#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetTown("town");
SetClimate("indoors");
SetAmbientLight(30);
SetShort("Town Hall");
SetLong("This is the modest foyer of this village's Town Hall. It's a simple \naffair, really, in keeping with the down-to-earth spirit of the town. \nThe office of the clerk and notary is west, and the Mayor's office is north. Village road is south. The registrar of voters is east.");
SetProperties (([
"no attack":1,
"no bump":1,
"no steal":0,
"no magic":0,
"no paralyze":0,
"no teleport":0]));
SetItems(([]));
SetExits( ([
"south" : "/domains/town/room/vill_road3",
"west" : "/domains/town/room/clerk",
"north" : "/domains/town/room/mayor",
"east" : "/domains/town/room/voters",
]) );
SetInventory(([]));
}
void init() {
::init();
SetSmell(([]));
SetListen(([]));
}