/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1995 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@pacinfo.com) * * Gabrielle Taylor (gtaylor@pacinfo.com) * * Brian Moore (rom@rom.efn.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file 'rom.license' * ***************************************************************************/ /*************************************************************************** * ROT 2.0 is copyright 1996-1999 by Russ Walsh * * By using this code, you have agreed to follow the terms of the * * ROT license, in the file 'rot.license' * ***************************************************************************/ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <stdio.h> #include <time.h> #include "merc.h" #include "tables.h" const struct home_type home_table[] = { /* { "short_name", "Long Name", good_recall_vnum, evil_recall_vnum, pit_vnum, morgue_vnum } */ { "none", "None", ROOM_VNUM_TEMPLE, ROOM_VNUM_TEMPLEB, OBJ_VNUM_PIT, ROOM_VNUM_MORGUE }, { "midgaard", "Midgaard", ROOM_VNUM_TEMPLE, ROOM_VNUM_TEMPLEB, OBJ_VNUM_PIT, ROOM_VNUM_MORGUE }, { "newthalos", "New Thalos", ROOM_VNUM_GOOD_NT, ROOM_VNUM_EVIL_NT, OBJ_VNUM_PIT_NT, ROOM_VNUM_MORG_NT }, { NULL, NULL, 0, 0, 0, 0 } }; /* for position */ const struct position_type position_table[] = { { "dead", "dead" }, { "mortally wounded", "mort" }, { "incapacitated", "incap" }, { "stunned", "stun" }, { "sleeping", "sleep" }, { "resting", "rest" }, { "sitting", "sit" }, { "fighting", "fight" }, { "standing", "stand" }, { NULL, NULL } }; /* for sex */ const struct sex_type sex_table[] = { { "none" }, { "male" }, { "female" }, { "either" }, { NULL } }; /* for sizes */ const struct size_type size_table[] = { { "tiny" }, { "small" }, { "medium" }, { "large" }, { "huge", }, { "giant" }, { NULL } }; /* various flag tables */ const struct flag_type act_flags[] = { { "npc", A, FALSE }, { "sentinel", B, TRUE }, { "scavenger", C, TRUE }, { "key", D, FALSE }, { "ranger", E, FALSE }, { "aggressive", F, TRUE }, { "stay_area", G, TRUE }, { "wimpy", H, TRUE }, { "pet", I, TRUE }, { "train", J, TRUE }, { "practice", K, TRUE }, { "druid", L, FALSE }, { "no_body", M, TRUE }, { "nobd_drop", N, TRUE }, { "undead", O, TRUE }, { "vampire", P, FALSE }, { "cleric", Q, FALSE }, { "mage", R, FALSE }, { "thief", S, FALSE }, { "warrior", T, FALSE }, { "noalign", U, TRUE }, { "nopurge", V, TRUE }, { "outdoors", W, TRUE }, { "is_satan", X, TRUE }, { "indoors", Y, TRUE }, { "is_priest", Z, TRUE }, { "healer", aa, TRUE }, { "gain", bb, TRUE }, { "update_always", cc, TRUE }, { "banker", dd, TRUE }, { "questmaster", ee, TRUE }, { NULL, 0, FALSE } }; const struct flag_type plr_flags[] = { { "npc", A, FALSE }, { "color", B, FALSE }, { "autoassist", C, FALSE }, { "autoexit", D, FALSE }, { "autoloot", E, FALSE }, { "autosac", F, FALSE }, { "autogold", G, FALSE }, { "autosplit", H, FALSE }, { "notran", I, FALSE }, { "norestore", L, FALSE }, { "notitle", M, FALSE }, { "holylight", N, FALSE }, { "can_loot", P, FALSE }, { "nosummon", Q, FALSE }, { "nofollow", R, FALSE }, { "permit", U, TRUE }, { "log", W, FALSE }, { "deny", X, FALSE }, { "freeze", Y, FALSE }, { "twit", Z, FALSE }, { "key", bb, FALSE }, { "noclan", cc, FALSE }, { NULL, 0, 0 } }; const struct flag_type affect_flags[] = { { "blind", A, TRUE }, { "detect_evil", C, TRUE }, { "detect_invis", D, TRUE }, { "detect_magic", E, TRUE }, { "detect_hidden", F, TRUE }, { "detect_good", G, TRUE }, { "faerie_fire", I, TRUE }, { "infrared", J, TRUE }, { "curse", K, TRUE }, { "farsight", L, TRUE }, { "poison", M, TRUE }, { "sneak", P, TRUE }, { "hide", Q, TRUE }, { "sleep", R, TRUE }, { "charm", S, TRUE }, { "flying", T, TRUE }, { "pass_door", U, TRUE }, { "haste", V, TRUE }, { "calm", W, TRUE }, { "plague", X, TRUE }, { "weaken", Y, TRUE }, { "dark_vision", Z, TRUE }, { "berserk", aa, TRUE }, { "swim", bb, TRUE }, { "regeneration", cc, TRUE }, { "slow", dd, TRUE }, { NULL, 0, 0 } }; const struct flag_type shield_flags[] = { { "protect_voodoo", A, TRUE }, { "invisible", B, TRUE }, { "ice", C, TRUE }, { "fire", D, TRUE }, { "shock", E, TRUE }, { "sanctuary", H, TRUE }, { "protect_evil", N, TRUE }, { "protect_good", O, TRUE }, { NULL, 0, 0 } }; const struct flag_type off_flags[] = { { "area_attack", A, TRUE }, { "backstab", B, TRUE }, { "bash", C, TRUE }, { "berserk", D, TRUE }, { "disarm", E, TRUE }, { "dodge", F, TRUE }, { "fade", G, TRUE }, { "fast", H, TRUE }, { "kick", I, TRUE }, { "dirt_kick", J, TRUE }, { "parry", K, TRUE }, { "rescue", L, TRUE }, { "tail", M, TRUE }, { "trip", N, TRUE }, { "crush", O, TRUE }, { "assist_all", P, TRUE }, { "assist_align", Q, TRUE }, { "assist_race", R, TRUE }, { "assist_players", S, TRUE }, { "assist_guard", T, TRUE }, { "assist_vnum", U, TRUE }, { NULL, 0, 0 } }; const struct flag_type imm_flags[] = { { "summon", A, TRUE }, { "charm", B, TRUE }, { "magic", C, TRUE }, { "weapon", D, TRUE }, { "bash", E, TRUE }, { "pierce", F, TRUE }, { "slash", G, TRUE }, { "fire", H, TRUE }, { "cold", I, TRUE }, { "lightning", J, TRUE }, { "acid", K, TRUE }, { "poison", L, TRUE }, { "negative", M, TRUE }, { "holy", N, TRUE }, { "energy", O, TRUE }, { "mental", P, TRUE }, { "disease", Q, TRUE }, { "drowning", R, TRUE }, { "light", S, TRUE }, { "sound", T, TRUE }, { "wood", X, TRUE }, { "silver", Y, TRUE }, { "iron", Z, TRUE }, { NULL, 0, 0 } }; const struct flag_type item_extra[] = { { "glowing", A, TRUE }, { "humming", B, TRUE }, { "dark", C, TRUE }, { "lock", D, FALSE }, { "evil", E, TRUE }, { "invisible", F, TRUE }, { "magic", G, TRUE }, { "nodrop", H, TRUE }, { "bless", I, TRUE }, { "anti_good", J, TRUE }, { "anti_evil", K, TRUE }, { "anti_neutral", L, TRUE }, { "noremove", M, TRUE }, { "inventory", N, TRUE }, { "nopurge", O, TRUE }, { "rot_death", P, TRUE }, { "vis_death", Q, TRUE }, { "nosacrifice", R, TRUE }, { "nonmetal", S, FALSE }, { "nolocate", T, TRUE }, { "melt_drop", U, TRUE }, { "had_timer", U, FALSE }, { "sell_extract", W, TRUE }, { "burn_proof", Y, TRUE }, { "nouncurse", Z, TRUE }, { "quest", aa, TRUE }, { "forced", bb, TRUE }, { "questpoint", cc, TRUE }, { "levelquest", dd, FALSE }, { "gquest", ee, TRUE }, { "noarena", COMM_NOARENA, TRUE }, { NULL, 0, 0 } }; const struct flag_type item_wear[] = { { "take", A, TRUE }, { "finger", B, TRUE }, { "neck", C, TRUE }, { "torso", D, TRUE }, { "head", E, TRUE }, { "legs", F, TRUE }, { "feet", G, TRUE }, { "hands", H, TRUE }, { "arms", I, TRUE }, { "shield", J, TRUE }, { "body", K, TRUE }, { "waist", L, TRUE }, { "wrist", M, TRUE }, { "wield", N, TRUE }, { "hold", O, TRUE }, { "no_sac", P, TRUE }, { "float", Q, TRUE }, { "face", R, TRUE }, { NULL, 0, 0 } }; const struct flag_type item_weapon[] = { { "flaming", A, TRUE }, { "frost", B, TRUE }, { "vampiric", C, TRUE }, { "sharp", D, TRUE }, { "vorpal", E, TRUE }, { "two-handed", F, TRUE }, { "shocking", G, TRUE }, { "poisoned", H, TRUE }, { NULL, 0, 0 } }; const struct flag_type area_room[] = { { "dark", A, TRUE }, { "no_mobs", C, TRUE }, { "indoors", D, TRUE }, { "private", J, TRUE }, { "safe", K, TRUE }, { "solitary", L, TRUE }, { "pet_shop", M, FALSE }, { "no_recall", N, TRUE }, { "imp", O, FALSE }, { "gods", P, FALSE }, { "heroes", Q, FALSE }, { "newbies", R, FALSE }, { "law", S, TRUE }, { "nowhere", T, FALSE }, { "locked", X, FALSE }, { NULL, 0, 0 } }; const struct flag_type form_flags[] = { { "edible", FORM_EDIBLE, TRUE }, { "poison", FORM_POISON, TRUE }, { "magical", FORM_MAGICAL, TRUE }, { "instant_decay", FORM_INSTANT_DECAY, TRUE }, { "other", FORM_OTHER, TRUE }, { "animal", FORM_ANIMAL, TRUE }, { "sentient", FORM_SENTIENT, TRUE }, { "undead", FORM_UNDEAD, TRUE }, { "construct", FORM_CONSTRUCT, TRUE }, { "mist", FORM_MIST, TRUE }, { "intangible", FORM_INTANGIBLE, TRUE }, { "biped", FORM_BIPED, TRUE }, { "centaur", FORM_CENTAUR, TRUE }, { "insect", FORM_INSECT, TRUE }, { "spider", FORM_SPIDER, TRUE }, { "crustacean", FORM_CRUSTACEAN, TRUE }, { "worm", FORM_WORM, TRUE }, { "blob", FORM_BLOB, TRUE }, { "mammal", FORM_MAMMAL, TRUE }, { "bird", FORM_BIRD, TRUE }, { "reptile", FORM_REPTILE, TRUE }, { "snake", FORM_SNAKE, TRUE }, { "dragon", FORM_DRAGON, TRUE }, { "amphibian", FORM_AMPHIBIAN, TRUE }, { "fish", FORM_FISH , TRUE }, { "cold_blood", FORM_COLD_BLOOD, TRUE }, { NULL, 0, 0 } }; const struct flag_type part_flags[] = { { "head", PART_HEAD, TRUE }, { "arms", PART_ARMS, TRUE }, { "legs", PART_LEGS, TRUE }, { "heart", PART_HEART, TRUE }, { "brains", PART_BRAINS, TRUE }, { "guts", PART_GUTS, TRUE }, { "hands", PART_HANDS, TRUE }, { "feet", PART_FEET, TRUE }, { "fingers", PART_FINGERS, TRUE }, { "ear", PART_EAR, TRUE }, { "eye", PART_EYE, TRUE }, { "long_tongue", PART_LONG_TONGUE, TRUE }, { "eyestalks", PART_EYESTALKS, TRUE }, { "tentacles", PART_TENTACLES, TRUE }, { "fins", PART_FINS, TRUE }, { "wings", PART_WINGS, TRUE }, { "tail", PART_TAIL, TRUE }, { "claws", PART_CLAWS, TRUE }, { "fangs", PART_FANGS, TRUE }, { "horns", PART_HORNS, TRUE }, { "scales", PART_SCALES, TRUE }, { "tusks", PART_TUSKS, TRUE }, { NULL, 0, 0 } }; const struct flag_type comm_flags[] = { { "quiet", COMM_QUIET, TRUE }, { "deaf", COMM_DEAF, TRUE }, { "nowiz", COMM_NOWIZ, TRUE }, { "noclangossip", COMM_NOOOC, TRUE }, { "nogossip", COMM_NOGOSSIP, TRUE }, { "nocgossip", COMM_NOCGOSSIP, TRUE }, { "noqgossip", COMM_NOQGOSSIP, TRUE }, { "noask", COMM_NOASK, TRUE }, { "nomusic", COMM_NOMUSIC, TRUE }, { "noclan", COMM_NOCLAN, TRUE }, { "nosocial", COMM_NOSOCIAL, TRUE }, { "noquote", COMM_NOQUOTE, TRUE }, { "shoutsoff", COMM_SHOUTSOFF, TRUE }, { "true_trust", COMM_TRUE_TRUST, TRUE }, { "compact", COMM_COMPACT, TRUE }, { "brief", COMM_BRIEF, TRUE }, { "noannounce", COMM_NOANNOUNCE, TRUE }, { "prompt", COMM_PROMPT, TRUE }, { "long", COMM_LONG, TRUE }, { "store", COMM_STORE, TRUE }, { "combine", COMM_COMBINE, TRUE }, { "telnet_ga", COMM_TELNET_GA, TRUE }, { "show_affects", COMM_SHOW_AFFECTS, TRUE }, { "nograts", COMM_NOGRATS, TRUE }, { "wiped", COMM_WIPED, FALSE }, { "noemote", COMM_NOEMOTE, FALSE }, { "noshout", COMM_NOSHOUT, FALSE }, { "notell", COMM_NOTELL, FALSE }, { "nochannels", COMM_NOCHANNELS, FALSE }, { "snoop_proof", COMM_SNOOP_PROOF, FALSE }, { "afk", COMM_AFK, FALSE }, { NULL, 0, 0 } }; const struct flag_type mprog_flags[] = { { "act", TRIG_ACT, TRUE }, { "bribe", TRIG_BRIBE, TRUE }, { "death", TRIG_DEATH, TRUE }, { "entry", TRIG_ENTRY, TRUE }, { "fight", TRIG_FIGHT, TRUE }, { "give", TRIG_GIVE, TRUE }, { "greet", TRIG_GREET, TRUE }, { "grall", TRIG_GRALL, TRUE }, { "kill", TRIG_KILL, TRUE }, { "hpcnt", TRIG_HPCNT, TRUE }, { "random", TRIG_RANDOM, TRUE }, { "speech", TRIG_SPEECH, TRUE }, { "exit", TRIG_EXIT, TRUE }, { "exall", TRIG_EXALL, TRUE }, { "delay", TRIG_DELAY, TRUE }, { "surr", TRIG_SURR, TRUE }, { NULL, 0, TRUE } }; const struct flag_type area_flags[] = { { "none", AREA_NONE, FALSE }, { "changed", AREA_CHANGED, TRUE }, { "added", AREA_ADDED, TRUE }, { "loading", AREA_LOADING, FALSE }, { NULL, 0, 0 } }; const struct flag_type sex_flags[] = { { "male", SEX_MALE, TRUE }, { "female", SEX_FEMALE, TRUE }, { "neutral", SEX_NEUTRAL, TRUE }, { "random", 3, TRUE }, /* ROM */ { "none", SEX_NEUTRAL, TRUE }, { NULL, 0, 0 } }; const struct flag_type exit_flags[] = { { "door", EX_ISDOOR, TRUE }, { "closed", EX_CLOSED, TRUE }, { "locked", EX_LOCKED, TRUE }, { "pickproof", EX_PICKPROOF, TRUE }, { "nopass", EX_NOPASS, TRUE }, { "easy", EX_EASY, TRUE }, { "hard", EX_HARD, TRUE }, { "infuriating", EX_INFURIATING, TRUE }, { "noclose", EX_NOCLOSE, TRUE }, { "nolock", EX_NOLOCK, TRUE }, { NULL, 0, 0 } }; const struct flag_type door_resets[] = { { "open and unlocked", 0, TRUE }, { "closed and unlocked", 1, TRUE }, { "closed and locked", 2, TRUE }, { NULL, 0, 0 } }; const struct flag_type room_flags[] = { { "dark", ROOM_DARK, TRUE }, { "no_mob", ROOM_NO_MOB, TRUE }, { "indoors", ROOM_INDOORS, TRUE }, { "private", ROOM_PRIVATE, TRUE }, { "safe", ROOM_SAFE, TRUE }, { "solitary", ROOM_SOLITARY, TRUE }, { "pet_shop", ROOM_PET_SHOP, TRUE }, { "no_recall", ROOM_NO_RECALL, TRUE }, { "imp_only", ROOM_IMP_ONLY, TRUE }, { "gods_only", ROOM_GODS_ONLY, TRUE }, { "heroes_only", ROOM_HEROES_ONLY, TRUE }, { "newbies_only", ROOM_NEWBIES_ONLY, TRUE }, { "law", ROOM_LAW, TRUE }, { "nowhere", ROOM_NOWHERE, TRUE }, { NULL, 0, 0 } }; const struct flag_type sector_flags[] = { { "inside", SECT_INSIDE, TRUE }, { "city", SECT_CITY, TRUE }, { "field", SECT_FIELD, TRUE }, { "forest", SECT_FOREST, TRUE }, { "hills", SECT_HILLS, TRUE }, { "mountain", SECT_MOUNTAIN, TRUE }, { "swim", SECT_WATER_SWIM, TRUE }, { "noswim", SECT_WATER_NOSWIM, TRUE }, { "unused", SECT_UNUSED, TRUE }, { "air", SECT_AIR, TRUE }, { "desert", SECT_DESERT, TRUE }, { NULL, 0, 0 } }; const struct flag_type type_flags[] = { { "light", ITEM_LIGHT, TRUE }, { "scroll", ITEM_SCROLL, TRUE }, { "wand", ITEM_WAND, TRUE }, { "staff", ITEM_STAFF, TRUE }, { "weapon", ITEM_WEAPON, TRUE }, { "treasure", ITEM_TREASURE, TRUE }, { "armor", ITEM_ARMOR, TRUE }, { "potion", ITEM_POTION, TRUE }, { "furniture", ITEM_FURNITURE, TRUE }, { "trash", ITEM_TRASH, TRUE }, { "container", ITEM_CONTAINER, TRUE }, { "drinkcontainer", ITEM_DRINK_CON, TRUE }, { "key", ITEM_KEY, TRUE }, { "food", ITEM_FOOD, TRUE }, { "money", ITEM_MONEY, TRUE }, { "boat", ITEM_BOAT, TRUE }, { "npccorpse", ITEM_CORPSE_NPC, TRUE }, { "pc corpse", ITEM_CORPSE_PC, FALSE }, { "fountain", ITEM_FOUNTAIN, TRUE }, { "pill", ITEM_PILL, TRUE }, { "protect", ITEM_PROTECT, TRUE }, { "map", ITEM_MAP, TRUE }, { "portal", ITEM_PORTAL, TRUE }, { "warpstone", ITEM_WARP_STONE, TRUE }, { "roomkey", ITEM_ROOM_KEY, TRUE }, { "gem", ITEM_GEM, TRUE }, { "jewelry", ITEM_JEWELRY, TRUE }, { "jukebox", ITEM_JUKEBOX, TRUE }, { NULL, 0, 0 } }; const struct flag_type extra_flags[] = { { "glow", ITEM_GLOW, TRUE }, { "hum", ITEM_HUM, TRUE }, { "dark", ITEM_DARK, TRUE }, { "lock", ITEM_LOCK, TRUE }, { "evil", ITEM_EVIL, TRUE }, { "invis", ITEM_INVIS, TRUE }, { "magic", ITEM_MAGIC, TRUE }, { "nodrop", ITEM_NODROP, TRUE }, { "bless", ITEM_BLESS, TRUE }, { "antigood", ITEM_ANTI_GOOD, TRUE }, { "antievil", ITEM_ANTI_EVIL, TRUE }, { "antineutral", ITEM_ANTI_NEUTRAL, TRUE }, { "noremove", ITEM_NOREMOVE, TRUE }, { "inventory", ITEM_INVENTORY, TRUE }, { "nopurge", ITEM_NOPURGE, TRUE }, { "rotdeath", ITEM_ROT_DEATH, TRUE }, { "visdeath", ITEM_VIS_DEATH, TRUE }, { "nonmetal", ITEM_NONMETAL, TRUE }, { "meltdrop", ITEM_MELT_DROP, TRUE }, { "hadtimer", ITEM_HAD_TIMER, TRUE }, { "sellextract", ITEM_SELL_EXTRACT, TRUE }, { "burnproof", ITEM_BURN_PROOF, TRUE }, { "nouncurse", ITEM_NOUNCURSE, TRUE }, { NULL, 0, 0 } }; const struct flag_type wear_flags[] = { { "take", ITEM_TAKE, TRUE }, { "finger", ITEM_WEAR_FINGER, TRUE }, { "neck", ITEM_WEAR_NECK, TRUE }, { "body", ITEM_WEAR_BODY, TRUE }, { "head", ITEM_WEAR_HEAD, TRUE }, { "legs", ITEM_WEAR_LEGS, TRUE }, { "feet", ITEM_WEAR_FEET, TRUE }, { "hands", ITEM_WEAR_HANDS, TRUE }, { "arms", ITEM_WEAR_ARMS, TRUE }, { "shield", ITEM_WEAR_SHIELD, TRUE }, { "about", ITEM_WEAR_ABOUT, TRUE }, { "waist", ITEM_WEAR_WAIST, TRUE }, { "wrist", ITEM_WEAR_WRIST, TRUE }, { "wield", ITEM_WIELD, TRUE }, { "hold", ITEM_HOLD, TRUE }, { "nosac", ITEM_NO_SAC, TRUE }, { "wearfloat", ITEM_WEAR_FLOAT, TRUE }, /* { "twohands", ITEM_TWO_HANDS, TRUE }, */ { NULL, 0, 0 } }; /* * Used when adding an affect to tell where it goes. * See addaffect and delaffect in act_olc.c */ const struct flag_type apply_flags[] = { { "none", APPLY_NONE, TRUE }, { "strength", APPLY_STR, TRUE }, { "dexterity", APPLY_DEX, TRUE }, { "intelligence", APPLY_INT, TRUE }, { "wisdom", APPLY_WIS, TRUE }, { "constitution", APPLY_CON, TRUE }, { "sex", APPLY_SEX, TRUE }, { "class", APPLY_CLASS, TRUE }, { "level", APPLY_LEVEL, TRUE }, { "age", APPLY_AGE, TRUE }, { "height", APPLY_HEIGHT, TRUE }, { "weight", APPLY_WEIGHT, TRUE }, { "mana", APPLY_MANA, TRUE }, { "hp", APPLY_HIT, TRUE }, { "move", APPLY_MOVE, TRUE }, { "gold", APPLY_GOLD, TRUE }, { "experience", APPLY_EXP, TRUE }, { "ac", APPLY_AC, TRUE }, { "hitroll", APPLY_HITROLL, TRUE }, { "damroll", APPLY_DAMROLL, TRUE }, { "saves", APPLY_SAVES, TRUE }, { "savingpara", APPLY_SAVING_PARA, TRUE }, { "savingrod", APPLY_SAVING_ROD, TRUE }, { "savingpetri", APPLY_SAVING_PETRI, TRUE }, { "savingbreath", APPLY_SAVING_BREATH, TRUE }, { "savingspell", APPLY_SAVING_SPELL, TRUE }, { "spellaffect", APPLY_SPELL_AFFECT, FALSE }, { NULL, 0, 0 } }; /* * What is seen. */ const struct flag_type wear_loc_strings[] = { { "in the inventory", WEAR_NONE, TRUE }, { "as a light", WEAR_LIGHT, TRUE }, { "on the left finger", WEAR_FINGER_L, TRUE }, { "on the right finger", WEAR_FINGER_R, TRUE }, { "around the neck (1)", WEAR_NECK_1, TRUE }, { "around the neck (2)", WEAR_NECK_2, TRUE }, { "on the body", WEAR_BODY, TRUE }, { "over the head", WEAR_HEAD, TRUE }, { "on the legs", WEAR_LEGS, TRUE }, { "on the feet", WEAR_FEET, TRUE }, { "on the hands", WEAR_HANDS, TRUE }, { "on the arms", WEAR_ARMS, TRUE }, { "as a shield", WEAR_SHIELD, TRUE }, { "about the shoulders", WEAR_ABOUT, TRUE }, { "around the waist", WEAR_WAIST, TRUE }, { "on the left wrist", WEAR_WRIST_L, TRUE }, { "on the right wrist", WEAR_WRIST_R, TRUE }, { "wielded", WEAR_WIELD, TRUE }, { "held in the hands", WEAR_HOLD, TRUE }, { "floating nearby", WEAR_FLOAT, TRUE }, { NULL, 0 , 0 } }; const struct flag_type wear_loc_flags[] = { { "none", WEAR_NONE, TRUE }, { "light", WEAR_LIGHT, TRUE }, { "lfinger", WEAR_FINGER_L, TRUE }, { "rfinger", WEAR_FINGER_R, TRUE }, { "neck1", WEAR_NECK_1, TRUE }, { "neck2", WEAR_NECK_2, TRUE }, { "body", WEAR_BODY, TRUE }, { "head", WEAR_HEAD, TRUE }, { "legs", WEAR_LEGS, TRUE }, { "feet", WEAR_FEET, TRUE }, { "hands", WEAR_HANDS, TRUE }, { "arms", WEAR_ARMS, TRUE }, { "shield", WEAR_SHIELD, TRUE }, { "about", WEAR_ABOUT, TRUE }, { "waist", WEAR_WAIST, TRUE }, { "lwrist", WEAR_WRIST_L, TRUE }, { "rwrist", WEAR_WRIST_R, TRUE }, { "wielded", WEAR_WIELD, TRUE }, { "hold", WEAR_HOLD, TRUE }, { "floating", WEAR_FLOAT, TRUE }, { NULL, 0, 0 } }; const struct flag_type container_flags[] = { { "closeable", 1, TRUE }, { "pickproof", 2, TRUE }, { "closed", 4, TRUE }, { "locked", 8, TRUE }, { "puton", 16, TRUE }, { NULL, 0, 0 } }; /***************************************************************************** ROM - specific tables: ****************************************************************************/ const struct flag_type ac_type[] = { { "pierce", AC_PIERCE, TRUE }, { "bash", AC_BASH, TRUE }, { "slash", AC_SLASH, TRUE }, { "exotic", AC_EXOTIC, TRUE }, { NULL, 0, 0 } }; const struct flag_type size_flags[] = { { "tiny", SIZE_TINY, TRUE }, { "small", SIZE_SMALL, TRUE }, { "medium", SIZE_MEDIUM, TRUE }, { "large", SIZE_LARGE, TRUE }, { "huge", SIZE_HUGE, TRUE }, { "giant", SIZE_GIANT, TRUE }, { NULL, 0, 0 }, }; const struct flag_type weapon_class[] = { { "exotic", WEAPON_EXOTIC, TRUE }, { "sword", WEAPON_SWORD, TRUE }, { "dagger", WEAPON_DAGGER, TRUE }, { "spear", WEAPON_SPEAR, TRUE }, { "mace", WEAPON_MACE, TRUE }, { "axe", WEAPON_AXE, TRUE }, { "flail", WEAPON_FLAIL, TRUE }, { "whip", WEAPON_WHIP, TRUE }, { "polearm", WEAPON_POLEARM, TRUE }, { NULL, 0, 0 } }; const struct flag_type weapon_type2[] = { { "flaming", WEAPON_FLAMING, TRUE }, { "frost", WEAPON_FROST, TRUE }, { "vampiric", WEAPON_VAMPIRIC, TRUE }, { "sharp", WEAPON_SHARP, TRUE }, { "vorpal", WEAPON_VORPAL, TRUE }, { "twohands", WEAPON_TWO_HANDS, TRUE }, { "shocking", WEAPON_SHOCKING, TRUE }, { "poison", WEAPON_POISON, TRUE }, { NULL, 0, 0 } }; const struct flag_type res_flags[] = { { "summon", RES_SUMMON, TRUE }, { "charm", RES_CHARM, TRUE }, { "magic", RES_MAGIC, TRUE }, { "weapon", RES_WEAPON, TRUE }, { "bash", RES_BASH, TRUE }, { "pierce", RES_PIERCE, TRUE }, { "slash", RES_SLASH, TRUE }, { "fire", RES_FIRE, TRUE }, { "cold", RES_COLD, TRUE }, { "lightning", RES_LIGHTNING, TRUE }, { "acid", RES_ACID, TRUE }, { "poison", RES_POISON, TRUE }, { "negative", RES_NEGATIVE, TRUE }, { "holy", RES_HOLY, TRUE }, { "energy", RES_ENERGY, TRUE }, { "mental", RES_MENTAL, TRUE }, { "disease", RES_DISEASE, TRUE }, { "drowning", RES_DROWNING, TRUE }, { "light", RES_LIGHT, TRUE }, { "sound", RES_SOUND, TRUE }, { "wood", RES_WOOD, TRUE }, { "silver", RES_SILVER, TRUE }, { "iron", RES_IRON, TRUE }, { NULL, 0, 0 } }; const struct flag_type vuln_flags[] = { { "summon", VULN_SUMMON, TRUE }, { "charm", VULN_CHARM, TRUE }, { "magic", VULN_MAGIC, TRUE }, { "weapon", VULN_WEAPON, TRUE }, { "bash", VULN_BASH, TRUE }, { "pierce", VULN_PIERCE, TRUE }, { "slash", VULN_SLASH, TRUE }, { "fire", VULN_FIRE, TRUE }, { "cold", VULN_COLD, TRUE }, { "lightning", VULN_LIGHTNING, TRUE }, { "acid", VULN_ACID, TRUE }, { "poison", VULN_POISON, TRUE }, { "negative", VULN_NEGATIVE, TRUE }, { "holy", VULN_HOLY, TRUE }, { "energy", VULN_ENERGY, TRUE }, { "mental", VULN_MENTAL, TRUE }, { "disease", VULN_DISEASE, TRUE }, { "drowning", VULN_DROWNING, TRUE }, { "light", VULN_LIGHT, TRUE }, { "sound", VULN_SOUND, TRUE }, { "wood", VULN_WOOD, TRUE }, { "silver", VULN_SILVER, TRUE }, { "iron", VULN_IRON, TRUE }, { NULL, 0, 0 } }; const struct flag_type position_flags[] = { { "dead", POS_DEAD, FALSE }, { "mortal", POS_MORTAL, FALSE }, { "incap", POS_INCAP, FALSE }, { "stunned", POS_STUNNED, FALSE }, { "sleeping", POS_SLEEPING, TRUE }, { "resting", POS_RESTING, TRUE }, { "sitting", POS_SITTING, TRUE }, { "fighting", POS_FIGHTING, FALSE }, { "standing", POS_STANDING, TRUE }, { NULL, 0, 0 } }; const struct flag_type portal_flags[]= { { "normal_exit", GATE_NORMAL_EXIT, TRUE }, { "no_curse", GATE_NOCURSE, TRUE }, { "go_with", GATE_GOWITH, TRUE }, { "buggy", GATE_BUGGY, TRUE }, { "random", GATE_RANDOM, TRUE }, { NULL, 0, 0 } }; const struct flag_type furniture_flags[]= { { "stand_at", STAND_AT, TRUE }, { "stand_on", STAND_ON, TRUE }, { "stand_in", STAND_IN, TRUE }, { "sit_at", SIT_AT, TRUE }, { "sit_on", SIT_ON, TRUE }, { "sit_in", SIT_IN, TRUE }, { "rest_at", REST_AT, TRUE }, { "rest_on", REST_ON, TRUE }, { "rest_in", REST_IN, TRUE }, { "sleep_at", SLEEP_AT, TRUE }, { "sleep_on", SLEEP_ON, TRUE }, { "sleep_in", SLEEP_IN, TRUE }, { "put_at", PUT_AT, TRUE }, { "put_on", PUT_ON, TRUE }, { "put_in", PUT_IN, TRUE }, { "put_inside", PUT_INSIDE, TRUE }, { NULL, 0, 0 } }; const struct flag_type apply_types [] = { { "affects", TO_AFFECTS, TRUE }, { "object", TO_OBJECT, TRUE }, { "immune", TO_IMMUNE, TRUE }, { "resist", TO_RESIST, TRUE }, { "vuln", TO_VULN, TRUE }, { "weapon", TO_WEAPON, TRUE }, { NULL, 0, TRUE } }; const struct bit_type bitvector_type [] = { { affect_flags, "affect" }, { apply_flags, "apply" }, { imm_flags, "imm" }, { res_flags, "res" }, { vuln_flags, "vuln" }, { weapon_type2, "weapon" } };