#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetClimate("indoors");
SetAmbientLight(0);
SetShort("Water Tunnel");
SetLong("This dark tunnel appears roughly carved into the bedrock, and slopes downward to the west. It seems as though this may have been a way for an underground spring to feed the town well. The tunnel ends in doors at both the east and west.");
SetItems(([
({ "bottom", "well" }) : "Dirty, musty, and unpleasant.",
({ "vermin", "rats", "bugs" }) : "Looks like they're hiding from you at the moment.",
({ "dirt", "dust" }) : "There's plenty of that here. Empty wells rarely get much priority on cleaning day.",
({ "rock", "bedrock" }) : "This is dense, hard stuff deep underground.",
"haven" : "A nice place for vermin.",
]));
SetExits( ([
"east" : "/domains/town/room/well1",
"west" : "/domains/town/room/well3.c",
]) );
SetDoor("east", "/domains/town/doors/welldoor1.c");
SetDoor("west", "/domains/town/doors/welldoor2.c");
}
void init(){
::init();
}