#AREA ROT v2.0 format~ mirror.are~ Mirror Realm~ {20 55} Merri Mirror Realm~ 19000 19199 #MOBILES #19001 mirror guard guardian~ the mirror guardian~ A mirror guardian stands here. ~ The guard's white beard and wrinkled skin prove him to be older than the average city guard. The post he holds is most likely a ceremonial one, assigned to aged and honored soldiers, rather than fresh new warriors; it seems probable from the silence around you that this part of the land gets few visitors. Even so, the guard stands motionless at his post, eyes fixed firmly on the empty space in front of him. ~ human~ ABG DF 0 0 0 23 3 9d11+168 10d11+194 3d7+14 none 0 1 -1 1 0 0 0 0 stand stand male 230 AHMV ABCDEFGHIJK medium 0 #19002 pale withered knight~ a withered knight~ A pale, withered knight looks up in surprise as you enter. ~ The knight moves slowly and vaguely with empty eyes gazing out of a white wrinkled face; however, you can still see strong muscles below the tattered hauberk he wears. As he sees you, his gray, papery mouth opens, and his eyes widen in surprise..... ~ human~ ABCFG DF 0 0 0 45 7 17d17+658 10d36+737 4d12+28 none -13 -11 -11 -8 0 0 0 0 stand stand male 450 AHMV ABCDEFGHIJK medium 0 #19003 king loranhir man~ King Loranhir~ King Loranhir sits quietly on his throne, gazing into emptiness. ~ Loranhir is the king of the Mirror Realm; he caused the realm to be divided after the battles over his creations, the sword Taliesin and the Sunrise Shield. He was the best craftsman in the land, and was known for his quiet advice and counsel; he was called upon to take the throne after the former king died while calling the forces of evil into the land. He tried to destroy the Sword and Shield to keep them from falling into the hands of evil...but could not bring himself to destroy his own creations, and instead raised the mountains from the earth through a powerful spell, splitting the land in two--but leaving him unable to face his failure. ~ human~ ABG DFQ N 0 0 49 8 13d31+869 10d35+705 6d8+31 none -12 -14 -14 -11 0 0 0 0 stand stand male 490 AHMV ABCDEFGHIJK medium 0 #19004 caerlin bard~ Caerlin~ Caerlin the Bard strums on his harp as he asks for donations. ~ Caerlin's delicate bard's amulet reveals him as a master of the harp, as well as a kind soul: he strolls around the village asking for donations, using the money to help the poor and the sick....and lending a hand to the giver as well. ~ human~ ABG 0 H 1000 0 35 5 7d33+411 8d30+434 5d6+21 none -8 -8 -7 -4 0 0 0 0 stand stand male 350 AHMV ABCDEFGHIJK medium 0 #19005 commoner mirror citizen man~ the young man~ A good citizen of the Mirror Realm strolls by you. ~ The commoner seems content with his life; fortunately for him, he was on the side of good when the land he lived in was divided. He seems peaceful and pleasant; though he eyes your weapon and armor with a concerned look, he smiles at you as you walk by, and nods his head in greeting. ~ human~ AG 0 N 1000 0 19 3 6d15+146 6d15+146 2d9+12 none 4 1 0 5 0 0 0 0 stand stand male 190 AHMV ABCDEFGHIJK medium 0 #19006 citizen mirror commoner woman~ the woman~ A citizen of the Mirror Realm strolls by you. ~ The citizen of the Mirror Realm looks reasonably content with her life; fortunately for her, she was on the side of good when the land she lived in was divided. She seems friendly; though she eyes your armor and weapon with concern, she smiles at you when you approach, and nods her head in greeting. ~ human~ AG 0 N 1000 0 19 3 7d10+116 9d10+157 3d5+11 none 0 1 0 5 0 0 0 0 stand stand female 190 AHMV ABCDEFGHIJK medium 0 #19007 unicorne silver horse~ the unicorne~ A silver unicorne wanders about, quietly grazing on grass. ~ Instead of being normal and white, this unicorne's coat is silvery, shining faintly as the light strikes it. The horn itself is even more distinctive-- it appears to be golden, and tipped with something that looks like a diamond. ~ human~ ABG DF HN 1000 0 39 6 7d33+411 15d18+534 5d8+26 none -8 -8 -7 -5 0 0 0 0 stand stand none 390 AHMV ABCDEFGHIJK medium 0 #19008 watchman~ a watchman~ The watchman stands here, enforcing the law of the realm. ~ The watchman's brown robe blends him in perfectly with the rock face; it is almost impossible to distinguish him from the mountain, since he stands completely still with the hood of his robe pulled far over his head. ~ human~ ABG DF N 0 0 19 3 7d10+116 8d10+135 4d4+13 none 3 3 -2 5 0 0 0 0 stand stand male 190 AHMV ABCDEFGHIJK medium 0 #19009 watchman~ a watchman~ The watchman stands here, eyeing you carefully. ~ The watchman's brown robe completely envelops him; only the faint glimmer of his eyes shines through the dark shadows inside the robe's hood. ~ human~ ABG DF 0 0 0 19 3 6d15+146 9d11+168 3d5+11 none 1 3 -1 8 0 0 0 0 stand stand male 190 AHMV ABCDEFGHIJK medium 0 #19010 watchman~ a watchman~ The watchman stands here, eyeing you carefully. ~ The watchman's brown robe completely envelops him; only the faint glimmer of his eyes shines through the dark shadows inside the robe's hood. ~ human~ ABG DF 0 0 0 19 3 7d10+116 6d15+146 4d4+13 none 0 1 0 7 0 0 0 0 stand stand male 190 AHMV ABCDEFGHIJK medium 0 #19011 bear zbear~ Bear-de-bear~ (Cuteness) Dee big byoo bear hulks and yerks in the corner, wrinkling and folding at ebry motion. ~ Bear-de-bear seems to be an armyess, yegyess, neckyess byob of material viss drawn-on pfeatures and a sishy guvuhvin vich erases the aura of ebilness in his pshadovy form. Psort of. Onyee his faice can be pseen, as dee rest of him is enveyoped in a pcheckered guvuhveen bag and hood dat cobers his tiny ears. ~ human~ ABGH DFQ BN 1000 0 99 16 15d80+5187 33d37+5662 3d39+61 none -40 -39 -39 -35 0 0 0 0 stand stand male 990 AHMV ABCDEFGHIJK medium 0 #19012 knight withered~ a withered knight~ A pale, withered knight looks up in surprise as you enter. ~ The knight moves slowly and vaguely, with empty eyes gazing out of a white wrinkled face; however, you can still see strong muscles below the tattered hauberk he wears. As he sees you, his gray papery mouth opens, and his eyes widen in surprise.... ~ human~ ABCFG DF 0 0 0 45 7 14d21+623 5d65+687 4d12+28 none -12 -13 -14 -7 0 0 0 0 stand stand male 450 AHMV ABCDEFGHIJK medium 0 #19013 grey mare horse skeleton~ the Grey Mare~ The bleached, gray skeleton of a horse laughs soundlessly as it trots by. ~ The Grey Mare's fleshless skull seems to laugh at you as it inspects you carefully; as it approaches, it lowers its head, pointing its bone horn directly at your chest. ~ human~ AG DF 0 -1000 0 45 7 10d36+737 10d35+705 5d9+28 none -14 -12 -12 -8 0 0 0 0 stand stand none 450 AHMV ABCDEFGHIJK medium 0 #19014 bride woman~ the bride~ A young woman stands here, taking her vows of marriage. ~ The girl's green eyes sparkle almost mischeviously as she peeks out from underneath her veil; she catches her fiance's eye and winks at him, giggling silently as he blushes and smiles. ~ human~ ABG 0 HN 1000 0 25 4 7d19+223 9d11+168 5d5+18 none -3 -1 0 1 0 0 0 0 stand stand female 250 AHMV ABCDEFGHIJK medium 0 #19015 groom man~ the groom~ A young man stands here, taking his vows of marriage. ~ The groom shivers faintly with nervousness as he gets ready to marry his bride; he's rigid with anticipation. As his wife-to-be turns and winks at him, he relaxes, blushing faintly and smiling at her. ~ human~ ABG 0 HN 1000 0 25 4 6d24+238 7d19+223 5d5+18 none -3 -3 -4 1 0 0 0 0 stand stand male 250 AHMV ABCDEFGHIJK medium 0 #19016 red lord scarlet~ the Red Lord~ A Lord of the Light stands here clothed in bright red robes. ~ The Red Lord's deep green eyes shine brightly as he looks about his land, and soft breezes swirl his long black hair and his heavy scarlet cape. As he turns towards you, you catch a glimpse of his face: thin, well-worn laugh lines intersect with thick, brownish scars. ~ human~ AG DF N 1000 0 35 5 8d30+434 13d16+389 3d12+22 none -8 -7 -9 -2 0 0 0 0 stand stand male 350 AHMV ABCDEFGHIJK medium 0 #19017 orange lord~ the Orange Lord~ A Lord of the Light stands here, clothed in deep orange robes. ~ The Orange Lord's dazzling red hair perfectly matches his long, flowing cape-- from a distyle, it almost seems as though he wears a hooded robe. His long hair almost hides his thin, pale face; in any case, it casts a dark shadow over his hooded eyes, making it almost impossible to tell just where he's looking. ~ human~ AG DF N 1000 0 35 5 4d51+347 7d33+411 5d6+21 none -6 -6 -7 -4 0 0 0 0 stand stand male 350 AHMV ABCDEFGHIJK medium 0 #19018 yellow lord~ the Yellow Lord~ A Lord of the Light stands here, clothed in bright yellow robes. ~ The Yellow Lord's light blond hair falls in waves down the back of her blazing yellow robe, and her bright blue eyes sparkle in the bright sunlight. Though her face has a certain beauty, it has an air of sternness as well, enhanced by the razor-sharp crystal sword at her side. ~ human~ AG DF N 1000 0 35 5 14d14+367 14d14+367 5d6+21 none -7 -7 -5 -2 0 0 0 0 stand stand male 350 AHMV ABCDEFGHIJK medium 0 #19019 green lord~ the Green Lord~ A Lord of the Light stands here, clothed in dark green robes. ~ A thick, brown beard covers the Green Lord's face, almost hiding his cheerful smile and his golden brown eyes. He moves slowly about this part of the Mirror Realm, constantly shifting his gaze as he enjoys the land's beauty and watches for possible threats. ~ human~ AG DF N 1000 0 35 5 7d33+411 13d16+389 3d12+21 none -6 -7 -9 -1 0 0 0 0 stand stand male 350 AHMV ABCDEFGHIJK medium 0 #19020 blue lord~ the Blue Lord~ A Lord of the Light stands here, clothed in light blue robes. ~ The Blue Lord's eyes are as bright as his robe, and twinkle faintly in the bright sunlight. As you pass by, he raises his weapon--possibly in salute, possibly in challenge--catching the light and the blue of his robe in the facets of his sword. ~ human~ AG DF N 1000 0 35 5 13d16+389 7d33+411 5d7+23 none -6 -6 -5 -3 0 0 0 0 stand stand male 350 AHMV ABCDEFGHIJK medium 0 #19021 violet lord~ the Violet Lord~ A Lord of the Light stands here, clothed in dark violet robes. ~ The Violet Lord wears his robe close about his body: he hides his face in the shadows cast by its loose hood, and even keeps his hands hidden somewhere in its folds. At his side, his clear crystal sword looks almost dark as it absorbs and reflects the colors of his robe. ~ human~ AG DF N 1000 0 35 5 14d14+367 8d30+434 5d7+23 none -5 -8 -8 -3 0 0 0 0 stand stand male 350 AHMV ABCDEFGHIJK medium 0 #19022 gardner gardener lady~ the gardener~ A gardener kneels on the ground, tending to the plants. ~ An old lady bends over her plants, clearing away the moss and dead leaves. ~ human~ AG 0 0 1000 0 25 4 6d21+208 6d21+208 3d8+15 none -3 -2 -2 3 0 0 0 0 stand stand female 250 AHMV ABCDEFGHIJK medium 0 #19023 priest brother thomas~ Brother Thomas~ Brother Thomas stands here giving his blessings. ~ A cheerful, red-faced priest stands here, preparing to marry whoever needs to be married; he is Father Franklin's assistant, and has taken over most of the religious duties in the town. ~ human~ ABG 0 H 1000 0 39 6 14d17+458 15d18+534 5d7+23 none -8 -11 -10 -6 0 0 0 0 stand stand male 390 AHMV ABCDEFGHIJK medium 0 #19024 wizard standard~ a standard issue wizard~ A standard issue wizard putters about his shop, mixing potions and enchanting staffs. ~ Long white beard, check; cloak and cap covered with stars and moons, check; spectacles, check; benevolent smile, check, clueless, forgetful attitude, check. The wizard giggles as you look at him, and holds up his "Wizard Finishing School" diploma. ~ human~ ABG DF HN 1000 0 39 6 16d16+508 15d18+534 5d8+26 none -8 -9 -10 -6 0 0 0 0 stand stand male 390 AHMV ABCDEFGHIJK medium 0 #19025 pool man~ the pool player~ A pool player stands here practicing his game. ~ A citizen of the Mirror Realm strolls around the pool table, casually sinking rack after rack; he smiles as you enter, then turns back to his game. ~ human~ ABG 0 0 1000 0 25 4 7d23+271 10d11+194 3d8+15 none -2 -2 -2 2 0 0 0 0 stand stand male 250 AHMV ABCDEFGHIJK medium 0 #19026 lauraine barkeep~ Lauraine the barkeep~ Lauraine paces behind the bar, waiting for your order. ~ Lauraine is a cheerful, middle-aged woman wearing a plain white apron and a white lace cap; she gently dusts the edge of the bar, waiting for a customer. ~ human~ ABG 0 0 1000 0 39 6 9d29+482 14d17+458 5d8+26 none -9 -9 -9 -3 0 0 0 0 stand stand female 390 AHMV ABCDEFGHIJK medium 0 #19027 waiter~ the waiter~ A waiter hustles about the room taking orders and delivering food. ~ Sweat pours down the waiter's bald head as he dashes from table to table, trying to keep track of all the checks, the food, and the special orders. ~ human~ ABG 0 0 1000 0 39 6 16d16+508 9d29+482 4d10+24 none -6 -9 -9 -3 0 0 0 0 stand stand male 390 AHMV ABCDEFGHIJK medium 0 #19028 master karate dunn~ Master Dunn~ Master Dunn is here, quietly reviewing his katas. ~ Master Dunn is a middle-aged martial arts practitioner who has mastered both mind and body. His movements are graceful yet strong; his arms flow smoothly through the blocks and attacks, but stop powerfully as each move ends. He bows to you as you approach, and motions with his hands, inviting you to train with him. ~ human~ ABGJK DF HN 1000 0 45 7 10d35+705 10d35+705 5d9+28 none -12 -9 -14 -8 0 0 0 0 stand stand male 450 AHMV ABCDEFGHIJK medium 0 #19029 proprietor shopkeeper man~ the proprietor~ The proprietor of the Travellers' Shop stands here, dusting off his stock. ~ The proprietor is a thin, tired old man; the adventurers' business isn't doing so well right now, what with the land being completely closed off and all. ~ human~ ABGJK DF N 1000 0 45 7 13d22+561 13d22+561 2d27+29 none -11 -14 -10 -10 0 0 0 0 stand stand male 450 AHMV ABCDEFGHIJK medium 0 #19030 truxton librarian~ Mrs. Truxton the Librarian~ Mrs. Truxton is here, checking overdue notices. ~ Mrs. Truxton bends over a stack of books, organizing them for reshelving. She peers down at you, trying to judge whether or not you're one of her customers with overdue books....her glare chills you to the bone. Hope you returned your books on time. ~ human~ ABG DF N 1000 0 45 7 15d25+802 10d36+737 4d11+26 none -12 -12 -13 -9 0 0 0 0 stand stand male 450 AHMV ABCDEFGHIJK medium 0 #19031 father franklin~ Father Franklin~ Father Franklin stands here, smiling gently at you. ~ Father Franklin had to take over a number of duties when his parish was split in two: aside from being the priest, he became teacher, doctor, and leader of the inhabitants of the good side of the realm. The other ordained priest of the town helps out with most of the religious duties, but almost everything else has become Father Franklin's responsibility. ~ human~ ABG 0 H 1000 0 39 6 15d18+534 16d16+508 5d8+26 none -9 -9 -9 -6 0 0 0 0 stand stand male 390 AHMV ABCDEFGHIJK medium 0 #19032 dark lord white~ the White Lord~ A Lord of the Dark stands here, clothed in ice-white robes. ~ The White Lord's face is hidden within the shadows of his cold white robes; still, thee is a cruel, chilling air about him that seems to pulsate from the Signs of the Dark on the sigil around his neck and on the hilt of his sword. ~ human~ AG DF 0 -1000 0 35 5 14d14+367 7d33+411 3d12+22 none -7 -10 -7 -3 0 0 0 0 stand stand male 350 AHMV ABCDEFGHIJK medium 0 #19033 lord dark black~ the Black Lord~ A Lord of the Dark stands here, clothed in jet-black robes. ~ You can only see the Black Lord's glowing eyes within the shadows of his dark robes; his cold blue eyes transfix you as they slowly pass over your figure. ~ human~ AG DF 0 -1000 0 35 5 9d29+482 7d33+411 5d7+23 none -8 -7 -8 -3 0 0 0 0 stand stand male 350 AHMV ABCDEFGHIJK medium 0 #19034 storn assassin~ Storn the assassin~ Storn the Assassin is here, practicing his backstab. ~ Storn's body is slim yet strong, and he hardly makes a sound as he attacks his target with a faint smile on his face. You see a few knife slashes across his cheeks and arms; you also see that many of those slashes have long healed, forming thick, hard scars. ~ human~ ABG DF 0 -1000 0 45 7 5d65+687 14d26+769 2d27+29 none -13 -14 -14 -9 0 0 0 0 stand stand male 450 AHMV ABCDEFGHIJK medium 0 #19035 wizard standard evil~ a standard issue wizard~ The wizard behind the counter snickers softly at you. ~ Long white beard, check; cap and cloak covered with stars and moons, check; spectacles, check; evil grin, check; otherworldly air, check. The wizard smirks as you look at him, and taps his "Wizard's Finishing School" diploma. ~ human~ ABG DF 0 -1000 0 45 7 10d36+737 17d17+658 5d9+28 none -10 -11 -9 -8 0 0 0 0 stand stand male 450 AHMV ABCDEFGHIJK medium 0 #19036 gardener gardner lady~ the gardener~ The gardener stands here, hacking away at the tangles of vines. ~ The gardener grins evilly at you as she decapitates a dead rose bush. ~ human~ ACG DF 0 -1000 0 25 4 3d39+181 7d23+271 4d6+16 none -1 -2 -1 3 0 0 0 0 stand stand female 250 AHMV ABCDEFGHIJK medium 0 #19037 kid boy child~ the young boy~ A young boy tries to climb the tree, trying to grab the high, thick branches. ~ The young child's knees are green and scraped from all the tree climbing and running; still, he looks healthy and strong. ~ human~ ABCGH 0 0 1000 0 20 3 9d11+168 7d10+116 3d7+13 none 0 3 2 3 0 0 0 0 stand stand male 200 AHMV ABCDEFGHIJK medium 0 #19038 fisherman man~ the fisherman~ A fisherman floats here in his dinghy, trying to add to his catch. ~ The fisherman glances up at you as you approach, motioning you to be quiet so that you don't disturb the fish. ~ human~ ABG 0 0 1000 0 25 4 7d19+223 10d11+194 4d6+17 none 0 -4 -4 0 0 0 0 0 stand stand male 250 AHMV ABCDEFGHIJK medium 0 #19039 deer buck~ The buck~ A deer stands here rubbing his antlers against a tree. ~ The young male deer is trying to shake last year's antlers off his head, butting hard against the nearest tree. His big brown eyes gaze at you fearfully as you approach; still, he's an big, big animal, and those antlers look sharp, even if they are shaky. ~ human~ ABG 0 0 1000 0 30 5 4d51+347 7d24+289 4d7+18 none -5 -2 -5 0 0 0 0 0 stand stand male 300 AHMV ABCDEFGHIJK medium 0 #19040 something~ something~ Something swirls about the mists. ~ You can't tell anything about whatever this might be...the mists are just too thick. ~ human~ ABFG DF BN -1000 0 50 8 15d25+802 14d26+769 7d7+31 none -16 -17 -12 -10 0 0 0 0 stand stand none 500 AHMV ABCDEFGHIJK medium 0 #19041 mass red ants~ the mass of red ants~ A huge mass of red ants mills frantically around the tree trunk. ~ Thousands of ants have clumped together here to form a basketball-sized mass; your skin prickles faintly as you watch the creepy creatures climb all over each other in their search for food. ~ human~ ABCFG 0 0 -1000 0 35 5 13d16+389 8d30+434 5d7+23 none -7 -6 -8 -3 0 0 0 0 stand stand none 350 AHMV ABCDEFGHIJK medium 0 #19042 man card shark~ the card shark~ The card shark stands here, waiting for a sucker. ~ The card shark is a greasy, scruffy man with ragged, moth-eaten clothes; apparently, the cheating business isn't doing too well here. The shark's eyes light up as you enter, however, and he motions you over to play a game. ~ human~ ABCG 0 0 -1000 0 25 4 7d19+223 7d23+271 5d5+18 none -1 -2 -2 3 0 0 0 0 stand stand male 250 AHMV ABCDEFGHIJK medium 0 #19043 hepzibah bartender~ Hepzibah the Barkeep~ A haggard, toothless woman stands here tending the bar. ~ Hepzibah has been worn almost to the bone by the hard work of maintaining a bar on the dark side of the realm; heavy lines crease her face, and her cheeks are deeply hollowed from a combination of exhaustion and toothlessness. She peers at you with red-rimmed eyes as you enter, and mumbles a request for your order. ~ human~ ABG DF 0 -1000 0 40 6 13d22+561 16d16+508 4d10+24 none -9 -11 -11 -7 0 0 0 0 stand stand female 400 AHMV ABCDEFGHIJK medium 0 #19044 carvallo undertaker~ Carvallo~ Carvallo stands here, operating his "disposal" business. ~ Carvallo offers "quick and easy disposal" of just about anything you might want to get rid of rather quickly--or at least anything that no one else will touch (and he does mean ANYTHING). Whatever you've got, he'll buy it...(and most likely turn it around for a handsome profit). ~ human~ ABCG DF 0 -1000 0 35 5 9d29+482 4d51+347 3d12+22 none -7 -5 -6 0 0 0 0 0 stand stand male 350 AHMV ABCDEFGHIJK medium 0 #19045 citizen man commoner~ the young man~ A citizen of the Mirror Realm shuffles along the dark road. ~ The young man walks with his eyes lowered to the ground, and does not even blink as he nears you. His face is gaunt with fatigue and pain, and his steps are short and uncertain, as if he has no real idea where he intends to go. ~ human~ AG 0 0 -1000 0 20 3 9d10+157 3d39+181 4d4+13 none -1 -1 2 6 0 0 0 0 stand stand male 200 AHMV ABCDEFGHIJK medium 0 #19046 commoner citizen woman~ the woman~ A middle-aged woman shuffles past you, pulling her shawl tight around her head. ~ The woman's white hair spills out from behind her moth-eaten gray shawl; she locks her eyes on the ground before her, not even blinking as she approaches you. ~ human~ AG 0 0 -1000 0 20 3 6d15+146 9d11+168 2d9+12 none 1 -1 -1 3 0 0 0 0 stand stand female 200 AHMV ABCDEFGHIJK medium 0 #19047 fox grey~ the grey fox~ A grey fox emerges from the brush, growling angrily at you. ~ Drool and gore drip from the fox's mouth as he bares his teeth at you; his eyes are filled with animal rage. Uh-oh. ~ human~ ABFG DF 0 -1000 0 35 5 14d17+458 7d33+411 5d7+23 none -5 -7 -6 0 0 0 0 0 stand stand none 350 AHMV ABCDEFGHIJK medium 0 #19048 moose~ the moose~ A moose stands here, nibbling at the tree branches. ~ Moose are *weird*. The animal has the antlers of a deer, except thicker; the body of an antelope, the muzzle of a horse, and the fur of some kind of dog. Strangely, the moose isn't a mythical creature, but is quite real, all 1200 pounds of him. Including the antlers. And the hooves. And the teeth. Sure, he's dopey, but still..... ~ human~ ABCG 0 0 1000 0 30 5 12d14+307 12d14+307 3d11+19 none -8 -7 -8 -1 0 0 0 0 stand stand none 300 AHMV ABCDEFGHIJK medium 0 #19049 bear~ the bear~ A bear stands here. You have disturbed him. ~ It's a big black bear....sharp claws, big teeth, the works. And it's coming right at you. ~ human~ ABCFG DF 0 -1000 0 30 5 14d14+367 13d16+389 4d7+18 none -7 -7 -5 0 0 0 0 0 stand stand none 300 AHMV ABCDEFGHIJK medium 0 #19050 waiter~ the waiter~ A waiter slouches against the wall waiting to serve you stew. ~ With a sigh, the waiter leans heavily against the wall, running his hands through his greasy hair. He picks up a plate of stew, suddenly sneezes on it, then tosses the plate back on the table. ~ human~ ABCG DF 0 -1000 0 40 6 13d22+561 15d18+534 2d21+24 none -11 -11 -10 -7 0 0 0 0 stand stand male 400 AHMV ABCDEFGHIJK medium 0 #19051 urchin boy~ the young urchin~ A young urchin shuffles about, ignoring the fruit that hangs from the trees. ~ Swamp mire and mud cover the boy's face, and smelly seaweed hangs from his shoulders; apparently the boy had decided that a swim in the swamp would do him some good. He refuses to raise his head, or even lift his feet off the ground; he only extends his hand towards you, silently asking for money. ~ human~ ABCG DF 0 -1000 0 20 3 7d11+125 8d10+135 2d9+11 none -1 -1 0 2 0 0 0 0 stand stand male 200 AHMV ABCDEFGHIJK medium 0 #19052 lady woman slut whore night~ the lady of ill repute~ A lady of ill repute lounges against a pole, eyeing you coyly. ~ This fine-looking young lady is rather scantily dressed, clad only in a tight bodice and a short skirt. As you look at her, she winks at you, and beckons you closer. What could she possibly want? ~ human~ ABCG DF 0 -1000 0 25 4 3d39+181 10d11+194 3d8+16 none -1 -1 -3 3 0 0 0 0 stand stand female 250 AHMV ABCDEFGHIJK medium 0 #19053 pimp man master~ the greasy man~ A greasy-looking man stands here, keeping watch over the lady of ill repute. ~ This greasy young man appears to have some control over the young lady, almost as if she was somehow bound to him. Though he doesn't seem attracted to her, he still eyes her carefully, seeming to watch her every move. ~ human~ ABG DF 0 -1000 0 35 5 13d16+389 9d29+482 3d12+21 none -9 -6 -5 -1 0 0 0 0 stand stand male 350 AHMV ABCDEFGHIJK medium 0 #19054 thief hidden~ the wily little thief (hidden somewhere in the shadows)~ The shadows shift faintly. ~ You see only a shifty black mass. ~ human~ ABG DF BN -1000 0 35 5 13d16+389 8d30+434 5d7+23 none -7 -6 -6 -2 0 0 0 0 stand stand male 350 AHMV ABCDEFGHIJK medium 0 #19055 red master~ the Red Master~ The Red Master rises from his throne as you enter. ~ The Red Master's cloak completely covers his face and body; even his hands and feet are hidden somewhere inside its folds. ~ human~ ABG DF HN 1000 0 50 8 16d24+835 11d38+904 7d7+32 none -15 -16 -16 -12 0 0 0 0 stand stand male 500 AHMV ABCDEFGHIJK medium 0 #19056 amber master~ the Amber Master~ The Amber Master rises from his throne as you appear in the room. ~ The Amber Master's cloak completely covers his face and body; even his hands and feet are hidden somewhere inside its folds. ~ human~ ABG DF HN 1000 0 50 8 16d24+835 11d38+904 7d7+31 none -14 -12 -14 -11 0 0 0 0 stand stand male 500 AHMV ABCDEFGHIJK medium 0 #19057 green master~ the Green Master~ The Green Master rises from his throne as you appear in the room. ~ The Green Master's cloak completely covers his face and body; even his hands and feet are hidden somewhere inside its folds. ~ human~ ABG DF HN 1000 0 50 8 11d38+904 11d38+904 7d7+32 none -15 -14 -13 -9 0 0 0 0 stand stand male 500 AHMV ABCDEFGHIJK medium 0 #19058 blue master~ the Blue Master~ The Blue Master rises from his throne as you appear in the room. ~ The Blue Master's cloak completely covers his face and body; even his hands and feet are hidden somewhere inside its folds. ~ human~ ABG DF HN 1000 0 50 8 15d25+802 16d24+835 6d8+31 none -15 -14 -14 -8 0 0 0 0 stand stand male 500 AHMV ABCDEFGHIJK medium 0 #19059 violet master~ the Violet Master~ The Violet Master rises from his throne as you appear in the room. ~ The Violet Master's cloak completely covers his hands and face; even his hands and feet are hidden somewhere inside its folds. ~ human~ ABG DF HN 1000 0 50 8 16d24+835 14d26+769 6d8+31 none -12 -13 -13 -12 0 0 0 0 stand stand male 500 AHMV ABCDEFGHIJK medium 0 #19060 yellow master~ the Yellow Master~ The Yellow Master rises from his throne as you enter. ~ The Yellow Master's cloak completely covers his face and body; even his hands and feet are hidden somewhere in its folds. ~ human~ ABG DF HN 1000 0 50 8 16d24+835 11d38+904 5d10+30 none -15 -14 -14 -12 0 0 0 0 stand stand male 500 AHMV ABCDEFGHIJK medium 0 #19061 light figure being lord master~ the Master of Light~ (Golden Aura) A figure of pure light rises from a sparkling throne. ~ The figure before you seems to be made entirely of rainbow light: the sparkling wall behind it shines through its patterned, dazzling multicolored body, and the thousands of rainbow rays seem to pass right through it without any effect whatsoever. Though you see the basic human form--two arms, two legs, a body and head--they contain no features at all, and only radiate a bright golden glow. ~ human~ ABG DF HN 1000 0 50 8 20d20+946 16d24+835 6d8+31 none -15 -16 -16 -11 0 0 0 0 stand stand none 500 AHMV ABCDEFGHIJK medium 0 #19062 phoenix bird~ the Phoenix~ An incredible bird sits in its nest, flapping its enormous wings. ~ A huge, majestic bird sits before you, with a noble air to its face--and a wild look in its eyes. The Phoenix's plumage glitters brightly, with reddish-purple feathers intertwined with a few golden ones; its silvery beak glistens in the light, with faint sparkles shining on its razor-sharp edges. ~ human~ ABCFG DF N 0 0 50 8 15d25+802 14d26+769 7d7+32 none -16 -15 -15 -13 0 0 0 0 stand stand none 500 AHMV ABCDEFGHIJK medium 0 #19063 mandeep beekeeper bee keeper~ Mandeep the Beekeeper~ Mandeep the Beekeeper strolls about his house, puffing smoke at his bees. ~ Mandeep smiles cheerfully as he inspects his bees, making sure they're all quite happy in their glass-enclosed hives. The smoke he puffs at them from a small metal can keeps them calm--calm enough to pick up and inspect at close hand. ~ human~ ABG 0 N 1000 0 40 6 14d21+623 14d17+458 2d21+23 none -10 -7 -12 -6 0 0 0 0 stand stand male 400 AHMV ABCDEFGHIJK medium 0 #19064 white master~ the White Master~ The White Master stands quietly at the northern end of the room. ~ The White Master's cloak completely covers him; not even his hands and feet can be seen. ~ human~ ABFG DF 0 -1000 0 50 8 16d24+835 20d20+946 6d8+31 none -14 -16 -13 -12 0 0 0 0 stand stand male 500 AHMV ABCDEFGHIJK medium 0 #19065 white master~ the White Master~ The White Master stands quietly at the northern end of the room. ~ The White Master's cloak completely covers him; not even his face and hands can be seen. ~ human~ ABFG DF 0 -1000 0 50 8 15d25+802 13d31+869 6d8+31 none -15 -14 -17 -12 0 0 0 0 stand stand male 500 AHMV ABCDEFGHIJK medium 0 #19066 black master~ the Black Master~ The Black Master stands quietly at the northern end of the room. ~ The Black Master's cloak completely covers his body; not even his face and hands are visible. ~ human~ ABFG DF 0 -1000 0 50 8 16d27+977 14d26+769 6d8+31 none -15 -16 -16 -11 0 0 0 0 stand stand male 500 AHMV ABCDEFGHIJK medium 0 #19067 black master~ the Black Master~ The Black Master stands quietly at the northern end of the room. ~ The Black Master's cloak completely covers his body; not even his face and hands can be seen. ~ human~ ABFG DF 0 -1000 0 50 8 11d38+904 16d24+835 6d8+31 none -16 -15 -17 -10 0 0 0 0 stand stand male 500 AHMV ABCDEFGHIJK medium 0 #19068 jerry garcia~ Jerry Garcia~ Jerry Garcia hovers in the center of this room healing the sick. ~ Jerry Garcia...famous musician, artist, demigod rock-and-roller of the '60's through the '90's....has returned from the dead to heal your wounds. ~ human~ ABG DFQ N 0 0 100 16 30d39+5433 18d71+5917 9d12+64 none -40 -39 -40 -36 0 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium 0 #19069 mr teece~ Mr. Teece~ Mr. Teece sits here playing on his banjo. ~ Mr. Teece's deep black skin contrasts sharply with his white hair; he appears to be immeasurably old. He strums on his banjo as you approach, and invites you to have a seat and listen. ~ human~ ABG DFQ N 1000 0 40 6 15d18+534 14d17+458 2d21+24 none -11 -10 -11 -5 0 0 0 0 stand stand male 400 AHMV ABCDEFGHIJK medium 0 #0 #OBJECTS #19001 mirror shield mirrored~ a mirrored shield~ A shield with a mirrored surface lies on the ground.~ nothingness~ armor 0 AJ 4 3 6 3 1 23 5 230 P A 2 1 E mirror shield mirrored~ You see your own reflection on the surface of the mirror shield. ~ #19002 mirror plate mirrored~ a mirrored plate of armor~ A metal plate is on the ground; your face is reflected in its surface.~ nothingness~ armor 0 AD 5 6 5 1 1 23 7 230 P E mirror plate mirrored~ Your own reflection stares up from the mirrored plate. ~ #19003 sword shiny silver~ a shiny silver sword~ A shiny silver sword lies on the ground here.~ nothingness~ weapon G AN sword 2 17 slash 0 23 5 230 P #19004 chainmail cowl chainmail~ a chainmail cowl~ A chainmail cowl is here.~ nothingness~ armor 0 AR 4 7 6 0 1 23 2 230 P #19005 throne~ a throne~ A simply crafted throne rests here; it appears tarnished and worn.~ nothingness~ furniture 0 0 10 10000 16 0 0 1 100 0 P #19006 robe grey~ a grey robe~ A thin grey robe is here.~ nothingness~ armor 0 AD 10 10 13 8 1 49 1 490 P #19007 circlet golden~ the Golden Circlet~ A golden circlet lies here.~ nothingness~ armor AFGM AE 7 7 11 6 1 45 4 450 P A 12 25 A 13 25 A 4 1 E golden circlet~ The Golden Circlet was King Loranhir's crown when he first took the throne; he removed it for the last time when he split the land in two, saying that he no longer deserved to wear it. Though it is simply made, it is nevertheless intricate, with fine milled edges and a beautiful ruby sigil at the front.~ #19008 bent sword~ a bent sword~ A sword with a rusted, bent blade is here.~ nothingness~ weapon GHM AN sword 4 15 slash 0 45 5 450 P A 19 -10 A 18 -10 #19009 worn jerkin chain mail~ a worn chainmail jerkin~ This chainmail jerkin is worn and full of holes.~ nothingness~ armor 0 AD 8 10 7 4 1 45 7 450 P #19010 royal staff king~ the Royal Staff~ King Loranhir's golden staff lies here.~ nothingness~ staff L AO 18 10 10 'heal' 0 45 5 450 P A 12 20 A 5 1 E royal staff king~ King Loranhir's royal staff is a finely sculpted sceptre made of beautiful blendings of silver and gold. As you hold it in your hand, you somehow feel more confident, calmer, even happier, even though the king gave up the sceptre just after he was plunged into despair and depression. ~ #19011 harp silver caerlin~ a silver harp~ A bright silver harp lies here.~ nothingness~ wand K AO 18 25 25 'sanctuary' 0 35 5 350 P #19012 pool cue~ a pool cue~ A wooden pool cue is here.~ nothingness~ weapon G AN exotic 2 17 pound 0 25 3 250 P #19013 pool table~ a pool table~ A well-used pool table is here.~ nothingness~ furniture 0 0 10 10000 16 0 0 1 100 0 P E pool table~ The pool table is covered with green felt which has been worn down by years of continuous use. The balls strewn across its surface look well-used as well; most are scratched or marred, and some have whole chips taken out of their sides. ~ #19014 amulet bard's bard~ a bard's amulet~ An amulet with a silver rope chain lies here.~ nothingness~ armor K AC 8 8 7 5 1 35 2 350 P A 24 -5 A 5 1 #19015 small steel knife~ a small steel knife~ A small steel knife is here.~ nothingness~ weapon G AN dagger 2 12 pierce 0 19 2 190 P E small steel dagger~ The good citizens of the Mirror Realm have no need for weapons; they carry at most a small knife, simply because it's handy to have around.~ #19016 potion human flight~ a potion of human flight~ A cloudy potion lies here.~ nothingness~ potion H A 18 'fly' '' '' '' 10 1 300 P #19017 pill restore restoration~ a pill of mana and life restoration~ A glittering silver pill lies here.~ nothingness~ pill H A 25 'change sex' 'teleport' 'blindness' '' 21 1 200 P #19018 flask holy water~ a flask of holy water~ A small flask of clear, bright water lies here.~ nothingness~ potion AH A 20 'bless' 'remove curse' 'cure blindness' '' 10 1 450 P #19019 staff destruction~ a staff of destruction~ A vicious staff lies here.~ nothingness~ staff BH AO 30 7 7 'earthquake' 0 25 3 580 P #19020 gold coins~ some coins~ Some gold coins are scattered on the ground here.~ nothingness~ money 0 A 0 1 0 0 0 0 1 100 P #19021 potion invis invisible~ a clear potion of invisibility~ A clear potion of invisibility is here.~ nothingness~ potion H A 18 'invisibility' 'detect magic' '' '' 1 1 500 P #19022 hamburger burger~ a hamburger~ A juicy hamburger is here.~ nothingness~ food 0 A 15 15 0 0 0 1 1 45 P #19023 steak yorkshire pudding food~ steak and Yorkshire Pudding~ A plate of food lies here.~ nothingness~ food 0 A 15 15 0 0 0 1 1 45 P #19024 roast chicken food~ roast Chicken~ A plate of food lies here.~ nothingness~ food 0 A 15 15 0 0 0 1 1 45 P #19025 mashed potatoes food~ mashed potatoes~ A small bowl of mashed potatoes is here.~ nothingness~ food 0 A 4 4 0 0 0 1 1 12 P #19026 peas food~ peas~ A small bowl of peas is here.~ nothingness~ food 0 A 2 2 0 0 0 1 1 6 P #19027 baked ham food~ baked Ham~ A plate of food lies here.~ nothingness~ food 0 A 15 15 0 0 0 1 1 45 P #19028 green beans food~ green beans~ A small dish of green beans lies here.~ nothingness~ food 0 A 2 2 0 0 0 1 1 6 P #19029 shrimp cocktail food~ shrimp cocktail~ A small dish of shrimp is here.~ nothingness~ food 0 A 2 2 0 0 0 1 1 6 P #19030 green salad food~ green salad~ A salad is here.~ nothingness~ food 0 A 4 4 0 0 0 1 1 12 P #19031 vegetable soup food~ vegetable soup~ A bowl of vegetable soup is here.~ nothingness~ food 0 A 4 4 0 0 0 1 1 12 P #19032 menu~ a menu~ There is a menu on the wall here.~ nothingness~ furniture 0 0 10 10000 16 0 0 1 100 0 P E menu~ ******************************************************************** * * * MENU * * * * Appetizers: * * * * shrimp cocktail green salad vegetable soup * * * * Entrees: * * * * Steak and Yorkshire Pudding Baked Ham Roast Chicken * * * * Side Dishes: * * * * peas mashed potatoes green beans * * * * Drinks: Beer Wine Water Coffee--order from the bar * * * * Your waiter will take your order. * ********************************************************************~ #19033 horn golden~ a unicorn's golden horn~ A unicorn's horn is here.~ nothingness~ weapon AGK AN dagger 7 7 pierce 0 39 10 390 P A 19 10 A 18 10 E golden horn gold~ The unicorn's horn appears to be made of twisted gold tipped with a glittering diamond; down at the base, where it was severed from the unicorn's head, you can see some dried blood and fibers. As you hold the horn in your hand, you feel a strange current running through your body, as though it still retained life in some way.~ #19034 ermine blanket~ an ermine blanket~ An ermine blanket is here.~ nothingness~ armor 0 AD 7 8 7 6 1 39 2 390 P #19035 apple tree trees~ a grove of apple trees~ A few apple trees grow here.~ nothingness~ container 0 0 100 0 0 100 100 1 500 0 P #19036 apple fruit~ an apple~ A ripe red apple is here.~ nothingness~ pill 0 A 20 'refresh' '' '' '' 1 1 200 P #19037 plum tree trees~ a grove of plum trees~ A few plum trees grow here.~ nothingness~ container 0 0 100 0 0 100 100 1 500 0 P #19038 plum fruit~ a plum~ A plum is here.~ nothingness~ food 0 A 3 3 0 0 0 1 1 9 P #19039 plaque brass~ a brass plaque~ A brass plaque has been set into the woodwork above the doors.~ nothingness~ furniture 0 0 10 10000 16 0 0 1 500 0 P E brass plaque sign~ The land before you is the Mirror Realm, the realm of King Loranhir, who split this land in two with a powerful spell, separating good and evil, Light and Dark, and cutting this land off from the outside world. The Lords of the Light and the Dark now control this realm, and will allow you to walk freely around our realm (though none can guarantee safe passage through the evil lands, and none know what lies in the king's empty palace). You may search as you like for the sword Taliesin and the Sunrise Shield, but you may not attempt to transport any citizen from one side of our realm to another, nor may you try to help any citizen leave.... ~ #19040 brown robe~ a brown robe~ A brown robe is here.~ nothingness~ armor 0 AD 3 6 5 3 1 19 3 190 P #19041 telescope~ a telescope~ A telescope stands here on a tripod, pointed down at the land below.~ nothingness~ trash 0 0 0 0 0 0 0 1 500 0 P E telescope~ As you slowly scan the land before you with the telescope, you see dozens of different people and places: there is a lake surrounded by an orchard on one side and a forest on the other, and a bride and a groom standing in a small gazebo on the center of the lake; there are a series of buildings, which could be houses or shops (it's too far away to tell clearly); there is a beautiful unicorn in front of the sparkling tower, which now appears to be made out of frosted glass; there are riders in robes of every color of the rainbow. ~ #19042 telescope~ a telescope~ A telescope stands here on a tripod, pointed downwards at the land below.~ nothingness~ trash 0 0 0 0 0 0 0 1 500 0 P E telescope~ The telescope allows you to spy on all the inhabitants of the darker area of the realm: the skeleton of a horse gallops around below, with a small bony horn on its skull; riders cloaked in black and white robes patrol the area with flashing swords; ragged citizens walk through a decaying swamp; a glittering palace of obsidian rises from the mire at the far end of the land. ~ #19043 oil lamp~ an oil lamp~ An oil lamp lies here.~ nothingness~ light A A 0 0 15 0 0 45 1 450 P #19044 white jacket coat~ a formal white jacket~ A white jacket lies here.~ nothingness~ armor 0 AK 5 5 6 2 1 25 2 250 P #19045 black tie~ a black bow tie~ A black bow tie is here.~ nothingness~ armor 0 AC 4 3 5 0 1 25 1 250 P #19046 shirt white~ a crisp white shirt~ A heavily starched white shirt is here.~ nothingness~ armor 0 AD 3 7 5 0 1 25 2 250 P #19047 pants black~ a pair of black dress pants~ A pair of black pants lies here.~ nothingness~ armor 0 AF 4 5 5 0 1 25 2 250 P #19048 cummerbund~ a cummerbund~ A cummerbund lies here.~ nothingness~ armor 0 AL 6 8 8 2 1 25 2 250 P A 1 1 A 2 -1 #19049 big black shoes~ a pair of black shoes~ A pair of black shoes lies here.~ nothingness~ armor 0 AG 5 7 7 5 1 25 2 250 P A 19 3 A 14 -25 #19050 engagement band ring~ an engagement band~ An engagement band lies here.~ nothingness~ armor AHM AB 3 4 7 0 1 25 1 250 P A 4 1 E engagement ring band~ "Till Death Do Us Part......"~ #19051 wedding dress~ a wedding dress~ A wedding dress is here.~ nothingness~ armor 0 AD 3 7 8 1 1 25 5 250 P A 5 1 E wedding dress~ The wedding dress flows smoothly, without any big ruffles or folds; a small touch of lace accents the collar and the short sleeves. The train looks just as simple as the rest of the dress, but it shimmers gently in the light, revealing the pure, beautifully cut silk from which it was made. ~ #19052 white shoes flat flats~ a pair of white shoes~ A pair of white flats lie here.~ nothingness~ armor 0 AG 4 7 4 1 1 25 2 250 P A 14 15 #19053 wedding veil~ a thin white veil~ A transparent white veil lies here.~ nothingness~ armor 0 AR 4 8 3 1 1 25 2 250 P A 18 -3 #19054 engagement ring diamond~ a diamond engagement ring~ A diamond engagement ring lies here.~ nothingness~ armor AHM AB 5 7 6 4 1 25 1 250 P A 5 1 E engagement diamond ring~ "Till Death Do Us Part...." ~ #19055 corsage flowers~ a corsage~ A corsage of beautiful flowers lies here.~ nothingness~ armor 0 AO 4 7 5 0 1 25 1 250 P A 13 20 #19056 jar glowing fish~ a small jar of pale glowing fish~ A small jar of bioluminescent, glowing fish lies here.~ nothingness~ light A A 0 0 -1 0 0 1 1 130 P A 12 20 #19057 goldfish white~ the white goldfish~ The white goldfish nuzzles gently at you as you pass by.~ nothingness~ food 0 A 4 4 0 0 0 1 2 12 P #19058 crimson robe~ a crimson robe~ A crimson robe lies here.~ nothingness~ armor 0 AK 10 10 9 6 1 50 2 500 P A 13 20 #19059 burnt orange robe~ a burnt-orange robe~ A burnt orange robe lies here.~ nothingness~ armor 0 AK 9 10 11 5 1 50 2 500 P A 14 35 #19060 yellow sun robe~ a yellow robe~ A yellow robe lies here.~ nothingness~ armor 0 AK 9 10 13 5 1 50 2 500 P A 18 5 #19061 forest green robe~ a forest green robe~ A forest green robe lies here.~ nothingness~ armor 0 AK 10 13 9 10 1 50 2 500 P A 12 35 #19062 sea blue robe sea-blue~ a sea-blue robe~ A sea-blue robe lies here.~ nothingness~ armor 0 AK 11 11 13 5 1 50 2 500 P A 19 5 #19063 violet robe~ a violet robe~ A violet robe lies here.~ nothingness~ armor 0 AK 9 9 10 6 1 50 2 500 P A 13 25 #19064 prism sword~ a prism sword~ A clear glass sword lies here, reflecting all sorts of rainbow colors.~ nothingness~ weapon G AN sword 5 8 slice 0 35 5 350 P A 24 -5 A 18 5 #19065 hoe~ a hoe~ A hoe lies here.~ nothingness~ weapon G AN exotic 5 5 pound 0 25 5 250 P #19066 robe white~ a white robe~ A white robe lies here.~ nothingness~ armor K AK 7 6 9 6 1 39 2 390 P #19067 poultice detection~ a poultice of detection~ A small herbal poultice lies hee.~ nothingness~ pill 0 AO 32 'detect hidden' 'detect invis' 'detect magic' '' 25 1 350 P #19068 beer glass~ beer~ A foaming glass of beer sits here.~ nothingness~ drink 0 A 1 1 'beer' 0 0 1 1 20 P #19069 whisky whiskey shot~ whisky~ A shot of whisky lies here.~ nothingness~ drink 0 A 1 1 'whisky' 0 0 1 5 30 P #19070 lemonade~ lemonade~ A glass of lemonade stands here.~ nothingness~ drink 0 A 1 1 'lemonade' 0 0 1 5 15 P #19071 kendo stick staff~ a kendo~ A long wooden sword lies here.~ nothingness~ weapon GH AN exotic 6 9 pound 0 45 5 450 P A 18 10 A 2 1 #19072 karate uniform gi~ a black gi~ A black karate uniform lies here.~ nothingness~ armor 0 AD 10 12 11 5 1 45 1 450 P #19073 red belt master~ a red master's belt~ A red master's belt lies here.~ nothingness~ armor K AL 9 10 10 7 1 45 2 450 P A 4 1 #19074 fountains fountain~ a fountain~ Four small fountains splash water here, helping to cool off the warm air.~ nothingness~ fountain 0 0 10000 10000 'water' 0 0 1 100 0 P #19075 suitcase~ a suitcase~ A suitcase rests here.~ nothingness~ container 0 AO 25 0 0 25 100 1 3 200 P #19076 canteen~ a canteen~ A small canteen lies here.~ nothingness~ drink 0 A 10 10 'water' 0 0 1 1 13 P #19077 pack rations~ rations~ A small pack of rations lies here.~ nothingness~ food 0 A 6 6 0 0 0 1 1 18 P #19078 knife pocket pocketknife~ a pocketknife~ A pocketknife lies here.~ nothingness~ weapon G AN dagger 3 3 pierce 0 6 2 60 P #19079 raft~ a small raft~ A small raft stands here.~ nothingness~ boat 0 A 0 0 0 0 0 1 10 400 P #19080 cap wizard wizard's~ a wizard's peaked cap~ A navy blue cap lies here, covered with stars and moons.~ nothingness~ armor 0 AE 6 6 4 1 1 21 2 210 P A 12 25 #19081 cloak wizards wizard's~ a wizard's cloak~ A navy blue cloak lies here, covered with stars and moons.~ nothingness~ armor 0 AK 6 5 4 1 1 21 5 210 P #19082 page hymn~ a hymn~ A page from a hymnal has fallen on the ground here.~ nothingness~ scroll 0 A 25 'bless' '' '' '' 21 1 400 P #19083 ring rose~ a rose-colored ring~ A rose-colored ring lies here.~ nothingness~ armor AK AB 9 7 11 5 1 39 1 390 P A 3 1 A 13 -25 #19084 clippers~ a pair of clippers~ A pair of clippers lie here.~ nothingness~ weapon G AN dagger 4 8 pierce 0 25 5 250 P #19085 club staff wood wooden~ a thick wooden staff~ A rough wooden staff lies here.~ nothingness~ weapon 0 AN exotic 4 5 pound 0 19 10 190 P #19086 leggings mirror mirrored~ a set of mirrored leggings~ A set of mirrored leggings lies here.~ nothingness~ armor 0 AF 4 6 8 1 1 23 5 230 P #19087 shawl white~ a white shawl~ A white shawl lies here.~ nothingness~ armor 0 AK 3 4 7 -1 1 18 1 180 P #19088 boots fishing~ fishing boots~ A pair of fishing boots lies here.~ nothingness~ armor M AG 5 5 7 1 1 25 5 250 P A 2 -1 #19089 gaff~ a gaff~ A fisherman's gaff lies here.~ nothingness~ weapon G AN exotic 2 17 claw 0 25 5 250 P #19090 rain slicker~ a rain slicker~ A rain slicker lies here.~ nothingness~ armor 0 AD 6 4 7 2 1 25 5 250 P A 14 -50 #19091 dinghy boat~ a dinghy~ A dinghy lies here (It's a kind of boat :-)~ nothingness~ boat 0 A 0 0 0 0 0 25 20 250 P #19092 diploma wizard finishing~ a "Wizard's Finishing School" diploma~ A rolled-up piece of paper lies here.~ nothingness~ treasure GK AO 0 0 0 0 0 1 1 0 P A 3 1 E diploma wizard finishing~ *************************************************************************** * * * To all who read these words, WELCOME, * * KNOW YE that the bearer of this certificate has successfully * * passed and completed all challenges and tests presented * * before him in the Wizard's Finishing School and is thus * * a true Wizard with all rights thereto appertaining. * * * * SIGNED on this day......Merlinus Ambrosius..........Merriman Lyon * * * *************************************************************************** ~ #19093 antlers~ antlers~ A set of antlers lies on the ground here.~ nothingness~ armor 0 AE 4 6 7 1 1 30 8 300 P A 18 5 A 2 -1 #19094 nectarine tree trees~ a nectarine tree~ A small cluster of nectarine trees grows here.~ nothingness~ container 0 0 100 0 0 100 100 1 500 0 P #19095 nectarine fruit~ a nectarine~ A nectarine stands here.~ nothingness~ food 0 A 3 3 0 0 0 1 1 9 P #19096 diploma wizard finishing~ a "Wizard's Finishing School" diploma~ A rolled-up piece of paper lies here.~ nothingness~ treasure GJ AO 0 0 0 0 0 1 1 0 P A 3 1 #19097 fangs~ some fangs~ Someone's teeth (?) are lying here.~ nothingness~ weapon N AN exotic 4 11 bite 0 35 5 350 P #19098 hemlock extract~ hemlock~ A glass of hemlock extract lies here.~ nothingness~ drink 0 A 1 1 'slime mold juice' 1 0 1 1 5 P #19099 ale evil darkale bottle~ a bottle of evil-smelling ale~ A bottle of evil-smelling ale lies here.~ nothingness~ drink 0 A 2 2 'dark ale' 0 0 1 1 25 P #19100 water~ a bottle of water~ A bottle of water lies here.~ nothingness~ drink 0 A 3 3 'salt water' 1 0 1 1 5 P #19101 broken bottle~ a broken bottle~ A broken bottle lies here.~ nothingness~ weapon G AN sword 2 3 slice 0 3 2 30 P A 19 5 A 18 -5 #19102 flask devil brew devil's~ a flask of devil's brew~ A flask of devil's brew lies here.~ nothingness~ potion BEGH A 29 'giant strength' 'shield' '' '' 22 5 600 P #19103 wand soul stealer~ the Soul Stealer~ A strange wand is here.~ nothingness~ wand H AO 34 15 15 'charm person' 0 47 5 790 P E wand soul stealer~ You find you are captivated by this strange wand....its shimmering and swirling patterns seem to drag you downwards towards its tip. As you continue to stare, it looms larger and larger in your eyes, filling your field of vision.... ....till you bring it too close and poke yourself in the eye. Ouch. ~ #19104 rubber gloves~ rubber gloves~ A pair of rubber gloves lies here.~ nothingness~ armor J AH 1 2 2 -2 1 4 2 40 P #19105 scabbard~ a scabbard~ A scabbard lies here.~ nothingness~ container F AL 20 A 0 20 100 1 5 150 P #19106 bone horn~ a horn of bone~ A unicorn's bony horn lies here.~ nothingness~ weapon EGHJ AN dagger 5 11 pierce 0 45 5 450 P A 19 10 A 1 -1 #19107 red ribbons ribbon~ a set of red ribbons~ Some red ribbons lie here.~ nothingness~ armor EHJM AC 9 8 7 6 1 45 1 450 P A 5 -1 A 14 50 E red ribbons~ These red ribbons are just the ghosts of actual reins.... ~ #19108 holly tree~ a holly tree~ A holly tree stands here, its branches full of berries.~ nothingness~ container 0 0 100 0 0 100 100 1 500 0 P #19109 holly berries berry~ a few holly berries~ A few holly berries lie here.~ nothingness~ pill 0 A 5 'poison' '' '' '' 1 2 5 P #19110 sword obsidian eclipse~ an eclipse sword~ A sword of pure obsidian lies here, seeming to swallow up the rays of light.~ nothingness~ weapon FGHJM AN sword 4 11 slash 0 35 5 350 P A 19 10 A 12 -50 A 13 -50 E eclipse sword obsidian~ This dark sword seems to draw in all the light near it and swallow it up.... its edges and hilt are fuzzy and hard to make out, since all the light that falls near them is consumed by the power of the sword.~ #19111 menu~ a menu~ A menu hangs on the wall.~ nothingness~ furniture 0 0 10 10000 16 0 0 1 500 0 P E menu~ **************************************************************************** * MENU * * * * * * Stew. * * * * * * No refunds.....no exchanges.....no substitutions.....gratuity included. * * * **************************************************************************** ~ #19112 sign health board~ a sign~ A small sign has been posted above the menu.~ nothingness~ furniture 0 0 10 10000 16 0 0 1 500 0 P E sign health~ **************************************************************************** * * * Merc Diku Board of Health Inspection * * hereby rates this establishment as * * * * UNSATISFACTORY AND EXTREMELY DANGEROUS * * * * and a HAZARD TO THE PUBLIC HEALTH, as determined by the DikuMud laws. * * Reg Felix Dept Mud Admin * **************************************************************************** ~ #19113 beef stew~ beef stew~ A bowl of beef stew lies here.~ nothingness~ food 0 A 3 3 0 1 0 1 5 9 P #19114 jar slugs light~ a small jar of glowing slugs~ A small jar of bioluminescent slugs lies here.~ nothingness~ light H A 0 0 -1 0 0 1 2 80 P E jar glowing slugs light~ Glowing slugs fill the jar, excreting vile ooze all over the jar's inside--and its outside as well; it appears that some of the slug slime has spilled over, forming a sticky residue on the outside of the jar. ~ #19115 oak tree poison trees~ a poison oak tree~ A small grove of Poison Oaks grows here.~ nothingness~ container 0 0 100 0 0 100 100 1 500 0 P #19116 acorn~ an acorn~ An acorn lies here.~ nothingness~ food H A 10 10 0 -1 0 1 1 30 P #19117 tight leather bodice~ a tight leather bodice~ A tight leather bodice sits here.~ nothingness~ armor JM AD 5 6 6 3 1 25 3 250 P A 18 5 A 13 -25 #19118 leather miniskirt~ a tight leather miniskirt~ A tight leather miniskirt lies here.~ nothingness~ armor M AF 5 5 7 2 1 25 2 250 P A 2 -2 #19119 squid~ a dead squid~ Bubbles of swamp gas gently shake the arms of this dead squid.~ nothingness~ food 0 A 2 2 0 0 0 1 2 6 P #19120 cabinet door~ a cabinet door~ ~ nothingness~ container 0 0 0 0 0 0 100 1 500 0 P #19121 bag newbie~ a Newbie Bag!~ A Newbie Bag lies here. ~ nothingness~ container 0 A 20 0 0 20 100 1 1 0 P E bag newbie~ Welcome! This newbie bag has some stuff to help you get started on the mud. To use it, just type 'get all bag' then 'wear all.' To look in the bag, type 'look in bag'. To put stuff in the bag, type 'put <object name> in bag'. That's all for the bag....good luck, and ask an immortal or a high-level mortal if you have any questions..... ~ #19122 circlet silver~ a silver circlet~ A silver circlet lies here.~ nothingness~ armor AK AE 9 8 10 5 1 50 5 500 P A 12 50 #19123 robe black~ a black robe~ A black robe lies here.~ nothingness~ armor J AK 8 9 6 4 1 35 1 350 P A 13 -50 A 1 1 #19124 white robe~ a white robe~ A white robe lies here.~ nothingness~ armor J AK 8 7 8 6 1 35 5 350 P A 12 -100 A 3 1 #19125 amulet death~ the Amulet of Death and Dishonor~ An amulet lies here....it absorbs all the light around it.~ nothingness~ armor ABFGHM AC 8 8 9 5 1 35 5 20 P A 19 -100 A 18 -100 A 17 100 A 13 -5000 A 12 -5000 A 5 -20 A 4 -20 A 3 -20 A 2 -20 A 1 -20 #19126 cloak black~ a black cloak~ A black cloak lies here.~ nothingness~ armor F AK 8 9 9 9 1 45 1 450 P #19127 blood red dagger~ a blood-red dagger~ A blood-red dagger lies here.~ nothingness~ weapon EGJ AN dagger 3 21 pierce 0 45 5 450 P A 19 15 E blood red dagger~ . The dagger before you is known as a blood dagger, and for good reason: as it pierces its victim's flesh, it draws the victim's blood into its blade, absorbing its dark red color. This particular dagger radiates an almost black color, showing just how much use it has seen.... . The arms of an evil-looking creature cover the handle, forming an excellent grip, while the creature's gaping mouth and head form the hilt at the dagger's top. The blade itself has been notched like a saw, for extra destructive power.... ~ #19128 sigil dark~ the Sigil of the Dark~ The Sigil of the Dark lies here.~ nothingness~ treasure A AO 0 0 0 0 0 50 5 500 P E sigil dark~ . Before you lies the Sigil of the Dark, the ultimate symbol and source of power for the Lords and Masters of the Dark. At first, it seems to contain only an image of the Sign of the Dark, a black, screaming raven of obsidian diving inside a circle of ivory bone.... . The ivory and obsidian first catch your eye; the more common Signs of the Dark are more simply made, carved out of one piece of wood or stone, rather than made out of several different pieces...and as you look closer, you see runes inscribed all over the Sigil, runes that chill you to the heart. You realize that a cold power beats out of the Sigil, more than anything that ever came out of any more usual sign....~ #19129 sigil light~ the Sigil of the Light~ The Sigil of the Light lies here.~ nothingness~ treasure A AO 0 0 0 0 0 50 5 500 P E sigil light~ . A glittering crystal disc lies before you, sparkling with every color in the spectrum: the Sign of the Light, a rainbow inside a circle of ivy, has been worked into the glass, made of powdery, encrusted precious stones. As the light strikes the bright circle of glass, you see that it contains more than just a beautiful representation of the Sign of the Light: intricate runes have been carved into its face, and the sigil as a whole glows with a warm, almost friendly energy.~ #19130 netting hat netted beekeeper~ a beekeeper's hat~ A beekeeper's hat rests here.~ nothingness~ armor 0 AE 3 4 4 1 1 12 2 120 P A 24 -5 A 2 -1 E beekeeper hat beekeeper's~ The beekeeper's hat has white netting sewn to the brim; when zipped into the collar of the beekeeper's jacket, it prevents the bees from attacking the wearer's face. ~ #19131 white cloak~ a white cloak~ A white cloak lies here.~ nothingness~ armor J AD 11 11 10 6 1 50 5 500 P A 12 50 #19132 black cloak~ a black cloak~ A black cloak lies here.~ nothingness~ armor 0 AD 8 9 11 5 1 50 5 500 P A 12 50 #19133 smoke can jug~ a beekeeper's smoke can~ Thin smoke pours out of a small jug on the ground.~ nothingness~ wand 0 AO 18 10 10 'blindness' 0 40 5 400 P E smoke can jug~ The beekeeper's smoke can is an invaluable tool: bees calm down tremendously when doused with thick smoke, allowing the beekeeper to handle them without being stung. ~ #19134 history mirror realm book~ a History of the Mirror Realm~ A book lies here.~ nothingness~ trash 0 A 0 0 0 0 0 1 2 0 P E mirror3~ But the damage had been done. Though Evil had not taken over the land, it had still taken a foothold, and the battles began again for control of the Shield and the Sword. And the new King Loranhir could not bring himself to destroy his creations. Through a powerful magic spell, he called a mountain up from the land, raising a rock wall between good and evil, and separating them forever. The Sword and Shield were hidden, never to be found by any but those most dedicated to the realm..... ~ E mirror2~ And King Hollar was not an honest king, but was allied with evil forces, forces that kept him wealthy and strong, but which fed his desire for power. He commissioned Loranhir to make him a new shield and sword, more powerful than any other, secretly wishing to control as much of the land as possible. As Loranhir worked on the sword, King Hollar worked further with the dark forces, finally drawing them into his peaceful realm. A struggle began between the good citizens and the thieves and murderers who sought to took over...and when the sword and the shield were finished, the struggle focused on them, for whoever controlled them would surely win...Loranhir, realizing what had been done, rose up and slew the king with Taliesin, the sword he had created. And the people nominated him king, for they knew his wisdom. [type "look mirror3" to see the last page] ~ E history book mirror realm~ Long ago, a small town flourished at the edge of the River Satyr: open-air markets sold all manner of supplies and trinkets to passing travellers; artists painted beautiful paintings; musicians composed heart-rending pieces; and skilled metalworkers combined the skills of blacksmiths and jewellers to create magnificent swords and armor. One of these mastercraftsmen was Loranhir, one of the greatest artisans in the realm, who was known for his excellent counsel and advice as well as for his beautiful creations. He was trusted and respected--perhaps more so than the king, for King Hollar rarely left his jeweled palace to see his people, and seemed more concerned with riches than with rule. [type "look mirror2" to see the next page] ~ #19135 book legends~ a Book of Legends~ A book lies here.~ nothingness~ trash 0 A 0 0 0 0 0 1 5 0 P E book legends~ Most of the book has faded to illegibility, but one page still has a few clear words: FOR ...... WHO WOULD QUEST ... TALIESIN ............ SHIELD: ........through the Towers: but for the side of the Light, ..... need not fight. ....must instead prove knowledge of the land. RED: As though thou .... Loranhir himself, fear not fire..... ORANGE: High....fruits of labor.....unseen; ....the amber nectar.... YELLOW: Seek thou the Golden Blossom..... ...... .....hidest not in vine or in fruit....behind tears. BLUE: .....deep.............azure altar. VIOLET: ............shadowy spring.......namesake. And for the final ....... search above honor, above faith, above love..... ~ #19136 book history midgaard~ a History of Midgaard~ A book lies on the ground.~ nothingness~ trash 0 A 0 0 0 0 0 1 2 0 P E midgaard history book~ (You flip through the book...) Midgaard, the City at the Center of the Glass Dragon Realm.....It was founded in times forgotten by noble Dutch explorers; their names remain with us today, inscribed on the plaque near the Great Temple. They are Sebastian Hammer, Michael Seifert, Hans Henrik Strfelt, Tom Madsen, and Katja Nyboe, and our history begins with them.... ....the later explorers, Hatchet and Furey and Kahn, renewed Midgaard, widening the streets and allowing for faster and less rocky travel. ...And now, though towns and villages have been colonized all around Midgaard, some large, some small, millions upon millions still call Midgaard home..... ~ #19137 altar crystal drawer~ the crystal altar~ A beautiful altar of glass and crystal sparkles in the sunlight.~ nothingness~ container 0 0 10 AC 0 10 100 1 500 0 P E altar crystal~ You see a small drawer in the front of the sparkling altar.~ #19138 crystal sigil~ the crystal sigil~ A small crystalline object sparkles in the dust.~ nothingness~ trash A A 0 0 0 0 0 1 5 0 P A 12 10 #19139 altar yellow drawer~ a citrine altar~ A beautiful altar covered in bright yellow gems stands here.~ nothingness~ container 0 0 10 AC 0 10 100 1 500 0 P #19140 topaz sigil~ the yellow topaz sigil~ A small piece of topaz lies here.~ nothingness~ trash 0 AO 0 0 0 0 0 1 5 0 P A 12 10 #19141 drawer altar amethyst purple~ a purple altar~ An altar made of sparkling amethyst stands here.~ nothingness~ container 0 0 10 AC 6 10 100 1 500 0 P E drawer purple altar~ A drawer has been set into the front of the altar.~ #19142 amethyst sigil~ the amethyst sigil~ A small piece of polished amethyst sparkles here.~ nothingness~ weapon 0 AO dagger 2 51 pierce 0 67 1 670 P A 13 10 #19143 drawer red altar~ the red altar~ An altar encrusted with bright red rubies stands here.~ nothingness~ container 0 0 10 AC 0 10 100 1 500 0 P E altar ruby red drawer~ A small drawer has been set into the front of the altar.~ #19144 ruby sigil~ the ruby sigil~ A small chunk of ruby lies here.~ nothingness~ treasure 0 A 0 0 0 0 0 1 2 50 P A 14 20 #19145 sigil sapphire~ the sapphire sigil~ A small piece of sapphire lies here.~ nothingness~ treasure 0 AO 0 0 0 0 0 1 5 60 P A 13 10 #19146 drawer altar sapphire~ the sapphire altar~ A beautiful altar of sapphire stands before you.~ nothingness~ container 0 0 10 AC 0 10 100 1 500 0 P E drawer sapphire altar~ A small drawer has been set into the front of the altar.~ #19147 drawer green altar~ the green altar~ An emerald altar stands before you.~ nothingness~ container 0 0 0 AC 0 0 100 1 500 0 P E drawer altar~ A small drawer has been set into the front of the altar.~ #19148 emerald sigil~ the emerald sigil~ A small piece of emerald lies here.~ nothingness~ treasure 0 AO 0 0 0 0 0 1 5 90 P A 18 2 #19149 amber sigil~ the amber sigil~ A small piece of amber lies here.~ nothingness~ treasure 0 AO 0 0 0 0 0 1 5 40 P A 14 20 #19150 honey jar~ a jar of honey~ A jar of honey lies here.~ nothingness~ food 0 A 2 2 0 0 0 1 2 6 P E honey jar~ "Golden Blossom Honey"~ #19151 tie dye dyed t shirt tshirt t-shirt~ a tie-dyed t-shirt~ A tie-dyed t-shirt lies here.~ nothingness~ armor 0 AD 18 23 20 14 1 100 5 50 P A 2 -2 E shirt t-shirt t tie dye~ The shirt REEKS of marijuana...you begin to feel dizzy.~ #19152 bandanna~ a bandanna~ A bandanna lies here.~ nothingness~ armor 0 AE 20 21 20 17 1 100 5 50 P A 12 50 #19153 jeans~ jeans~ A pair of jeans lies here.~ nothingness~ armor 0 AF 20 18 21 16 1 100 5 50 P #19154 magic guitar~ a magic guitar~ A guitar stands here.~ nothingness~ treasure 0 AO 0 0 0 0 0 100 5 50 P A 3 2 #19155 paper~ a piece of paper~ A small piece of paper lies here.~ nothingness~ scroll 0 A 101 'poison' 'teleport' 'weaken' '' 100 5 1000 P #19156 banjo~ a banjo~ A banjo lies here.~ nothingness~ wand B AO 45 20 20 'lightning breath' 0 40 5 400 P #19157 sword taliesin~ taliesin~ A beautiful sword lies here.~ nothingness~ weapon GM AN sword 7 9 slash 0 51 5 850 P A 18 20 A 2 1 A 1 1 A 12 50 A 13 50 E taliesin sword~ Taliesin's silvery blade has been forged to incredible sharpness through many hours on the anvil; fine, crusted jewels and tiny runes cover it from tip to hilt. The hilt itself has been crafted of fine gold, worked into an ornate, twisting pattern, with a strange sigil carved on its hilt: the sign of the Light has been interlocked with the sign of the Dark. ~ #19158 sunrise shield~ the Sunrise Shield~ A beautiful jewelled shield lies here.~ nothingness~ armor GM AJ 8 11 13 5 1 49 10 760 P A 17 -20 A 5 1 A 2 1 E sunrise shield~ The Sunrise Shield glitters with the rainbow light of thousands of tiny jewels: sapphires, rubies, diamonds, and emeralds have been mixed together to create the shield's border, while soft, braided gold forms the rays of light that lead to the polished gold sun in the shield's center. ~ #19159 red key~ a red key~ A red key lies here.~ nothingness~ key 0 A 0 0 0 0 0 1 1 0 P #19160 orange key~ an orange key~ An orange key lies here.~ nothingness~ key 0 A 0 0 0 0 0 1 1 0 P #19161 yellow key~ a yellow key~ A yellow key lies here.~ nothingness~ key 0 A 0 0 0 0 0 1 1 0 P #19162 green key~ a green key~ A green key lies here.~ nothingness~ key 0 A 0 0 0 0 0 1 1 0 P #19163 blue key~ a blue key~ A blue key lies here.~ nothingness~ key 0 A 0 0 0 0 0 1 1 0 P #19164 violet key~ a violet key~ A violet key lies here.~ nothingness~ key 0 A 0 0 0 0 0 1 1 0 P #19165 fish trout~ a trout~ A trout lies here.~ nothingness~ food 0 A 6 6 0 0 0 1 2 18 P #19166 heart key~ the heart key~ A small key lies on the ground here; use it to lock yourselves in...~ nothingness~ key 0 A 0 0 0 0 0 1 1 0 P #19167 champagne bottle~ a bottle of champagne~ A bottle of champagne sits on the counter.~ nothingness~ drink 0 A 10 10 'champagne' 0 0 1 2 60 P #19168 spam can~ a can of Spam~ A can of Spam lies here.~ nothingness~ food 0 A 20 20 0 0 0 1 1 60 P #19169 bottle water~ a bottle of water~ A bottle of water stands here.~ nothingness~ drink 0 A 20 20 'water' 0 0 1 1 20 P #19170 silver pendant~ a small silver pendant~ A small silver pendant lies here.~ nothingness~ armor A AC 6 8 7 3 1 25 1 300 P A 13 5 #19171 bronze band~ a simple bronze band~ A simple bronze band lies here.~ nothingness~ armor A AB 6 8 5 4 1 25 1 300 P A 14 5 A 3 1 #19172 thick brown robe~ a thick brown robe~ A thick brown robe lies here.~ nothingness~ armor A AK 4 7 8 4 1 26 1 300 P A 4 1 A 5 1 #0 #ROOMS #19001 Beginning of the Path~ A rough dirt path meets the edge of the field here, nestled between two big groves of trees; it slopes upwards off the ground as it heads off to the east, curving behind a cluster of evergreens. Beyond the trees, a mountain range stretches high into the air, with the tallest peak rising steeply enough to prevent anything from taking root. ~ 0 0 2 D1 ~ ~ 0 -1 19002 D3 ~ ~ 0 -1 3500 E plaque sign credit credits author~ This area has been created by Merriman of the Glass Dragon for any semi- standard Merc Diku Mud. Feel free to adapt or modify as necessary, unless that modification or adaption involves claiming credit for, authorship of, or major involvement in the creation of this area :-). WARNING: This area does contain MOBPROGS...deal with them as you must. Thanks to the imms of the Glass Dragon, especially Vampy, all the 100's (specially VoiVod), Martek, Achron, Ternam, Jammin, and on and on.....thanks also to the guys who wrote MZF :-) And thanks also to Susan Cooper. There's a great series of books, _The Dark is Rising Sequence_, which you should perhaps read if you like fantasy, especially vaguely Arthurian fantasy. That's about it. Have fun! :-)~ S #19002 The Path~ The row of trees comes to an end here; the fields to either side of the rising path slope downward and away. The path continues its rise to the north, climbing higher and higher until it intersects the largest mountain in the range, nestled between a smaller mountain to the right and a deep ridge to the left. ~ 0 0 4 D1 ~ ~ 0 -1 19003 D3 ~ ~ 0 -1 19001 S #19003 Bend in the Path~ The path curves gently to the west and north, growing narrower as it rises farther and farther from the valley below. The thinner air makes breathing difficult; the stiff wind seems to pull the air right out of your mouth. Fortunately, the end of the path lies just a moderate distyle ahead; it appears to lead to a pair of doors set right into the mountain's face. ~ 0 0 4 D0 ~ ~ 0 -1 19004 D3 ~ ~ 0 -1 19002 S #19004 Approaching the Face of the Mountain~ The dirt of the path has given way to solid rock; this section of the path seems to be part of the mountain itself. It appears that the doors a little way to the north offer the only access into whatever lies inside the mountain. The land far below you has given way to a rough sea that surrounds the base of the mountain, broken only by the distant base of this rocky path. Another path stretches east and west from here; a small sign gives directions. ~ 0 0 5 D0 ~ ~ 0 -1 19005 D2 ~ ~ 0 -1 19003 E sign directions~ To the North -- The Mirror Realm To the West -- Dryad's Forest To the East -- The Volcano~ S #19005 Before the Face of the Mountain~ The wooden doors stand before you, set deep into the sheer rock face of the mountain, which stretches far up into the sky above you and far down to the crashing waves below. The doors themselves appear to be unlocked, as light shines unbroken through the crack between them; like the woodwork that forms the frame, they have been intricately carved with many strange symbols and figures. ~ 0 0 5 D0 ~ door doors~ A -1 19006 D2 ~ ~ 0 -1 19004 E door doors figure figures symbol symbols~ Each door has a large circular symbol at its center: the left door depicts a circle of ivy surrounding an arching rainbow, while the door on the right portrays a diving black raven inside a circle of bone. Smaller figures surround the larger symbols; the left door contains figures like beautiful blooming flowers and a bard playing a silver harp, while the door on the right contains more grim images, including the skeleton of a horse and a ship foundering in a storm.~ S #19006 The Path Above the Realm~ As you pass through the thick doorway and enter the mountain, bright sunlight strikes your eyes: the mountain's top has apparently been blown off by some ancient eruption, allowing light and life to reach down into the valleys below. Two villages have sprung up on either side of this high path, set far below you in the valley floor. The two seem to be almost identical, save for two features: the valley to the west is colorful, with a bright, sparkling tower set against the western rim; the valley to the east is grimmer, darker, with a glittering black tower rising in front of the mountain's eastern rim. ~ 0 0 2 D0 ~ ~ 0 -1 19007 D2 ~ door doors~ A -1 19005 S #19007 Along the Path Above the Realm~ From here it appears that this path divides this realm; not only are the two sides nearly identical, but you can see a house far below you that has been split in two by the base of this pathway, half on either side of the rock wall. The path continues to the north, passing by a guard post and heading towards a castle partially hidden behind a low rock wall. ~ 0 0 2 D0 ~ ~ 0 -1 19008 D2 ~ ~ 0 -1 19006 S #19008 Beside the Watchtowers~ Two wooden guard stations lie to the east and west, suspended over the valley floor; though you can see a telescope in each watchtower, the shadows prevent you from being sure whether or not anyone is inside. ~ 0 C 2 D0 ~ ~ 0 -1 19011 D1 ~ ~ A -1 19010 D2 ~ ~ 0 -1 19007 D3 ~ ~ A -1 19009 S #19009 Inside a Watchtower~ The wooden guard station looks out over the bright, colorful side of the realm; large, open windows let you watch over the land as a whole, and a telescope bolted to the floor allows you to look more closely. The room is empty, save for the telescope--there are no beer bottles, pictures, or even chairs here; the only thing on the floor is an open hatchway with a large black iron knob. ~ 0 D 0 D1 ~ ~ A -1 19008 D5 ~ hatch door knob~ A -1 19044 S #19010 Inside a Watchtower~ The wooden guard station hangs over the darker side of the realm; large windows allow you to look over the land as a whole, while a telescope lets you look more closely. The station is almost completely empty, save for the telescope and a large iron knob attached to a small, open hatch in the floor. ~ 0 D 0 D3 ~ ~ A -1 19008 D5 ~ ~ A -1 19107 S #19011 Along the Pathway Above the Realm~ As you look northwards towards the castle, you see a faint movement that mimics your own: it appears that its outer walls are plated with reflective steel. High rock walls still hide most of the outside of the castle; you can see only the entranceway and the castle's high towers. ~ 0 0 2 D0 ~ ~ 0 -1 19030 D2 ~ ~ 0 -1 19008 S #19012 Entrance to the Great Hall~ The dim light of the doorway behind you barely sheds light on this enormous room; even with your own light, you can only see a few feet around you. The walls and floor appear to be made of the usual mirrors--the room is too high and too dark to see the ceiling--but here tapestries hang on the walls, while a thick red rug covers the floor. The tapestry behind you shows a boat cresting a deep blue wave; the others are too far away to see clearly. ~ 0 AD 0 D0 ~ ~ 0 -1 19015 D1 You see the dark corner of the Great Hall. ~ ~ 0 -1 19013 D2 ~ ~ 0 -1 19041 D4 ~ ~ 0 -1 19022 S #19013 A Corner of the Great Hall~ Two towering walls meet here at the back corner of the Great Hall, each covered with a simple tapestry: behind you hangs a blue tapestry with a smooth, flowing, almost foamy pattern, while a rich brown tapestry hangs to your left, flecked with greens and reds. ~ 0 AD 0 D0 ~ ~ 0 -1 19014 D3 You see the entrance to the Great Hall. ~ ~ 0 -1 19012 D4 ~ ~ 0 -1 19023 S #19014 Right Side of the Great Hall~ The tapestry here portrays a king rescuing a child from a deep pit; the king's crown has been hung from a small bush on the side of the crevice, and the king himself is lying down on the muddy ground, lowering the royal robes into the pit so that the young beggar can hold on as the king pulls him to safety. ~ 0 AD 0 D0 ~ ~ 0 -1 19019 D2 The tapestry blocks your vision to the south. ~ ~ 0 -1 19013 D3 ~ ~ 0 -1 19015 D4 ~ ~ 0 -1 19024 S #19015 The Center of the Great Hall~ From your position in the center of the hall, you can see that the set of tapestries on each wall forms a complete picture; for example,the two simple blue tapestries on the back wall form the sea that the king's ship sails on in the center. The tapestry on the northern wall doesn't follow this pattern, however; a recessed alcove fills the center of the wall, flanked by tapestries depicting a magnificent shining sword and a sparkling jewelled shield. ~ 0 AD 0 D0 ~ ~ 0 -1 19018 D1 ~ ~ 0 -1 19014 D2 ~ ~ 0 -1 19012 D3 ~ ~ 0 -1 19016 D4 ~ ~ 0 -1 19025 E tapestry tapestries pattern walls wall patterns ~ The tapestries on each wall combine to form a complete picture; the two blue tapestries make up the sea that the king's ship sails on; the two red ones form the fire that threatens the unicorn; the two brownish ones make up the pit that holds the trapped child. ~ S #19016 Left Wall of the Great Hall~ The tapestry on the left wall depicts a knight in blue armor trying to free a silver-coated unicorn from its trap inside a circle of burning wood and brush. Though the knight's horse has fled, running off the right side of the tapestry, the knight still struggles on, hacking through burning bushes to reach the frenzied unicorn in the center. ~ 0 AD 0 D0 ~ ~ 0 -1 19017 D1 ~ ~ 0 -1 19015 D4 ~ ~ 0 -1 19026 S #19017 A Front Corner of the Great Hall~ The tapestry to the left is simple, showing only red slashes of color, but the one in front of you is more interesting: it shows a sparkling, golden- hilted sword with a tremendously fine edge. An intricate series of warring figures fills the tapestry's border, apparently telling the history of some battle between good and evil--perhaps a battle over the sword itself. ~ 0 AD 0 D1 ~ ~ 0 -1 19018 D2 The tapestry blocks your vision to the south. ~ ~ 0 -1 19016 D4 ~ ~ 0 -1 19027 S #19018 Before the Alcove~ A dark, recessed alcove lies to the north, with some sort of throne inside it; however, it's too dark to see if anyone is sitting in it. Darkness lies in every other direction. ~ 0 AD 0 D0 ~ ~ 0 -1 19020 D1 ~ ~ 0 -1 19019 D2 ~ ~ 0 -1 19015 D3 ~ ~ 0 -1 19017 D4 ~ ~ 0 -1 19028 S #19019 Front Corner of the Great Hall~ You are in a front corner of the Great Hall in front of a tapestry depicting a sparkling jewelled shield. From here, you can see that the shield is incredibly detailed: a complex pattern of encrusted jewels surrounds the edge, while an intricate design of converging lines forms a picture of a rising sun. ~ 0 AD 0 D2 ~ ~ 0 -1 19014 D3 ~ ~ 0 -1 19018 D4 ~ ~ 0 -1 19029 S #19020 The King's Alcove~ The alcove is narrower and less high than the rest of the hall, though it is decorated in much the same way. The sword and shield tapestries lie to the left and right, while a different tapestry lies to the north, showing the king silhouetted against a stormy sky, calling upon the magical forces that split his land in two. ~ 0 AD 0 D2 ~ ~ 0 -1 19018 S #19021 Floating Above the Corner of the Great Hall~ The wall slants upwards to join the ceiling just above your head; the tapestries follow it, meeting up with the navy blue cloth that covers the mirrored ceiling. It is too dark to see much of anything; the light from the entranceway shines faintly below you, but complete darkness lies both ahead of you and to your right. ~ 0 AD 9 D0 ~ ~ 0 -1 19026 D1 ~ ~ 0 -1 19022 S #19022 Above the Entrance~ You are floating above the entrance to the Great Hall; the back wall of the room is behind you, while darkness lies in every other direction. You can see the tapestry more clearly from here; you are looking directly at the face of a king standing on the bow of his ship, leading his navy into battle. ~ 0 AD 9 D0 ~ ~ 0 -1 19025 D1 ~ ~ 0 -1 19023 D3 ~ ~ 0 -1 19021 D5 ~ ~ 0 -1 19012 E tapestry tapestries king boat~ The king stands on the prow of his ship, with his long hair blowing in the wind and with his cape stretched out behind him like a wind-filled sail. The background of the tapestry has more ships, though none have the elegant sails and carved masts of the one in the foreground; they also seem smaller and more heavily buffeted by the high seas.~ S #19023 Above the Corner~ The wall curves upward to meet the navy blue cloth that covers the ceiling; the blue and brown tapestries continue upwards. ~ 0 AD 9 D0 ~ ~ 0 -1 19024 D3 ~ ~ 0 -1 19022 D5 ~ ~ 0 -1 19013 S #19024 Floating Beside the Right Wall~ From here you can see the picture on the tapestry more clearly; the king's eyebrows are furrowed and he is straining to lean into the pit without falling in himself. The child is hunched up on the bottom of the pit, and seems barely aware of the robe that the king is lowering down to him. ~ 0 AD 9 D0 ~ ~ 0 -1 19029 D1 The tapestry is somewhat translucent to the east.~ tapestry~ A -1 19043 D2 ~ ~ 0 -1 19023 D3 ~ ~ 0 -1 19025 D5 ~ ~ 0 -1 19014 S #19025 Floating Above the Center of the Great Hall~ You are floating in midair above the center of the Great Hall; from here, you can see far enough away to see each wall somewhat clearly. You can also see a shadowy object in the recessed area to the north; you can't see what it is from here, though. ~ 0 AD 9 D0 ~ ~ 0 -1 19028 D1 ~ ~ 0 -1 19024 D2 ~ ~ 0 -1 19022 D3 ~ ~ 0 -1 19026 D5 ~ ~ 0 -1 19015 S #19026 Floating Beside the Left Wall~ You are face-to-face with the picture of the unicorn, and can see the animal terror and fear on its face, which may well have posed a greater threat to the knight in blue than the fire itself. The knight himself appears unfazed by the heat and flames; though he is knee-deep in burning brush, his face is set and determined. ~ 0 AD 9 D0 ~ ~ 0 -1 19027 D1 ~ ~ 0 -1 19025 D2 ~ ~ 0 -1 19021 D3 ~ tapestry~ A -1 19042 D5 ~ ~ 0 -1 19016 S #19027 Floating Before the Tapestry of the Sword~ The picture of the sword on the tapestry is huge; the blade is almost as wide as you are. An inscription on the blade says 'Taliesin,' and there is a rather unusual sigil on the hilt: the sign of good, a rainbow inside a flowering vine, is linked with the sign of evil, a lightning bolt inside a circle of bone. ~ 0 AD 9 D1 ~ ~ 0 -1 19028 D2 ~ ~ 0 -1 19026 D5 ~ ~ 0 -1 19017 S #19028 Floating Above the Front of the Great Hall~ From here you can just barely see into the alcove at the front of the hall; a grey throne rests on the red carpet, though the darkness still prevents you from seeing if it's occupied. You can also see a tapestry in the distyle to your north; it appears to show a picture of the king standing on a hill of some sort, with his arms raised up in the air. ~ 0 AD 9 D1 ~ ~ 0 -1 19029 D2 ~ ~ 0 -1 19025 D3 ~ ~ 0 -1 19027 D5 ~ ~ 0 -1 19018 S #19029 Floating Before the Tapestry of the Shield~ If the tapestry is at all accurate, the Sunrise Shield is an incredibly detailed and beautiful piece of armor. Each of the rays are made up of thin lines of powdered gemstones, including diamond and ruby; the picture of the sun itself is made up of cut diamonds, which reflect beams of light in every direction. ~ 0 AD 9 D2 ~ ~ 0 -1 19024 D3 ~ ~ 0 -1 19028 D5 ~ ~ 0 -1 19019 S #19030 In Front of the Castle Entrance~ The rock walls recede here in front of the entrance to the palace, allowing you to approach the doors unhindered. The doors themselves lack the carvings and ornate figurines of the doors set into the face on the mountain; here, there are only a few words carved into the frame. ~ 0 0 2 D0 ~ ~ A -1 19031 D2 ~ ~ 0 -1 19011 E word words door doors~ --THE CASTLE OF LORANHIR, KING OF THE REALM-- ~ S #19031 Entrance to the Castle~ The heels of your boots click loudly on the floor as you enter; there are mirrors above and below you, as well as to either side. Your image repeats into dizzying infinity, and every move you make catches the corner of your eye. Even the guards standing here wear mirrored armor; they don't appear to be disoriented, however. ~ 0 D 0 D0 ~ ~ 0 -1 19032 D2 ~ ~ A -1 19030 S #19032 Mirrors~ The mirror hall surrounds and envelops you; you can see nothing but yourself in every direction. ~ 0 D 0 D0 ~ ~ 0 -1 19036 D1 ~ ~ 0 -1 19033 D2 ~ ~ 0 -1 19031 D3 ~ ~ 0 -1 19034 S #19033 Mirrors~ The mirror hall surrounds and envelops you; you can see nothing but yourself in every direction. ~ 0 D 0 D0 ~ ~ 0 -1 19035 D1 ~ ~ 0 -1 19034 D3 ~ ~ 0 -1 19032 S #19034 Mirrors~ The mirror hall surrounds and envelops you; you can see nothing but yourself in every direction. ~ 0 D 0 D0 ~ ~ 0 -1 19037 D1 ~ ~ 0 -1 19032 D3 ~ ~ 0 -1 19033 S #19035 Mirrors~ The mirror hall surrounds and envelops you; you can see nothing but yourself in every direction. ~ 0 D 0 D0 ~ ~ 0 -1 19038 D1 ~ ~ 0 -1 19037 D2 ~ ~ 0 -1 19033 D3 ~ ~ 0 -1 19036 S #19036 Mirrors~ The mirror hall surrounds and envelops you; you can see nothing but yourself in every direction. ~ 0 D 0 D0 ~ ~ 0 -1 19040 D1 ~ ~ 0 -1 19035 D2 ~ ~ 0 -1 19032 D3 ~ ~ 0 -1 19037 S #19037 Mirrors~ The mirror hall surrounds and envelops you; you can see nothing but yourself in every direction. ~ 0 D 0 D0 ~ ~ 0 -1 19039 D1 ~ ~ 0 -1 19036 D2 ~ ~ 0 -1 19034 D3 ~ ~ 0 -1 19035 S #19038 Mirrors~ The mirror hall surrounds and envelops you; you can see nothing but yourself in every direction. ~ 0 D 0 D1 ~ ~ 0 -1 19039 D2 ~ ~ 0 -1 19035 D3 ~ ~ 0 -1 19040 S #19039 Mirrors~ The mirror hall surrounds and envelops you; you can see nothing but yourself in every direction. ~ 0 D 0 D1 ~ ~ 0 -1 19040 D2 ~ ~ 0 -1 19037 D3 ~ ~ 0 -1 19038 S #19040 Mirrors~ The mirror hall surrounds and envelops you; you can see nothing but yourself in every direction. ~ 0 D 0 D0 ~ ~ 0 -1 19041 D1 ~ ~ 0 -1 19038 D2 ~ ~ 0 -1 19036 D3 ~ ~ 0 -1 19039 S #19041 Intersection~ The hallway reaches an intersection here, with doorways leading north and south; a tapestry covers the other side of the doorway to the north, preventing you from seeing inside. A strange, mirrored spiral staircase leads upwards into a tower; it looks rough and unworn, and the metal joints lack the smooth ruts that you'd expect to see in a well-used stairway. ~ 0 DO 0 D0 ~ ~ 0 -1 19012 D2 ~ ~ 0 -1 19040 D4 ~ ~ 0 -1 19149 S #19042 An Alcove~ This small alcove is somewhat lighter than the rest of the hall; its walls glow faintly with a golden light. An overturned bowl of rancid food lies on the ground below a hard wooden plank set into a recess in the wall. ~ 0 AD 0 D1 ~ tapestry~ A -1 19026 S #19043 An Alcove~ The alcove here is somewhat better lit than the rest of the hall; the walls here glow with a faint golden light. There is a small shelf set into the side of the wall; a thin blanket covers half its rough surface. ~ 0 AD 0 D3 ~ tapestry~ A -1 19024 S #19044 Below the Watchtower~ Small cones of rock line the walls, forming a solid if somewhat uneven ladder that begins just below the wooden floor of the watchtower and continues continues downwards to the ground below. The faint light of a torch flickers upwards from the base of this tall, narrow chamber, allowing you to see a small handle attached to the hatchway above. ~ 0 D 0 D4 ~ hatch hatchway door handle~ A -1 19009 D5 ~ ~ 0 -1 19045 S #19045 The Foot of the Rock Ladder~ The rock ladder comes to an end here, its rungs shrinking and disappearing as the chamber gently widens. A torch bolted into the side of the chamber reveals the faint outline of a door set into the western wall, as well as a small figure carved into the rock above the doorway. ~ 0 CD 0 D3 ~ door~ A -1 19048 D4 ~ ~ 0 -1 19044 E sign figure carving~ You see a rainbow in a circle of ivy, the sign of the Light.~ S #19046 End of the Path~ Grass and weeds have grown through the southern part of the gravel path; from here, the gray stones only lead northward. A dark forest lies to the south, made up of thick evergreens; every now and then, you catch a faint glimpse of some sort of animal. ~ 0 0 2 D0 ~ ~ 0 -1 19047 D2 ~ ~ 0 -1 19134 D3 ~ ~ 0 -1 19056 S #19047 The Path in the Garden~ The path continues north and south here, banking downwards to the west as it descends towards a small pond. Small clusters of crocuses grow on the eastern side of the path, with their thin stems stretching to reach the sunlight blocked by the towering mountain wall. ~ 0 0 2 D0 ~ ~ 0 -1 19048 D2 ~ ~ 0 -1 19046 D3 ~ ~ 0 -1 19055 S #19048 Intersection in the Garden~ Two paths converge here at the very back of a well-kept garden: a fine gravel path, bordered with white brick, runs north and south along the outside of the garden, while a wooden bridge leads west over a small pond. The watchtower and the mountain path lie far above you, on the top of the high, rocky ridge that encircles this entire valley; part of the ridge itself, its surface marked by an arching crack, stands right beside you, rising high enough to block your vision--and your path--to the east. ~ 0 0 2 D0 ~ ~ 0 -1 19049 D1 ~ door~ A -1 19045 D2 ~ ~ 0 -1 19047 D3 ~ ~ 0 -1 19066 S #19049 Path in the Garden~ The gravel path continues north and south; the ground slopes downwards to the west, leading into a small, shallow pond. To the southwest, a path stretches across the water, meeting an ornate, vine-covered gazebo that stands just above the pond's surface; to the north, the gravel path bends westward towards a grove of trees. A small wooden house stands to the east; it appears to have been cut in half by the mountain wall. ~ 0 0 2 D0 ~ ~ 0 -1 19050 D1 ~ ~ 0 -1 19156 D2 ~ ~ 0 -1 19048 D3 ~ ~ 0 -1 19052 S #19050 Corner of the Path~ The path enters a grove of fruit trees here, curving gently westward out of the flower gardens. Plums and apples seem to be the most popular fruit here, not surprising given the cooler weather, but you can see some nectarine trees as well, rising up against the high northern mountain wall. ~ 0 0 2 D2 ~ ~ 0 -1 19049 D3 ~ ~ 0 -1 19051 S #19051 A Grove of Trees~ The pathway here becomes somewhat darker, shaded by the tall trees that grow on either side of the path. The rock wall lies to the north now, and still towers high over the trees; climbing out of this land will apparently not be an option. ~ 0 0 2 D1 ~ ~ 0 -1 19050 D3 ~ ~ 0 -1 19060 S #19052 The pond~ A school of fat goldfish float lazily around in the shallow water, nipping gently at the ripples you leave behind you. The reeds to the north and west, growing at the edge of the pond, provide food for a few more fish; the center of the pond lies to the south, just below a white gazebo covered with vines. ~ 0 C 7 D1 ~ ~ 0 -1 19049 D2 ~ ~ 0 -1 19054 D3 ~ ~ 0 -1 19059 S #19053 Under the Gazebo~ Though shadowed from the sun, the water under the gazebo glows with an odd, white light: pale, glowing fish fill the water, and small, almost microscopic animals have stuck their glowing bodies like barnacles onto the gazebo's bottom. ~ 0 C 7 D0 ~ ~ 0 -1 19059 D1 ~ ~ 0 -1 19054 D2 ~ ~ 0 -1 19058 D5 ~ ~ 0 -1 19161 S #19054 Under the Bridge~ A wooden bridge rises from the land to the east, passing over the water and heading westwards towards a small gazebo. The gazebo itself is high enough to travel under; the bridge rises fairly high off the water-- high enough to prevent you from leaving the pond by the eastern bank. ~ 0 C 7 D0 ~ ~ 0 -1 19052 D2 ~ ~ 0 -1 19055 D3 ~ ~ 0 -1 19053 S #19055 The pond~ The pond's clear water ripples gently as you pass across its surface; small waves wash against the shores to the east and south. A wooden bridge crosses the pond to the north, leading to a round gazebo covered with vines. ~ 0 C 7 D0 ~ ~ 0 -1 19054 D1 ~ ~ 0 -1 19047 D3 ~ ~ 0 -1 19058 S #19056 Along the Edge of the Forest~ A dark forest lies just to the south, while a small hut lies to the west, standing on stilts above the cool blue water. You can hear the pond just to the north; a thick tangle of reeds and trees blocks your path, however, so you'll have to find a different path if you want to go swimming.... ~ 0 0 2 D1 ~ ~ 0 -1 19046 D2 ~ ~ 0 -1 19133 D3 ~ ~ 0 -1 19057 S #19057 Below the Fisherman's Hut~ A small hut rises on stilts here, standing partially over the water. Someone has hung nets of various sizes and smells from the window to dry, and you can just see a fishing pole hung on the inside wall. Thick woods lie to the south and east, while a small path lies to the west and the pond lies to the north. ~ 0 0 2 D0 ~ ~ 0 -1 19058 D1 ~ ~ 0 -1 19056 D2 ~ ~ 0 -1 19132 D3 ~ ~ 0 -1 19065 D4 ~ ~ 0 -1 19130 S #19058 The pond~ The pond's waters are somewhat more murky here, perhaps tainted by all the greenery growing on the gazebo to the north; there are a bunch of dead leaves floating here, with some algae growing around them. The row of buildings lies to the east of here, just beyond the gravel pathway; from here, however, you can't see what any of them might hold. ~ 0 C 7 D0 ~ ~ 0 -1 19053 D1 ~ ~ 0 -1 19055 D2 ~ ~ 0 -1 19057 D3 ~ ~ 0 -1 19064 S #19059 The pond~ This area of the pond appears to be home to a whole family of goldfish: hundreds of them swim around here, poking gently at everything that passes by. A large, almost pure white goldfish seems to be the center of attention-- smaller goldfish nip at it almost endlessly. ~ 0 C 7 D1 ~ ~ 0 -1 19052 D2 ~ ~ 0 -1 19053 D3 ~ ~ 0 -1 19062 S #19060 A Grove of Trees~ The tall trees here break up the light, making it fall in rays onto the gray gravel path. Thick bracken blocks your passage to the south, but you can just hear the faint ripplings of water; another grove of trees lies to the east, while the path bends just west of here. ~ 0 0 2 D1 ~ ~ 0 -1 19051 D3 ~ ~ 0 -1 19061 S #19061 Bend in the Path~ The path bends east and south here, running behind an unbroken row of wooden buildings as it curves around the pond. The rainbow tower climbs high into the air behind the buildings, sparkling from red on the lowest level to deep purple at the top; shadowy movements inside the tower indicate that its octagonal walls must be made of transparent glass. ~ 0 0 2 D1 ~ ~ 0 -1 19060 D2 ~ ~ 0 -1 19062 S #19062 Along the Path Behind the Buildings~ The gravel path continues behind the row of buildings here; it banks downwards towards the pond to the east, and heads south towards an intersection. Here, sunflowers grow on either side of the path, almost high enough to form an arch; they wave gently as the breeze blows through them. ~ 0 0 2 D0 ~ ~ 0 -1 19061 D1 ~ ~ 0 -1 19059 D2 ~ ~ 0 -1 19063 S #19063 Intersection in the Garden~ The gravel path continues north and south, and is intersected here by another small pathway: a wooden bridge crosses the pond to the east, while a dirt path heads towards the buildings to the west. Hardly any flowers grow here--the paths and the pond take up too much room--though you do see a few daffodils here and there. ~ 0 0 2 D0 ~ ~ 0 -1 19062 D1 ~ ~ 0 -1 19067 D2 ~ ~ 0 -1 19064 D3 ~ ~ 0 -1 19068 S #19064 Along the Path Behind the Wooden Buildings~ Daffodils and tulips line this part of the path, growing in almost every color possible; there are even some daffodils growing just in the water of the pond to the east. To the west, the flowers' growth is slowed somewhat by the wooden buildings that block the sun; most look healthy, though, since they still get light most of the day. Once again, the sparkling rainbow tower dominates the horizon to the west, seeming to reach almost as high as the mountain wall itself. ~ 0 0 2 D0 ~ ~ 0 -1 19063 D1 ~ ~ 0 -1 19058 D2 ~ ~ 0 -1 19065 S #19065 Path to the Forest~ The path fades out here, disappearing as it heads into the darker woods. The back side of a row of wooden buildings lies to the west; since each is two stories tall, you can't see over them to the street that must lie on the other side. ~ 0 0 2 D0 ~ ~ 0 -1 19064 D1 ~ ~ 0 -1 19057 D2 ~ ~ 0 -1 19131 S #19066 The Bridge~ A small wooden footbridge rises over the pond here, heading towards a white gazebo covered with green vines. Small goldfish float around in the water below, splashing at the surface as they hunt for food. ~ 0 0 2 D1 ~ ~ 0 -1 19048 D3 ~ ~ 0 -1 19067 S #19067 The Gazebo~ Long, winding vines cover the roof and posts of this open gazebo; a few even reach inward, draping over the rows of benches set up here for some special event. The water ripples gently below you, splashing against the bottom of the gazebo from time to time; fortunately, the wooden floorboards have been well made, and are close enough together to prevent you from getting wet. ~ 0 0 0 D1 ~ ~ 0 -1 19066 D3 ~ ~ 0 -1 19063 D4 Ivy nearly covers a small panel set into the gazebo's roof.~ panel~ AF -1 19152 S #19068 Center of the Street~ A smooth dirt pathway runs north and south between two rows of wooden buildings, each with a large, painted sign out front. The buildings themselves are all connected, and look to be about two stories high; each shopkeeper probably has their own private quarters above their store. The glittering tower stands just to the west, its entrance protected by a narrow moat; the garden lies to the east. ~ 0 0 1 D0 ~ ~ 0 -1 19074 D1 ~ ~ 0 -1 19063 D2 ~ ~ 0 -1 19069 D3 ~ ~ 0 -1 19078 S #19069 The Street~ Small trickles of water run down the sides of the street here, passing by two very different shops: a big window dominates the shop to the west, bordered by sprigs of holly; familiar smells of baked ham, turkey, and roast beef waft out from the open doorway. A small, dark, windowless shop lies to the east, with a simple sign over its doorway; a cloth covers the entrance, preventing you from seeing inside. ~ 0 0 1 D0 ~ ~ 0 -1 19068 D1 ~ ~ 0 -1 19070 D2 ~ ~ 0 -1 19073 D3 ~ ~ 0 -1 19071 E sign signs~ The sign on the west says, The sign on the east says, "The Holly Bush Restaurant and Bar..... "The Sorcery" <-------------------------------------- ------------------------->~ S #19070 The Sorcery~ The wizard's storefront is dark, and the shelves are nearly empty; everything of importance must lie behind the counter. ("Detect hidden or no detect hidden," a sign says, "potions are too easy to pinch.") Faint magical runes are painted on the ceiling, and are glowing faintly in the darkness; the sign of the Light is painted on the floor. ~ 0 D 0 D3 ~ ~ 0 -1 19069 E sign~ There are quite a few signs here: the sign of the Light, a rainbow inside a circle of ivy, is painted here, and there are a few handwritten signs as well. One says, "Looks can be deceiving....especially when evil is involved." Another says, list--Type list to see a list of what the shopkeeper has. buy <item>--to buy the item. If there are two items with the same name, use "buy 2.item" to buy the second, and so on. sell <item>--to sell something, assuming this shopkeeper buys anything. value <item>--will tell you how much this shopkeeper will pay for a given item. (Reg Felix Dept Mud Admin)~ E runes~ Don't bother. You'd only rune your appetite. *rofl*~ S #19071 The bar of the Holly Bush~ The bar of the Holly Bush is quiet right now, though from the number of stools and tables, it looks as though it must be rather popular. The restaurant lies to the north, with a big "Seat Yourself" sign over the doorway; while there are a few more people in there, it's still not all that crowded. A small wooden staircase leads upwards to the bedrooms. ~ 0 D 0 D0 ~ ~ 0 -1 19072 D1 ~ ~ 0 -1 19069 D4 ~ ~ 0 -1 19164 S #19072 The restaurant of the Holly Bush~ The walls of the restaurant are covered from floor to ceiling with all sorts of pictures and posters; red leather covers the soft seats, and the tables are made of some dark brown wood. A young couple shares a meal in the booth to your right, partially hidden behind a small fern; the kitchen door, blocked by a row of tables, flops open and shut constantly as the waiter rushes in and out. ~ 0 D 0 D2 ~ ~ 0 -1 19071 E pictures posters~ You see landscapes of the Plains of the North, the valley of the Mirror Realm, and the far eastern sea; you also see a portrait of Merriman, and another of Felix, tucked away in two separate corners.~ S #19073 Master Dunn's House~ Thin, soft mats cover the floor of Master Dunn's house, and the walls are covered with all sorts of equipment--weapons, uniforms, practice targets, and scrolls displaying different offensive and defensive techniques. It is actually cooler inside the house than it was outside; the fountains in each corner must help to cool the air. ~ 0 D 0 D0 ~ ~ 0 -1 19069 S #19074 The Street~ Two well-furnished shops lie to the east and west; the window of the westward shop is filled with books, while the window of the eastward shop contains daggers, canteens, and other adventuring equipment. ~ 0 0 1 D0 ~ ~ 0 -1 19077 D1 ~ ~ 0 -1 19075 D2 ~ ~ 0 -1 19068 D3 ~ ~ 0 -1 19076 E sign signs~ The sign to the west says, The sign to the east says, "The Library" "The Travellers' Shop" <------------------------ -------------------------> ~ S #19075 The Travellers' Shop~ The travellers' shop is filled with all sorts of stuff to help a voyager on their journeys (though it's doubtful that this land gets very many visitors.) The well-stocked shelves have a number of items appropriate for adventurers; there is one whole section devoted to "Weapons and Armor," while other sections have titles like "Luggage" and "Rations". ~ 0 D 0 D3 ~ ~ 0 -1 19074 S #19076 The Library and Bookstore~ Musty books fill the library shelves; most have boring, foreign-sounding titles like "Folanae Fanlo" and "Eisenspritz Achtengesellschaft." It's just as well; you don't have a library card anyway, and Mrs. Truxton surely won't give one to a wandering soul like you. A few books are on sale in the front, though, including histories of Midgaard and the Mirror Realm. ~ 0 D 0 D1 ~ ~ 0 -1 19074 S #19077 The Chapel~ The chapel appears to have suffered the most from the isolation of this land; the pews are scratched and worn, and the hymnals are discolored and tattered. The icons on the altar still shine brightly, though, and the church still shines with a bright, friendly light; someone still cares enough to keep things mostly clean and neat. ~ 0 D 0 D2 ~ ~ 0 -1 19074 S #19078 Crossing the Bridge to the Rainbow Tower~ A sparkling crystal tower rises high into the air above this small village, glittering in every color of the rainbow: clear crystal forms the highest and lowest floors, while the floors in between run from red to orange to yellow to green to blue and finally to a deep violet. The moat below you sparkles, reflecting the tower's colors; it seems to be more a thing of beauty than a form of defense. ~ 0 C 2 D1 ~ ~ 0 -1 19068 D3 ~ ~ 0 -1 19079 S #19079 Entrance to the Rainbow Tower~ The clear walls sparkle as the light reflects off the crystal's facets, shining light throughout what appears to be a relatively small room. The only exit, aside from the one leading out, is a spiral staircase leading upwards through a closed hatch in the ceiling. ~ 0 CD 2 D1 ~ ~ 0 -1 19078 D4 ~ ~ A -1 19080 S #19080 The Red Room~ Eight walls of red stained glass surround you, casting a rich scarlet light throughout the room; even the Sign of the Light on the north wall has taken on a reddish glow. A large throne stands against the north wall, flanked by two small pots of roses; two mahogany tables stand on the walls to the left and right, while a long velvet couch sits against the southern wall. An intricately patterned Persian rug covers the floor, with a small octagonal section cut out above the hatch that allowed you into this room. ~ 0 D 0 D4 ~ ~ AF 19159 19081 D5 ~ ~ 0 -1 19079 E sign light~ You see the Sign of the Light, a rainbow surrounded in a circle of ivy.~ S #19081 The Orange Room~ Amber light streams through the stained-glass walls here, and a vague fruity scent fills the air, perhaps coming from the bowls of peaches and nectarines that sit on tables against the eastern and western walls. A tall carved wooden throne stands against the north wall, just below the Sign of the Light; two snapdragons grow on its left and right, while sprigs of goldenrod grow upwards just behind its head. ~ 0 C 0 D4 ~ ~ AF 19160 19082 D5 ~ ~ AF 19159 19080 E sign light~ You see the Sign of the Light, a rainbow surrounded in a circle of ivy.~ S #19082 The Yellow Room~ This room shines with a dazzling, even painful light: the yellow glass walls seem to amplify the outside light, giving it the power of several suns. The throne on the north wall seems to blaze with its own light; the sunflowers and forsythia branches that surround it seem dull in comparison. ~ 0 CD 0 D4 ~ ~ AF 19161 19083 D5 ~ ~ AF 19160 19081 E sign light~ You see the Sign of the Light, a rainbow surrounded in a circle of ivy.~ S #19083 The Green Room~ Here, thick green ivy covers the floor, with a few thin shoots trying to make their way up the smooth green stained-glass walls. Two small willow trees grow near the north wall; their drooping branches form a canopy for the carved wooden throne beneath them...and partially obscure the Sign of the Light on the wall. ~ 0 CD 0 D4 ~ ~ AF 19162 19084 D5 ~ ~ AF 19161 19082 E sign light~ You see the Sign of the Light, a rainbow surrounded in a circle of ivy.~ S #19084 The Blue Room~ Sparkling azure water ripples gently against the eight blue stained-glass walls, sometimes splashing over the hourglass-shaped platform below your feet. A beautiful oak throne stans at the other end of the hourglass platform, just below the Sign of the Light on the north wall. A few bluebells grow in planters around the room, matching the blue speedwell of the throne as well as the blue marble below your feet. ~ 0 CD 0 D4 ~ ~ AF 19163 19085 D5 ~ ~ AF 19162 19083 E sign light~ You see the Sign of the Light, a rainbow inside a circle of ivy.~ S #19085 The Violet Room~ The violet light streaming from these eight walls gives this room an unearthly air: normally white objects shine with an ethereal indigo light, while almost all other colors are darkened to a rich, deep, purple-black. An almost imperceptible breeze stirs the violet petals that cover the floor here, swirling them gently around your face and hands. Sprigs of lilac grow from behind the dark throne on the north wall, brushing gently against the Sign of the Light. ~ 0 CD 0 D4 ~ ~ AF 19164 19086 D5 ~ ~ AF 19163 19084 E sign light~ You see the Sign of the Light, a rainbow surrounded by a circle of ivy.~ S #19086 At the Top of the Tower: The Prism Room~ Beams of rainbow light fly across the room, reflected over and over again by the curving, faceted crystal walls: you stand in a glittering half-globe made of thousands of tiny prisms. Warm rainbows flow over your entire body, bending and turning to match its contours; a few more rainbows twist and bend through a smooth glass throne set underneath the northern part of the curving wall. Above the throne hangs the Sign of the Light; here, the unfiltered light allows it to sparkle with all its rainbow colors. ~ 0 CD 0 D5 ~ ~ AF 19164 19085 E sign light~ You see the Sign of the Light, a rainbow surrounded by a circle of ivy.~ S #19087 End of the Path~ The wooden path comes to an end here; it appears that all the boards south of this point have fallen to bits and rotted away. Fortunately, the ground here is somewhat more stable than it was to the north--at least, you won't sink up to your hips if you try and stand on it. ~ 0 0 2 D0 ~ ~ 0 -1 19088 D1 ~ ~ 0 -1 19096 D2 ~ ~ 0 -1 19139 S #19088 The Wooden Path~ The rickety wooden boardwalk continues north and south here, bridging the gap between an intersection to the north and a dark cluster of trees some distyle to the south. To the east, the ground slopes slightly downwards, becoming even wetter as it descends into a muddy pond, while the mountain wall blocks your path to the west. ~ 0 0 1 D0 ~ ~ 0 -1 19089 D1 ~ ~ 0 -1 19095 D2 ~ ~ 0 -1 19087 S #19089 The Intersection~ Two wooden pathways meet here before the cracked rock face, providing the only safe and dry passage across a stinking swamp. Though the two boardwalks are fairly rickety, they seem to have held up fairly well under the gloom and muck surrounding them. There seems to be no color in this land, no color at all; the swamp mud is a deep black, while the sun and sky themselves seem dull and gray. ~ 0 0 1 D0 ~ ~ 0 -1 19090 D1 ~ ~ 0 -1 19120 D2 ~ ~ 0 -1 19088 D3 ~ ~ A -1 19108 S #19090 The Wooden Path~ The rickety wooden path continues along the foot of the mountain wall, stretching between an intersection to the south and a darker section of swamp to the north. The swamp itself lies below and to the east of the rickety path; its black muddy waters occasionally splash over the side of the path, leaving stinking puddles on the grey, rotten wood. To the west lies a small wooden house; the mountain wall appears to have torn it in two. ~ 0 0 1 D0 ~ ~ 0 -1 19091 D1 ~ ~ 0 -1 19093 D2 ~ ~ 0 -1 19089 D3 ~ ~ 0 -1 19160 S #19091 The Corner of the Wooden Path~ The wooden path swings east and south here, matching the curve of the mountain wall, and curving around the murkier, more watery part of the swamp. Strange plants grow in the muck here, with forked, grayish-green leaves and twisted brown stems. ~ 0 0 1 D1 ~ ~ 0 -1 19092 D2 ~ ~ 0 -1 19090 S #19092 A Grove of Trees~ A thick clump of trees grows out of the marsh here; their roots twist and bend as they search for solid soil. The wooden pathway becomes even darker as it passes underneath these uneven rows of trees, finally becoming so dark that you need a light to find your way. ~ 0 A 1 D1 ~ ~ 0 -1 19097 D3 ~ ~ 0 -1 19091 S #19093 The Swamp~ The ground slopes downwards here, leading into a more liquid part of the swamp; the hard ground lies far below a murky pond of scum and mire. A terrible stench rises up from the various dead things lying about; brown, decaying reeds and grasses cover the surface, while a school of fish is rotting away in a thick cluster of bushes and cattails that hangs over the northern end of the pond. ~ 0 C 7 D1 ~ ~ 0 -1 19098 D2 ~ ~ 0 -1 19094 D3 ~ ~ 0 -1 19090 S #19094 Under the Bridge~ The bridge above you threatens to collapse on your head; cracked boards rest on rotting supports, while thick barnacles and algae cover the bridge's entire underside. To the east, the bridge meets up with the gazebo, which itself looks rather rickety; you can see from here that several of the gazebo's boards have rotted away, leaving one whole side that has collapsed into the mire below. ~ 0 C 7 D0 ~ ~ 0 -1 19093 D1 ~ ~ 0 -1 19099 D2 ~ ~ 0 -1 19095 S #19095 The Swamp~ Black swamp ooze runs deep here, bubbling gently as marsh gases rise up from the bottom of the swamp. Rushes and cattails grow up out of the edge of the pond, keeping the wet soil there from sliding into the deeper parts of the pond. ~ 0 C 7 D0 ~ ~ 0 -1 19094 D1 ~ ~ 0 -1 19100 D3 ~ ~ 0 -1 19088 S #19096 Edge of the Forest~ A forest grows out of the drier ground to the south, growing thicker as it approaches the southern mountain wall. Low tree branches, covered with ivy, block your vision into the forest, and block the light as well; it seems to be almost completely black beyond the treeline. ~ 0 0 2 D1 ~ ~ 0 -1 19101 D2 ~ ~ 0 -1 19140 D3 ~ ~ 0 -1 19087 S #19097 A Grove of Trees ~ The thick grove of trees blocks almost all light from reaching the ground; the forest grows densely here beside the rock wall to the north, stretching high into the air as it tries to catch the few feeble rays of light that do make it down through the gloom. ~ 0 A 1 D1 ~ ~ 0 -1 19102 D3 ~ ~ 0 -1 19092 S #19098 The Swamp~ Thick bushes grow at the northern end of the swamp, with their roots striving to hold them in the steep, marshy ground. A small gazebo stands to the south, seeming to have lost the struggle against the decay of the swamp; several of its gray boards have fallen into the waters below. ~ 0 C 7 D1 ~ ~ 0 -1 19103 D2 ~ ~ 0 -1 19099 D3 ~ ~ 0 -1 19093 S #19099 Under the Gazebo~ Broken boards, fallen from the gazebo floor, poke out of the muddy water here; their rusty nails form a treacherous maze. The fallen boards allow you to see into the gazebo above you, but it's too dark to make out much of anything, except for a few flickering shadows; however, you can hear the shufflings of what might be human footsteps. Small slugs appear to have helped the natural decay process; hundreds of them are stuck to the underside of the gazebo floor, and appear to be happily munching away. ~ 0 C 7 D0 ~ ~ 0 -1 19098 D2 ~ ~ 0 -1 19100 D3 ~ ~ 0 -1 19094 S #19100 The Swamp ~ The black swamp water deepens here, splashing gently against the more solid land to the east and south. A rickety hut stands above the southern edge of the pond, half over the swamp and half over the marshland; the supports on its left side have rotted away, leaving it tilted sharply to one side, and most likely preventing anyone from calling it their home. ~ 0 C 7 D0 ~ ~ 0 -1 19099 D1 ~ ~ 0 -1 19105 D2 ~ ~ 0 -1 19101 D3 ~ ~ 0 -1 19095 S #19101 Below the Fisherman's Hut~ A gray wooden hut teeters here on six rickety supports, hanging partially over the waters of the swamp; on the western side, two of the supports have partially given way, making the hut lean sharply downwards. More stable ground lies to the south--at least, it's stable enough to allow a dense, dark grove of trees to grow high into the air. ~ 0 0 2 D0 ~ ~ 0 -1 19100 D1 ~ ~ 0 -1 19106 D2 ~ ~ 0 -1 19141 D3 ~ ~ 0 -1 19096 D4 ~ ~ 0 -1 19148 S #19102 Corner of the Path ~ The wooden path bends here, heading west through a thicker grove of trees and southwards past a row of old, flimsy wooden houses. The stench of the swamp is somewhat less here, probably because of the fresh air that spills over the mountain wall to the north and east; in any case, your stomach isn't churning quite as much now..... ~ 0 0 2 D2 ~ ~ 0 -1 19103 D3 ~ ~ 0 -1 19097 S #19103 The Path~ The wooden path continues here between the murky swamp and the row of wooden buildings; to the south, it connects with an intersection, while to the north, it heads towards a darker area just before the northern mountain wall. ~ 0 0 2 D0 ~ ~ 0 -1 19102 D2 ~ ~ 0 -1 19104 D3 ~ ~ 0 -1 19098 S #19104 The Intersection ~ Two paths meet here at the edge of the swamp: one leads north and south along the back of a row of wooden buildings, while the other leads over the water to the west, passing through a wooden gazebo, and continues eastwards between two of the buildings, heading towards a glittering black tower. ~ 0 C 2 D0 ~ ~ 0 -1 19103 D1 ~ ~ 0 -1 19109 D2 ~ ~ 0 -1 19105 D3 ~ ~ 0 -1 19121 S #19105 The Path~ Here, the wooden path passes behind a row of decrepit wooden buildings to the east; each is two stories high, and prevents you from seeing whatever lies on the other side. There is a break in the row to the north, however, with a path leading between two of the buildings; also, the swamp lies to the west, while a dark forest rises in the distyle to the south. ~ 0 0 2 D0 ~ ~ 0 -1 19104 D2 ~ ~ 0 -1 19106 D3 ~ ~ 0 -1 19100 S #19106 The End of the Path ~ The wooden path breaks up here, with a last few boards lying dry and decaying on the ground. A dark forest lies to the south, filled with thick trees and dangling branches that sweep along the ground...and keep you from seeing whatever may lie inside. ~ 0 0 2 D0 ~ ~ 0 -1 19105 D2 ~ ~ 0 -1 19143 D3 ~ ~ 0 -1 19101 S #19107 Below the Watchtower~ Small cones of rock line the walls, forming a somewhat uneven ladder that begins just below the wooden floor of the watchtower and continues downwards towards the ground below. A torch flickers faintly from below, shedding enough light for you to see a small handle attached to the hatchway above. ~ 0 0 0 D4 ~ ~ A -1 19010 D5 ~ ~ 0 -1 19108 S #19108 The Foot of the Rock Ladder ~ The rock ladder comes to an end here, its rungs shrinking and disappearing as the chamber gently widens. A torch bolted into the side of the chamber reveals a door set into the eastern wall, as well as a small figure carved into the rock above the doorway. ~ 0 CD 0 D1 ~ ~ A -1 19089 D4 ~ ~ 0 -1 19107 E sign figure~ The Sign of the Dark, a raven diving inside a circle of bone, is carved into the rock above the door.~ S #19109 Center of the Street~ A rough, muddy path runs north and south between two rows of wooden buildings, each with a tarnished sign out front. The gray wood has begun to rot away from all the exposure to the water and swamp muck, and the second story as a whole looks rather unsteady. The glittering black tower to the east seems to be the only stable building in the entire realm, unaffected by the mire of the swamp to its west. ~ 0 0 1 D0 ~ ~ 0 -1 19115 D1 ~ ~ 0 -1 19119 D2 ~ ~ 0 -1 19110 D3 ~ ~ 0 -1 19104 S #19110 Street ~ Mud and pond scum have oozed over the wooden pathway and are flowing down the gutters of the muddy street, picking up garbage on the way. This whole section of the street has a pungent, almost acidic smell, though you can't tell whether it's coming from the shops to the east and west or the sewage that lies below. The doorway to the south leads to a private home--or so it seems, since there's no sign out front--and is covered by a thin black cloth, probably in an attempt to keep out the smell. ~ 0 0 1 D0 ~ ~ 0 -1 19109 D1 ~ ~ 0 -1 19111 D2 ~ ~ 0 -1 19114 D3 ~ ~ 0 -1 19112 E sign signs~ The sign to the west reads: The sign to the east reads: "The Sorcery" "The Hemlock Bush" <-------------------------- --------------------------->~ S #19111 The Bar of the Hemlock Bush~ A huge horse's skull hangs over the grim, dirty bar; candles in its eye sockets make it stare at you menacingly. Pools of strange, smelly fluids are scattered all over the floor; some eat away at the paint of the rickety chair legs, while others glow faintly in the dim light. A few drunks have fallen asleep on a table just behind the bar, barricaded in by the wreckage of a few old tables and chairs; it looks like a few of them may have caused those puddles just below you. ~ 0 D 0 D0 ~ ~ 0 -1 19113 D3 ~ ~ 0 -1 19110 S #19112 The Sorcery~ The wizard's storefront is dark, and the walls are lined with strange-looking objects; however, the darkness allows you to see the faint glow of a magical field protecting the items from thieves. Foul concoctions bubble evilly in the back corner of the room, and the runes etched on the ceiling give you faint shivers; the sign of the Dark is painted on the floor. ~ 0 D 0 D1 ~ ~ 0 -1 19110 E rune runes sign~ You can't understand them....but you find that every hair of your body is tingling faintly and beginning to stand on end.~ S #19113 The Restaurant of the Hemlock Bush ~ Strange murals cover the walls of this restaurant--they're apparently some sort of abstract art, since instead of portraying a series of figures or a broad landscape, they contain dizzying (and rather unappetizing) swirls of colors, with only the faintest hint of demonic-looking figures here and there. The floor is liberally coated with vomit and scum, and many of the chairs look to have fallen victim to the same fight that took out most of the bar. ~ 0 D 0 D2 ~ ~ 0 -1 19111 S #19114 A Dark House ~ Only one small candle lights the inside of this house, and it hardly provides any illumination at all; dark shadows seem to swallow up every last ray of light. ~ 0 AD 0 D0 ~ ~ 0 -1 19110 S #19115 The Street~ Two rickety shops lie to the east and west, each with sparsely stocked shelves; a few books lie on the windowsill to the east, while the window to the west is empty. ~ 0 0 1 D0 ~ ~ 0 -1 19118 D1 ~ ~ 0 -1 19116 D2 ~ ~ 0 -1 19109 D3 ~ ~ 0 -1 19117 S #19116 The Library and Bookstore ~ Only one bookcase remains in the old Library and Bookshop; it was abandoned long ago when the realm was split in two. A few of the books still look readable, though most seem to have been burned or waterlogged as various scourges and battles swept through the town. ~ 0 D 0 D3 ~ ~ 0 -1 19115 S #19117 The Travellers' Shop ~ A layer of dust covers the empty counters and bare shelves, thick enough to write in; discolored rectangles on the walls reveal where signs and posters used to hang. Though the store might have been prosperous at one time, it now offers nothing more than rat droppings and dirt, as the villagers have taken everything else in their struggle to stay alive; the shelves, the counter, and even the staircase to the second floor have been torn apart. ~ 0 D 0 D1 ~ ~ 0 -1 19115 S #19118 The Temple~ Thick, sulphorous smoke steams up from a bloody pentagram drawn on the floor, and flickering candles shed a dim light on a bizarre assortment of books, papers, and bones sitting on shelves along the walls of the room. An altar lies at the north of the room, scattered with partially charred bits and pieces of...something.... ~ 0 AD 0 D2 ~ ~ 0 -1 19115 S #19119 Path to the Dark Tower ~ The dark tower looms over you from the east, seeming to blot out the sun as it stretches high into the sky. From here, you can see that the tower is made of polished obsidian, faintly reflecting what little light there is in this land; you can also see faint shadows that move in the moat below you, along with a few sporadic streams of bubbles that rise up from the deep, slimy waters. ~ 0 0 1 D1 ~ ~ 0 -1 19122 D3 ~ ~ 0 -1 19109 S #19120 The Bridge over the Swamp ~ The wooden path rises upwards from the ground here, forming a bridge over a much wetter and soggier part of the swamp. A decrepit gazebo lies just to the east; several of its floorboards have fallen into the marsh below, and just barely stick out above the water's surface. ~ 0 0 1 D1 ~ ~ 0 -1 19121 D3 ~ ~ 0 -1 19089 S #19121 The Gazebo ~ Saltwater and pondscum have eaten away at the wood of this gazebo, making it frighteningly unstable; several floorboards have fallen down into the ooze below, while others are precariously balanced, supported only by a loose nail at either end. An ivy bush once intertwined itself through the gazebo's side posts and roof, but it has since died, leaving only twisted branches in its place. ~ 0 0 0 D1 ~ ~ 0 -1 19104 D3 ~ ~ 0 -1 19120 S #19122 Entrance to the Dark Tower~ Cold gray marble covers the walls and the floor, giving the entire room a dim, dirty air. Save for a staircase leading upwards, the room is entirely empty. ~ 0 D 1 D3 ~ ~ 0 -1 19119 D4 ~ ~ A -1 19123 S #19123 Inside the Dark Tower~ Sparkling blackness surrounds you: polished obsidian covers the cylindrical wall of this small room as well as the ceiling and floor. At first, the room seems entirely empty, save for a smooth jet sleeping stone on the floor; but as the room becomes clearer, two more items come into focus: a small hatch in the ceiling just a few inches above your head, as well as the sign of the Dark, painted in dull black on the shiny black wall. ~ 0 AD 0 D4 ~ ~ AF -1 19124 D5 ~ ~ AF -1 19122 S #19124 Inside the Dark Tower~ White ivory covers every surface of this cylindrical room, shining brightly with a dazzling light. A smooth white sleeping-stone lies on the floor, providing the only sign of comfort and life; the curving wall stands unbroken and unblemished save for the barely visible sign of the Dark, etched in dull white against the bright white background. ~ 0 D 0 D4 ~ ~ AF -1 19125 D5 ~ ~ AF -1 19123 S #19125 Inside the Dark Tower~ Sparkling blackness surrounds you: polished obsidian covers the cylindrical wall of this small room as well as the ceiling and floor. At first, the room seems entirely empty, save for a small jet sleeping stone on the floor; but as the room becomes clearer, two more items come into focus: a small hatch in the ceiling just a few inches above your head, as well as the sign of the Dark, painted in dull black on the shiny black wall. ~ 0 AD 0 D4 ~ ~ AF -1 19126 D5 ~ ~ AF -1 19124 S #19126 Inside the Dark Tower~ White ivory covers every surface of this cylindrical room, shining brightly with a dazzling light. A smooth white sleeping-stone lies on the floor, providing the only sign of comfort and life; the curving wall stands unbroken and unblemished, save for the barely visible sign of the Dark, etched in dull white against the bright white background. ~ 0 AD 0 D4 ~ ~ AF -1 19127 D5 ~ ~ AF -1 19125 S #19127 The Top of the Dark Tower: Gray Mists~ A thick grey fog swirls around you, blinding you entirely and swallowing up every ray of light in the room. You can only vaguely see what might be the sign of the Dark, suspended somewhere in the distyle. ~ 0 D 0 D5 ~ ~ AF -1 19126 S #19128 The Dank Room~ The room is made of six damp concrete walls, as far as you can tell. There's hardly enough light to see, but certainly there's nothing in it except for you. You don't hear anything either, not even any rats. What did you do to deserve this? ~ 0 ACDJKNO 1 S #19129 Merriman's Alcove~ This small alcove is a cozy L-shaped room with wood-panelled walls and slanted ceilings; a dark blue area rug covers the floor. In the larger section of the room, couches and easy chairs are arranged around a small glass table strewn with books and papers; bookcases and cabinets line the walls, filled to overflowing with well-worn paperbacks and old, musty hardcovers, as well as a small stereo system. The smaller section of the room, though partially hidden by a deep blue tapestry, is partially in view; it holds a small bed, a nightstand, and a dresser. ~ 0 CDJ 0 E cd stereo~ "Murmur," "Reckoning," "Fables of the Reconstruction," "Life's Rich Pageant," "Document," "Green," "Out of Time," "Automatic for the People," "Monster," and even "Dead Letter Office"....someone must be quite the R.E.M. fan. You also see two Enigma CD's, tapes of Don McLean and Led Zeppelin, and the "Terrapin Station" CD. ~ E books bookcase bookcases~ You skim the titles... Over Sea, Under Stone; The Dark Is Rising; Greenwitch; The Grey King; Silver on the Tree; all by Susan Cooper....The Complete Works of T.S. Eliot....The Portable Robert Frost....East of Eden, by John Steinbeck....The Robot Series and The Foundation Series by Isaac Asimov....L'Etranger, by Albert Camus.... ~ S #19130 Inside the Fisherman's Hut~ The fisherman's hut is a tiny place, with barely enough room for a bed, a table, and a set of shelves. The windows are open, with no covering except for a thin sheet of cloth, and the door is rusting off its hinges. The shelves are almost bare, except for a few rusty fishing hooks and a fishing pole locked to the bottom shelf with a thick chain. ~ 0 D 0 D5 ~ ~ 0 -1 19057 S #19131 The Forest ~ Tall pines stretch high into the air, screening the sun from the cool ground below. A few fallen trees provide refuge for small animals; you see a fat badger sleeping in a hole underneath one log, while a small squirrel darts in and out of one hollow tree, probably hiding his nuts for winter. ~ 0 0 3 D0 ~ ~ 0 -1 19065 D1 ~ ~ 0 -1 19132 S #19132 The Forest ~ A small hut lies to the north, with stilts raising it off the ground; the trees prevent you from seeing whether anyone is inside. Dark forests lie in every other direction, with the thick pine branches again preventing you from seeing anyone or anything that might be nearby. ~ 0 0 3 D0 ~ ~ 0 -1 19057 D1 ~ ~ 0 -1 19133 D2 ~ ~ 0 -1 19137 D3 ~ ~ 0 -1 19131 S #19133 The Forest ~ This area of the forest is somewhat lighter than the other sections; a tremendous old pine tree has recently fallen, taking other trees with it and leaving a small clearing. The sun shines down through the hole in the forest canopy, allowing small trees and even some flowers to grow in the fertile soil. ~ 0 0 3 D0 ~ ~ 0 -1 19056 D1 ~ ~ 0 -1 19134 D2 ~ ~ 0 -1 19136 D3 ~ ~ 0 -1 19132 S #19134 The Forest ~ The thick forest comes to a halt here against the high, gray-brown rock of the mountain face; thick brush grows along the base of the wall, but even its thin roots cannot find a foothold in the sheer rock. The forest ends to the north as well, meeting up with a neat gravel pathway as it enters a clearing. ~ 0 0 3 D0 ~ ~ 0 -1 19046 D2 ~ ~ 0 -1 19135 D3 ~ ~ 0 -1 19133 S #19135 The Forest ~ A tall oak tree dominates this corner of the forest; it dwarfs the normally majestic pines, stretching almost to the top of the rock wall. Its thick leafy branches make this area of the forest even darker, as they screen out almost all the light from above; you can't see if anything or anyone lives in the upper branches. ~ 0 0 3 D0 ~ ~ 0 -1 19134 D3 ~ ~ 0 -1 19136 D4 ~ ~ 0 -1 19138 S #19136 The Forest ~ Here, the forest stretches along the southernmost wall of this valley, with trees growing right up to the base of the mountain. The ground here is moist and even wet in some places; a thin trickle of water is running down the side of the wall here, perhaps coming from melting ice at the top of this high wall. A tall weeping willow tree grows right by the mountain wall, with its long branches brushing against the ground; several of its thin, green leaves have been swept downwards by the small trickle of water, and have been washed to the ground. ~ 0 0 3 D0 ~ ~ 0 -1 19133 D1 ~ ~ 0 -1 19135 D2 ~ ~ A -1 19163 D3 ~ ~ 0 -1 19137 S #19137 The Forest ~ The high mountain wall stretches north and east from here, restricting the growth of the tall, deep green pines. The rocky wall stretches high into the sky...far too high and smooth to climb, and too steep even for the hardy trees to find space for roots. The trees block out much of the light, but a thick cluster of African violets still manages to grow on a small rock near the foot of the mountain. ~ 0 0 3 D0 ~ ~ 0 -1 19132 D1 ~ ~ 0 -1 19136 D5 ~ rock~ A -1 19155 E violet violets rock~ The violets cover the rock...which in turn appears to cover a small opening in the mountain wall.~ S #19138 The Tree House~ As you enter the surprisingly well-built treehouse, you hear the hum of insects: apparently the house's owner is a beekeeper. Glass-enclosed hives have been nailed to the tree-trunk that passes through the floor and ceiling; small glass tubes filled with travelling bees lead upwards through netting around the hole in the roof. A thick tree branch passes through the whole left side of the house, leading out the southern window; the owner has flattened out part of it, and now uses it as a table. ~ 0 D 0 D4 The space in the ceiling looks large enough to pass through, but you'd have to move the netting.~ netting door~ A -1 19153 D5 ~ ~ 0 -1 19135 E bee hive beehive bees~ ~ S #19139 Dark Forest~ The high rock wall runs along the west of this section of forest, rising steeply enough to prevent any trees from taking root; however, the swampy ground hasn't stopped a dense cluster of trees from springing up here. Eerie sounds emerge from the gloom around you, sounds like the ooze and spluck of bubbling mud to the faint raspy breathing of some sort of animal. ~ 0 A 3 D0 ~ ~ 0 -1 19087 D1 ~ ~ 0 -1 19140 D2 ~ ~ 0 -1 19144 S #19140 Dark Forest ~ Damp, low-hanging branches sweep your head as you pass through this section of forest, and the black earth squishes underneath you, covering your feet with bits and pieces of decaying leaves. Ivy and wisteria hang from the trees in every direction, keeping you from seeing more than a few feet ahead of you; the hanging plants are slightly thinner to the north, though, allowing just a little more light to shine through. ~ 0 A 3 D0 ~ ~ 0 -1 19096 D1 ~ ~ 0 -1 19141 D2 ~ ~ 0 -1 19145 D3 ~ ~ 0 -1 19139 S #19141 Dark Forest~ Strange noises echo through the damp forest; here and there yellow eyes and a mouth full of teeth flash out of a clump of bracken or a fallen tree. A cool breeze blows from the north, where a small, decrepit hut stands, screened by the ivy and wisteria dangling from the low-hanging branches. ~ 0 A 3 D0 ~ ~ 0 -1 19101 D1 ~ ~ 0 -1 19143 D2 ~ ~ 0 -1 19146 D3 ~ ~ 0 -1 19140 S #19142 Up the Tree ~ As you push past thick, leafy branches, you suddenly emerge in dim light; the top of this tree has been devoured by some sort of insect, preventing you from going any further. You are just above the canopy of this small forest; the glittering obsidian structure towers above the treeline in the distyle to the northeast. ~ 0 0 5 D5 ~ ~ 0 -1 19144 S #19143 Dark Forest~ A tall weeping willow tree droops over the forest floor here, with its branches brushing against the ground. Though the forest canopy is thinner here, it is still quite dark; the sun itself is not powerful enough to shine through the gloom that surrounds this land. ~ 0 A 3 D0 ~ ~ 0 -1 19106 D3 ~ ~ 0 -1 19141 S #19144 Dark Forest ~ A huge tree dominates this corner of the forest, its thick trunk stretching through the dense canopy of branches above you. The canopy itself seems thicker here than elsewhere in the forest, allowing only a few rays of light to reach the forest floor. ~ 0 A 3 D0 ~ ~ 0 -1 19139 D1 ~ ~ 0 -1 19145 D4 ~ ~ 0 -1 19142 S #19145 Dark Forest ~ The trees here are covered with damp gray moss, and their branches drip slime all over the rocky wall to the south, making it impossible to climb. A thin shaft of blue sky is just visible over the southern mountain wall, far beyond the boundaries of this dark realm; another stretch of blue lies to the west, beyond the mountain wall that separates this valley from the next. ~ 0 A 3 D0 ~ ~ 0 -1 19140 D1 ~ ~ 0 -1 19146 D3 ~ ~ 0 -1 19144 S #19146 Dark Forest ~ The thick rock wall stretches north and west from here, rising almost vertically, steep enough to prevent any trees from taking root. Wisteria, however, has been able to make its home in the cracks and holes worn into the rock wall; it stretches high up along the rock wall, reaching almost to its top. ~ 0 A 3 D0 ~ ~ 0 -1 19141 D3 ~ ~ 0 -1 19145 S #19147 Vell, hi!~ This is the hideout of Bear D. Bear....a VERY weird creature if there ever was one. You're not supposed to be here....trust me. I know. I wrote this area :-). Anyway, better recall or get someone to transfer you out of here, 'cause this is just a room used by mobprogs..... (P.S. Bear D. Bear is Merriman's sister's teddy bear.....*cackle*) ~ 0 ACDJN 0 S #19148 The Fisherman's Hut~ The rickety floor sags below you as you enter, and as you take another step forward, the whole hut drops sharply, sending you flying forward through an enormous hole in the western wall.... ...and you land with a *SPLAT* in the murky waters of the swamp. The black mire sticks to your clothing, and gets in your mouth; it smells awful, and now so do you. ~ 0 0 0 D0 ~ ~ 0 -1 19095 S #19149 A Mirror Staircase~ Dizziness begins to set in as you climb the mirrored spiral staircase; the reflective steps make it hard to judge where your foot should go. A simple torch bolted on the wall casts a dim light around the staircase, allowing you to see the intersection below and the continuing staircase above you. ~ 0 AD 0 D4 ~ ~ 0 -1 19150 D5 ~ ~ 0 -1 19041 S #19150 The Mirror Staircase~ The staircase rises further into darkness here, though small sparklings from the wall indicate that mirrors still surround you. A brighter room appears to lie above you, while the staircase continues downwards below you. ~ 0 AD 0 D4 ~ ~ 0 -1 19151 D5 ~ ~ 0 -1 19149 S #19151 A Small Room~ For once, a room in the castle without mirrors! Simple wooden beams make up the walls and ceiling of this open-air room; sunlight streams in the eight narrow windows, giving the room a bright, almost cheerful air. Bits of twigs and branches cover the floor, piled into a large nest in the center of the room by some sort of bird.... ~ 0 D 0 D5 ~ ~ 0 -1 19150 S #19152 The Crystal Altar~ Warm rays of sun filter through cool ivy leaves, and you hear the faint splash of water far below you; you have entered a small room inside the top of the gazebo, enclosed by its wooden framework. The wooden panel sits in the floorboard beneath you; a simple wooden knob is attached across from two shiny brass hinges. ~ 0 CL 1 D5 ~ ~ AF -1 19067 S #19153 In Front of the Hive~ The glass tubes end here, and lead into a huge hole in the tree's trunk-- apparently the bees' true home is before you. As a cool breeze blows towards you, the smell of delicious honey fills your nostrils, apparently coming from the hive before you.... ~ 0 0 1 D0 ~ ~ 0 -1 19154 D5 ~ ~ A -1 19138 S #19154 Inside the Hive~ Honeybees surround you on all sides, completely covering the to and sides of this hollow in the tree; in some places, the bees are two or three deep, and crawl over each other as they move seemingly randomly about the hive. The bees buzz loudly but not ominously; many of them have been calmed by the smoke, and the rest seem to be content to ignore you and make the delicious honey whose sweet, sticky scent fills the air. ~ 0 C 1 D2 ~ ~ 0 -1 19153 S #19155 The Violet Altar~ The sounds of the forest slowly drop to silence as you enter this cool, sweet-smelling room. Small, feathery violet petals cover the ceiling and walls, bathing this cave with a dark purple light; they flutter gently as a cool breeze wafts through. From time to time, a few petals fall from the ceiling, gently brushing your face and hands; as you look, you see that a new petal slowly unfurls from the place where the falling one used to lie. ~ 0 C 1 D4 ~ ~ A -1 19137 S #19156 Inside the House: The Living Room~ Splintered wood and shattered furniture are everywhere: the rising of the mountain wall has almost completely destroyed this room. Falling rock has bashed a large hole in the wall to the west, allowing you to head outside; to the north, a doorway still provides access to another room. ~ 0 C 1 D0 ~ ~ 0 -1 19157 D3 ~ ~ 0 -1 19049 S #19157 Inside the House: The Kitchen~ Strangely, the rising of the mountain has barely affected this room: the furniture stands intact, and the walls are unscathed; even the brick oven rests unaffected in a fissure in the mountain wall. A large fire burns in a fireplace in the north wall, kept in check by a thick iron grate. ~ 0 0 1 D0 ~ grate fire fireplace~ A -1 19158 D1 ~ oven door~ A -1 19159 D2 ~ ~ 0 -1 19156 S #19158 Inside the Fire: The Red Altar~ You enter the fire....and find an open space in its midst. The roaring fire surrounds you, but somehow does not touch you: the glittering altar before you seems to cast a sphere of protection about itself, keeping the flames at a safe distyle. The heat still envelops you, though, threatening to cook you with its intensity; the fire is to be far hotter and larger than it seemed from the outside. ~ 0 CL 1 D2 ~ ~ A -1 19157 S #19159 Crawling Through the Oven~ The oven is large enough to allow you to pass through, though it's low enough to force you to crawl; your knees and hands quickly become dirty from all the black soot that covers the deep brown bricks. Two steel oven doors lie at one end of the passage, while a single thick panel lies at the other. ~ 0 0 1 D1 ~ panel~ A -1 19160 D3 ~ oven door~ A -1 19157 S #19160 The Bedroom~ A thick fallen beam has broken the master bed's frame in two, and has knocked a hole in the dusty eastern wall, allowing the outside gloom to seep in. The back of a brick oven stove lies on the west wall, undamaged by the rise of the mountain wall; though it now stands cold with its panel shut, it probably once provided the heat for this small room. ~ 0 0 1 D1 ~ ~ 0 -1 19090 D3 ~ panel~ A -1 19159 S #19161 Diving~ You dive downwards through crystal-clear, cool blue water. As you look around, you see that this section of the pond is actually somewhat deeper than the rest: the pond floor slopes downwards into a deep indentation. The gazebo casts a faint white reflection on the water above you....and you can see what appears to be some sort of cave lying just ahead. ~ 0 C 1 D0 ~ ~ 0 -1 19162 D4 ~ ~ 0 -1 19053 S #19162 Underwater Cave: The Blue Altar~ As you swim onwards, you see a light above you and a rock wall ahead of you; you surface, and find yourself inside a cool subterranean cave. Gentle waterfalls splash downwards from large cracks in the ceiling; they completely cover all four walls, cooling the air dramatically and giving the cave a fresh, clean scent. The waterfalls--as well as the water you came from-- sparkle in the misty light that shines from a large altar in the center of the room. ~ 0 C 1 D2 ~ ~ 0 -1 19161 S #19163 The Green Altar~ A layer of damp green moss covers every inch of this small, dark cave; shoots of ivy grow through the moss on the walls, while thick clover covers the ground. Crickets and beetles, hidden somewhere in the ivy, chirp loudly in the cool, moist air, and the head of a white dove just peeks out of a nest of green branches. ~ 0 C 1 D0 ~ branch tree~ A -1 19136 S #19164 Hallway~ A dark, wood-panelled hallway leads north past a series of doors: two lie to your left and right in this section of the hall, while three lie in the section up ahead. ~ 0 C 1 D0 ~ ~ 0 -1 19167 D1 ~ door~ A -1 19166 D3 ~ door~ A -1 19165 D5 ~ ~ 0 -1 19071 S #19165 A Bedroom~ Simple pieces of furniture fill this wood-panelled hotel room: a double bed lies against one wall, covered with a plain green comforter; a table, two chairs, and an oil lamp sit in one corner; a chest of drawers stands near the bed. ~ 0 0 1 D1 ~ door~ A -1 19164 S #19166 Mr. Teece's Room~ A wide variety of musical instruments fills Mr. Teece's room: trumpets and trombones sit on shelves on the walls, while a number of stringed instruments, from guitars to mandolins, rest in stands on the floor. A few books of sheet music sit in a small bookshelf; most seem to have music and lyrics for various sorts of blues and jazz. ~ 0 0 1 D3 ~ door~ A -1 19164 S #19167 Hallway~ The wood-panelled hallway comes to an end here before an ornate doorway ornamented with brass and silver. To the west lies a normal room, while the door to the east holds a plaque that reads "Honeymoon Suite." ~ 0 0 0 D1 ~ door~ A -1 19169 D2 ~ ~ 0 -1 19164 D3 ~ ~ A -1 19168 S #19168 A Bedroom~ Simple pieces of furniture fill this wood-panelled room: a double bed lies against one wall, covered with a plain green comforter; a table, two chairs, and an oil lamp sit in one corner; a chest of drawers stands near the bed. ~ 0 0 0 D1 ~ ~ A -1 19167 S #19169 The Honeymoon Suite~ A heart-shaped bed dominates this cheerful, white room, surrounded by a frilly white canopy; two his-and-hers nighttables stand to its left and right. A table across from the bed holds a tray and an ice bucket as well as a personal card of congratulations from the hotel manager; a key sits in the lock, allowing you to lock yourself in if you should want some privacy... ~ 0 J 0 D3 ~ ~ AF 19166 19167 S #19170 The Suite~ A lava lamp provides the only illumination in this dark, smoky room; its dim purple light allows you to see tie-dyed blankets hanging on the walls, as well as funky glowing posters with weird, swirling designs. Poems and phrases have been scribbled all over the walls and ceilings in a wide variety of colors, ranging from simple black to fluorescent green. Musky incense and other smells envelop you, and you drift into a sort of psychedelic fugue.... ~ 0 C 0 S #0 #RESETS D 0 19005 0 1 * Before the Face of the Mountain D 0 19006 2 1 * The Path Above the Realm D 0 19008 3 0 * Beside the Watchtowers D 0 19008 1 0 * Beside the Watchtowers D 0 19030 0 1 * In Front of the Castle Entrance D 0 19026 3 1 * Floating Beside the Left Wall D 0 19042 1 1 * An Alcove D 0 19024 1 1 * Floating Beside the Right Wall D 0 19009 5 0 * Inside a Watchtower D 0 19048 1 1 * Intersection in the Garden D 0 19045 3 1 * The Foot of the Rock Ladder D 0 19079 4 1 * Entrance to the Rainbow Tower D 0 19080 4 1 * The Red Room D 0 19081 4 1 * The Orange Room D 0 19082 4 1 * The Yellow Room D 0 19083 4 1 * The Green Room D 0 19084 4 1 * The Blue Room D 0 19085 4 1 * The Violet Room D 0 19108 1 1 * The Foot of the Rock Ladder D 0 19010 5 0 * Inside a Watchtower D 0 19123 4 1 * Inside the Dark Tower D 0 19124 4 1 * Inside the Dark Tower D 0 19125 4 1 * Inside the Dark Tower D 0 19126 4 1 * Inside the Dark Tower D 0 19080 4 2 * The Red Room D 0 19081 4 2 * The Orange Room D 0 19082 4 2 * The Yellow Room D 0 19083 4 2 * The Green Room D 0 19084 4 2 * The Blue Room D 0 19085 4 2 * The Violet Room D 0 19067 4 1 * The Gazebo D 0 19138 4 1 * The Tree House D 0 19137 5 1 * The Forest D 0 19157 0 1 * Inside the House: The Kitchen D 0 19157 1 1 * Inside the House: The Kitchen D 0 19160 3 1 * The Bedroom D 0 19163 0 1 * The Green Altar R 0 19032 4 * Mirrors R 0 19033 4 * Mirrors R 0 19034 4 * Mirrors R 0 19035 4 * Mirrors R 0 19038 4 * Mirrors R 0 19039 4 * Mirrors R 0 19040 4 * Mirrors R 0 19037 4 * Mirrors R 0 19036 4 * Mirrors O 0 19005 0 19020 * a throne O 0 19039 0 19005 * a brass plaque O 0 19041 0 19009 * a telescope O 0 19042 0 19010 * a telescope O 0 19035 0 19051 * a grove of apple trees P 0 19036 1 19035 1 * an apple P 0 19036 1 19035 1 * an apple O 0 19056 0 19053 * a small jar of pale glowing fish O 0 19057 0 19059 * the white goldfish O 0 19037 0 19060 * a grove of plum trees P 0 19038 1 19037 1 * a plum P 0 19038 1 19037 1 * a plum O 0 19013 0 19071 * a pool table O 0 19032 0 19072 * a menu O 0 19074 0 19073 * a fountain O 0 19082 0 19077 * a hymn O 0 19094 0 19050 * a nectarine tree P 0 19095 1 19094 1 * a nectarine P 0 19095 1 19094 1 * a nectarine P 0 19149 1 19094 1 * the amber sigil O 0 19108 0 19092 * a holly tree P 0 19109 1 19108 1 * a few holly berries O 0 19111 0 19113 * a menu O 0 19112 0 19113 * a sign O 0 19114 0 19099 * a small jar of glowing slugs O 0 19115 0 19097 * a poison oak tree P 0 19116 1 19115 1 * an acorn P 0 19116 1 19115 1 * an acorn O 0 19119 0 19095 * a dead squid O 0 19120 0 19129 * a cabinet door O 0 19137 0 19152 * the crystal altar P 0 19138 1 19137 1 * the crystal sigil O 0 19139 0 19154 * a citrine altar P 0 19140 1 19139 1 * the yellow topaz sigil O 0 19141 0 19155 * a purple altar P 0 19142 1 19141 1 * the amethyst sigil O 0 19143 0 19158 * the red altar P 0 19144 1 19143 1 * the ruby sigil O 0 19146 0 19162 * the sapphire altar P 0 19145 1 19146 1 * the sapphire sigil O 0 19147 0 19163 * the green altar P 0 19148 1 19147 1 * the emerald sigil O 0 19166 0 19169 * the heart key O 0 19167 0 19169 * a bottle of champagne M 0 19003 1 19020 1 * King Loranhir E 0 19006 -1 5 * a grey robe M 0 19008 2 19005 2 * a watchman E 0 19040 -1 5 * a brown robe M 0 19009 1 19009 1 * a watchman E 0 19040 -1 5 * a brown robe E 0 19085 -1 16 * a thick wooden staff M 0 19010 1 19010 1 * a watchman E 0 19040 -1 5 * a brown robe E 0 19085 -1 16 * a thick wooden staff M 0 19001 2 19031 2 * the mirror guardian E 0 19002 -1 5 * a mirrored plate of armor E 0 19004 -1 6 * a chainmail cowl E 0 19001 -1 11 * a mirrored shield E 0 19003 -1 16 * a shiny silver sword E 0 19086 -1 7 * a set of mirrored leggings M 0 19001 2 19031 2 * the mirror guardian E 0 19002 -1 5 * a mirrored plate of armor E 0 19004 -1 6 * a chainmail cowl E 0 19001 -1 11 * a mirrored shield E 0 19003 -1 16 * a shiny silver sword E 0 19086 -1 7 * a set of mirrored leggings M 0 19001 1 19041 1 * the mirror guardian E 0 19002 -1 5 * a mirrored plate of armor E 0 19004 -1 6 * a chainmail cowl E 0 19001 -1 11 * a mirrored shield E 0 19003 -1 16 * a shiny silver sword M 0 19002 1 19042 1 * a withered knight E 0 19009 -1 5 * a worn chainmail jerkin E 0 19007 -1 6 * the Golden Circlet E 0 19008 -1 16 * a bent sword E 0 19043 -1 0 * an oil lamp M 0 19012 1 19043 1 * a withered knight E 0 19009 -1 5 * a worn chainmail jerkin E 0 19008 -1 16 * a bent sword E 0 19010 -1 17 * the Royal Staff M 0 19014 1 19067 1 * the bride E 0 19054 -1 1 * a diamond engagement ring E 0 19051 -1 5 * a wedding dress E 0 19053 -1 6 * a thin white veil E 0 19052 -1 8 * a pair of white shoes E 0 19055 -1 17 * a corsage M 0 19015 1 19067 1 * the groom E 0 19050 -1 1 * an engagement band E 0 19045 -1 3 * a black bow tie E 0 19046 -1 5 * a crisp white shirt E 0 19047 -1 7 * a pair of black dress pants E 0 19049 -1 8 * a pair of black shoes E 0 19044 -1 12 * a formal white jacket E 0 19048 -1 13 * a cummerbund M 0 19023 1 19067 1 * Brother Thomas E 0 19066 -1 12 * a white robe M 0 19016 1 19064 1 * the Red Lord E 0 19058 -1 12 * a crimson robe E 0 19064 -1 16 * a prism sword M 0 19017 1 19057 1 * the Orange Lord E 0 19059 -1 12 * a burnt-orange robe E 0 19064 -1 16 * a prism sword M 0 19018 1 19047 1 * the Yellow Lord E 0 19060 -1 12 * a yellow robe E 0 19064 -1 16 * a prism sword M 0 19019 1 19049 1 * the Green Lord E 0 19061 -1 12 * a forest green robe E 0 19064 -1 16 * a prism sword M 0 19020 1 19061 1 * the Blue Lord E 0 19062 -1 12 * a sea-blue robe E 0 19064 -1 16 * a prism sword M 0 19021 1 19062 1 * the Violet Lord E 0 19063 -1 12 * a violet robe E 0 19064 -1 16 * a prism sword M 0 19022 1 19065 1 * the gardener E 0 19065 -1 16 * a hoe M 0 19006 5 19056 5 * the woman G 0 19020 -1 * some coins E 0 19015 -1 16 * a small steel knife M 0 19005 1 19050 1 * the young man G 0 19020 -1 * some coins E 0 19015 -1 16 * a small steel knife M 0 19004 1 19068 1 * Caerlin E 0 19014 -1 3 * a bard's amulet E 0 19061 -1 12 * a forest green robe E 0 19011 -1 17 * a silver harp M 0 19024 1 19070 1 * a standard issue wizard G 0 19021 -1 * a clear potion of invisibility G 0 19018 -1 * a flask of holy water G 0 19016 -1 * a potion of human flight G 0 19067 -1 * a poultice of detection E 0 19080 -1 6 * a wizard's peaked cap E 0 19081 -1 12 * a wizard's cloak E 0 19092 -1 17 * a "Wizard's Finishing School" diploma M 0 19026 1 19071 1 * Lauraine the barkeep G 0 19070 -1 * lemonade G 0 19069 -1 * whisky G 0 19068 -1 * beer M 0 19025 1 19071 1 * the pool player E 0 19012 -1 16 * a pool cue M 0 19027 1 19072 1 * the waiter G 0 19023 -1 * steak and Yorkshire Pudding G 0 19024 -1 * roast Chicken G 0 19025 -1 * mashed potatoes G 0 19026 -1 * peas G 0 19027 -1 * baked Ham G 0 19029 -1 * shrimp cocktail G 0 19030 -1 * green salad G 0 19031 -1 * vegetable soup M 0 19028 1 19073 1 * Master Dunn E 0 19072 -1 5 * a black gi E 0 19073 -1 13 * a red master's belt E 0 19071 -1 16 * a kendo M 0 19029 1 19075 1 * the proprietor G 0 19078 -1 * a pocketknife G 0 19077 -1 * rations G 0 19076 -1 * a canteen G 0 19075 -1 * a suitcase G 0 19079 -1 * a small raft G 0 19043 -1 * an oil lamp G 0 19150 -1 * a jar of honey M 0 19006 2 19069 2 * the woman G 0 19020 -1 * some coins E 0 19015 -1 16 * a small steel knife M 0 19031 1 19077 1 * Father Franklin E 0 19066 -1 12 * a white robe E 0 19083 -1 1 * a rose-colored ring M 0 19007 1 19078 1 * the unicorne E 0 19034 -1 5 * an ermine blanket E 0 19033 -1 16 * a unicorn's golden horn M 0 19013 1 19119 1 * the Grey Mare E 0 19107 -1 3 * a set of red ribbons E 0 19106 -1 16 * a horn of bone M 0 19034 1 19114 1 * Storn the assassin E 0 19126 -1 5 * a black cloak E 0 19127 -1 16 * a blood-red dagger M 0 19032 2 19102 2 * the White Lord E 0 19124 -1 12 * a white robe E 0 19110 -1 16 * an eclipse sword M 0 19032 2 19106 2 * the White Lord E 0 19124 -1 12 * a white robe E 0 19110 -1 16 * an eclipse sword M 0 19036 1 19091 1 * the gardener E 0 19084 -1 16 * a pair of clippers M 0 19008 2 19005 2 * a watchman E 0 19040 -1 5 * a brown robe M 0 19030 1 19076 1 * Mrs. Truxton the Librarian G 0 19134 -1 * a History of the Mirror Realm G 0 19135 -1 * a Book of Legends G 0 19136 -1 * a History of Midgaard E 0 19087 -1 12 * a white shawl M 0 19037 1 19051 1 * the young boy M 0 19038 1 19058 1 * the fisherman G 0 19091 -1 * a dinghy E 0 19090 -1 5 * a rain slicker E 0 19088 -1 8 * fishing boots E 0 19089 -1 16 * a gaff M 0 19039 1 19132 1 * The buck E 0 19093 -1 6 * antlers M 0 19035 1 19112 1 * a standard issue wizard G 0 19017 -1 * a pill of mana and life restoration G 0 19019 -1 * a staff of destruction G 0 19102 -1 * a flask of devil's brew G 0 19103 -1 * the Soul Stealer E 0 19080 -1 6 * a wizard's peaked cap E 0 19081 -1 12 * a wizard's cloak E 0 19096 -1 17 * a "Wizard's Finishing School" diploma M 0 19041 1 19142 1 * the mass of red ants E 0 19097 -1 16 * some fangs M 0 19040 1 19127 1 * something G 0 19128 -1 * the Sigil of the Dark M 0 19011 1 19147 1 * Bear-de-bear M 0 19042 1 19111 1 * the card shark M 0 19043 1 19111 1 * Hepzibah the Barkeep G 0 19100 -1 * a bottle of water G 0 19098 -1 * hemlock G 0 19099 -1 * a bottle of evil-smelling ale E 0 19101 -1 16 * a broken bottle M 0 19044 1 19109 1 * Carvallo E 0 19105 -1 13 * a scabbard E 0 19104 -1 9 * rubber gloves M 0 19045 1 19115 1 * the young man G 0 19020 -1 * some coins E 0 19015 -1 16 * a small steel knife M 0 19046 1 19110 1 * the woman G 0 19020 -1 * some coins E 0 19015 -1 16 * a small steel knife M 0 19047 1 19146 1 * the grey fox M 0 19048 1 19131 1 * the moose E 0 19093 -1 6 * antlers M 0 19049 1 19139 1 * the bear M 0 19033 1 19103 1 * the Black Lord E 0 19110 -1 16 * an eclipse sword E 0 19123 -1 12 * a black robe M 0 19050 1 19113 1 * the waiter G 0 19113 -1 * beef stew M 0 19050 1 19092 1 * the waiter M 0 19052 1 19121 1 * the lady of ill repute E 0 19117 -1 5 * a tight leather bodice E 0 19118 -1 7 * a tight leather miniskirt M 0 19053 1 19121 1 * the greasy man M 0 19054 1 19117 1 * the wily little thief (hidden somewhere in the shadows) M 0 19055 1 19080 1 * the Red Master E 0 19122 -1 6 * a silver circlet E 0 19058 -1 12 * a crimson robe M 0 19056 1 19081 1 * the Amber Master E 0 19122 -1 6 * a silver circlet E 0 19059 -1 12 * a burnt-orange robe M 0 19033 1 19097 1 * the Black Lord E 0 19123 -1 12 * a black robe E 0 19110 -1 16 * an eclipse sword M 0 19057 1 19083 1 * the Green Master E 0 19122 -1 6 * a silver circlet E 0 19061 -1 12 * a forest green robe M 0 19058 1 19084 1 * the Blue Master E 0 19122 -1 6 * a silver circlet E 0 19062 -1 12 * a sea-blue robe M 0 19059 1 19085 1 * the Violet Master E 0 19122 -1 6 * a silver circlet E 0 19063 -1 12 * a violet robe M 0 19060 1 19082 1 * the Yellow Master E 0 19122 -1 6 * a silver circlet E 0 19060 -1 12 * a yellow robe M 0 19061 1 19086 1 * the Master of Light G 0 19129 -1 * the Sigil of the Light M 0 19062 1 19151 1 * the Phoenix M 0 19005 2 19074 2 * the young man G 0 19020 -1 * some coins E 0 19015 -1 16 * a small steel knife M 0 19066 1 19123 1 * the Black Master E 0 19132 -1 5 * a black cloak M 0 19064 1 19124 1 * the White Master E 0 19131 -1 5 * a white cloak M 0 19067 1 19125 1 * the Black Master E 0 19132 -1 5 * a black cloak M 0 19065 1 19126 1 * the White Master E 0 19131 -1 5 * a white cloak M 0 19063 1 19138 1 * Mandeep the Beekeeper E 0 19133 -1 17 * a beekeeper's smoke can M 0 19068 1 19170 1 * Jerry Garcia G 0 19155 -1 * a piece of paper E 0 19151 -1 5 * a tie-dyed t-shirt E 0 19152 -1 6 * a bandanna E 0 19153 -1 7 * jeans E 0 19154 -1 17 * a magic guitar M 0 19069 1 19166 1 * Mr. Teece E 0 19156 -1 17 * a banjo S #SHOPS 19024 3 2 10 4 26 125 75 0 23 * a standard issue wizard 19026 0 0 0 0 0 100 100 0 23 * Lauraine the barkeep 19027 0 0 0 0 0 100 100 0 23 * the waiter 19029 9 5 15 1 0 150 50 0 23 * the proprietor 19030 0 0 0 0 0 100 100 0 23 * Mrs. Truxton the Librarian 19035 2 3 4 10 26 175 25 0 23 * a standard issue wizard 19043 0 0 0 0 0 100 100 0 23 * Hepzibah the Barkeep 19044 23 19 12 13 15 200 25 0 23 * Carvallo 19050 0 0 0 0 0 100 100 0 23 * the waiter 0 #SPECIALS M 19002 spec_breath_frost * a withered knight M 19003 spec_cast_mage * King Loranhir M 19004 spec_cast_cleric * Caerlin M 19011 spec_breath_fire * Bear-de-bear M 19012 spec_breath_frost * a withered knight M 19013 spec_poison * the Grey Mare M 19023 spec_cast_cleric * Brother Thomas M 19024 spec_cast_mage * a standard issue wizard M 19031 spec_cast_adept * Father Franklin M 19035 spec_cast_mage * a standard issue wizard M 19036 spec_thief * the gardener M 19040 spec_breath_any * something M 19041 spec_poison * the mass of red ants M 19042 spec_thief * the card shark M 19044 spec_thief * Carvallo M 19045 spec_thief * the young man M 19046 spec_thief * the woman M 19047 spec_fido * the grey fox M 19050 spec_thief * the waiter M 19051 spec_thief * the young urchin M 19052 spec_thief * the lady of ill repute M 19053 spec_thief * the greasy man M 19054 spec_thief * the wily little thief (hidden somewhere in the shadows) M 19055 spec_breath_fire * the Red Master M 19056 spec_breath_gas * the Amber Master M 19057 spec_breath_acid * the Green Master M 19058 spec_breath_frost * the Blue Master M 19059 spec_breath_gas * the Violet Master M 19060 spec_breath_lightning * the Yellow Master M 19061 spec_breath_any * the Master of Light M 19062 spec_breath_any * the Phoenix M 19064 spec_cast_undead * the White Master M 19065 spec_cast_undead * the White Master M 19066 spec_cast_undead * the Black Master M 19067 spec_cast_undead * the Black Master M 19068 spec_cast_adept * Jerry Garcia S #$