#include <terrain_types.h>
#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetClimate("outdoors");
SetAmbientLight(30);
SetShort("Mountain Road");
SetLong("You are on a road running north and south. North is "
"a wreck of rubble and stones where the road is still in "
"the process of being built. Far in the distance, beautiful "
"snow-capped mountains can be seen. The road runs south into "
"the heart of the town.");
SetItems( ([
({"rubble","stone","stones","road"}) : "Looks like "
"the road is still being built. Further travel north "
"is impossible.",
({"mountains","beautiful","snow-capped mountains"}) : "Beautiful "
"mountains, far off in the northern distance."
]) );
AddTerrainType(T_ROAD);
SetExits( ([
"south" : "/domains/town/room/road",
]) );
}
void init(){
::init();
}