Sender Scilon~ Date Sat Jan 22 15:16:42 2000~ Stamp 948572202 To immortal~ Subject wiznet and wizlist{x~ Text i have a snippet upgrade for the wizlist that lets you adjust it online to fix errors.{x I also have a bit of code that adjust the wiznet options to appear like the the channels.{x with this snippet typing wiznet alone will show the list of options available{x to you and also show ON or OFF beside it to show current status. It is{x just a little more visually appealing.{x ~ Sender Scilon~ Date Sat Jan 22 16:43:44 2000~ Stamp 948577424 To immortal~ Subject teaching{x~ Text How about we give HERO level players the ability to teach skills to charecters of a lower tier?{x It could possibly cost one extra train to learn skills this way or even{x double trains if its a skill the student would not normally be able to{x learn due to class. This would ONLY give the player the new skill at a{x score of 1 percent and skills that are learned outside of normal class{x skills can NOT be practiced at a guildmaster and must be improved through{x using the skill or failing to use the skill.{x ~ Sender Scilon~ Date Sat Jan 22 17:39:54 2000~ Stamp 948580794 To immortal~ Subject score/styles{x~ Text maybe we could have what style you are currently using show up in your {x score command or even add a %S to prompt to display style there.{x ~ Sender Scilon~ Date Sat Jan 22 18:57:26 2000~ Stamp 948585446 To immortal~ Subject animals{x~ Text animals shouldnt be able to use fighting styles. I had a BOAR in mud school twirl his weapon{x ~ Sender Scilon~ Date Sat Jan 22 21:05:07 2000~ Stamp 948593107 To immortal~ Subject martial arts{x~ Text I think you should have to first TRAIN for either a general martial arts{x skill before being able to use em or even possibly each of the 5 basic{x martial arts should require seperate training. 2nd level martial arts do{x not nessisarily require this as if you have the 2 lower arts mastered you{x have the basis for the new art and dont need new training.{x ~ Sender Seronis~ Date Sat Jan 22 21:27:00 2000~ Stamp 948594420 To immortal~ Subject goto command{x~ Text Arti could you add a -random- option to the goto command? just put a{x reference to get_random_room function. Its already writen pretty much{x and just needs that one check entered. It has some uses for IMM run{x quests. Also add the random option to the transfer command for same{x reasons if you could.{x ~ Sender Xylia~ Date Sun Jan 23 01:11:57 2000~ Stamp 948607917 To all~ Subject stances{x~ Text How about having a mob that teaches you stances - a different mob for each{x stance.{x The mob could give you a quest or have you pay money to it before it will{x teach you, and you also have to meet required level and/or skill requirments.{x ~ Sender Xylia~ Date Sun Jan 23 01:23:33 2000~ Stamp 948608613 To all~ Subject power spells{x~ Text Here's an idea i've seen before that I like{x Make some of the more powerful skills (Ray of truth, the breath spells,{x and maybe some others that we put in later){x not be automatically gained - instead you have to find an item (spellbook,{x magic orb, something like that){x and then you have to spend 2 or 3 ticks studying the item (uninterupted{x or you have to start over){x This encourages even heros to go exploring the mud in order to find that{x "special" spell{x ~ Sender Ralthor~ Date Sat Jan 29 18:57:46 2000~ Stamp 949190266 To all~ Subject my 2 cents{x~ Text remove combat group from clerics and attack from mages, a level 70 pill or potion of cancel,{x change the vnum of the quest pouch you start with and add a second vnum to the one given by questmaster{x add a rottimer to the one given by questmaster, this could be a temp fix to the multiple quest bags{x the addition of being able to give up on a quest...the results will be quest again in 20 minutes or{x quest again in 15 minutes and the loss of 1/2 the points that would have been awarded if quest was successful{x ~ Sender Xylia~ Date Sun Jan 30 11:05:24 2000~ Stamp 949248324 To all~ Subject questmaster{x~ Text I think that giving up on a quest should result in quest again in 5 minutes{x and loss of 20 points. If the quest runs out of time on its own, then{x there is no point deduction and you can quest again in 10.{x This would be like paying to be able to quest again sooner.{x I've seen the idea implemented elsewhere with no complaints.{x ~