#include <terrain_types.h>
#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetClimate("outdoors");
SetAmbientLight(30);
SetShort("Saquivor Road");
SetLong("You are on a well-traveled road leading north-south "
" through the village. To the east is the entrance to the "
"Village Pub, a time-honored traditional gathering place for "
"adventurers of every race and creed. To the west is "
"The Healers Guild. Far to the north, through the clouds, "
"you see a mountain range; to the south is a major intersection.");
SetItems( ([
({"pub","tavern","village pub"}) : "The is the town's "
"legendary watering hole, where refreshments are served "
"and tall tales are swapped.",
({"guild","healers guild"}) : "In this building is "
"the office of the only doctor in town.",
"clouds" : "Little puffy clouds surround the "
"peaks of the northern mountains.",
({"northern mountains","mountains","range","mountain range"}):
"Majestic mountains are far to the north, seeming "
"almost purple from here.",
"intersection" : "The main town crossroads is south."
]) );
AddTerrainType(T_ROAD);
SetExits( ([
"east" : "/domains/town/room/tavern",
"south" : "/domains/town/room/vill_road1",
"west" : "/domains/town/room/healer",
"north" : "/domains/town/room/mountain_road",
]) );
SetInventory(([
"/domains/town/weap/knife" :1,
"/domains/town/npc/beggar" :1
]) );
SetEnters( ([
"pub" : "/domains/town/room/tavern",
"guild" : "/domains/town/room/healer",
"healers guild" : "/domains/town/room/healer"
]) );
SetNoModify(0);
}
void init(){
::init();
}