/* /lib/race.c
* from the Dead Souls LPC Library
* handles all race specific management
* created by Descartes of Borg 950122
* Version: @(#) race.c 1.8@(#)
* Last modified: 96/11/11
*/
#include <lib.h>
#include <config.h>
#include <daemons.h>
#include <armor_types.h>
#include <damage_types.h>
#include <meal_types.h>
#include "include/race.h"
inherit LIB_BODY;
inherit LIB_GENETICS;
inherit LIB_LANGUAGE;
inherit LIB_TALK;
private string Town, Race, Gender;
private static int Bulk;
// abstract methods
int GetParalyzed();
// end abstract methods
static void create() {
body::create();
genetics::create();
Race = "blob";
Gender = "neuter";
Town = "Town";
}
mixed CanDrink(object ob) {
int strength, type;
if( !ob ) return 0;
strength = (int)ob->GetStrength();
type = (int)ob->GetMealType();
if( (type & MEAL_ALCOHOL) && ((strength + GetAlcohol()) >
GetStatLevel("durability")) )
return "That drink is too strong for you right now.";
if( (type & MEAL_CAFFEINE) && ((strength + GetCaffeine()) >
GetStatLevel("durability")) )
return "That is too much caffeine for you right now.";
if( (type & MEAL_DRINK) && ((strength + GetDrink()) > 100) )
return "You can't drink any more fluids right now.";
return 1;
}
mixed CanEat(object ob) {
if( ((int)ob->GetStrength() + GetFood()) > 100 )
return "This is more food than you can handle right now.";
else return 1;
}
varargs int eventDie(mixed agent) {
int x;
if( (x = body::eventDie(agent)) != 1 ) return x;
return 1;
}
mixed eventDrink(object ob) {
int type, strength;
type = (int)ob->GetMealType();
strength = (int)ob->GetStrength();
if( type & MEAL_POISON ) AddPoison(strength);
if( type & MEAL_DRINK ) AddDrink(strength);
if( type & MEAL_ALCOHOL ) AddAlcohol(strength);
if( type & MEAL_CAFFEINE ) AddCaffeine(strength);
return 1;
}
mixed eventEat(object ob) {
AddFood((int)ob->GetStrength());
if( (int)ob->GetMealType() & MEAL_POISON )
AddPoison((int)ob->GetStrength());
return 1;
}
varargs string SetRace(string race, mixed extra) {
mixed array args = allocate(5);
mixed array tmp;
mixed mixt;
RACES_D->SetCharacterRace(race, args);
switch(race){
case "tree" : this_object()->SetBodyComposition("wood");break;
case "balrog" : this_object()->SetBodyComposition("stone");break;
case "elemental" : this_object()->SetBodyComposition("stone");break;
case "golem" : this_object()->SetBodyComposition("clay");break;
case "plant" : this_object()->SetBodyComposition("vegetation");break;
}
if(sizeof(args[4])){
foreach(mixed key, mixed val in args[4]){
this_object()->AddSkill(key,atoi(val[1]),atoi(val[0]));
}
}
foreach(tmp in args[0]) {
mixt = copy(args[0]);
SetResistance(tmp...);
}
foreach(tmp in args[1]) {
mixt = copy(args[1]);
AddStat(tmp...);
}
if( stringp(args[2]) ) {
mixt = copy(args[2]);
if(!ENGLISH_ONLY){
SetLanguage(args[2], 100, 1);
}
else {
SetLanguage("English", 100, 1);
}
}
if( sizeof(args[3]) == 2 ) {
mixt = copy(args[3]);
SetLightSensitivity(args[3]...);
}
if( extra != 1 ) NewBody(race);
if( stringp(extra) ) return (Race = extra), race;
else return (Race = race);
}
string GetRace() { return Race; }
string SetGender(string gender) { return (Gender = gender); }
string GetGender() { return Gender; }
varargs void SetStat(string stat, int level, int classes) {
int healthPoints;
genetics::SetStat(stat, level, classes);
switch(stat) {
case "durability":
eventCompleteHeal(healthPoints = GetMaxHealthPoints());
eventHealDamage(healthPoints);
break;
case "intelligence":
AddMagicPoints(GetMaxMagicPoints());
break;
case "agility":
AddStaminaPoints(GetMaxStaminaPoints());
break;
}
}
varargs int GetMaxHealthPoints(string limb) {
if(!limb) return ( 50 + (GetStatLevel("durability") * 10) );
else {
int x;
x = GetLimbClass(limb);
if(!x) x = 5;
return ( (1 + GetStatLevel("durability")/x) * 10 );
}
}
int GetMaxMagicPoints() {
return ( 50 + (GetStatLevel("intelligence") * 10) );
}
float GetMaxStaminaPoints() {
return (50.0 + (GetStatLevel("agility") * 10.0) );
}
void NewBody(string race) {
mixed array args = allocate(2);
mixed array tmp;
body::NewBody(race);
if(!race) return;
RACES_D->SetCharacterLimbs(race, args);
foreach(tmp in args[0]) AddLimb(tmp...);
foreach(tmp in args[1]) AddFingers(tmp...);
}
string SetTown(string str) { return (Town = str); }
string GetTown() { return Town; }
string GetResistance(int type) { return genetics::GetResistance(type); }
int GetLuck() {
int x;
x = random(GetStatLevel("luck")) / 20;
x = ((x > 4) ? 4 : x);
if( newbiep() ) x += random(7);
return (x + random(4));
}
int GetMobility() {
int max = GetMaxCarry();
int encum, mob;
if( GetParalyzed() ) {
return 0;
}
if( max < 1 ) {
max = 1;
}
encum = (GetCarriedMass() * 100)/max;
encum -= (encum * GetStatLevel("agility"))/200;
mob = 100 - encum;
if( mob > 100 ) {
mob = 100;
}
else if( mob < 1 ) {
mob = 0;
}
return mob;
}
int GetCarriedMass() { return 0; }
int GetMaxCarry() {
int carry_max;
carry_max = this_object()->GetLivingMaxCarry();
if(carry_max) return carry_max;
else return ((2 + GetStatLevel("strength")) * 50);
}
int GetHeartRate() {
int x, y;
x = body::GetHeartRate();
y = GetStatLevel("speed");
if( y > 80 ) x -= 2;
else if( y > 60 ) x -= 1;
else if( y > 40 ) x = x;
else if( y > 20 ) x += 1;
else x += 2;
if( x > 6 ) x = 6;
else if( x < 2 ) x = 2;
return x;
}
int GetHealRate() {
int x;
x = body::GetHealRate() + random((GetStatLevel("durability")/40) + 1);
if( x > 6 ) x = 6;
return x;
}
int GetStatLevel(string stat) { return genetics::GetStatLevel(stat); }
int GetAlcohol() { return body::GetAlcohol(); }
static void heart_beat() {
body::heart_beat();
language::heart_beat();
genetics::heart_beat();
}