#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetClimate("indoors");
SetAmbientLight(30);
SetShort("The Magic Shop Storeroom");
SetLong("This is the storeroom where magical items are kept.");
SetInventory(([
"/domains/town/meals/potion_strength" : 5,
"/domains/town/meals/potion_bigheal" : 2,
"/domains/town/obj/omni" : 1,
"/domains/town/obj/8ball" : 3,
"/domains/town/meals/potion_healing" : 10,
]));
SetExits( ([
"east" : "/domains/town/room/magic_shop",
]) );
SetObviousExits("e");
}
int CanReceive(object ob) {
if( playerp(ob) && !creatorp(ob) && !present("testchar badge",ob) ) {
message("info","The storeroom is for authorized personnel only.",ob);
return 0;
}
return 1;
}
void init(){
::init();
}