#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetClimate("indoors");
SetAmbientLight(0);
SetShort("Town Well");
SetLong("This is the bottom of the old town well. It is quite dark and unpleasant down here. Years of disuse have provided a haven for vermin, dirt, and dust here. A service door of some kind is set in the west wall here.\n"+
"%^GREEN%^There is a lever set in the wall here.%^RESET%^");
SetItems( ([
({ "bottom","well" }) : "Dirty, musty, "
"and unpleasant.",
"haven" : "A nice place for vermin.",
({"dirt","dust"}) : "There's plenty of that "
"here. Empty wells rarely get much "
"priority on cleaning day.",
({"vermin","rats","bugs"}) : "Looks "
"like they're hiding from you at the "
"moment."
]) );
SetInventory(([
"/domains/town/obj/well_lever" : 1,
]));
SetExits( ([
"up" : "/domains/town/room/south_road1",
"west" : "/domains/town/room/well2",
]) );
SetDoor("west", "/domains/town/doors/welldoor1.c");
}
void init(){
::init();
}