#include <lib.h>
inherit LIB_ROOM;
int read_sign();
static void create() {
::create();
SetClimate("indoors");
SetAmbientLight(30);
SetShort("The General Store");
SetLong(" You are in the local general store. You can "
"buy or sell items here. A sign on the wall hangs here, "
"explaining how things work. Try \"read sign\". East "
"Village Road is south of here. The back storeroom is north.");
SetItems(([
({"store","shop","place"}) : "This is the local store.",
({ "sign" ,"sign on the wall" }): "A sign on the wall, meant for reading.",
]));
SetRead("sign", (: read_sign :) );
SetInventory(([
"/domains/town/obj/bbucket" :1,
"/domains/town/npc/otik" :1
]) );
SetExits( ([
"south" : "/domains/town/room/vill_road2",
"north" : "/domains/town/room/shop2",
]) );
SetProperty("no attack", 1);
}
int read_sign(){
write("HOW TO CONDUCT BUSINESS HERE\n");
write("ask otik to browse : Get a list of all the items Otik has for sale");
write("ask otik to appraise <item> : Ask Otik to tell you how much he would pay you for your item");
write("ask otik to price <item> : Ask Otik the price of his item");
write("ask otik to show <item> : Ask Otik for a closer look at his item\n");
write("\nbuy <item> from otik\nsell <item> to otik\n");
write("Cash only!");
return 1;
}
void init(){
::init();
}