#include <terrain_types.h>
#include <lib.h>
inherit LIB_ROOM;
string LongDesc(){
string desc = "This is a well-traveled road, leading east into town and west away from it. An old, humpbacked bridge is west of here.";
if(this_object()->GetExit("north"))
desc += " A road north leads up to a plateau where a fortress stands in the distance.";
return desc;
}
static void create() {
room::create();
SetClimate("outdoors");
SetAmbientLight(30);
SetShort("West Village road");
SetLong((: LongDesc :));
SetItems(([
({ "fort", "fortress", "fortress in the distance" }) : "It can't be seen well from here, but far north is what appears to be a large fortress built on a high plateau.",
({ "road", "roads" }) : "This is a simple east-west road that goes east into town and west away from it. Another road, paved with cobblestones, intersects here to the north and leads high toward a fortress in the distance.",
"cobblestone road" : "This is where a cobblestone road begins that is built on an steep incline and rises up as it leads north to a high plateau.",
]));
AddTerrainType(T_ROAD);
SetExits( ([
"east" : "/domains/town/room/road1",
"west" : "/domains/town/room/bridge",
]) );
}
void init(){
::init();
}