/* /verbs/players/lie.c
* from the Dead Souls Object Library
* created by Descartes of Borg 960711
* Version: @(#) lie.c 1.4@(#)
* Last Modified: 96/12/21
*/
#include <lib.h>
#include <position.h>
#include <rounds.h>
inherit LIB_VERB;
static void create() {
verb::create();
SetVerb("lie");
SetRules("down", "in OBJ", "down in OBJ", "on OBJ", "down on OBJ");
SetErrorMessage("Lie down?");
SetSynonyms("lay");
SetHelp("Syntax: <lie down>\n"
" <lie down in OBJECT>\n\n"
"Allows you to lie down on the ground or in a bed. "
"It can be really exciting.\n\n"
"Synonyms: lay (bad english)\n\n"
"See also: sit, stand");
}
mixed can_lie_down() {
if( this_player()->GetParalyzed() ) {
return "You cannot do anything.";
}
if( this_player()->GetPosition() == POSITION_LYING ) {
return "You are already lying down!";
}
return 1;
}
mixed can_lie_word_obj() {
return can_lie_down();
}
mixed can_lie_down_word_obj() {
return can_lie_down();
}
mixed do_lie_down() {
return this_player()->eventLay();
}
mixed do_lie_word_obj(string word, object target) {
return this_player()->eventLay(target);
}
mixed do_lie_down_word_obj(string word, object target) {
return this_player()->eventLay(target);
}