#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetClimate("indoors");
SetAmbientLight(15);
SetShort("The Orc Fortress");
SetLong("You are deep in the orc stronghold. Like the "+
"rest of the fortress you have seen, this looks hastily "+
"put together and rather clumsily built, with poor "+
"maintenance besides. This is some kind of ceremonial "+
"chamber or temple. Dried blood surrounds a raised "+
"altar, and skulls of various types adorn the walls. "+
"The rest of the fort is south of here.");
SetItems(([
({ "skull","skulls" }) : "You see some skulls whose race you "+
"recognize, but most you don't. There is at least one "+
"human skull here. Some of them are so fresh they are "+
"still wet and have tissue hanging from them.",
({"chamber","ceremonial chamber","temple"}) : "A place "+
"where orcish rituals are performed.",
({"blood","dried blood"}) : "Evidently the ground around "+
"the altar has collected blood from whatever happens on "+
"the altar.",
({"wall","walls"}) : "Rough-hewn walls of earth and wood.",
]) );
SetSmell( ([ "default" : "The stench of garbage and animal waste hangs here."]) );
SetExits( ([
"south" : "/domains/town/room/orc_fortress",
]) );
SetInventory(([
"/domains/town/obj/altar" : 1,
"/domains/town/npc/orc_shaman" : 1,
]));
}
void init(){
::init();
}