HELP
Keyword 'LAW CHARM'~
Updated 1185738389
UpdatedBy Remcon~
Text &GDo not bring aggressive mobs into or near Darkhaven, as when their charm
wears off (either naturally or by attack) their aggressive nature will
return. Also do not bring aggressive mobs into areas which are lower in
level than the area from which the mob originally came. You can use the
'areas' command to check an area's level. See 'help charm' for more.
~
End
#HELP
Keyword 'LAW CHEATING'~
Updated 1185738275
UpdatedBy Remcon~
Text &GCheating is a very serious offense and will get you punished.
What is considered cheating?
- exploiting a bug to gain equipment or gold
- intentionally causing the system to crash
- intentionally duplicating equipment or gold
- knowingly accepting illegal equipment from others
- attempting to duplicate equipment or gold -- * even if not successful *
- using or making profit from equipment that was accidentally duplicated
- using gold that was accidentally duplicated
Cheating hurts the game, and every player in the game. Protect yourself
and report any bugs you find, and inform the Immortals if you have reason
to believe someone is engaged in any of the above.
If you find you have accidentally duplicated an item, turn the item over
immediately to an Immortal or drop and sacrifice the item.
~
End
#HELP
Keyword 'LAW HARASSMENT'~
Updated 1185737371
UpdatedBy Remcon~
Text &GHarassment is giving any unwanted attention to someone.
&RNo form of harassment will be tolerated.&D
~
End
#HELP
Keyword 'LAW KILLSTEAL'~
Updated 1185737070
UpdatedBy Remcon~
Text &GKilling something that is already being fought by someone else is considered
kill stealing. It is annoying and considered illegal.
If someone steals your kills:
Inform the person of the rules and ask them to type 'laws killsteal'
Type 'config noassist' (This will stop people from being able to steal kills)
If they somehow manage to keep stealing your kills inform an immortal
~
End
#HELP
Keyword 'LAW MULTIPLAYING'~
Updated 1185735252
UpdatedBy Remcon~
Text &GMulti-playing is permitted within the Realms, with the following rules:
- You may only have &Wone&G deadly character online.
- You may have more than one character online as long as &Wnone&G of your
characters are deadly.
- You may not use multiple characters to spam any player or channel.&D
~
End
#HELP
Keyword 'LAW MURDER'~
Updated 1185735591
UpdatedBy Remcon~
Text Player killing is only allowed between deadly players.
~
End
#HELP
Keyword 'LAW OBJECTS'~
Updated 1185735911
UpdatedBy Remcon~
Text &GAny object on the ground with no player and no player corpse in the room
is considered to be abandoned and free for the taking.
If there is a player or a corpse in the room you must get the permission
of the person before picking up the object.
Don't take items from a mobile corpse unless you made the kill yourself
or you have permission from the player that made the kill.
~
End
#HELP
Keyword 'LAW PKILL'~
Updated 1185736131
UpdatedBy Remcon~
Text &GDeadly Characters are characters who are able to kill other deadlys.
Deadly characters may &Wnot&G:
a) multi-play while using a deadly character
b) be shared
c) receive help (healing, shielding, portaling, etc.) from non-deadlies
d) receive Immortal corpse retrievals or reimbursements - no exceptions
e) attack players more than 5 levels outside their own
- includes picking up disarmed weapons from someone outside your range
- includes healing a fighting character outside your range
- includes looting the corpse of someone outside your level range
Deadly characters are allowed to:
a) pkill another player who appears on the deadly
list (who deadly) who is within 5 levels of their own.
b) loot the corpse of the fallen deadly player, provided they were
the tank or delt the killing blow.
c) use mobs within or lower than the pkill level range of the victim
&RWarning&G: Going AFK or link-dead in a non-safe area leaves you open to
attack; a deadly is open to attack every second online, link-live or not.
~
End
#HELP
Keyword 'LAW SHARING'~
Updated 1185736229
UpdatedBy Remcon~
Text &GCharacter sharing (when allowed) is always done at the risk of the players
involved. Immortals will &Wnot&G recover any character lost to trading or
sharing. Whoever owns the password owns the character.
A character may &Wnot&G be shared if:
- the character is a deadly character
- the character holds any leadership position in a Guild or Order
~
End
#HELP
Keyword 'LAW SPAM'~
Updated 1185736473
UpdatedBy Remcon~
Text &WANYTHING&G that causes alot of screen scroll can be considered spam.
Useing the same phrase over different channels is considered spam.
Useing all caps can be considered spam.&D
~
End
#HELP
Keyword 'LAW STAKE'~
Updated 1185736545
UpdatedBy Remcon~
Text >he first player to attack a mob has the rights to the kill. Others should
not get involved without being requested to do so. Those receiving aid are
under no obligation to reward their benefactors. Monopolization of a mob and
its repops will not be tolerated.
Any disputes brought to the attention of an immortal for resolution will be
handled according the the immortal's discretion. All such decisions are final.
~
End
#HELP
Keyword 'LAW STORES'~
Updated 1185736726
UpdatedBy Remcon~
Text &GDo not steal or kill any shopkeepers.
&GDo not kill or steal from any shopkeeper.
~
End
#HELP
Keyword LAWS~
Updated 1185735010
UpdatedBy Remcon~
Text >he Realms are governed by a set of laws, most of which are simple common
sense and courtesy, and all of which must be followed to ensure everyone
the opportunity to enjoy the game.
As with any mud, a player's presence here is a priviledge, not a right,
and is something we reserve the right to deny at any time at our discretion.
The Immortals of the Realms are responsible for enforcing these laws, and
their decisions these matters should be abided.
To read the laws, type "laws <topic>" for any of the following:
&W | CHANNELS | PKILL | STORES | HARASSMENT |
| MULTIPLAYING | SHARING | STAKE | CHARM |
| OBJECTS | CHEATING | MURDER | ASSIST |&D
~
End
#HELP
Perm 1
Keyword LAYERS~
Updated 1194796523
UpdatedBy Remcon~
Text &gLayers are set with a numeric value, or combination of values. The lower the
value, the lower the layer, or thinner the item of clothing/armor is. Valid
numeric values are:
&G0, 1, 2, 4, 8, 16, 32, 64, 128.
&gOr any combination of the above. A value of zero means no other items can
be layered with this item. Items of clothing can be layered over one another
as long as their layer values do not overlap. ie, if leather armor were set
to a value of 56 (8, 16, and 32), it could not layer with, say, a set of
heavy chain that is set to a value of 96 (32 and 64), as they overlap on the
layer value of 32.
It is suggested that only those items that will occupy the highest value
slots, or a slot of 0, have any special affects added to them. Underclothing
should only have a.c. settings.
~
End
#HELP
Keyword LEAVE~
Updated 1188264163
UpdatedBy Remcon~
Text Usage: leave [<exit>]
This command allows you to leave a room.
~
End
#HELP
Keyword LEVEL~
Updated 1186853414
UpdatedBy Remcon~
Text Usage: level [<level>]
This command shows the experience needed to obtain levels for your character.
~
End
#HELP
Perm 1
Keyword LEVERFLAGS SWITCHFLAGS BUTTONFLAGS PULLCHAINFLAGS~
Updated 1195001224
UpdatedBy Remcon~
Text . UP UNLOCK D_NORTH D_SOUTH D_EAST
D_WEST D_UP D_DOWN D_NORTHEAST D_NORTHWEST
D_SOUTHEAST D_SOUTHWEST D_SOMEWHERE DOOR CONTAINER
OPEN CLOSE PASSAGE OLOAD MLOAD
TELEPORT TELEPORTALL TELEPORTPLUS DEATH CAST
RAND4 RAND6 RAND10 RAND11 SHOWROOMDESC
AUTORETURN
Usage: oset <object> tflags <flag>
*Note* The flags are only going to work correctly if the object is
of the right object type (lever, switch, button, pullchain).
If you wish to know the bitvectors you start at 1 for UP and multiply it
by 2 for the UNLOCK bitvector and continue on for the others.
Example: UP = 1, UNLOCK = 2, LOCK = 4, ...
~
End
#HELP
Keyword LIGHT~
Updated 1188852453
UpdatedBy Remcon~
Text Usage: light <pipe>
This command allows you to light the herb in your pipe.
Once lit, the herb will continue to burn until it burns itself out, is smoked
out, or you tamp the pipe.
~
End
#HELP
Keyword 'LIGHTNING BREATH'~
Updated 1188786946
UpdatedBy Remcon~
Text cast 'lightning breath' <target>
This spell damages the target.
~
End
#HELP
Perm 2
Keyword LIQUIDTYPES~
Updated 1195749587
UpdatedBy Remcon~
Text | Value | Liquid Type | Value | Liquid Type | Value | Liquid Type
----- --------------- ----- ---------------- ----- ------------
| 0 | unknown | 1 | water | 2 | beer
| 3 | wine | 4 | ale | 5 | dark ale
| 6 | whiskey | 7 | lemonade | 8 | firebreather
| 9 | local specialty | 10 | slime mold juice | 11 | milk
| 12 | tea | 13 | coffee | 14 | blood
| 15 | salt water | 16 | cola | 17 | mead
| 18 | grog
~
End
#HELP
Keyword LIST~
Updated 1186969248
UpdatedBy Remcon~
Text Usage: list [<name>]
This command allows you to see what a store keeper has for sell.
If you specify a name it will show the objects that match that name.
~
End
#HELP
Keyword LISTEN~
Updated 1188664078
UpdatedBy Remcon~
Text Syntax: listen [all/none/<channel>]
This command allows you to start/stop listening to a channel.
~
End
#HELP
Perm 4
Keyword LOADUP~
Updated 1188748153
UpdatedBy Remcon~
Text Usage: loadup <player>
This command allows you to load up a player's file.
~
End
#HELP
Perm 4
Keyword LOCATE~
Updated 1193504064
UpdatedBy Remcon~
Text Usage: locate
This command allows you to locate all items you have ownership of.
~
End
#HELP
Keyword LOCK~
Updated 1185750685
UpdatedBy Remcon~
Text Usage: lock <object/direction>
This command allows you to lock a closed object or door.
You must have the correct key to lock an object or door.
~
End
#HELP
Perm 3
Keyword LOG~
Updated 1188951719
UpdatedBy Remcon~
Text Usage: log <target>/all
This command allows you to log everything the character does to the server's
log file.
Useing 'log all' logs all characters.
~
End
#HELP
Keyword 'LONG BLADES'~
Updated 1185741390
UpdatedBy Remcon~
Text This skill represents your proficiency with Slash and Slice weapons.
This is an automatic skill.
~
End
#HELP
Keyword LOOK~
Updated 1188834436
UpdatedBy Remcon~
Text Usage: look [<target>]
Usage: look in <target>
This command allows you to look at lots of various things.
~
End
#HELP
Keyword LUC LUCK~
Updated 1189028717
UpdatedBy Remcon~
Text Luck (LUC in your 'score') represents your characters luck.
As in life, the exact extent of this factor remains and will always remain
shrouded in uncertainty...
~
End
#HELP
Keyword MAKEFIRE~
Updated 1185835111
UpdatedBy Remcon~
Text Usage: makefire
This skill allows you to use chopped wood to make a fire.
You need to have chopped wood in your inventory.
~
End
#HELP
Perm 4
Keyword MAKEHIGHTABLE~
Updated 1186227573
UpdatedBy Remcon~
Text Usage: makehightable <name>
This command will create a new highscore table.
~
End
#HELP
Perm 2
Keyword MAKEREPAIR~
Updated 1187835031
UpdatedBy Remcon~
Text Usage: makerepair <mob vnum>
Sets a mobile to be able to repair damaged equipment.
~
End
#HELP
Perm 2
Keyword MAKESHOP~
Updated 1189028902
UpdatedBy Remcon~
Text Usage: makeshop <mobile vnum>
Creates a new shop and assigns it to the specified mobile.
~
End
#HELP
Perm 4
Keyword MAKEWIZLIST~
Updated 1188152089
UpdatedBy Remcon~
Text Usage: makewizlist
This command updates the wizlist for the mud.
~
End
#HELP
Perm 3
Keyword MAPOUT~
Updated 1186959074
UpdatedBy Remcon~
Text Usage: mapout <write/stat/clear/show/create>
Write: create a map in edit buffer.
Stat: get information about a written, but not yet created map.
Clear: clear a written, but not yet created map.
Show: show a written, but not yet created map.
Create: turn a written map into rooms in your assigned room vnum range.
[Letter to use] [Sector type] [Letter to use] [Sector type]
A SECT_AIR C SECT_CITY
D SECT_DESERT f SECT_FIELD
F SECT_FOREST H SECT_HILLS
I SECT_INSIDE L SECT_LAVA
M SECT_MOUNTAIN O SECT_OCEANFLOOR
s SECT_WATER_SWIM S SECT_WATER_NOSWIM
u SECT_UNDERGROUND U SECT_UNDERWATER
W SECT_SWAMP [ELSE] SECT_DUNNO
[Exits to use] [Direction it gives]
^ UP or DOWN
= : Used in all directions except UP and DOWN
Makes a closed door in the direction its used in.
/ NORTHEAST or SOUTHWEST
\ NORTHWEST or SOUTHEAST
X NORTHEAST, NORTHWEST, SOUTHEAST and SOUTHWEST
| NORTH or SOUTH
- EAST or WEST
+ NORTH, SOUTH, EAST and WEST
Example Map:
[I]-[C] [H] [O]
| X ^ / | \
[A]-[D]-[S]--+--[U]
[H]
This would create 9 rooms and link them correctly.
~
End
#HELP
Perm 1
Keyword MARRY~
Updated 1186959203
UpdatedBy Remcon~
Text Usage: marry <player> <player>
This command allows you to marry the specified players.
~
End
#HELP
Perm 2
Keyword MCREATE~
Updated 1188152000
UpdatedBy Remcon~
Text Usage: mcreate <vnum> <keywords>
This command allows you to create a new mobile useing the specified vnum and
keywords.
~
End
#HELP
Perm 2
Keyword MDELETE~
Updated 1186860274
UpdatedBy Remcon~
Text Usage: mdelete <vnum>
This command allows you to remove the specified mobile vnum from the mud.
~
End
#HELP
Perm 2
Keyword MEA MPECHOAT~
Updated 1195753409
UpdatedBy Remcon~
Text Usage: mpechoat <name> <phrase>
Displays the phrase to the victim.
~
End
#HELP
Keyword MEDITATE~
Updated 1188150300
UpdatedBy Remcon~
Text Usage: meditate
This skill allows you to meditate to collect mana from the cosmos.
~
End
#HELP
Perm 3
Keyword MEMORY~
Updated 1188151458
UpdatedBy Remcon~
Text Usage: memory [hash]
Usage: memory [check <string>]
Usage: memory [showhigh <#>]
This command allows you to see the current counts of things in memory.
All the arguments can only be done if hash strings are enabled.
If [hash] is used it will show all the current hash statistics.
If [check <string>] is used it will show the info for that string in the hash.
If [showhigh <#>] is used it will put the info for matching and higher length
strings into the log file.
~
End
#HELP
Perm 2
Keyword MER MPECHOAROUND~
Updated 1195753659
UpdatedBy Remcon~
Text Usage: mpechoaround <name> <phrase>
Displays a phrase to all in the room except victim.
~
End
#HELP
Keyword MERC FUREY KHAN HATCHET~
Updated 1188756615
UpdatedBy Remcon~
Text SMAUG was originally based on the Merc 2.1 code which was created by Furey,
Hatchet, and Kahn.
This original code base is available as Merc_21.tar.gz via FTP from:
ftp.tcp.com, ftp.math.okstate.edu and ftp.game.org.
E-mail to 'merc-request@kpc.com' to join the merc mailing list.
Merc would like to thank ...
... Diku Mud for their code base.
... The Free Software Foundation and DJ Delorie for kick-ass tools.
... Copper Mud and Alfa Mud for releasing their code and worlds.
... Aod of Generic for ... well, everything. You're a hoopy frood, Aod.
... Alander for many ideas and contributions.
... John Brothers of Silly for permission to use Silly code and worlds.
... Zrin for administering the mailing list.
... Abaddon for proofreading our comm.c.
... Hind, Quin, Vic, Diavolo, Oleg, Trienne, and others for porting help.
... Diavolo, Grodyn, Morgenes, and others for code and bug fixes.
... Raff, Doctor, VampLestat, Nirrad, Tyrst, PinkF, Chris, Glop for worlds.
... the players and imps of Mud Dome, Final Mud, Mud Lite, Vego Mud, Rivers
of Mud, Ruhr Mud, and Mystic Realms for bug reports, ideas, new code,
and hours of enjoyment.
Share and enjoy.
~
End
#HELP
Perm 2
Keyword MEZ MPECHOZONE~
Updated 1195753511
UpdatedBy Remcon~
Text Usage: mpechozone <string>
This mpcommand works much like ECHO and RECHO comands, only this is only
displayed within the area.
~
End
#HELP
Perm 1
Keyword MFIND~
Updated 1188159284
UpdatedBy Remcon~
Text Usage: mfind <name>
This command will show all mobiles with the specified name.
~
End
#HELP
Keyword 'MIDAS TOUCH'~
Updated 1188145804
UpdatedBy Remcon~
Text Usage: cast 'midas touch' <object>
Turns an object in your inventory into gold.
~
End
#HELP
Perm 2
Keyword MINVOKE~
Updated 1188149491
UpdatedBy Remcon~
Text Usage: minvoke <vnum>/<keyword>
This command allows you to invoke an instance of the specified mobile.
~
End
#HELP
Keyword MIX~
Updated 1185835306
UpdatedBy Remcon~
Text Usage: mix <spell>
This skill allows you to mix a spell into a salve.
You will need an empty tin, mortar and powder.
You can mix up to 3 spells into a single salve.
~
End
#HELP
Perm 2
Keyword MLIST~
Updated 1188171237
UpdatedBy Remcon~
Text Usage: mlist [<low vnum>] [<high vnum>]
With no specified vnums it list all mobiles in the area.
If <low vnum> is specified it will show all mobiles at and after that vnum in
the area.
If <high vnum> is used it will show all objects from the low vnum to the high
vnum in the area.
~
End
#HELP
Perm 1
Keyword MOBAFFECTED~
Updated 1193350635
UpdatedBy Remcon~
Text Usage: mset <mob name> affected <affect flag>
blind invisible detect_evil detect_invis
detect_magic detect_hidden sanctuary faerie_fire
infrared curse poison protect
paralysis sneak hide sleep
charm flying pass_door floating
truesight detect_traps scrying fireshield
shockshield iceshield berserk aqua_breath
acidmist venomshield detect_sneak
~
End
#HELP
Perm 1
Keyword MOBATTACKS~
Updated 1193350871
UpdatedBy Remcon~
Text Usage: mset <mob vnum> attack <attack name(s)>
bite claws tail punch
kick trip bash stun
gouge backstab feed drain
firebreath frostbreath acidbreath lightnbreath
gasbreath poison blindness causeserious
earthquake causecritical curse fireball
~
End
#HELP
Perm 1
Keyword MOBDEFENSES~
Updated 1193351184
UpdatedBy Remcon~
Text Usage: mset <mob vnum> defense <defense name(s)>
parry dodge heal curelight cureserious curecritical
dispelmagic dispelevil sanctuary fireshield shockshield shield
bless stoneskin teleport disarm venomshield
~
End
#HELP
Perm 1
Keyword MOBFLAGS~
Updated 1193350393
UpdatedBy Remcon~
Text . MOBFLAG | DESCRIPTION
------------|---------------------------------------------------------------
sentinel | Mobile always stays at its post.
scavenger | Mobile picks up items of value.
aggressive | Mobile attacks players.
stayarea | Mobile does not leave its home area.
wimpy | Mobile flees when low in hits.
pet | Mobile can be used in creating a petshop.
practice | Players can "practice" at this mobile.
immortal | Mobile is immortal.
meta_aggr | Mobile is VERY aggressive.
running | Mobile is running (moves twice as fast)
mountable | Mobile can be mounted.
mounted | Mobile is mounted.
scholar | Mobile can teach languages.
secretive | Mobile will not echo acts. MOBs actions are invisible.
hardhat | Mobile not damaged by falling objects.
mobinvis | Mobile is invisible to both pc's and non pc's.
noassist | Mobile won't assist other mobs in a fight.
pacifist | Mobile cannot be attacked.
noattack | Mobile won't use any physical attacks.
annoying | Mobile is aggressive.
statshield | Keeps lower level imms from touching the mobile's stats.
prototype | Mobile is under construction.
banker | Players may use "bank" at this mobile.
questgiver | Players may use "aquest" at this mobile.
undertaker | Players may use "retrieve" at this mobile.
----------------------------------------------------------------------------
~
End
#HELP
Perm 2
Keyword MOBPROGRAM OBJPROGRAM ROOMPROGRAM~
Updated 1195878554
UpdatedBy Remcon~
Text . The MOBprograms have been contributed by N'Atas-ha.
Haus hacked together room && obj programs 'cause
he got sick of failing to add lever bitvectors,
and cause he thought Carnage was a
Trancendentally Cool Mud.
~
End
#HELP
Perm 4
Keyword MOBTRIGGERS~
Updated 1195828173
UpdatedBy Remcon~
Text Trigger Optnl Triggering Variable Explanation
------- ----- ------------------- ---------------------------------------------
Act {p} <keyword / phrase> [emotes, socials, actions, bamfs]
Speech {p} <keyword / phrase> [says or tells from same room as mob]
Rand <percentage> [randomly triggered based on percentile]
Fight <percentage> [random, within a fight, based on percentile]
Hitprcnt <percentage> [percent is % of mob's max H.P.]
Greet <percentage> [entry that mob can see, by mob/player]
Allgreet <percentage> [entry by a mob/player, regardless if seen]
Entry <percentage> [when the mob itself enters a room]
Bribe <amount of gold> [when a player gives the mob money]
Death <percentage> [when the mob dies]
Script {h} [loops a line at a time. Hour triggers start]
Time <hour> [script prog, runs once on hour specified]
Hour <hour> [loops as Script for an hour from start hour]
Give <percentage> [when someone gives the mobile something]
*NOTE* {hour}/<hour> is in military time. ie, 15 hours is 3p.m. mud time.
*NOTE* The mpcommand MPDONOTHING currently only works in Script progs,
NOT in Time or Hour progs.
~
End
#HELP
Perm 1
Keyword MORPH~
Updated 1188256891
UpdatedBy Remcon~
Text Usage: morph <vnum> [<target>]
This is an immortal command used to morph into various things.
~
End
#HELP
Perm 1
Keyword MORPHCREATE~
Updated 1188258351
UpdatedBy Remcon~
Text Usage: morphcreate <name/vnum> [copy]
This command allows you to create a new morph.
~
End
#HELP
Perm 1
Keyword MORPHDESTROY~
Updated 1188258375
UpdatedBy Remcon~
Text Usage: morphdestroy <name/vnum>
This command allows you to destroy a morph.
~
End
#HELP
Perm 1
Keyword MORPHLIST~
Updated 1188258082
UpdatedBy Remcon~
Text Usage: morphlist
This command shows all available morphs.
~
End
#HELP
Perm 4
Keyword MORPHSET~
Updated 1195877285
UpdatedBy Remcon~
Text Usage: morphset <morph> <field> <value>
Usage: morphset save
Field being one of:
--------------------------------------------------------------------
ac obj2 deity nocast objuse2 dexterity constitution
hp obj3 dodge skills objuse3 morphself intelligence
sex race level timeto affected resistant unmorphother
help sav1 parry tumble charisma favourused nosusceptible
long sav2 pkill wisdom manaused morphother
luck sav3 short damr
~
End
#HELP
Perm 4
Keyword MORPHSTAT~
Updated 1195877310
UpdatedBy Remcon~
Text Usage: morphstat <vnum|name> [help|desc]
Stats a morphed target by name or vnum.
~
End
#HELP
Perm 3
Keyword MORTALIZE~
Updated 1188756451
UpdatedBy Remcon~
Text Usage: mortalize <player>
This command will change an immortal into a mortal.
It may be used with or without the immortal being logged on the mud.
~
End
#HELP
Keyword MOTD~
Updated 1185732989
UpdatedBy Remcon~
Text &R \-,_ _,-/
, \ `-, &gThe SMAUG MOTD &R,-` / ,
_)\ | `\ &gUPDATED: &w7/29/07 &R/' | /(_
/, \_,/ \ `\ /' / \,_/ .\
`-, ,\ | \ / | /, ,-'
|G,/ / ,-, | | &gAs the Gods rip the Realms &R| | ,-, \ \_3|
_\_,/_ \ \|-, | &gasunder, a slew of changes &R| ,-|/ / ,_\,_/_
(_ ,__` | `\ | &grain down on you - the victims.&R| /' | __, _)
`--._`-;' \| |/ `;-`_.--`
__/ / | &gSome of these changes &R... | \ \__
''&B,-,&R' `&B,-,&R``
&B((&C|&B)) &R<&W*&R> &B((&C|&B))
&B|&C|&B| &R<&W*&R> &B|&C|&B|
&B|&C|&B| &R<&W*&R> &B|&C|&B|
&B|&C|&B| &R<&W*&R> &B|&C|&B|
&B|&C|&B| &R<&W*&R> &B|&C|&B|
&B|&C|&B| &R<&W*&R> &B|&C|&B|
&B//&C|&B\\ &R<&W*&R> &B//&C|&B\\
&B|||&C|&B|||&R<&W*&R> &B|||&C|&B|||
&B|||&C|&B|||&R<&W*&R> &B|||&C|&B|||
&B|||&C|&B|||&R<&W*&R> &B|||&C|&B|||&D
~
End
#HELP
Keyword MOUNT~
Updated 1185747076
UpdatedBy Remcon~
Text Usage: mount <target>
This skill allows you to mount the target and save on movement points as you
move around.
~
End
#HELP
Perm 1
Keyword MPADVANCE~
Updated 1189029026
UpdatedBy Remcon~
Text Usage: mpadvance <victim>
Advances the victim's level (will not advance beyond level 2).
~
End
#HELP
Perm 1
Keyword MPAPPLY~
Updated 1189029511
UpdatedBy Remcon~
Text Usage: mpapply <target>
This command is used by a program to inform the immortals that the target is
waiting for authorization.
~
End
#HELP
Perm 1
Keyword MPAPPLYB~
Updated 1189029539
UpdatedBy Remcon~
Text Usage: mpapplyb <target>
This command is used by a program to re-inform the immortals that the target is
waiting for authorization, inform the target that they need to change their
name, or to inform them their name was accepted and let them into the game.
~
End
#HELP
Perm 2
Keyword MPASOUND~
Updated 1195753568
UpdatedBy Remcon~
Text Usage: mpasound <phrase>
Displays a phrase to all surrounding rooms.
~
End
#HELP
Perm 1
Keyword MPASUPRESS~
Updated 1189128528
UpdatedBy Remcon~
Text Usage: mpasupress <victim> <rounds>
This command supresses the victim for the specified number of rounds.
~
End
#HELP
Perm 1
Keyword MPAT~
Updated 1189126809
UpdatedBy Remcon~
Text Usage: mpat <vnum> <command>
This command lets a progam execute the command at the specified room vnum.
~
End
#HELP
Perm 2
Keyword MPCLOSEPASSAGE~
Updated 1195755198
UpdatedBy Remcon~
Text Usage: mpclosepassage <room> <direction>
Closes a passage to a room (does not affect pre-existing doors that were not
created with mpopenpassage)
~
End
#HELP
Perm 4
Keyword MPCOMMANDS RPCOMMANDS OPCOMMANDS~
Updated 1195876690
UpdatedBy Remcon~
Text The following commands can be used for Room, Mob and Object progs. The
commands listed at the bottom are for mob progs only. Each command also
has its own help file. Type HELP <COMMAND>.
MPASOUND MPJUNK MPECHOAROUND MPECHOAT
MPECHO MPMLOAD MPOLOAD MPPURGE
MPADVANCE MPTRANSFER MPFORCE MPSLAY
MPDREAM MPDAMAGE MPCLOSEPASSAGE MPOPENPASSAGE
MPDELAY MPAPPLY MPAPPLYB MPMSET
MPPRACTICE MPOSET MPFAVOR MPPEACE
MPPKSET MPSCATTER MPRESTORE MPUNMORPH
MPNOTHING MPECHOZONE MPASUPRESS MPINVIS
MPMORPH MPKILL MPGOTO MPAT
~
End
#HELP
Perm 1
Keyword MPDAMAGE~
Updated 1189128447
UpdatedBy Remcon~
Text Usage: mpdamage <victim> <amount>
This command inflicts a specified amount of damage on the victim.
~
End
#HELP
Perm 1
Keyword MPDELAY~
Updated 1189128294
UpdatedBy Remcon~
Text Usage: mpdelay <victim> <delay>
This allows a program to put a delay on the specified victim.
~
End
#HELP
Perm 1
Keyword MPDREAM~
Updated 1189127126
UpdatedBy Remcon~
Text Usage: mpdream <name> <phrase>
Sends a message to a sleeping character.
~
End
#HELP
Perm 1
Keyword MPECHO~
Updated 1189126935
UpdatedBy Remcon~
Text Usage: mpecho <phrase>
This command allows a program to send the phrase to the entire room.
~
End
#HELP
Perm 2
Keyword MPEDIT~
Updated 1195755860
UpdatedBy Remcon~
Text Usage: mpedit <mobile> <command> [number] [program] [arguments]
Usage: mpedit <mobile> add <program> <arguments>
Usage: mpedit <mobile> insert <number> <program> <arguments>
Usage: mpedit <mobile> edit <number> [program] [arguments]
Usage: mpedit <mobile> delete <number>
Add, insert and edit will put you into the line editor to edit your
program. The arguments consist of a trigger, plus any arguments
associated with that trigger.
~
End
#HELP
Perm 2
Keyword MPFAVOR~
Updated 1195754313
UpdatedBy Remcon~
Text Usage: mpfavor <target> [-/+]<#>
This mpcommand is used to take, give, or set a PCs favor by/to the specified
amount.
~
End
#HELP
Perm 2
Keyword MPFORCE~
Updated 1195754395
UpdatedBy Remcon~
Text Usage: mpforce <name>/all <string>
Forces a player/mob to do a command (non-functional on immortals, all will only
force all in room).
~
End
#HELP
Perm 2
Keyword MPGOTO~
Updated 1195754431
UpdatedBy Remcon~
Text Usage: MPGOTO <vnum>
Goes to any room which is not private.
~
End
#HELP
Perm 2
Keyword MPINVIS~
Updated 1195754585
UpdatedBy Remcon~
Text Usage: mpinvis [<level>]
This mpcommand controls a mob's ability to use a modified form of wizinvis.
Use 'mpinvis' alone to toggle the invisibility.
Use 'mpinvis <level>' to set the level at which the mob will be invis.
Mortals under the mobinvis level of the mob will be unable to see the mob
when it goes mobinvis; they cannot see it with any spell, it will be
completely invisible to them.
Be warned, however, that its programs will still function as normal, the
mortal will simply see a 'someone' if it performs an action or an echo
that they see, just as if a wizinvis immortal performed the action.
Also be warned that at the present time, area attacks _will_ hit a mobinvis
creature even if it is invisible.
~
End
#HELP
Perm 2
Keyword MPJUNK~
Updated 1195753727
UpdatedBy Remcon~
Text Usage: mpjunk <name>
Destroys an object in inventory/being worn - can be used with all.object .
~
End
#HELP
Perm 2
Keyword MPKILL~
Updated 1195753782
UpdatedBy Remcon~
Text Usage: mpkill <name>
Kills a player without using murder.
~
End
#HELP
Perm 2
Keyword MPMLOAD~
Updated 1195755477
UpdatedBy Remcon~
Text Usage: mpmload <vnum>
This mpcommand allows a mobile to load another mobile.
~
End
#HELP
Perm 2
Keyword MPMORPH~
Updated 1195755022
UpdatedBy Remcon~
Text Usage: mpmorph <victim> <morph name/vnum>
This command allows a mobile to morph someone.
~
End
#HELP
Perm 2
Keyword MPMSET~
Updated 1195755767
UpdatedBy Remcon~
Text Usage: mpmset <mobile> <setting> <value>
This mpcommand allows the mobile to modify the specified mobile.
~
End
#HELP
Perm 2
Keyword MPNOTHING~
Updated 1195755105
UpdatedBy Remcon~
Text Usage: mpnothing
Does nothing. Used for scripts.
~
End
#HELP
Perm 2
Keyword MPOLOAD~
Updated 1195755496
UpdatedBy Remcon~
Text Usage: mpoload <vnum> <level> <timer>
This mpcommand allows a mobile to load up an object.
~
End
#HELP
Perm 2
Keyword MPOPENPASSAGE~
Updated 1195755163
UpdatedBy Remcon~
Text Usage: mpopenpassage <origin> <destination> <direction>
Opens a passage to a room (does not affect pre-existing doors)
~
End
#HELP
Perm 2
Keyword MPOSET~
Updated 1195755730
UpdatedBy Remcon~
Text Usage: mposet <object> <setting> <value>
This mpcommand allows the mobile to modify the specified object.
~
End
#HELP
Perm 2
Keyword MPPEACE~
Updated 1195755249
UpdatedBy Remcon~
Text Usage: mppeace <name>
Any target name within the room can be forced to cease all fighting.
~
End
#HELP
Perm 2
Keyword MPPKSET~
Updated 1195753892
UpdatedBy Remcon~
Text Usage: mppkset <target> yes/no
This mpcommand will set the PC to deadly or peaceful based on what is specified
regardless of their present state.
No = Peaceful
Yes = Deadly
~
End
#HELP
Perm 2
Keyword MPPRACTICE~
Updated 1195755307
UpdatedBy Remcon~
Text Usage: mppractice <victim> <skill/spell/language> <amount>
This command will set the victim's percentage of proficiency in the
specified skill/spell/language to the specified amount.
It cannot train a character in a skill/spell/language the character does
not have as a part of its class and that it does not already have as a
result of its level. In other words, it cannot train a warrior in
fireball, or a level 1 thief in gouge.
~
End
#HELP
Perm 2
Keyword MPPURGE~
Updated 1195755368
UpdatedBy Remcon~
Text Usage: mppurge [<object/mobile name>]
Purges the room, or a specified object/mobile.
~
End
#HELP
Perm 2
Keyword MPRESTORE~
Updated 1195753929
UpdatedBy Remcon~
Text Usage: mprestore <victim> <amount>
This command restores a specified number of hitpoints to the victim.
~
End
#HELP
Perm 2
Keyword MPSCATTER~
Updated 1195754038
UpdatedBy Remcon~
Text Usage: mpscatter <target name> <low vnum> <hi vnum>
This mpcommand will send the victim to any one of the rooms specified at
random.
~
End
#HELP
Perm 2
Keyword MPSLAY~
Updated 1195754102
UpdatedBy Remcon~
Text Usage: mpslay <target>
This mpcommand causes the PC/NPC target instant death.
~
End
#HELP
Perm 4
Keyword MPSTAT~
Updated 1195875704
UpdatedBy Remcon~
Text Usage: mpstat <mob/mobvnum> full/<program #>
This command will display all of the mobprograms that have been written for the
specified mob.
~
End
#HELP
Perm 2
Keyword MPTRANSFER~
Updated 1195754162
UpdatedBy Remcon~
Text Usage: mptransfer <name>/all <location>
Transfers one or all in the room to a specified location.
~
End
#HELP
Perm 2
Keyword MPUNMORPH~
Updated 1195754186
UpdatedBy Remcon~
Text Usage: mpunmorph <victim>
This command allows a mobile to unmorph someone.
~
End
#HELP
Perm 2
Keyword MSET~
Updated 1195878714
UpdatedBy Remcon~
Text Usage: mset <victim> <field> <value>
Field being one of:
str int wis dex con cha lck sex class
gold hp mana move practice align race
hitroll damroll armor affected level
thirst drunk full blood flags
pos defpos part (see BODYPARTS)
sav1 sav2 sav4 sav4 sav5 (see SAVINGTHROWS)
resistant immune susceptible absorb(see RIS)
attack defense numattacks
speaking speaks (see LANGUAGES)
name short long description title spec clan
council nation quest qp qpa favor deity hpmin hpmax
To toggle area flag: aloaded
To toggle pkill flag: pkill
~
End
#HELP
Keyword MSN~
Updated 1186845774
UpdatedBy Remcon~
Text Usage: msn <string>
This allows you to set your msn contact info.
~
End
#HELP
Perm 2
Keyword MSTAT~
Updated 1188171871
UpdatedBy Remcon~
Text Usage: mstat <target>
This command allows you to see the statistics on the target.
~
End
#HELP
Keyword MURDER~
Updated 1189026601
UpdatedBy Remcon~
Text Usage: murder <character>
This command is used to initiate attacks on other player characters.
~
End
#HELP
Keyword MUSIC~
Updated 1188422760
UpdatedBy Remcon~
Text Usage: music <message>
This channel is used for singing.
~
End
#HELP
Perm 2
Keyword MWHERE~
Updated 1188171333
UpdatedBy Remcon~
Text Usage: mwhere <name>
This command will show you the locations of all mobiles with a particular name
currently in the game.
~
End
#HELP
Perm 4
Keyword MWRESET~
Updated 1195875308
UpdatedBy Remcon~
Text Usage: mwreset create <vnum> <percent(1-100)>
Usage: mwreset <#> <delete/vnum/percent/type> <value>
This command allows you to create, delete and modify a Mud Wide RESET.
Types:
Mobile = Mobile will reset in random rooms here and there.
Object = Objects will reset into a corpse as a mobile dies.
~
End
#HELP
Keyword M_ADVHERO_~
Updated 1185734725
UpdatedBy Remcon~
Text You have mastered yourself as far as mortally possible.
~
End
#HELP
Keyword NAME~
Updated 1188849667
UpdatedBy Remcon~
Text Usage: name <newname>
This command allows a pre-authorization player to change their name if their
original choice was denied.
~
End
#HELP
Keyword NATIONS~
Updated 1188079599
UpdatedBy Remcon~
Text Usage: nations [<nation name>]
If <nation name> is specified it will show information on the nation.
Without a <nation name> it will show a list of all the nations.
~
End
#HELP
Keyword NATIONTALK~
Updated 1188153973
UpdatedBy Remcon~
Text Usage: nationtalk <message>
This channel can be used to send a message to everyone online that belongs to
the same nation as you.
~
End
#HELP
Keyword NEWS~
Updated 1188146638
UpdatedBy Remcon~
Text Usage: news
Usage: news [<M/D/Y>/<M/D>/<M/Y>/<D/Y>]
Usage: news date [<M>/<D>/<Y>]
Usage: news <poster name>
Usage: news <news #>
This command allows you to look at the mud news.
Immortals Only:
Usage: news add [<level>]
Usage: news <news #> <edit/level/remove>
This allows immortals to add/edit/remove news to keep you informed of recent
changes.
~
End
#HELP
Keyword NEW_DEATH~
Updated 1185732348
UpdatedBy Remcon~
Text ...Everything begins to fade to black. You feel yourself leaving your body.
Rising up into the air, you feel more free than you have ever felt before...
However, before your deity comes to collect your soul, you feel a strange
pulling sensation as strange and colorful mists swirl around you...
&CA low voice fills your head with words of advice...
"When your character dies, you are reincarnated at the cathedral of Notre
Dame de Sioux in New Darkhaven; should you one day become a member of a
clan, guild or order you will be returned to your own altar."
"Your corpse, however, is left behind where you were killed, together with
all of your equipment, so that you can attempt to return to the scene and
loot your corpse. Your gold stays with you. Corpses decay after time,
and when this happens the objects inside will decay with it."
"Once you have chosen a deity and gained sufficient favor, you may be able
to supplicate to your deity for your corpse. Type '&Whelp death&C' for more
information. This message will appear only on your first two deaths..."
~
End
#HELP
Keyword NINDUCT~
Updated 1188153775
UpdatedBy Remcon~
Text Usage: ninduct <player>
This command allows you a way of inducting members into your nation.
~
End
#HELP
Keyword NMOTD~
Updated 1185733549
UpdatedBy Remcon~
Text &R \-,_ _,-/
, \ `-, &gThe SMAUG New MOTD &R,-` / ,
_)\ | `\ &gUPDATED: &w7/29/07 &R/' | /(_
/, \_,/ \ `\ /' / \,_/ .\
`-, ,\ | \ / | /, ,-'
|G,/ / ,-, | | &gAs the Gods rip the Realms &R| | ,-, \ \_3|
_\_,/_ \ \|-, | &gasunder, a slew of changes &R| ,-|/ / ,_\,_/_
(_ ,__` | `\ | &grain down on you - the victims.&R| /' | __, _)
`--._`-;' \| |/ `;-`_.--`
__/ / | &gSome of these changes &R... | \ \__
''&B,-,&R' `&B,-,&R``
&B((&C|&B)) &R<&W*&R> &WUse 'news' to keep informed of changes &B((&C|&B))
&B|&C|&B| &R<&W*&R> &WSee 'help start' for a list of helpful files &B|&C|&B|
&B|&C|&B| &R<&W*&R> &WSee 'help pager' for pausing information &B|&C|&B|
&B|&C|&B| &R<&W*&R> &WSee 'help deities' for devoting to a deity &B|&C|&B|
&B|&C|&B| &R<&W*&R> &WSee 'help laws' You must abide by the laws &B|&C|&B|
&B|&C|&B| &R<&W*&R> &B|&C|&B|
&B//&C|&B\\ &R<&W*&R> &B//&C|&B\\
&B|||&C|&B|||&R<&W*&R> &B|||&C|&B|||
&B|||&C|&B|||&R<&W*&R> &B|||&C|&B|||
&B|||&C|&B|||&R<&W*&R> &B|||&C|&B|||&D
~
End
#HELP
Perm 1
Keyword NOEMOTE~
Updated 1186866895
UpdatedBy Remcon~
Text Usage: noemote <target>
This command allows you a way to allow/stop someone from emoteing.
~
End
#HELP
Keyword NORTH~
Updated 1186845161
UpdatedBy Remcon~
Text Usage: north
This command allows you to move north.
~
End
#HELP
Keyword NORTHEAST NE~
Updated 1186845307
UpdatedBy Remcon~
Text Usage: northeast
ne
These commands allow you to move northeast.
~
End
#HELP
Keyword NORTHWEST NW~
Updated 1186845335
UpdatedBy Remcon~
Text Usage: northwest
nw
These commands allow you to move northwest.
~
End
#HELP
Keyword NOTE~
Updated 1193512946
UpdatedBy Remcon~
Text Usage: note [list]
Usage: note read/remove/edit <#>
Usage: note vote <#> [open/close/yes/no/abstain]
Usage: note write/clear/show/post
Usage: note subject <subject>
Usage: note to all/immortal/avatar/<clan>/<nation>/<council>/<character>
WRITE - Allows you to start writeing a note.
EDIT - Allows you to edit a note.
SUBJECT - Allows you to put a subject on the note.
TO - Allows you to put in who can read the note.
ALL allows everyone to read it.
IMMORTAL allows only immortals to read it.
AVATAR allows only avatars and immortals to read it.
<CLAN> allows only members of that clan to read it.
<NATION> allows only members of that nation to read it.
<COUNCIL> allows only members of that council to read it.
<CHARACTER> allows only that character to read it.
CLEAR - Allows you to clear the note you are writeing.
SHOW - Allows you to see the note you are writeing.
POST - Allows you to post the note to the board.
LIST - Shows all notes posted on the board.
READ - Allows you to read the specified note on the board.
VOTE - Allows you to vote on a note.
OPEN will open the note for voteing.
CLOSE will close the note to voteing.
YES will add a yes vote on the note.
NO will add a no vote on the note.
ABSTAIN will add an abstain vote on the note.
REMOVE - Allows you to remove the specified note from the board.
*NOTE* Every note must have who it is TO and a SUBJECT in order to be posted.
A note can't be READ by anyone until you POST it.
~
End
#HELP
Perm 1
Keyword NOTELL~
Updated 1186868382
UpdatedBy Remcon~
Text Usage: notell <target>
This command allows you a way to allow/stop someone from useing tells.
~
End
#HELP
Perm 1
Keyword NOTITLE~
Updated 1186866931
UpdatedBy Remcon~
Text Usage: notitle <target>
This command allows you a way to allow/stop someone from changeing their title.
~
End
#HELP
Keyword NOUTCAST~
Updated 1188153805
UpdatedBy Remcon~
Text Usage: noutcast <player>
This command allows you a way of outcasting members of your nation.
~
End
#HELP
Keyword NQUIT~
Updated 1188153831
UpdatedBy Remcon~
Text Usage: nquit now
This command allows you a way of quitting the nation your a member of.
~
End
#HELP
Perm 4
Keyword OBJECTAFFECTED~
Updated 1193350610
UpdatedBy Remcon~
Text Usage: oset <item> affect affected <affect flag>
blind invisible detect_evil detect_invis
detect_magic detect_hidden sanctuary faerie_fire
infrared curse poison protect
paralysis sneak hide sleep
charm flying pass_door floating
truesight detect_traps scrying fireshield
shockshield iceshield berserk aqua_breath
acidmist venomshield detect_sneak
~
End
#HELP
Perm 1
Keyword OBJECTFLAGS~
Updated 1193513662
UpdatedBy Remcon~
Text Flags that objects can have:
FLAG | DESCRIPTION
-------------+-------------------------------------------------
GLOW | Can be seen in the dark
LOYAL | Returns to inventory on disarm
INVIS | Invisible
MAGIC | Prevents enchantment, 1 - 12 resist damage
NODROP | Can't be dropped
BLESS | 1 - 5 resist damage, * 2 poison weapon duration
ANTI_GOOD | Zap if align above +350
ANTI_EVIL | Zap if align below -350
ANTI_NEUTRAL | Zap if align between -350 and +350
NOREMOVE | Can't be removed
INVENTORY | + 20 resist damage, ( Normaly store items )
ORGANIC | - 1 - 5 resist damage
METAL | + 1 - 5 resist damage
DONATION | Prevents get all on containers
CLANOBJECT |
CLANCORPSE |
HIDDEN | Hidden
POISONED | Poisoned
COVERING |
DEATHROT | Vanishes on death
BURIED | Buried
PROTOTYPE | Prototype object
NOLOCATE | Can't be located useing locate spell
GROUNDROT | Slowly decays when on ground
PKDISARMED | Disarmed by another player
NOSCRAP | Won't scrap
ENCHANTED | It has been enchanted
~
End
#HELP
Perm 1
Keyword OBJECTTYPES~
Updated 1195834274
UpdatedBy Remcon~
Text Object types listed in order:
None Light Scroll Wand Staff Weapon
Treasure Armor Potion Trash Container Drinkcon
Key Food Money Boat Corpse_npc Corpse_pc
Fountain Pill Blood Bloodstain Scraps Pipe
Herbcon Herb Fire Switch Lever Pullchain
Button Trap Map Portal Paper Lockpick
Missileweapon Projectile Quiver Shovel Salve Cook
Keyring Gem Mortar Powder Axe Wood
~
End
#HELP
Perm 4
Keyword OBJTRIGGERS~
Updated 1195827869
UpdatedBy Remcon~
Text Trigger Optnl Triggering Variable Explanation
------- ----- ------------------- --------------------------------------------
Wear <percentage> [when a player wears the object]
Remove <percentage> [when a player removes the object]
Speech {p} <keyword / phrase> [says or tells from same room as mob]
Rand <percentage> [randomly triggered based on percentile]
Sac <percentage> [when a player sacrifices the object]
Zap <percentage> [when the player is zapped due to alignment]
Get <percentage> [when a player gets the object]
Drop <percentage> [when a player drops the object]
Damage <percentage> [when the object is damaged]
Repair <percentage> [when the object is repaired]
Greet <percentage> [when a mob/player enters the room]
Exa <percentage> [when the object is Examined or Looked upon]
Push <percentage> [when a player pushes an object]
Pull <percentage> [when a player pulls an object]
Use <percentage> [see 'help useprog' for details]
Open <percentage> [when a player opens an object]
Close <percentage> [when a player closes an object]
Scrap <percentage> [when an object gets scrapped]
Put <percentage> [when an object is put in another object]
Act {p} <keyword / phrase> [emotes, socials, actions, bamfs]
Script {h} [loops a line at a time. Hour triggers start]
~
End
#HELP
Perm 2
Keyword OCREATE~
Updated 1188152032
UpdatedBy Remcon~
Text Usage: ocreate <vnum> <keywords>
This command allows you to create a new object useing the specified vnum and
keywords.
~
End
#HELP
Perm 2
Keyword ODELETE~
Updated 1186860309
UpdatedBy Remcon~
Text Usage: odelete <vnum>
This command allows you to remove the specified object vnum from the mud.
~
End
#HELP
Perm 1
Keyword OFIND~
Updated 1188159265
UpdatedBy Remcon~
Text Usage: ofind <name>
This command will show all objects with the specified name.
~
End
#HELP
Perm 2
Keyword OINVOKE~
Updated 1188149519
UpdatedBy Remcon~
Text Usage: oinvoke <vnum>/<keyword> [<level>]
This command allows you to invoke an instance of the specified object.
~
End
#HELP
Perm 2
Keyword OLIST~
Updated 1188147141
UpdatedBy Remcon~
Text Usage: olist [<start vnum>] [<end vnum>]
With no specified vnums it list all objects in the area.
If <start vnum> is used it will show all objects at and after that vnum in the
area.
If <end vnum> is used it will show all objects from the start to the end vnum
in the area.
~
End
#HELP
Perm 2
Keyword OPEDIT~
Updated 1195755926
UpdatedBy Remcon~
Text Usage: opedit <object> <command> [number] [program] [arguments]
Usage: opedit <object> add <program> <arguments>
Usage: opedit <object> insert <number> <program> <arguments>
Usage: opedit <object> edit <number> [program] [arguments]
Usage: opedit <object> delete <number>
Add, insert and edit will put you into the line editor to edit your program.
The arguments consist of a trigger, plus any arguments associated with that
trigger. Object programs are like mobprograms, with trigger differences.
To edit an Objprogram, you must be holding the object in your inventory.
~
End
#HELP
Keyword OPEN~
Updated 1185750553
UpdatedBy Remcon~
Text Usage: open <object/direction>
This command allows you to open an object or door.
~
End
#HELP
Perm 2
Keyword OPSTAT~
Updated 1195769752
UpdatedBy Remcon~
Text Usage: opstat <object> full/<program #>
This command will display all of the object programs that have been written
for the specified object.
~
End
#HELP
Keyword ORDER~
Updated 1188158992
UpdatedBy Remcon~
Text Usage: order all/<target> <command>
This allows you to order all or just the target to do something.
~
End
#HELP
Perm 4
Keyword OSET~
Updated 1195856987
UpdatedBy Remcon~
Text Usage: oset <object> <field> <value>
Field being one of:
flags wear level weight cost rent timer
name short long ed rmed actiondesc
type value0 value1 value2 value3 value4 value5
affect rmaffect layers
For weapons: For armor:
weapontype condition ac condition
For scrolls, potions and pills:
slevel spell1 spell2 spell3
For wands and staves:
slevel spell maxcharges charges
For containers: For levers and switches:
cflags key capacity tflags
This allows you to change the specified object, if it has the PROTOTYPE flag it
will change the object index also.
~
End
#HELP
Perm 2
Keyword OSTAT~
Updated 1188171918
UpdatedBy Remcon~
Text Usage: ostat <object>
This command allows you to see the statistics on an object.
~
End
#HELP
Keyword OUTCAST~
Updated 1188153171
UpdatedBy Remcon~
Text Usage: outcast <player>
This command allows you a way of outcasting members of your clan.
~
End
#HELP
Perm 2
Keyword OWHERE~
Updated 1188784409
UpdatedBy Remcon~
Text Usage: owhere <name>
This command will show you the locations of all objects with a particular name
currently in the game.
~
End
#HELP
Keyword PAGER~
Updated 1188147432
UpdatedBy Remcon~
Text Usage: pager [<#>]
With <#> specified it sets the pager length to the specified number.
With no <#> it will toggle the pager on/off.
~
End
#HELP
Keyword PARRY~
Updated 1185751086
UpdatedBy Remcon~
Text Parry is a skill which assist you in avoiding incomming attacks.
The skill functions automatically.
You need to have a weapon in your hand to parry an attack.
~
End
#HELP
Keyword 'PASS DOOR'~
Updated 1185844875
UpdatedBy Remcon~
Text Usage: cast 'pass door'
This spell allows you to pass through closed doors.
~
End
#HELP
Keyword PASSWORD~
Updated 1188147658
UpdatedBy Remcon~
Text Usage: password <new password> <new password>
This command allows you to change your character's password.
~
End
#HELP
Perm 4
Keyword PCRENAME~
Updated 1188692149
UpdatedBy Remcon~
Text Usage: pcrename <oldname> <newname>
This command permanently changes a players name.
~
End
#HELP
Perm 1
Keyword PEACE~
Updated 1188147776
UpdatedBy Remcon~
Text Usage: peace
This command causes everyone in the room to stop fighting.
~
End
#HELP
Keyword PEEK~
Updated 1185743384
UpdatedBy Remcon~
Text This skill allows you to see a character's inventory when you look at them.
This skill functions automatically.
~
End
#HELP
Keyword PFILES~
Updated 1196901000
UpdatedBy Remcon~
Text Player files (pfiles) are cleaned up daily going by the level of the player.
A level 5 player will be deleted if they havent logged on for 5 days.
If you will be gone for more days then your current level ask an immortal to
set the "nopdelete" flag on you and let them know why you won't be on for
awhile.
~
End
#HELP
Keyword PICK 'PICK LOCK'~
Updated 1185750473
UpdatedBy Remcon~
Text Usage: pick <object|direction>
This skill allows you to pick a lock.
You need to have a lockpick in order to pick a lock.
~
End
#HELP
Perm 4
Keyword PIPEFLAGS~
Updated 1195847257
UpdatedBy Remcon~
Text These flags may be used with the item type pipe in the v3 item
# | Flag | Description
--- ---------------- ------------------------------------------------
1 | PIPE_LIT | Pipe is lit (required for smoking)
2 | PIPE_GOINGOUT | Pipe is about to go out
4 | PIPE_FULLOFASH | Pipe is full of ashes, and needs to be emptied.
~
End
#HELP
Keyword POISON~
Updated 1188179781
UpdatedBy Remcon~
Text Usage: cast poison <target>
This spell poisons the target which slows their regeneration rate and messes up
their mentalstate.
~
End
#HELP
Keyword 'POISON WEAPON'~
Updated 1188845127
UpdatedBy Remcon~
Text Usage: 'poison weapon' <weapon>
This skill allows you to coat your weapon with a deadly poison.
Requires a poisoning powder and a container with water be present in your
inventory.
~
End
#HELP
Keyword POLYMORPH~
Updated 1188176199
UpdatedBy Remcon~
Text Usage: cast polymorph <morph>
This spell enables you to morph into the desired creature.
~
End
#HELP
Keyword PORTAL~
Updated 1188836543
UpdatedBy Remcon~
Text Usage: cast portal <victim>
This spell can form a temporary tunnel through space to the victim.
~
End
#HELP
Keyword POSITIONS~
Updated 1193520722
UpdatedBy Remcon~
Text Positions are in a special order.
Example: You can do more standing then you can sitting.
The ordered list is as follows, left to right, top to bottom:
Dead Mortally Wounded Incapacitated
Stunned Sleeping Fighting (Berserk)
Resting Fighting (Aggressive) Sitting
Fighting (Standerd) Fighting (Defensive) Fighting (Evasive)
Standing Mounted
~
End
#HELP
Keyword PRACTICE~
Updated 1186936394
UpdatedBy Remcon~
Text Usage: practice [<spell/skill/weapon>]
Without an argument, it will show all current spells, skills, weapons, and
tongues available to you.
If you are at a teacher you may use practice with a spell, skill, or weapon
name to practice it.
~
End
#HELP
Keyword PROMPT~
Updated 1188759787
UpdatedBy Remcon~
Text Usage: prompt [<string>/default]
Allows you to set the prompt up to be how you want it.
Without <string> being specified it shows your current prompt.
With default it will set the prompt back to the default.
See also: HELP PTOKENS
~
End
#HELP
Keyword PTOKENS~
Updated 1193697349
UpdatedBy Remcon~
Text Your prompt can be any string of characters that you wish. You can also embed
special characters and tokens into the string that you set. These special
characters are linked with specific groups of tokens. These tokens will add
specific sets of information to your prompt.
The first special character is: %
Tokens for % are:
%a - your alignment %A - invisible/hide/sneak display
%b - current blood/mana %B - maximum blood/mana
%c - hp of who your fighting (%) %C - hp of the tank (%)
%f - %F - room flags (IMMORTAL)
%g - gold held (string) %G -
%h - current hitpoints %H - maximum hitpoints
%i - wizinvis/invis display %I - level of wizinvis
%j - new line %J - new line
%m - current blood/mana %M - maximum blood/mana
%n - name of who your fighting %N - name of the tank
%q - time left on/until quest %Q -
%r - vnum of current room (IMMORTAL) %R -
%s - %S - your current style
%t - current mud time (number) %T - current mud time (string)
%u - current connected descriptors %U - max players
%v - current movement %V - maximum movement
%x - current experience %X - experience needed to next level
You can also use color in your prompt and fprompt.
Examples (assuming current hit points of 43, mana of 23, and movement of 120):
Prompt %h %m %v = 43 23 120
Prompt %h-%m-%v = 43-23-120
~
End
#HELP
Keyword PUGILISM~
Updated 1185741498
UpdatedBy Remcon~
Text This skill represents your proficiency with Hit, Suction, Bite, and Blast
weapons.
This is an automatic skill.
~
End
#HELP
Keyword PULL~
Updated 1188175482
UpdatedBy Remcon~
Text Usage: pull <target>
This command allows you to pull a lever, pullchain, switch, or button.
~
End
#HELP
Perm 4
Keyword PULLTYPES PUSHTYPES~
Updated 1195875633
UpdatedBy Remcon~
Text Usage: redit pushtype <direction> <type>
Usage: redit push <direction> <force>
Pushtype/Pulltype where type is:
undefined vortex vacuum slip ice mysterious
current wave whirlpool geyser wind storm
coldwind breeze landslide sinkhole quicksand earthquake
lava hotair
The frequency of the push is controlled by the value set in
redit push <force>, and may be anything from -100 to 100. Positive
and negative values represent pulling and pushing, respectively.
The more positive (or negative) the number is, the sooner the force
will push or pull you.
~
End
#HELP
Keyword PUNCH~
Updated 1185746947
UpdatedBy Remcon~
Text Usage: punch <target>
This skill inflicts damage on your opponent when landed.
~
End
#HELP
Perm 3
Keyword PURGE~
Updated 1188158741
UpdatedBy Remcon~
Text Usage: purge [<target>]
Without a target this command will purge all possible objects and mobiles in
the room.
If a <target> is specified it will remove the target from anywhere in the
world.
~
End
#HELP
Keyword PUSH~
Updated 1188175504
UpdatedBy Remcon~
Text Usage: push <target>
This command allows you to push a lever, pullchain, switch, or button.
~
End
#HELP
Keyword PUT~
Updated 1186843673
UpdatedBy Remcon~
Text Usage: put [<amount>] <object> <container>
This command allows you to put an object into a container.
~
End
#HELP
Perm 1
Keyword QPSET~
Updated 1188787948
UpdatedBy Remcon~
Text Usage: qpset <target> [give/take <amount>]
This command allows you to see, give, or take glory from the target.
~
End
#HELP
Keyword QUAFF~
Updated 1186229506
UpdatedBy Remcon~
Text Usage: quaff <potion> [<container>]
This command allows you to use a potion.
~
End
#HELP
Keyword QUEST~
Updated 1188862018
UpdatedBy Remcon~
Text Usage: quest <message>
This channel is used to send the message to everyone online.
~
End
#HELP
Keyword QUIT~
Updated 1188175147
UpdatedBy Remcon~
Text Usage: quit
This command allows you to quit the game.
~
End
#HELP
Keyword RACES~
Updated 1188080059
UpdatedBy Remcon~
Text Usage: races
This command will show you all the races in the mud.
~
End
#HELP
Keyword RACETALK~
Updated 1188175087
UpdatedBy Remcon~
Text Usage: racetalk <message>
This channel is used to send the message to everyone online that has the same
race as you.
~
End
#HELP
Perm 3
Keyword RANK~
Updated 1188148811
UpdatedBy Remcon~
Text Usage: rank <string>
This command allows you to set your rank to the specified string.
~
End
#HELP
Perm 1
Keyword RAP~
Updated 1187225514
UpdatedBy Remcon~
Text Usage: rap <exit>
This command allows you to rap on a closed exit getting the attention of others
on the other side.
~
End
#HELP
Perm 4
Keyword RAT~
Updated 1195875572
UpdatedBy Remcon~
Text Usage: rat vnum1 vnum2 command [parameters]
Rat, or 'range at' is the at command with the added parameters of two
room vnums. Assuming the vnums are valid, your 'at' command will be
executed in every room in the range you give.
Example: rat 100 110 redit flags 0
This will clear the room flags in all rooms from 100 to 110 inclusive.
~
End
#HELP
Perm 2
Keyword RDELETE~
Updated 1186860228
UpdatedBy Remcon~
Text Usage: rdelete <vnum>
This command allows you to remove the specified room vnum from the mud.
~
End
#HELP
Perm 4
Keyword REBOOT~
Updated 1186860086
UpdatedBy Remcon~
Text Usage: reboot [nosave]
This command allows you to reboot the mud.
~
End
#HELP
Keyword RECHARGE~
Updated 1185762840
UpdatedBy Remcon~
Text Usage: cast recharge <object>
This spell allows you to recharge the spells on a wand or staff.
~
End
#HELP
Perm 2
Keyword RECHO~
Updated 1188850937
UpdatedBy Remcon~
Text Usage: recho <message>
This command sends the message to all players in the same room as you.
~
End
#HELP
Keyword RECITE~
Updated 1186229549
UpdatedBy Remcon~
Text Usage: recite <scroll> [<target>]
This command recites a magical scroll.
~
End
#HELP
Perm 2
Keyword REDIT~
Updated 1188831685
UpdatedBy Remcon~
Text Usage: redit <field>
Fields:
desc Edit room description
name <room name> Set room name
ed <keyword(s)> Add/Edit extra description(s)
rmed <keyword(s)> Remove an extra description
sector <sector type> SEE HELP SECTORTYPES
flags <flags> SEE HELP RFLAGS
SEE HELP EXITMAKING for these fields:
exit bexit exdesc exflags exname exkey
EXAMPLES:
redit name Testing Sets the room name to Testing
redit desc Places you in a buffer so you can edit description
redit flags private Toggles the private room flag
redit sector inside Sets the room sectortype to inside
redit ed testing Creates an extra description called testing
redit rmed testing Removes an extra description called testing
~
End
#HELP
Perm 1
Keyword REGOTO~
Updated 1188148952
UpdatedBy Remcon~
Text Usage: regoto
This command will return you to the room you were in before useing goto.
~
End
#HELP
Keyword REMAINS~
Updated 1185837298
UpdatedBy Remcon~
Text Usage: remains
If you have a deity you may request knowledge on your remains.
It will cost you favor to receive this knowledge, which will be somewhere
between your character level to two times your character level.
~
End
#HELP
Keyword REMOVE~
Updated 1186845589
UpdatedBy Remcon~
Text Usage: remove <object/all>
This command allows you to stop wearing an object or everything.
~
End
#HELP
Keyword 'REMOVE CURSE'~
Updated 1188149065
UpdatedBy Remcon~
Text Usage: cast 'remove curse' <target>
This spell removes a curse from the target or one of the objects the target is
carrying/wearing.
~
End
#HELP
Keyword 'REMOVE INVIS'~
Updated 1185752357
UpdatedBy Remcon~
Text Usage: cast 'remove invis' <target>
This spell allows invisible things to become visible again. It can be cast on
objects or characters. If cast on another character it is considered to be an
aggressive attack.
~
End
#HELP
Keyword 'REMOVE TRAP'~
Updated 1185837648
UpdatedBy Remcon~
Text Usage: cast 'remove trap' <object>
This spell allows you to magically disarm a trapped object.
~
End
#HELP
Keyword REPAIR~
Updated 1188149159
UpdatedBy Remcon~
Text Usage: repair all/<object>
This command allows you to get objects repaired/recharged.
~
End
#HELP
Perm 2
Keyword REPAIRSET~
Updated 1187835543
UpdatedBy Remcon~
Text Usage: repairset <mob vnum> <field> <value>
This command allows you to set what a repair shop does.
---------------------------------------------
| Fields | Meaning |
-------- ------------------------------------
| fix# | Types of items the keeper will fix |
| | - armor, weapon, wand, staff |
| profit | Profit on fixing items |
| type | Repair shop type |
| | type 1 = standard |
| | type 2 = recharge |
| open | Hour shop opens |
| close | Hour shop closes |
| keeper | Vnum of repair shop keeper |
---------------------------------------------
~
End
#HELP
Perm 2
Keyword REPAIRSHOPS~
Updated 1187835108
UpdatedBy Remcon~
Text Usage: repairshops
Shows statistics on all the repair shops.
~
End
#HELP
Perm 2
Keyword REPAIRSTAT~
Updated 1187835210
UpdatedBy Remcon~
Text Usage: repairstat <mob vnum>
Shows all the statistics on a mobile's repair shop.
~
End
#HELP
Keyword REPEAT~
Updated 1187996985
UpdatedBy Remcon~
Text Usage: repeat
This command will show the last 20 tells you received.
~
End
#HELP
Keyword REPLY~
Updated 1188076944
UpdatedBy Remcon~
Text Usage: reply <message>
This command allows you to send a message to the last person to send you a
tell.
~
End
#HELP
Keyword REPORT~
Updated 1185841172
UpdatedBy Remcon~
Text Usage: report
This command shows you and everyone in the room your character's basic stats.
~
End
#HELP
Keyword RESCUE~
Updated 1186791446
UpdatedBy Remcon~
Text Usage: rescue <character>
This skill allows you to rescue the character during a battle.
~
End
#HELP
Perm 4
Keyword RESERVE~
Updated 1186938131
UpdatedBy Remcon~
Text Usage: reserve
Usage: reserve [*]<name>
Names in the reserved list can't be used by players on creation.
If a * is used at the start of a name, a name can't contain that string.
Examples:
reserve - Shows all the names currently reserved.
reserve joe - Will add/remove joe from the reserve list.
reserve *joe - Will make it so no name can contain joe.
~
End
#HELP
Perm 2
Keyword RESET~
Updated 1188948683
UpdatedBy Remcon~
Text Usage: reset area/list
Usage: reset randomize <direction>
Usage: reset delete <number>
Usage: reset hide <objname>
Usage: reset rchance <number> <chance>
Usage: reset trap room <type> <charges> [flags]
Usage: reset trap obj <name> <type> <charges> [flags]
This command is used to display, edit, and delete resets for your area.
~
End
#HELP
Keyword REST~
Updated 1186853996
UpdatedBy Remcon~
Text Usage: rest
This command allows you to rest.
~
End
#HELP
Perm 2
Keyword RESTORE~
Updated 1188139679
UpdatedBy Remcon~
Text Usage: restore all/<target>
This command allows you to fully restore everyone/target.
~
End
#HELP
Keyword 'RESTORE MANA'~
Updated 1188848299
UpdatedBy Remcon~
Text Usage: cast 'restore mana' [<target>]
This allows you to restore the target's or your own mana.
~
End
#HELP
Perm 2
Keyword RESTORETIME~
Updated 1188134368
UpdatedBy Remcon~
Text Usage: restoretime
This command shows how much time has passed since the last restore all and your
last restore all.
~
End
#HELP
Perm 3
Keyword RESTRICT~
Updated 1186940455
UpdatedBy Remcon~
Text Usage: restrict <command> [<permission>]
If no permission is specified it will display the current command and settings.
If one is specified it will restrict the command to that permission.
~
End
#HELP
Keyword RETELL~
Updated 1188134465
UpdatedBy Remcon~
Text Usage: retell <message>
This command allows you to send a message to the last person you sent a tell
to.
~
End
#HELP
Perm 4
Keyword RETIRE~
Updated 1186943145
UpdatedBy Remcon~
Text Usage: retire <target>
This command allows you to set or remove an immortal from retirement.
~
End
#HELP
Perm 2
Keyword RETRAN~
Updated 1188174990
UpdatedBy Remcon~
Text Usage: retran <target>
This command is used to return the target to the room they were transfered
from.
~
End
#HELP
Keyword RETRIEVE~
Updated 1188139821
UpdatedBy Remcon~
Text Usage: retrieve
This command allows you to have a mobile bring you your corpse(s).
~
End
#HELP
Keyword REVERT~
Updated 1188174923
UpdatedBy Remcon~
Text Usage: revert
This command is used to return you to your original body from a polymorphed
state.
~
End
#HELP
Keyword REWARD~
Updated 1186971686
UpdatedBy Remcon~
Text Usage: reward [<#>] [buy]
Without an argument it will show a list of all the rewards.
With a number argument specified you will get to see the objects information.
With a number and buy argument you will be buying that reward.
~
End
#HELP
Perm 2
Keyword RLIST~
Updated 1186941300
UpdatedBy Remcon~
Text Usage: rlist [<low vnum> <high vnum>]
This command shows the used rooms and their vnums in the area you are currently
in or for the specified range.
~
End
#HELP
Perm 2
Keyword ROOMFLAGS~
Updated 1188831451
UpdatedBy Remcon~
Text Usage: redit flags <flag(s)>
ROOM FLAGS:
DND Room is DoNotDisturb
DARK Room is always dark
SAFE Room is safe... no violence allowed
ARENA Room is an arena
DEATH Room causes instant death
NOMOB Mobs cannot wander into this room
LAWFUL Room is oriented to those of lawful alignment
NODROP Nothing can be dropped in this room
TUNNEL Room is a tunnel - x number of players allowed
(use 'redit tunnel #' to set the number)
CHAOTIC Room is oriented to those of chaotic alignment
INDOORS Room is indoors (MUST also use sectortype inside)
NEUTRAL Room is oriented to those of neutral alignment
NOFLOOR Room has no floor: exit down + no fly = fall
NOMAGIC Magic cannot be used in this room
PETSHOP Petshop (next vnum must be the storeroom)
PRIVATE Room is private (restricted to 2 people)
SILENCE Not a sound can be made or heard in this room
DONATION Donation room... cannot get all
NOASTRAL People cannot astral to this room
NORECALL Players cannot recall out of this room
NOSUMMON Player cannot be summoned out of this room
SOLITARY Room is solitary (restricted to 1 person)
TELEPORT People in this room will be teleported out
NODROPALL Cannot drop all in this room
NOMISSILE Missiles won't be of any use
LOGSPEECH All speech in this room is logged
PROTOTYPE Room is a prototype
NOSUPPLICATE Players can't supplicate out
TELESHOWDESC Players will see the room desc of the dest room
CLANSTOREROOM Clan storage room
~
End
#HELP
Perm 2
Keyword ROOMTRIGGERS~
Updated 1195827896
UpdatedBy Remcon~
Text Trigger Optnl Triggering Variable Explanation
------- ----- ------------------- ------------------------------------------
Act {p} <keyword / phrase> [emotes, socials, actions, bamfs]
Speech {p} <keyword / phrase> [says or tells from within the room]
Rand <percentage> [randomly triggered based on percentile]
Sleep <percentage> [when a player sleep within the room]
Rest <percentage> [when a player rests within the room]
Entry <percentage> [when a mob/player enters the room]
Fight <percentage> [when a player is fighting in the room]
Death <percentage> [when a player dies in the room]
Leave <percentage> [when a player leaves the room]
Time <hour> [script prog, runs once on hour specified]
Hour <hour> [loops as Script for an hour from start hour]
Script {h} [loops a line at a time. Hour triggers start]
*NOTE* {hour}/<hour> is in military time. ie, 15 hours is 3p.m. mud time.
*NOTE* The mpcommand MPDONOTHING currently only works in Script progs,
NOT in Time or Hour progs.
~
End
#HELP
Keyword ROUNDHOUSE~
Updated 1185745155
UpdatedBy Remcon~
Text Usage: roundhouse <target>
This skill inflicts damage on your opponent when landed.
~
End
#HELP
Perm 2
Keyword RPEDIT~
Updated 1195755965
UpdatedBy Remcon~
Text Usage: rpedit <command> [number] [program] [arguments]
Usage: rpedit add <program> <arguments>
Usage: rpedit insert <number> <program> <arguments>
Usage: rpedit edit <number> [program] [arguments]
Usage: rpedit delete <number>
Add, insert and edit will put you into the line editor to edit your
program. The arguments consist of a trigger, plus any arguments
associated with that trigger.
To edit a toomprogram you must be in the room.
~
End
#HELP
Perm 2
Keyword RPSTAT~
Updated 1187050491
UpdatedBy Remcon~
Text Usage: rpstat [full/<program #>]
This command allows you to see the room programs written for a room.
If you use the 'full' argument it will show all programs and what is in them.
If you use the '<program #>' it will show what is in the specified program.
~
End
#HELP
Perm 2
Keyword RSTAT~
Updated 1188171981
UpdatedBy Remcon~
Text Usage: rstat [<location>]
This command allows you to see the statistics on the specified location or your
current location if no location is specified.
~
End
#HELP
Keyword SACRIFICE~
Updated 1187051398
UpdatedBy Remcon~
Text Usage: sacrifice all/<object>
This command allows you to sacrifice an object or everything in the room to
your deity or the gods.
~
End
#HELP
Keyword SANCTUARY~
Updated 1188175303
UpdatedBy Remcon~
Text Usage: cast sanctuary <target>
This spell reduces the damage taken by the target by one half.
~
End
#HELP
Keyword SAVE~
Updated 1188831021
UpdatedBy Remcon~
Text Usage: Save
SAVE saves your character.
You must be at least level 2 to save.
~
End
#HELP
Perm 2
Keyword SAVEAREA~
Updated 1188075428
UpdatedBy Remcon~
Text Usage: savearea [<area filename>]
This command allows you to save a prototype area.
~
End
#HELP
Perm 4
Keyword SAVINGTHROWS~
Updated 1195875546
UpdatedBy Remcon~
Text Saving throws:
sav1 - Saving vs. poison or death
sav2 - Saving vs. wands
sav3 - Saving vs. paralysis or petrification
sav4 - Saving vs. breath
sav5 - Saving vs. spells or staves
~
End
#HELP
Keyword SAY~
Updated 1188077048
UpdatedBy Remcon~
Text Usage: say <message>
This command allows you to send a message to everyone in the room you are in.
~
End
#HELP
Keyword SCAN~
Updated 1185840793
UpdatedBy Remcon~
Text Usage: scan [<direction>]
If no direction is specified you will scan all directions for one room.
If a direction is specified you will scan in that direction for one or more
rooms.
~
End
#HELP
Keyword SCORE~
Updated 1185840874
UpdatedBy Remcon~
Text Usage: score
This command shows you a sheet of your character's information.
~
End
#HELP
Keyword SCRIBE~
Updated 1185757395
UpdatedBy Remcon~
Text Usage: scribe <spell>
This skill allows you to scribe a spell onto a scroll.
You need to be holding a blank scroll.
You can scribe up to 3 spells onto a single scroll.
~
End
#HELP
Keyword SCRY~
Updated 1185756462
UpdatedBy Remcon~
Text Usage: cast scry <target>
This spell allows the target to see into nearby rooms simply by looking in the
desired direction.
~
End
#HELP
Keyword SEARCH~
Updated 1185757098
UpdatedBy Remcon~
Text Usage: search [object/direction]
Without an argument you will search the room for hidden objects.
If you specify an object you will search the object for hidden objects.
If you specify a direction you will search for a hidden exit in that direction.
~
End
#HELP
Perm 2
Keyword SECTORTYPES~
Updated 1188831849
UpdatedBy Remcon~
Text Usage: redit sector <sector>
SECTORS:
0 INSIDE 1 CITY
2 FIELD 3 FOREST
4 HILLS 5 MOUNTAIN
6 WATER_SWIM 7 WATER_NOSWIM
8 UNDERWATER 9 AIR
10 DESERT 11 DUNNO
12 OCEANFLOOR 13 UNDERGROUND
14 LAVA 15 SWAMP
~
End
#HELP
Perm 3
Keyword SEDIT~
Updated 1186928351
UpdatedBy Remcon~
Text Usage: sedit <social> [field]
sedit save
Use sedit <social> to view the current settings of an existing social.
Use sedit <social> [field] to set one of the fields:
Create: Creates the social
Delete: Deletes the social
Name: Name of the social
Raise: Raises the position of the social in the list
Lower: Lowers the position of the social in the list
List: Shows the position of the social in the list
CNoArg: Response to character if no argument given
ONoArg: Response to room if no argument given
CFound: Response to character if target is someone else
OFound: Response to room if target is someone else
VFound: Response to target if target is someone else
CAuto: Response to character if target is self
OAuto: Response to room if target is self
User Variables: Target Variables:
--------------- -----------------
$n Name $N Name
$m him/her/it $M him/her/it
$s his/her/its $S his/her/its
$e he/she/it $E he/she/it
Use sedit save to save the new social or changes to existing socials.
~
End
#HELP
Keyword SELL~
Updated 1186969323
UpdatedBy Remcon~
Text Usage: sell <object>
This command allows you to sell an object to a shop keeper.
~
End
#HELP
Perm 4
Keyword SETCHANNEL~
Updated 1188940063
UpdatedBy Remcon~
Text Syntax: setchannel <channel>
Syntax: setchannel <channel> <create/delete/clearhistory>
Syntax: setchannel <channel> <name/color/type/perm/maxhistory> <setting>
This allows dynamic channels to be created, viewed, edited, and deleted.
~
End
#HELP
Perm 3
Keyword SETCLAN~
Updated 1188940116
UpdatedBy Remcon~
Text Usage: setclan <clan> [create]
Usage: setclan <clan> <field> <leader|number1|number2> <player>
Field being one of:
leader leadrank number1 onerank tworank
recall storage number2
name filename motto desc race
type class
~
End
#HELP
Perm 4
Keyword SETCLASS~
Updated 1188764124
UpdatedBy Remcon~
Text Usage: setclass <class> [<create/save>]
Usage: setclass <class> skill <skill> <level> <adept>
Usage: setclass <class> name <new name>
This command allows you to create, see, and edit a class.
~
End
#HELP
Perm 4
Keyword SETCOUNCIL~
Updated 1188763673
UpdatedBy Remcon~
Text Usage: setcouncil <council> [create]
Usage: setcouncil <council> <field> <value>
Field being one of:
head head2 members name filename desc powers
This command allows you to create, see, and edit a council.
~
End
#HELP
Perm 4
Keyword SETDEITY~
Updated 1188694831
UpdatedBy Remcon~
Text Usage: setdeity <deity> [create]
Usage: setdeity <deity> <field> <toggle>
Field being one of:
sex class objvnum alignment description
name race2 suscept resistnum
race resist affected susceptnum
type mobvnum filename affectednum
Field Favor adjustments:
aid flee backstab dig_corpse
die kill aid_spell kill_magic
sac steal spell_aid bury_corpse
Field Favor requirements for supplicate:
savatar scorpse srecall sdeityobj
This command allows you to create, see, and edit a deity.
~
End
#HELP
Perm 4
Keyword SETRACE~
Updated 1197079666
UpdatedBy Remcon~
Text Usage: setrace <race> [<create/save>]
Usage: setrace <race> <field> <value>
Usage: setrace <race> wherename <location> <string>
Usage: setrace <race> skill <skill> <level> <adept>
Field being one of:
ac uses wisdom maxalign maxweight
hit hunger classes minalign minheight
luck recall suscept strength minweight
mana resist affected alignment constitution
move thirst charisma dexterity intelligence
name language maxheight
~
End
#HELP
Perm 4
Keyword SETREWARD~
Updated 1188863757
UpdatedBy Remcon~
Text Usage: setreward create <vnum> <qpcost>
Usage: setreward delete <vnum>
Usage: setreward <vnum> <vnum/qpcost> <value>
Setreward will allow you to create, edit, and delete rewards.
~
End
#HELP
Perm 4
Keyword SETWEATHER~
Updated 1188940303
UpdatedBy Remcon~
Text Usage: setweather [<parameter> <value>]
Parameters:
random
climate
neighbor
unit
maxvector
Resulting values:
Weather variables range from -60 to 60.
Weather vectors range from -15 to 15.
The maximum a vector can change in one update is 18.
~
End
#HELP
Keyword SHADOWFORM~
Updated 1188769103
UpdatedBy Remcon~
Text Usage: cast shadowform
This spell makes you harder to hit with non-magical attacks.
~
End
#HELP
Keyword SHIELDBLOCK~
Updated 1185742750
UpdatedBy Remcon~
Text Shieldblock is a skill which assist you in blocking incomming attacks.
Shieldblock is an automatic skill.
You need a be useing a shield to use shieldblock.
~
End
#HELP
Keyword SHOCKSHIELD~
Updated 1186793577
UpdatedBy Remcon~
Text Usage: cast shockshield
This spell allows you to use a shield of electrical energy to protect yourself.
~
End
#HELP
Perm 2
Keyword SHOPS~
Updated 1188940377
UpdatedBy Remcon~
Text Usage: shops
Displays some statistics on all shops.
~
End
#HELP
Perm 2
Keyword SHOPSET~
Updated 1188940545
UpdatedBy Remcon~
Text Usage: shopset <mob vnum> <field> <value>
-----------------------------------------------
| Fields | Meaning |
-----------------------------------------------
| buy<0-4> | Type of items the keeper will buy |
| buy | Profit on buying items |
| sell | Profit on selling items |
| open | Hour shop opens |
| close | Hour shop closes |
| keeper | Vnum of shop keeper |
-----------------------------------------------
~
End
#HELP
Perm 2
Keyword SHOPSTAT~
Updated 1188940680
UpdatedBy Remcon~
Text Usage: shopstat <mobile vnum>
Shows statistics on the specified shop.
~
End
#HELP
Keyword 'SHORT BLADES'~
Updated 1185741348
UpdatedBy Remcon~
Text This skill represents your proficiency with Pierce and Stab weapons.
This is an automatic skill.
~
End
#HELP
Keyword SHOULDER~
Updated 1185742635
UpdatedBy Remcon~
Text Usage: shoulder <target>
This skill inflicts damage on your opponent when landed.
~
End
#HELP
Keyword SHOUT~
Updated 1188422930
UpdatedBy Remcon~
Text Usage: shout <message>
This channel is used to send a message to all awake players in the mud.
~
End
#HELP
Keyword SHOVE~
Updated 1188863425
UpdatedBy Remcon~
Text Usage: shove <target> <direction>
This command allows you to shove someone in the specified direction.
~
End
#HELP
Perm 4
Keyword SHOWREWARDS~
Updated 1193504297
UpdatedBy Remcon~
Text Usage: showrewards
This command will show all the rewards.
Usage: showreward
This command allows you to see all the rewards and their Quest Point cost.
~
End
#HELP
Perm 4
Keyword SHOWWEATHER~
Updated 1188941280
UpdatedBy Remcon~
Text Usage: showweather [<string>]
This command will show you all areas and their current weather settings.
If <string> is specified it will show only the areas that match the string.
~
End
#HELP
Perm 4
Keyword SHUTDOWN~
Updated 1186860126
UpdatedBy Remcon~
Text Usage: shutdown [nosave]
This command allows you to shutdown the mud.
~
End
#HELP
Perm 1
Keyword SILENCE~
Updated 1186866071
UpdatedBy Remcon~
Text Usage: silence <target>
This command allows you to silence someone so they can't use channels.
~
End
#HELP
Keyword SIT~
Updated 1186854130
UpdatedBy Remcon~
Text Usage: sit
This command allows you to sit down.
~
End
#HELP
Keyword SKIN~
Updated 1186968078
UpdatedBy Remcon~
Text Usage: skin <corpse>
This command allows you to skin a corpse.
You need to be holding a sliceing, pierceing, slashing, or stabbing weapon.
You can only skin player corpses.
You have to be the one to get the final hit on the player.
~
End
#HELP
Perm 3
Keyword SLAY~
Updated 1186898737
UpdatedBy Remcon~
Text Usage: slay <target> [inferno/shatter/demon/leap/slit/dogs]
SLAY kills a character in cold blood, no saving throw.
The optional parameters cause different messages to be sent to the actor,
the target, and the room for a bit of variety.
~
End
#HELP
Keyword SLEEP~
Updated 1186854090
UpdatedBy Remcon~
Text Usage: sleep
This command allows you to go to sleep.
~
End
#HELP
Keyword 'SLEEP SPELL'~
Updated 1186968164
UpdatedBy Remcon~
Text Usage: cast sleep <target>
This spell allows you to put the target into a deep slumber.
~
End
#HELP
Keyword SLICE~
Updated 1186102970
UpdatedBy Remcon~
Text Usage: slice <corpse>
This skill allows you to slice some meat from a corpse.
You need to be holding a sliceing, slashing, stabbing or pierceing weapon.
~
End
#HELP
Keyword SLIST~
Updated 1186968438
UpdatedBy Remcon~
Text Usage: slist [<low level> <high level>]
Without an argument it will show you a complete list of the things available to
you.
If you specify a level range it will show all spells and skills available to
you in that range.
~
End
#HELP
Perm 2
Keyword SLOOKUP~
Updated 1188752309
UpdatedBy Remcon~
Text Usage: slookup <sn>/<skill/spell/weapon/tongue name>
Usage: slookup all/slots
This command allows you to see the information for the given
spell/skill/weapon/tongue.
If all is used it shows some basic information for all skills, spells, weapons,
and tongues.
If slots is used it will show all unused slots.
~
End
#HELP
Keyword SMAUG~
Updated 1185730909
UpdatedBy Remcon~
Text . [WWW.SMAUG.ORG]
/ _ _ _ _ _____
/ |\ /| /\ | | / \ ***************
/ | \ / | / \ | | | * \\._.// *
/ | \/ | / \ | | | * (0...0) *
/_______ | | |______| | | | * ).:.( *
/ | | | | | | | * {o o} *
/ | | | | | | | __ * / ' ' \ *
/ | | | | | | | | *-'^.VxvxV.^'-*
/ | | | | \____/ \_____/ ***************
/
[S]imulated [M]edieval multi-[U]ser [A]dventure [G]ame
SMAUG 1.4 is a Merc2.1 derivative written by Thoric (Derek Snider) with help
from Altrag, Blodkai, Haus, Narn, Scryn, Swordbearer, Tricops, Gorog, Rennard,
Grishnakh, Fireblade and Nivek.
~
End
#HELP
Perm 4
Keyword SMAUGSPELLS~
Updated 1195875511
UpdatedBy Remcon~
Text SMAUG has a specially coded spell type "spell_smaug", which is a generic
spell handler that uses the extra spell fields to determine what the spell
is going to achieve.
damtype the class of damage done (see DAMTYPES)
acttype the action of the spell (see ACTTYPES)
classtype the class of spell (see CLASSTYPES)
powertype the power ranking of the spell (see POWERTYPES)
flag special extra flags this spell has (see SPELLFLAGS)
hit Message displayed when spell is successful
miss Message displayed when spell misses or fails
die Message sent if spell causes death
imm Message sent if victim is immune
(Messages must specify char, vict or room, ie: hitchar, hitvict, hitroom)
dice a dice formula used for rolling things like damage (see DICEFORMULAS)
saves saving throw victim gets (see SPELLSAVES)
bitvector see AFFECTED_BY, the bitvector applied by the spell, if any
affects see AFFECTTYPES, the effect the spell has, if any
value an extra field reserved for things like the vnum used in spells
that create objects, or summon monsters to the caster's aid.
~
End
#HELP
Keyword SMOKE~
Updated 1195768973
UpdatedBy Remcon~
Text Usage: smoke <pipe>
You may 'smoke' a pipe after filling it with a smokable herb.
~
End
#HELP
Keyword SNEAK~
Updated 1185743104
UpdatedBy Remcon~
Text Usage: sneak
This skill allows you to move from room to room without being noticed by
others.
~
End
#HELP
Perm 3
Keyword SNOOP~
Updated 1188951596
UpdatedBy Remcon~
Text Usage: snoop <target>/self
This command will make it so you see a copy of all the input and output going
to the target.
~
End
#HELP
Perm 2
Keyword SOBER~
Updated 1188787202
UpdatedBy Remcon~
Text Usage: sober <target>
This command can be used to make the target sober.
~
End
#HELP
Keyword SOCIALS~
Updated 1186999653
UpdatedBy Remcon~
Text Usage: socials [<string>]
This command allows you to see all the socials or just ones that match the
string argument.
~
End
#HELP
Keyword SOLO~
Updated 1188148729
UpdatedBy Remcon~
Text Usage: solo
This command allows you to stop others from following you around without you
disbanding your group or having them all sit.
~
End
#HELP
Keyword SOUTH~
Updated 1186845183
UpdatedBy Remcon~
Text Usage: south
This command allows you to move south.
~
End
#HELP
Keyword SOUTHEAST SE~
Updated 1186845368
UpdatedBy Remcon~
Text Usage: southeast
se
These commands allow you to move southeast.
~
End
#HELP
Keyword SOUTHWEST SW~
Updated 1186845391
UpdatedBy Remcon~
Text Usage: southwest
sw
These commands allow you to move southwest.
~
End
#HELP
Keyword SPEAK~
Updated 1186926679
UpdatedBy Remcon~
Text Usage: speak [<language>/all]
This command allows you to change what language you are currently speaking.
If no language is specified you will speak your native tongue.
Immortals may speak all languages at once.
~
End
#HELP
Perm 2
Keyword SPECFUNCS~
Updated 1195767319
UpdatedBy Remcon~
Text To add special: mset <mob> spec <function>/none
SPECIAL DESCRIPTION
--------------------- --------------------------------------------
spec_breath_any Mobiles uses the breaths randomly.
spec_breath_acid Mobile has acid breath.
spec_breath_fire Mobile has fire breath.
spec_breath_frost Mobile has frost breath.
spec_breath_gas Mobile has gas breath.
spec_breath_lightning Mobile has lightning breath.
spec_cast_adept Mobile casts helpful spells.
cure blindness, cure light, cure poison, cure serious,
remove curse, cure critical, heal
spec_cast_cleric Mobile casts offensive spells during battle.
cause light, cause serious, cause critical, earthquake,
blindness, dispel evil, curse, dispel magic
spec_cast_mage Mobile casts offensive spells during battle.
energy drain, fireball
spec_cast_undead Mobile casts offensive spells during battle.
curse, blindness, poison, energy drain, gate
spec_fido Mobile eats corpses.
spec_janitor Mobile picks up trash.
spec_poison Mobile poisons during battle.
spec_thief Mobile steals gold from players.
~
End
#HELP
Keyword SPEED~
Updated 1186869619
UpdatedBy Remcon~
Text Usage: speed <value>
This command allows you to set how fast data is sent to you.
You may set speed from 1 to 32.
<(<#> * 128) = how fast data is sent>
Example = (32 * 128) = 4096 Bytes
~
End
#HELP
Perm 2
Keyword SPELLCOMPONENTS~
Updated 1195746137
UpdatedBy Remcon~
Text . T# check for item of type #
V# check for item of vnum #
Kword check for item with keyword 'word'
G# check if player has # amount of gold
H# check if player has # amount of hitpoints
M# check if player has # of movement
Special operators:
+ don't consume this component
@ decrease component's value[0], and extract if it reaches 0
# decrease component's value[1], and extract if it reaches 0
$ decrease component's value[2], and extract if it reaches 0
% decrease component's value[3], and extract if it reaches 0
^^ decrease component's value[4], and extract if it reaches 0
&& decrease component's value[5], and extract if it reaches 0
and ! will make the spell fail if the caster is carrying that component.
Example: V1100 V+1101
The spell will only succeed if the caster is carrying objects of vnums
1100 and 1101. The object of vnum 1100 will get consumed by the spell,
and the object of vnum 1101 will not.
With the decremental operators (@#$%^^&&), the object must have at least
a value of 1 in the respective location for the spell to succeed.
~
End
#HELP
Perm 2
Keyword SPELLFLAGS~
Updated 1195742827
UpdatedBy Remcon~
Text . FLAGS DESCRIPTION
------------ -------------------------------------------------------
water water based (create water, ice spells)
area an "area spell"... affects everyone in the room
distant affects something far away
noself can't be used on yourself
accumulative can be cast repeatedly to have an increased effect
recastable can be cast again to refresh the spell
canscribe can be scribed onto a scroll
canbrew can be brewed into a potion
group affects everyone in the caster's group (same room only)
object specifically affects an object (for target 'ignore')
character specifically affect a character (for target 'ignore')
secretskill only shows up on practice if they have learned it
pksensitive affects target as if they were double your level
stoponfail stops on failing
nofight can't be cast while fighting
nodispel not removed by dispel magic
canmix can be mixed into a salve
canconcoct can be concocted into a pill
cancarve can be carved into a staff
canimbue can be imbued into a wand
~
End
#HELP
Perm 4
Keyword SPELLSAVES~
Updated 1195875425
UpdatedBy Remcon~
Text Here are the saving throws you can set for use in SMAUG spells:
none victim doesn't get a saving throw
poison_death save vs. poison or death
wands save vs. wands
para_petri save vs. paralysis or petrification
breath save vs. (dragon) breath
spell_staff save vs. spells or staves
~
End
#HELP
Keyword SPINKICK~
Updated 1185745096
UpdatedBy Remcon~
Text Usage: spinkick <target>
This skill inflicts damage on your opponent when landed.
~
End
#HELP
Keyword SPLIT~
Updated 1186964384
UpdatedBy Remcon~
Text Usage: split <amount>
This command allows you to split some gold between you and all members of the
group that are in the same room.
~
End
#HELP
Perm 4
Keyword SSET~
Updated 1195965677
UpdatedBy Remcon~
Text Usage: sset <victim> all/<skill> <value>
Usage: sset save <skill/herb> table
Usage: sset create <skill/herb> <new <skill/herb> name>
Usage: sset <sn> <field> <value>
Field being one of:
name race minpos hitchar immroom minlevel powertype
code beats affect hitvict immchar rmaffect difficulty
slot sector dievict absvict teachers components
mana value wearoff immvict absroom misschar participants
type class damtype hitroom abschar missvict
flag dammsg acttype dieroom hitdest missroom
dice target seffect diechar immchar classtype
Affect having the fields: <location> <modfifier> [duration] [bitvector]
(See AFFECTTYPES for location, and OBJECTAFFECTED for affects)
Skill being any skill or spell.
~
End
#HELP
Keyword STAND~
Updated 1186854036
UpdatedBy Remcon~
Text Usage: stand
This command allows you to stand.
~
End
#HELP
Keyword 'STANDARD STYLE'~
Updated 1186792769
UpdatedBy Remcon~
Text Usage: style standard
This style of combat offers a balance of offense and defense.
~
End
#HELP
Keyword STAT~
Updated 1185841032
UpdatedBy Remcon~
Text Usage: stat
This command shows you your character's basic stats and attributes.
~
End
#HELP
Keyword STATREPORT~
Updated 1185841113
UpdatedBy Remcon~
Text Usage: statreport
This command shows you and everyone in the room your character's basic stats
and attributes.
~
End
#HELP
Keyword STEAL~
Updated 1186103243
UpdatedBy Remcon~
Text Usage: steal <object/coins> <target>
This skill allows you to steal an object or coins from the target.
~
End
#HELP
Keyword STR STRENGTH~
Updated 1188858248
UpdatedBy Remcon~
Text Strength (STR in your 'score') represents your character's physical power.
Among other things, it affects:
- how much weight you can carry.
- damage roll and hitroll; for each additional point of strength, each
of these will increase
- chances of success for bash, stun, bashdoor, shove and drag, and the
ability to dual-wield heavier weapons
~
End
#HELP
Perm 4
Keyword STRIP~
Updated 1188158600
UpdatedBy Remcon~
Text Usage: strip <target>
This command allows you to take all the targets inventory and equipment at one
time.
~
End
#HELP
Keyword STUN~
Updated 1185839374
UpdatedBy Remcon~
Text Usage: stun
This skill if successful will stun your opponent for a little while.
~
End
#HELP
Keyword STYLE~
Updated 1186793100
UpdatedBy Remcon~
Text Usage: style <evasive/defensive/standard/aggressive/berserk>
Style offers a way for you to change your current style of combat.
Evasive <help evasive style>
Defensive <help defensive style>
Standard <help standard style>
Aggressive <help aggressive style>
Berserk <help berserk style>
~
End
#HELP
Keyword SUDOKU~
Updated 1186865372
UpdatedBy Remcon~
Text Usage: sudoku
Usage: sudoku <new/stats>
Usage: sudoku set <row[1-9]><col[1-9]><value[1-9]>
With no argument it will display your current sudoku puzzle.
Using 'new' will start a new puzzle.
Using 'stats' will show your sudoku stats.
Using the argument set with a valid row, column, and value will
allow you to set that block to the desired value.
~
End
#HELP
Keyword SUICIDE~
Updated 1186180823
UpdatedBy Remcon~
Text Usage: suicide
This command allows you to commit suicide instead of laying there waiting to
die.
There is also an auto suicide that will allow you to automatically commit
suicide when your hitpoints drop to 0.
~
End
#HELP
Keyword SUMMARY~
Updated 1185730780
UpdatedBy Remcon~
Text &B|-----------|&C MOVEMENT &B|-----------|-------------|&C GROUP &B|------------|
|&Cnorth east south west northeast up&B|&C follow group gtell ; split &B|
|&Cnorthwest southeast southwest down&B|---------|&C INFORMATION &B|----------|
|&Csomewhere open close lock unlock &B|&Cdeath CR reimb rules damage areas &B|
|&Cleave enter climb fly float look &B|&Ccommands experience score title &B|
|&Cwhere scan scry sleep wake stand &B|&Cweather channels description story&B|
|&Crest sit &B|&Cwho report tick password typo note&B|
|---------|&C CONFIG OPTIONS &B|-------|&Cwizlist MOTD news bug weapons mail&B|
|&Cautoloot autogold autoexit autosac&B|&Ctime slist report languages spells&B|
|&Cnice flee norecall ansi blank &B|&Cskills idea &B|
|&Cnointro prompt telnetga shovedrag &B|------------|&C COMBAT &B|------------|
|&Ccombine keepalive &B|&Ckill flee wimpy rescue aid murder &B|
|------------|&C OBJECTS &B|-----------|&Ccast &B|
|&Cget put drop give sacrifice recite&B|---------|&C COMMUNICATION &B|--------|
|&Csay tell chat question answer yell&B|&Csocial quest clan ordertalk newbie&B|
|&Cwield wear remove inventory list &B|&Cavatar counciltalk quildtalk shout&B|
|&Cappraise buy sell compare examine &B|&Csay tell chat question answer yell&B|
|&Chold quaff zap brandish equipment &B|&Cauction &B|
|&Cempty fill eat drink pick value &B|----------------------------------|
|----------------------------------|
&CAlso see help on:
, SAVE, QUIT, PAGELENGTH, PRACTICE.
To use the help menu, just type "help <topic>".
To see help on individual areas, you can now type "help <full area name>".
If you are new to the Realms, type HELP NEW to see a special help series.&D
~
End
#HELP
Keyword SUMMON~
Updated 1186180640
UpdatedBy Remcon~
Text Usage: cast summon <target>
This spell summons a character that is somewhere else to you.
After summoning someone you will be stunned for awhile.
~
End
#HELP
Keyword SUPPLICATE~
Updated 1188158521
UpdatedBy Remcon~
Text Usage: supplicate corpse/avatar/object/recall
This command allows you to beg your deity (if you have one) for aid.
Corpse - Deity will bring all of your corpses (possible) to you.
Avatar - Deity will send you an avatar to help you.
Object - Deity will send you an object with her blessings.
Recall - Deity will recall you to your recall point.
~
End
#HELP
Keyword TAIL~
Updated 1185745233
UpdatedBy Remcon~
Text Usage: tail <target>
This skill inflicts damage on your opponent when landed.
~
End
#HELP
Keyword 'TALONOUS ARMS'~
Updated 1185741234
UpdatedBy Remcon~
Text This skill represents your proficiency with Claw weapons.
This is an automatic skill.
~
End
#HELP
Keyword TAMP~
Updated 1188752088
UpdatedBy Remcon~
Text Usage: tamp <pipe>
This command empties your pipe so that you may fill it with fresh herbs.
~
End
#HELP
Perm 4
Keyword TARGETTYPES~
Updated 1195833577
UpdatedBy Remcon~
Text . Target Function
--------- -----------------------------------------------
ignore Spell affect relies on the casting argument
offensive Spell will initiate combat
defensive Can be cast on anyone safely
self Spell only affects the caster
objinv Casted onto an object in the caster's inventory
~
End
#HELP
Keyword TELEPORT~
Updated 1188752043
UpdatedBy Remcon~
Text Usage: cast teleport
This spell takes you from your current location to a random location somewhere
in the world.
~
End
#HELP
Keyword TELL~
Updated 1188076882
UpdatedBy Remcon~
Text Usage: tell <target> <message>
This command allows you to send a message to someone anywhere in the mud.
~
End
#HELP
Keyword TIME~
Updated 1186853678
UpdatedBy Remcon~
Text Usage: time
This command shows the current mud, start up, system, and next pfile cleanup
time.
~
End
#HELP
Perm 4
Keyword TIMECMD~
Updated 1188149644
UpdatedBy Remcon~
Text Usage: timecmd <what you want to check time on>
Example:
timecmd cast heal
Starting timer.
A warm feeling fills your body.
Timing complete.
Timing took 0.000104 seconds.
It starts the timer before doing what you want and stops after it's complete.
~
End
#HELP
Perm 4
Keyword TIMESET~
Updated 1188141107
UpdatedBy Remcon~
Text Usage: timeset [day/month/stats]
Usage: timeset [day/month] [create/delete] <name>
Usage: timeset [day/month] place <#> <name of day/month to move>
Usage: timeset [day/month] name <name of day/month to change> <name>
Usage: timeset month days <#> <name of month to change>
DAY: (with no other argument) Shows all mud days.
MONTH: (with no other argument) Shows all mud months.
STATS: will show a quick overview of the mud time stats.
EXAMPLES:
timeset day create Sunday Creates a new day named Sunday
timeset day delete Sunday Deletes the day named Sunday
timeset month create July Creates a new month named July
timeset month delete July Deletes the month named July
timeset day name Sunday Monday Changes the day named Sunday to Monday
timeset month name July June Changes the month of July to June
timeset day place 6 Sunday Changes Sunday to the 6th day
timeset month days 30 July Makes July have 30 days
~
End
#HELP
Keyword TITLE~
Updated 1186865907
UpdatedBy Remcon~
Text Usage: title <string>
This command allows you to set your title.
~
End
#HELP
Keyword TORRENT~
Updated 1186790571
UpdatedBy Remcon~
Text This spell is used by the code to inflict damage on your opponents, if you are
affected by shockshield and your opponent isn't.
~
End
#HELP
Keyword TRACK~
Updated 1188141026
UpdatedBy Remcon~
Text Usage: track <target>
This skill allows you to track down the target if it is within the same area as
you.
~
End
#HELP
Keyword TRAFFIC~
Updated 1188169245
UpdatedBy Remcon~
Text Usage: traffic [<message>]
This channel is used to buy/sell something.
~
End
#HELP
Keyword TRANCE~
Updated 1188150238
UpdatedBy Remcon~
Text Usage: trance
This skill allows you to go into a trance collecting mana from the cosmos.
~
End
#HELP
Perm 4
Keyword TRANSCHECK~
Updated 1197122238
UpdatedBy Remcon~
Text Usage: transcheck [clear]
This command will show you the current transfer data for the mud.
If you use the clear option it will reset all the data.
~
End
#HELP
Perm 2
Keyword TRANSFER~
Updated 1188140315
UpdatedBy Remcon~
Text Usage: transfer all/<target> [<location>]
This command transfers all or the target to a specified location or your
current location.
~
End
#HELP
Keyword TRANSPORT~
Updated 1188140419
UpdatedBy Remcon~
Text Usage: cast transport <object> <target>
This spell sends an object in your inventory to the victim.
~
End
#HELP
Perm 2
Keyword TRAPFLAGS~
Updated 1194561601
UpdatedBy Remcon~
Text .Trap Flag | Description
-------------------------------------------------------
ROOM | Trap is in a room
OBJ | Trap is on an object
ENTER | Trap is triggered by entering the room
LEAVE | Trap is triggered by leaving the room
OPEN | Trap is triggered by opening
CLOSE | Trap is triggered by closing
GET | Trap is triggered by getting the object
PUT | Trap is triggered by putting the object
EXAMINE | Trap is triggered by examining the object
PICK | Trap is triggered by picking the object
UNLOCK | Trap is triggered by unlocking the object
NORTH | Trap is triggered by moving north
SOUTH | Trap is triggered by moving south
EAST | Trap is triggered by moving east
WEST | Trap is triggered by moving west
UP | Trap is triggered by moving up
DOWN | Trap is triggered by moving down
NE | Trap is triggered by moving northeast
NW | Trap is triggered by moving northwest
SE | Trap is triggered by moving southeast
SW | Trap is triggered by moving southwest
~
End
#HELP
Perm 4
Keyword TRAPSETTING~
Updated 1195875457
UpdatedBy Remcon~
Text Setting a trap is a little tricky.
Parameters: <vnum> <type> <charges> <flags>
VNUM - The vnum of either the room or object to be trapped.
TYPE - The type of trap. (See TRAPTYPES)
CHARGES - The number of charges this trap should contain.
FLAGS - Flags specifying the characteristics of the trap.
(ie: room trap or object trap, what triggers the trap, etc.)
~
End
#HELP
Perm 4
Keyword TRAPTYPES~
Updated 1194561659
UpdatedBy Remcon~
Text Trap Types:
------------------------------------------------------
| Num. | Description | Num. | Description |
------------------------------------------------------
| 1 | Poison gas | 7 | Sleeping gas |
| 2 | Poison dart | 8 | Flame |
| 3 | Poison needle | 9 | Explosion |
| 4 | Poison dagger | 10 | Acid Spray |
| 5 | Poison arrow | 11 | Electric Shock |
| 6 | Blindness gas | 12 | Blade |
------------------------------------------------------
~
End
#HELP
Keyword 'TRUE SIGHT'~
Updated 1188848466
UpdatedBy Remcon~
Text Usage: cast 'true sight'
This spell makes it so you can see despite blindness.
~
End
#HELP
Keyword TSR D&&D AD&&D~
Updated 1185731782
UpdatedBy Remcon~
Text . Dungeons && Dragons (tm) and TSR Hobbies Inc.
Here we'd like to duplicate the original credits from the Basic Rules,
Dungeons && Dragons (tm), (c) 1974, 1977, 1978, 1981, 1983 TSR Hobbies Inc.
Acknowledgements:
The following individuals have made this work possible through its years of
evolution: Dave Arneson, Brian Blume, Dave Cook, Anne C. Gray, Ernie Gygax,
E. Gary Gygax, Allen Hammack, Kevin Hendryx, John Eric Holmes, Harrold
Johnston, Tim Kask, Jeff Key, Rob Kuntz, Alan Lucien, Steve Marsh, Tom
Moldvay, Mike Mornard, Jon Pickens, Brian Pitzer, Michael Price, Patrick L.
Price, Paul Reiche, Evan Robinson, Gordon Schick, Lawrence Schick, Don Snow,
Edward G. Sollers, Garry Spiegle, Stephen D. Sullivan, Ralph Wagner, Jim
Ward, Jean Wells, Bill Wilkerson, Donald Paterson, and Frank Mentzer.
DIKUMud's concepts were directly based on TSR's D&&D concepts.
~
End
#HELP
Keyword TUMBLE~
Updated 1185742133
UpdatedBy Remcon~
Text Tumble is a skill for the evasion of incoming attacks.
The skill functions autonomically.
~
End
#HELP
Keyword TYPO~
Updated 1188166497
UpdatedBy Remcon~
Text Usage: typo <message>
This command will record your typo for the mud implementors.
~
End
#HELP
Keyword UNBOLT~
Updated 1185750943
UpdatedBy Remcon~
Text Usage: unbolt <direction>
This command allows you to unbolt a bolted door.
You must be on the side of the door that has the bolt.
~
End
#HELP
Perm 4
Keyword UNFOLDAREA~
Updated 1188848530
UpdatedBy Remcon~
Text Usage: unfoldarea <area filename>
This command will unload an area file.
~
End
#HELP
Keyword UNLOCK~
Updated 1185750734
UpdatedBy Remcon~
Text Usage: unlock <object/direction>
This command allows you to unlock a locked object or door.
You must have the correct key to unlock an object or door.
~
End
#HELP
Perm 1
Keyword UNMORPH~
Updated 1188257004
UpdatedBy Remcon~
Text Usage: unmorph [<target>]
This is a command that allows you to revert back to your original form.
~
End
#HELP
Perm 1
Keyword UNSILENCE~
Updated 1186866132
UpdatedBy Remcon~
Text Usage: unsilence <target>
This command allows you to remove silence from someone so they can use
channels.
~
End
#HELP
Keyword UP~
Updated 1186845131
UpdatedBy Remcon~
Text Usage: up
This command allows you to move up.
~
End
#HELP
Keyword UPPERCUT~
Updated 1185742054
UpdatedBy Remcon~
Text Usage: uppercut <target>
This skill inflicts damage on your opponent when landed.
~
End
#HELP
Keyword USEGLORY~
Updated 1194831354
UpdatedBy Remcon~
Text 50 Glory = useglory <object> armor
*&CIncreases your armor class by 1&D*
100 Glory = useglory <object> weight
*&CWeight reduced to 1&D*
400 Glory = useglory <object> affect <affect>
&Y--------------------------&CAFFECTS&Y--------------------------&D
invisible, detect_evil, detect_invis, detect_magic,
detect_hidden, infrared, sneak, hide,
flying, pass_door, floating, detect_traps,
scrying, aqua_breath, detect_sneak
500 Glory = useglory <object> noscrap
*&CObject resist scrapping&D*
500 Glory = useglory <object> resist <resistance>
&Y------------------------&CRESISTANCES&Y------------------------&D
fire, wind, earth, water, ice, cold,
electricity, energy, blunt, pierce, slash, acid,
poison, drain, sleep, charm, nonmagic, magic,
paralysis, holy, shadow
~
End
#HELP
Perm 2
Keyword USEPROG~
Updated 1195756380
UpdatedBy Remcon~
Text Usage: opedit <object> <command> [number] [use_prog] [percentage]
The use_prog is an objtrigger that can be used in object programs. The
use_prog will be executed when the item is used. To define what will
trigger the use_prog, here is a list:
* Wands - when you zap
* Staves - when you brandish
* Food/pills - when you eat
* Blood/fountains/drink containers - when you drink
* Lights/armour/weapons - when you wear/wield/hold
* Potions - when you quaff
* Pipes - when you smoke
* Salves - when you apply it
When the use_prog is executed you will not see the standard 'usage message'
(EX: You quaff a violet potion). What you will see is any mpechoes placed
in the program.
~
End
#HELP
Perm 2
Keyword USERS~
Updated 1188141391
UpdatedBy Remcon~
Text Usage: users [<host ip>/<name>]
With no argument this command will display all visible users connected to the
server.
If you specify a <host ip> or a <name> it will only show matching visible
users.
~
End
#HELP
Keyword VALUE~
Updated 1186969293
UpdatedBy Remcon~
Text Usage: value <object>
This command allows you to find out how much the shop keeper will pay you for
the object.
~
End
#HELP
Perm 1
Keyword 'VALUES ARMOR'~
Updated 1195039084
UpdatedBy Remcon~
Text V0 = Current Condition
V1 = Original Condition
~
End
#HELP
Perm 1
Keyword 'VALUES AXE'~
Updated 1195174009
UpdatedBy Remcon~
Text V0 = Condition
~
End
#HELP
Perm 1
Keyword 'VALUES BLOOD'~
Updated 1195861244
UpdatedBy Remcon~
Text V0 = Capacity
V1 = Quantity
~
End
#HELP
Perm 1
Keyword 'VALUES BUTTON'~
Updated 1195039438
UpdatedBy Remcon~
Text V0 = Flags (Help LEVERFLAGS)
V1 = Vnum or Spell Number
V2 = Vnum
V3 = Vnum or Value
~
End
#HELP
Perm 1
Keyword 'VALUES CONTAINER'~
Updated 1195039202
UpdatedBy Remcon~
Text V0 = Capacity
V1 = Flags (Help CONTAINERFLAGS)
V2 = Key Vnum
V3 = Condition
~
End
#HELP
Perm 1
Keyword 'VALUES COOK'~
Updated 1195441057
UpdatedBy Remcon~
Text V0 = Food Value
V1 = Condition (0- = Bad - 10+ = Fresh)
V2 = Condition (0 = raw, 1 = roasted, 2 = over cooked, 3+ = burnt)
V3 = Poison
~
End
#HELP
Perm 1
Keyword 'VALUES DRINKCON'~
Updated 1195859815
UpdatedBy Remcon~
Text V0 = Capacity
V1 = Quantity
V2 = Liquid Number
V3 = Poison
~
End
#HELP
Perm 1
Keyword 'VALUES FOOD'~
Updated 1195441044
UpdatedBy Remcon~
Text V0 = Food Value
V1 = Condition (0- = Bad - 10+ = Fresh)
V3 = Poison
~
End
#HELP
Perm 1
Keyword 'VALUES HERB'~
Updated 1195859552
UpdatedBy Remcon~
Text V1 = Charges
V2 = Herb Spell Number
~
End
#HELP
Perm 1
Keyword 'VALUES HERBCON'~
Updated 1195859778
UpdatedBy Remcon~
Text V0 = Capacity
V1 = Quantity
V2 = Herb Spell Number
~
End
#HELP
Perm 1
Keyword 'VALUES KEY'~
Updated 1195431572
UpdatedBy Remcon~
Text V0 = (Number for the exit key)
~
End
#HELP
Perm 1
Keyword 'VALUES KEYRING'~
Updated 1195431295
UpdatedBy Remcon~
Text V0 = Capacity
~
End
#HELP
Perm 1
Keyword 'VALUES LEVER'~
Updated 1195039419
UpdatedBy Remcon~
Text V0 = Flags (Help LEVERFLAGS)
V1 = Vnum or Spell Number
V2 = Vnum
V3 = Vnum or Value
~
End
#HELP
Perm 1
Keyword 'VALUES LIGHT'~
Updated 1195038889
UpdatedBy Remcon~
Text V0 = Current Condition
V2 = Hours Left
~
End
#HELP
Perm 1
Keyword 'VALUES MISSILEWEAPON'~
Updated 1195865334
UpdatedBy Remcon~
Text V0 = Condition (1 - 12)
V1 = Number of Dice
V2 = Size of Dice
V3 = Weapon Type (Help WEAPONTYPES)
V4 = Range
~
End
#HELP
Perm 1
Keyword 'VALUES MONEY'~
Updated 1195430691
UpdatedBy Remcon~
Text V0 = Amount
~
End
#HELP
Perm 1
Keyword 'VALUES MORTAR'~
Updated 1195430125
UpdatedBy Remcon~
Text V0 = Number of Uses Left
~
End
#HELP
Perm 1
Keyword 'VALUES PILL'~
Updated 1195173133
UpdatedBy Remcon~
Text V0 = Spell Level
V1 = Spell Number
V2 = Spell Number
V3 = Spell Number
V4 = Food Value (How much it decreases hunger)
~
End
#HELP
Perm 1
Keyword 'VALUES PIPE'~
Updated 1195859502
UpdatedBy Remcon~
Text V0 = Capacity
V1 = # of Draws Left
V2 = Herb Spell Number
V3 = Help PIPEFLAGS
~
End
#HELP
Perm 1
Keyword 'VALUES POTION'~
Updated 1195039112
UpdatedBy Remcon~
Text V0 = Spell Level
V1 = Spell Number
V2 = Spell Number
V3 = Spell Number
~
End
#HELP
Perm 1
Keyword 'VALUES PROJECTILE'~
Updated 1195865381
UpdatedBy Remcon~
Text V3 = Weapon Type (Help WEAPONTYPES)
~
End
#HELP
Perm 1
Keyword 'VALUES PULLCHAIN'~
Updated 1195039461
UpdatedBy Remcon~
Text V0 = Flags (Help LEVERFLAGS)
V1 = Vnum or Spell Number
V2 = Vnum
V3 = Vnum or Value
~
End
#HELP
Perm 1
Keyword 'VALUES QUIVER'~
Updated 1195039224
UpdatedBy Remcon~
Text V0 = Capacity
V1 = Flags (Help CONTAINERFLAGS)
V2 = Key Vnum
V3 = Condition
~
End
#HELP
Perm 1
Keyword 'VALUES SALVE'~
Updated 1195172131
UpdatedBy Remcon~
Text V0 = Spell Level
V1 = Charges
V2 = Delay
V3 = Spell Number
V4 = Spell Number
V5 = Spell Number
~
End
#HELP
Perm 1
Keyword 'VALUES SCROLL'~
Updated 1195038949
UpdatedBy Remcon~
Text V0 = Spell Level
V1 = Spell Number
V2 = Spell Number
V3 = Spell Number
~
End
#HELP
Perm 1
Keyword 'VALUES STAFF'~
Updated 1195039032
UpdatedBy Remcon~
Text V0 = Spell Level
V1 = Max Charges
V2 = Charges
V3 = Spell Number
~
End
#HELP
Perm 1
Keyword 'VALUES SWITCH'~
Updated 1195039395
UpdatedBy Remcon~
Text V0 = Flags (Help LEVERFLAGS)
V1 = Vnum or Spell Number
V2 = Vnum
V3 = Vnum or Value
~
End
#HELP
Perm 1
Keyword 'VALUES TRAP'~
Updated 1195861840
UpdatedBy Remcon~
Text V0 = Charges
V1 = Help TRAPTYPES
V2 = Level
V3 = Help TRAPFLAGS
~
End
#HELP
Perm 1
Keyword 'VALUES WAND'~
Updated 1195038999
UpdatedBy Remcon~
Text V0 = Spell Level
V1 = Max Charges
V2 = Charges
V3 = Spell Number
~
End
#HELP
Perm 1
Keyword 'VALUES WEAPON'~
Updated 1195172051
UpdatedBy Remcon~
Text V0 = Condition (1 - 12)
V1 = Number of Dice
V2 = Size of Dice
V3 = Weapon Type (Help WEAPONTYPES)
~
End
#HELP
Perm 1
Keyword 'VALUES WOOD'~
Updated 1195430259
UpdatedBy Remcon~
Text V0 = Time added to fire when useing makefire.
~
End
#HELP
Perm 2
Keyword VARIABLE VARIABLES~
Updated 1195756053
UpdatedBy Remcon~
Text This is the list of variables to be used in actiondescs for objects and in
mob/room/object programs.
VARIABLE MOBILE ACTOR VICTIM RANDOM OBJECT 2ND_OBJECT
--------------- ------ ----- ------ ------ ------ ----------
Name $i $n $t $r $o $p
shrt_desc/title $I $N $T $R $O $P
he/she/it $j $e $E $J -- --
him/her/it $k $m $M $K -- --
his/her/its $l $s $S $L -- --
~
End
#HELP
Perm 4
Keyword VASSIGN~
Updated 1186865458
UpdatedBy Remcon~
Text Usage: vassign <target> <low vnum> <high vnum>
This command allows you to set someones assigned vnums.
~
End
#HELP
Keyword VENOMSHIELD~
Updated 1186793794
UpdatedBy Remcon~
Text Usage: cast venomshield
This spell allows you to use a shield of venom to protect yourself.
~
End
#HELP
Keyword VENOMSHOT~
Updated 1186790714
UpdatedBy Remcon~
Text This spell is used by the code to inflict damage on your opponents, if you are
affected by venomshield and your opponent isn't.
~
End
#HELP
Keyword VERSION~
Updated 1186859727
UpdatedBy Remcon~
Text Usage: version
This command shows the version info for the mud.
~
End
#HELP
Keyword VICTORIES~
Updated 1186865763
UpdatedBy Remcon~
Text Usage: victories [<clan>] [clear]
This command allows you to see the victories of the clan specified. If no clan
is specified it will show the victories of the clan you are in if any.
[Immortal] An immortal may use the clear argument to clear out the clan's
victories.
~
End
#HELP
Keyword VISIBLE~
Updated 1185743302
UpdatedBy Remcon~
Text Usage: visible
This skill will make you visible again (Removes invisible, sneak and hide).
~
End
#HELP
Perm 2
Keyword VNUMS~
Updated 1186103687
UpdatedBy Remcon~
Text Usage: vnums [<low vnum>] [<high vnum>]
This command will show prototype areas.
If vnums are specified it will only show prototype areas that contain those
vnums.
~
End
#HELP
Perm 3
Keyword VSEARCH~
Updated 1188169019
UpdatedBy Remcon~
Text Usage: vsearch <vnum>
This command will list all instances of an object with the specified vnum that
are currently in the game.
~
End
#HELP
Keyword WAKE~
Updated 1186853922
UpdatedBy Remcon~
Text Usage: wake [<target>]
This command allows you to wake up the target or if no target specified it will
wake you.
~
End
#HELP
Perm 3
Keyword WARN~
Updated 1187577218
UpdatedBy Remcon~
Text Usage: warn site/race/class <address/race/class/#>
This command allows you to set/remove/delete a warning ban.
~
End
#HELP
Keyword WARTALK~
Updated 1188169261
UpdatedBy Remcon~
Text Usage: wartalk [<message>]
This channel is mostly used by deadlies.
~
End
#HELP
Perm 4
Keyword WEAPONTYPES~
Updated 1194477045
UpdatedBy Remcon~
Text For items of type "weapon", the value3 field specifies the weapon type:
Value3 | Type | Weapons | Skill
-------------------------------------------------------------
0 | hit | general |pugilism
1 | slice | knife/sword |long blades
2 | stab | dagger |short blades
3 | slash | sword |long blades
4 | whip | whip |flexible arms
5 | claw | claw |talonous arms
6 | blast | magical |pugilism
7 | pound | club/hammer |bludgeons
8 | crush | club/hammer |bludgeons
9 | bite | |pugilism
10 | pierce | dagger |short blades
11 | suction | |pugilism
12 | bolt | crossbow |missile weapons
13 | arrow | bow |missile weapons
14 | dart | pipe |missile weapons
15 | stone | sling |missile weapons
16 | pea | peashooter |missile weapons
~
End
#HELP
Keyword WEAR~
Updated 1186845543
UpdatedBy Remcon~
Text Usage: wear <object/all>
This command allows you to wear an object or everything.
~
End
#HELP
Perm 2
Keyword WEARFLAGS~
Updated 1194474992
UpdatedBy Remcon~
Text These flags should be self explanatory:
notake head ears ear eyes face
neck shoulders shoulder about arm wrists
wrist hands hand fingers finger 2hand
hold waist legs leg ankles ankle
feet foot
~
End
#HELP
Perm 2
Keyword WEARLOCS~
Updated 1194474790
UpdatedBy Remcon~
Text Locations where items may be equipped:
-------------------------------------------------------
| 0 | head | 1 | ears | 2 | ear1 |
| 3 | ear2 | 4 | eyes | 5 | eye1 |
| 6 | eye2 | 7 | face | 8 | neck |
| 9 | shoulders | 10 | shoulder1 | 11 | shoulder2 |
| 12 | about | 13 | body | 14 | back |
| 15 | arms | 16 | arm1 | 17 | arm2 |
| 18 | wrists | 19 | wrist1 | 20 | wrist2 |
| 21 | hands | 22 | hand1 | 23 | hand2 |
| 24 | fingers | 25 | finger1 | 26 | finger2 |
| 27 | 2hand | 28 | hold1 | 29 | hold2 |
| 30 | waist | 31 | legs | 32 | leg1 |
| 33 | leg2 | 34 | ankles | 35 | ankle1 |
| 36 | ankle2 | 37 | feet | 38 | foot1 |
| 39 | foot2 |
-------------------------------------------------------
~
End
#HELP
Keyword WEATHER~
Updated 1186859814
UpdatedBy Remcon~
Text Usage: weather
This command shows the current weather. Must be outdoors to see the weather.
~
End
#HELP
Keyword WEST~
Updated 1186845214
UpdatedBy Remcon~
Text Usage: west
This command allows you to move west.
~
End
#HELP
Keyword WHERE~
Updated 1186230601
UpdatedBy Remcon~
Text Usage: where [<target>]
If you don't specify a target you will see where all players, you can see, are
in the area.
If you specify a target you will see where the target is in the area.
~
End
#HELP
Keyword WHISPER~
Updated 1188141209
UpdatedBy Remcon~
Text Usage: whisper <target> <message>
This allows you to whisper a message to a target in the same room as you.
~
End
#HELP
Keyword WHO~
Updated 1188167289
UpdatedBy Remcon~
Text Usage: who
who [<leader>/<class>/<race>] [<low level>] [<high level>]
who [<council>/<deity>/<group>] [<low level>] [<high level>]
who [deadly/imm/<clan>/<nation>] [<low level>] [<high level>]
This command allows you to see everyone (that you are able to see) online.
Useing the various arguments you can easily have it display just what you want.
~
End
#HELP
Keyword WHOIS~
Updated 1185841210
UpdatedBy Remcon~
Text Usage: whois <character>
This command shows you a bit of information about the character.
~
End
#HELP
Keyword WIMPY~
Updated 1186859563
UpdatedBy Remcon~
Text Usage: wimpy [<value>/max]
This command allows you to see/set your wimpy value. If your hit points fall
below your wimpy value you will attempt to flee.
~
End
#HELP
Keyword WIS WISDOM~
Updated 1188857774
UpdatedBy Remcon~
Text Wisdom (WIS in your 'score') represents your character's wisdom and ability to
incorporate learning.
Among other things, it affects:
- the percentage you learn of a new language each practice,
though intelligence affects this slightly more
- the ability to remove a trap or poison a weapon
~
End
#HELP
Keyword WIZLIST~
Updated 1186230285
UpdatedBy Remcon~
Text Usage: wizlist
Displays a list of the immortals on the mud.
~
End
#HELP
Perm 4
Keyword WIZLOCK~
Updated 1186859923
UpdatedBy Remcon~
Text Usage: wizlock
This command allows you to make it so that only immortals may log in.
~
End
#HELP
Keyword 'WORD OF RECALL'~
Updated 1186230231
UpdatedBy Remcon~
Text Usage: cast 'word of recall'
This spell will recall you to your home sanctuary.
~
End
#HELP
Keyword WORTH~
Updated 1185840909
UpdatedBy Remcon~
Text Usage: worth
This command shows you a simple table of some of your character's information.
~
End
#HELP
Keyword YAHOO~
Updated 1186845722
UpdatedBy Remcon~
Text Usage: yahoo <string>
This allows you to set your yahoo contact info.
~
End
#HELP
Keyword YELL~
Updated 1188422895
UpdatedBy Remcon~
Text Usage: yell <message>
This channel is used to send a message to all awake players in the same area as
you.
~
End
#HELP
Keyword ZAP~
Updated 1187055260
UpdatedBy Remcon~
Text Usage: zap <target>
This command allows you to use a wand to zap the target.
Target can be a character or an object.
If you have a wand in each hand both will be used.
~
End
#HELP
Perm 3
Keyword ZONES~
Updated 1186103609
UpdatedBy Remcon~
Text Usage: zones [<low vnum>] [<high vnum>]
This command will show non-prototype areas.
If vnums are specified it will only show non-prototype areas that contain those
vnums.
~
End
#HELP
Keyword _DIEMSG_~
Updated 1185732451
UpdatedBy Remcon~
Text ...Everything begins to fade to black.
You feel yourself leaving your body... rising up into the air, you feel
more free than you have ever felt before...
However, before your deity comes to collect your soul, you feel a strange
pulling sensation as strange and colorful mists swirl around you...
~
End
#END