dsIIr4/bin/
dsIIr4/extra/creremote/
dsIIr4/extra/wolfpaw/
dsIIr4/lib/cmds/admins/
dsIIr4/lib/cmds/common/
dsIIr4/lib/cmds/creators/include/
dsIIr4/lib/cmds/creators/include/SCCS/
dsIIr4/lib/daemon/services/
dsIIr4/lib/doc/
dsIIr4/lib/domains/Ylsrim/
dsIIr4/lib/domains/Ylsrim/adm/
dsIIr4/lib/domains/Ylsrim/armor/
dsIIr4/lib/domains/Ylsrim/broken/
dsIIr4/lib/domains/Ylsrim/fish/
dsIIr4/lib/domains/Ylsrim/meal/
dsIIr4/lib/domains/Ylsrim/npc/
dsIIr4/lib/domains/Ylsrim/virtual/
dsIIr4/lib/domains/Ylsrim/weapon/
dsIIr4/lib/domains/campus/adm/
dsIIr4/lib/domains/campus/etc/
dsIIr4/lib/domains/campus/meals/
dsIIr4/lib/domains/campus/npc/
dsIIr4/lib/domains/campus/save/
dsIIr4/lib/domains/campus/txt/
dsIIr4/lib/domains/campus/txt/ai/charles/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsIIr4/lib/domains/campus/txt/ai/charly/
dsIIr4/lib/domains/campus/txt/ai/charly/bak/
dsIIr4/lib/domains/campus/txt/jenny/
dsIIr4/lib/domains/default/creator/
dsIIr4/lib/domains/default/doors/
dsIIr4/lib/domains/default/etc/
dsIIr4/lib/domains/default/virtual/
dsIIr4/lib/domains/default/weap/
dsIIr4/lib/domains/town/virtual/
dsIIr4/lib/lib/comp/
dsIIr4/lib/lib/lvs/
dsIIr4/lib/lib/user/
dsIIr4/lib/lib/virtual/
dsIIr4/lib/log/
dsIIr4/lib/obj/book_source/
dsIIr4/lib/obj/include/
dsIIr4/lib/realms/template/
dsIIr4/lib/realms/template/adm/
dsIIr4/lib/realms/template/area/armor/
dsIIr4/lib/realms/template/area/npc/
dsIIr4/lib/realms/template/area/obj/
dsIIr4/lib/realms/template/area/room/
dsIIr4/lib/realms/template/area/weap/
dsIIr4/lib/realms/template/bak/
dsIIr4/lib/realms/template/cmds/
dsIIr4/lib/save/
dsIIr4/lib/save/kills/o/
dsIIr4/lib/secure/cfg/classes/
dsIIr4/lib/secure/cmds/creators/include/
dsIIr4/lib/secure/cmds/players/
dsIIr4/lib/secure/cmds/players/include/
dsIIr4/lib/secure/daemon/include/
dsIIr4/lib/secure/lib/
dsIIr4/lib/secure/lib/include/
dsIIr4/lib/secure/lib/net/include/
dsIIr4/lib/secure/lib/std/
dsIIr4/lib/secure/modules/
dsIIr4/lib/secure/npc/
dsIIr4/lib/secure/obj/include/
dsIIr4/lib/secure/room/
dsIIr4/lib/secure/save/
dsIIr4/lib/secure/save/boards/
dsIIr4/lib/secure/save/players/g/
dsIIr4/lib/secure/tmp/
dsIIr4/lib/secure/verbs/creators/
dsIIr4/lib/shadows/
dsIIr4/lib/spells/
dsIIr4/lib/std/board/
dsIIr4/lib/std/lib/
dsIIr4/lib/tmp/
dsIIr4/lib/verbs/admins/include/
dsIIr4/lib/verbs/common/
dsIIr4/lib/verbs/common/include/
dsIIr4/lib/verbs/creators/include/
dsIIr4/lib/verbs/players/include/SCCS/
dsIIr4/lib/verbs/rooms/
dsIIr4/lib/verbs/rooms/include/
dsIIr4/lib/www/
dsIIr4/v22.2b14-dsouls2/
dsIIr4/v22.2b14-dsouls2/ChangeLog.old/
dsIIr4/v22.2b14-dsouls2/Win32/
dsIIr4/v22.2b14-dsouls2/compat/
dsIIr4/v22.2b14-dsouls2/compat/simuls/
dsIIr4/v22.2b14-dsouls2/include/
dsIIr4/v22.2b14-dsouls2/mudlib/
dsIIr4/v22.2b14-dsouls2/testsuite/
dsIIr4/v22.2b14-dsouls2/testsuite/clone/
dsIIr4/v22.2b14-dsouls2/testsuite/command/
dsIIr4/v22.2b14-dsouls2/testsuite/data/
dsIIr4/v22.2b14-dsouls2/testsuite/etc/
dsIIr4/v22.2b14-dsouls2/testsuite/include/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/master/
dsIIr4/v22.2b14-dsouls2/testsuite/log/
dsIIr4/v22.2b14-dsouls2/testsuite/single/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/compiler/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/efuns/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/operators/
dsIIr4/v22.2b14-dsouls2/testsuite/u/
dsIIr4/v22.2b14-dsouls2/tmp/
dsIIr4/win32/
#include <lib.h>
#include "include/clan.h"

private class ClanClass Clan;

private int isWelcomed;

static void create() {
    Clan = new(class ClanClass);
    Clan->leader = 0;
    Clan->name = 0;
    Clan->objectName = 0;
    Clan->skill = 0;
    isWelcomed = 0;
}

static void init() {
    if(!present(this_object(), this_player())) return;
    if((string)this_player()->GetClan() != (string)GetClanName()) return;
    if((string)this_player()->GetKeyName() == (string)GetLeader()) {
	add_action("eventBring", "bring");
	add_action("eventInitiate", "initiate");
	add_action("eventRetire", "retire");
    }
    this_player()->eventPrint("\n");
    if(!isWelcomed) {
	this_player()->AddChannel(GetClanName());
	eventWelcome(this_player());
	isWelcomed = 1;
    }
}

mixed CanJoin(object ob) { return 1; }

string GetAffectLong(object ob) {
    if(!ob || !living(ob)) return 0;
    return ob->GetName() + " is a member of the "
    + pluralize(GetClanName()) + ".";
}

string SetLeader(string str) {
    if(!user_exists(str)) error("No such user: " + str
	  + ". You must have a real leader.");
    if(!stringp(Clan->leader)) 
	Clan->leader = str;
    return Clan->leader;
}

string GetLeader() { return Clan->leader; }

string SetClanName(string str) {
    if(!stringp(Clan->name)) Clan->name = str;
    return Clan->name;
}

string GetClanName() { return Clan->name; }

string SetClanObject(string str) {
    if(!stringp(Clan->objectName)) Clan->objectName = str;
    return Clan->objectName;
}

string GetClanObject() { return Clan->objectName; }

string SetClanSkill(string str) {
    if(!stringp(Clan->skill)) Clan->skill = str;
    return Clan->skill;
}

string GetClanSkill() { return Clan->skill; }

int eventBring(string str) {
    object who;

    if(!str) return notify_fail("Bring whom?\n");
    who = find_player(lower_case(str));
    if(!who)
	return notify_fail(who->GetName() + " is nowhere to be found.\n");
    if((string)who->GetClan() != (string)GetClanName())
	return notify_fail(who->GetName() + " is not one of you!\n");
    if(   environment(who)->GetProperty("no teleport")
      || environment(this_player())->GetProperty("no teleport")
      || environment(this_player())->GetProperty("no magic"))
	return notify_fail("A magic force blocks your powers.\n");
    if(present(who, environment(this_player())))
	return notify_fail(capitalize(str) + " is here.\n");
    if((int)this_player()->GetMagicPoints() < 70)
	return notify_fail("Too low on magic power.\n");
    this_player()->AddMagicPoints(-70);
    who->eventPrint("%^CYAN%^Your clan leader summons you.%^RESET%^");
    who->eventMoveLiving(environment(this_player()));
    if(!present(who, environment(this_player())))
	this_player()->eventPrint("%^CYAN%^" + capitalize(str)
	  + " is beyond your reach.%^RESET%^");
    return 1;
}

int eventInitiate(string str) {
    object initiate;
    object clanObject;
    mixed ret;

    if(!str) return notify_fail("Initiate whom?\n");
    initiate = present(lower_case(str), environment(this_player()));
    if(!initiate || !living(initiate))
	return notify_fail("No one of that nature here.\n");
    if(stringp(ret = CanJoin(initiate))) return notify_fail(ret);
    else if(!ret) return ret;
    if((int)this_player()->GetMagicPoints() < 300)
	return notify_fail("Too low on magic power.\n");
    if(initiate->GetClan())
	return notify_fail("You may only initiate people without clan "
	  + "affiliation.\n");
    initiate->SetClan((string)GetClanName());
    initiate->SetSkill(GetClanSkill(), 1, 1);
    if(clanObject = new((string)GetClanObject()))
	clanObject->eventMove(initiate);
    this_player()->AddMagicPoints(-300);
    eventJoin(initiate);
    return 1;
}

void eventJoin(object ob) {
    ob->eventPrint("%^YELLOW%^You are now a member of the "
      + pluralize((string)GetClanName()) + ".%^RESET%^");
    environment(ob)->eventPrint("%^YELLOW%^" +(string)ob->GetName()
      + " is now a member of the "
      + pluralize((string)GetClanName()) + ".%^RESET%^", ob);
}

int eventRetire(string str) {
    object retiree;
    object clanObject;

    if(!str) return notify_fail("Retire whom?\n");
    retiree = present(lower_case(str), environment(this_player()));
    if(!retiree || !living(retiree))
	return notify_fail("No one of that nature here.\n");
    if((string)retiree->GetClan() != (string)GetClanName())
	return notify_fail(retiree->GetName() + " is not one of us!\n");
    clanObject = present(GetClanName() + "_clan_object", retiree);
    if(!clanObject) error("Problem with clan object.");
    clanObject->eventDestruct();
    retiree->SetClan(0);
    //  retiree->SetSkill(GetClanSkill(), 1, 1); We need to remove skill here.
    eventUnjoin(retiree);
    return 1;
}

void eventUnjoin(object ob) {
    ob->eventPrint("%^RED%^You are no longer a member of the "
      + pluralize((string)GetClanName()) + ".%^RESET%^");
    environment(ob)->eventPrint("%^RED%^" + (string)ob->GetName()
      + " is no longer a member of the "
      + pluralize((string)GetClanName()) + ".%^RESET%^", ob);
}

void eventWelcome(object ob) {
    ob->eventPrint("%^YELLOW%^Welcome, fellow " + (string)GetClanName()
      + ".%^RESET%^");
}