/*    /lib/undead.c
 *    From Dead Souls Object Library
 *    This differs from the NM LPmud version
 *    copyright (c) 1995 Dead Souls LPMud
 *    Created by Descartes of Borg 961025
 *    Version: @(#) undead.c 1.8@(#)
 *    Last modified: 96/10/27
 */
#include <daemons.h>
#include <damage_types.h>
private int           Undead      = 0;
private string        UndeadType  = 0;
// These methods are defined in other objects which inherit this
string GetName();
varargs string eventPrint(string message, mixed args...);
varargs int eventReceiveDamage(object agent, int type, int amt, int ins,
  mixed limbs);
int eventCompleteHeal(int x);
int GetHealthPoints();
int eventMoralAct(int x);
string GetRace();
void NewBody(string str);
// end virtual method section
/*****            Data manipulation              *****/
string GetUndeadType() {
    return UndeadType;
}
string SetUndeadType(string str) {
    return (UndeadType = str);
}
/* int SetUndead(int x)
 * int x - 0 for living, 1 for undead
 *
 * description
 * makes the living body undead if "x" is 1 or living if "x" is 0
 *
 * returns the current status of the body
 */
int GetUndead() {
    return Undead;
}
int SetUndead(int x) {
    if( GetUndead() == x ) {
	return x;
    }
    if( x ) {
	SetUndeadType("ghost");
    }
    else {
	SetUndeadType(0);
    }
    return (Undead = x);
}
/*****                  Events                   *****/
mixed eventBite(object target) {
    return 0;
}
mixed eventTurn(object who) {
    if( who ) {
	environment()->eventPrint(GetName() + " is turned from the world of "
	  "the living.", this_object());
	eventPrint(who->GetName() +" turns you from the world of the living.");
	who->eventDestroyEnemy(this_object());
    }
    else {
	environment()->eventPrint(GetName() + " is turned from the world "
	  "of the living.", this_object());
	eventPrint("You have been turned from the world of the living.");
    }
    return 1;
}
static void heart_beat() {
    string type;
    if( !GetUndead() ) {
	return;
    }
    type = GetUndeadType();
    if( random(100) + 1 > 90 ) {
	if( type == "ghost" || type == "phantom" ) {
	    eventPrint("You wail mournfully.");
	    environment()->eventPrint(GetName() + " wails mournfully.",
	      this_object());
	}
	else if( type == "zombie" || type == "ghoul" ) {
	    eventPrint("You groan painfully.");
	    environment()->eventPrint(GetName() + " groans painfully.",
	      this_object());
	}
    }
}
int GetGhost(){
    if(GetUndeadType() == "ghost") return 1;
    else return 0;
}