#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetClimate("indoors");
SetAmbientLight(30);
SetShort("the training area");
SetLong("You are in a large room with "+
"a very high ceiling, mirrored walls, and a "+
"hardwood floor. This area is designed for skills "+
"training, though at the moment no workshops are "+
"scheduled. The rest of the Adventurers' Guild is "+
"east of here.");
SetItems( ([
({"wall","walls"}) : "The walls have mirrors set into them.",
({"mirror","mirrors"}) : "Peekaboo!",
({"hardwoord floor", "floor"}) : "The floor is made of polished wood, and is "+
"reminiscent of what you might expect in a dancing school.",
({"ceiling","high ceiling"}) : "The high, vaulted ceiling "+
"provides plenty of headroom."
]) );
SetExits( ([
"east" : "/domains/town/room/adv_guild",
]) );
SetInventory(([
"/domains/town/npc/radagast" : 1,
"/domains/town/obj/bbucket" : 1,
]));
SetPlayerKill(1);
}
void init(){
::init();
}