Rot/deity/
Rot/player/
Rot/src/utils/pfiles/
Rot/src/utils/www/
/***************************************************************************
*   Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
*   Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
*                                                                          *
*   Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
*   Chastain, Michael Quan, and Mitchell Tse.                              *
*                                                                          *
*   In order to use any part of this Merc Diku Mud, you must comply with   *
*   both the original Diku license in 'license.doc' as well the Merc       *
*   license in 'license.txt'.  In particular, you may not remove either of *
*   these copyright notices.                                               *
*                                                                          *
*   Much time and thought has gone into this software and you are          *
*   benefitting.  We hope that you share your changes too.  What goes      *
*   around, comes around.                                                  *
***************************************************************************/
/***************************************************************************
*       ROM 2.4 is copyright 1993-1995 Russ Taylor                         *
*       ROM has been brought to you by the ROM consortium                  *
*           Russ Taylor (rtaylor@pacinfo.com)                              *
*           Gabrielle Taylor (gtaylor@pacinfo.com)                         *
*           Brian Moore (rom@rom.efn.org)                                  *
*       By using this code, you have agreed to follow the terms of the     *
*       ROM license, in the file 'rom.license'                             *
***************************************************************************/
/***************************************************************************
*       ROT 2.0 is copyright 1996-1999 by Russ Walsh                       *
*       By using this code, you have agreed to follow the terms of the     *
*       ROT license, in the file 'rot.license'                             *
***************************************************************************/

/* game tables */
extern	const	struct	clan_type	clan_table[MAX_CLAN];
extern	const	struct	home_type	home_table[];
extern	const	struct	position_type	position_table[];
extern	const	struct	sex_type	sex_table[];
extern	const	struct	size_type	size_table[];

/* flag tables */
extern	const	struct	flag_type	act_flags[];
extern	const	struct	flag_type	plr_flags[];
extern	const	struct	flag_type	affect_flags[];
extern	const	struct	flag_type	shield_flags[];
extern	const	struct	flag_type	off_flags[];
extern	const	struct	flag_type	imm_flags[];
extern	const	struct	flag_type	form_flags[];
extern	const	struct	flag_type	part_flags[];
extern	const	struct	flag_type	comm_flags[];
extern	const	struct	flag_type	item_extra[];
extern	const	struct	flag_type	item_wear[];
extern	const	struct	flag_type	item_weapon[];
extern	const	struct	flag_type	extra_flags[];
extern	const	struct	flag_type	wear_flags[];
extern	const	struct	flag_type	weapon_flags[];
extern	const	struct	flag_type	container_flags[];
extern	const	struct	flag_type	portal_flags[];
extern	const	struct	flag_type	room_flags[];
extern	const	struct	flag_type	area_room[];
extern	const	struct	flag_type	exit_flags[];

struct flag_type
{
    char *name;
    int bit;
    bool settable;
};

struct clan_type
{
    char 	*name;
    char 	*who_name;
    sh_int 	hall;
    sh_int 	entrance;
    sh_int 	pit;
    bool	independent; /* true for loners */
    bool	pkill; /* true for pkilling clans */
    char	*exname;
};

struct home_type
{
    char	*name;
    char	*who_name;
    sh_int	good_recall;
    sh_int	evil_recall;
    sh_int	pit;
    sh_int	morgue;
};

struct position_type
{
    char *name;
    char *short_name;
};

struct sex_type
{
    char *name;
};

struct size_type
{
    char *name;
};