#include <lib.h>
inherit LIB_ROOM;
int read_sign();
static void create() {
::create();
SetClimate("indoors");
SetAmbientLight(30);
SetShort("The Magic Shop");
SetLong("This is the local magic shop. Magical items can be "+
"bought and sold here. The storeroom is "+
"west and the town Mages' Guild is south. "+
"\n%^GREEN%^There is a sign here you can read.%^RESET%^");
SetItems(([
({"store","shop","place"}) : "This is the local magic shop.",
({ "sign" ,"sign on the wall" }): "A sign on the wall, meant for reading.",
]));
SetRead("sign", (: read_sign :) );
SetExits( ([
"out" : "/domains/town/room/south_road1",
"east" : "/domains/town/room/south_road1",
"south" : "/domains/town/room/magic_guild",
"west" : "/domains/town/room/magic_shop2",
]) );
SetInventory( ([
"/domains/town/npc/oana" : 1,
"/domains/town/obj/bbucket" : 1,
]) );
}
int read_sign(){
write("HOW TO CONDUCT BUSINESS HERE\n");
write("ask oana to browse : Get a list of all the items Oana has for sale");
write("ask oana to appraise <item> : Ask Oana to tell you how much she would pay you for your item");
write("ask oana to price <item> : Ask Oana the price of her item");
write("ask oana to show <item> : Ask Oana for a closer look at her item\n");
write("\nbuy <item> from oana\nsell <item> to oana\n");
write("Prices shown are in silver coins.");
write("\n\nWe're still under construction, so there's");
write("not much to buy. But if you want, you can go ");
write("south to the mage's guild and join up!");
return 1;
}
void init(){
::init();
}