#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetClimate("outdoors");
SetAmbientLight(30);
SetShort("Forest Path");
SetLong("You are in a forest outside the town. "
"To the west the path continues toward a clearing. To the "
"east it leads to a bridge over a river and returns to the village. "
"Trees and bushes of various sorts border the path. ");
SetItems( ([
"forest" : "You are on a path in a dark, creepy forest. The "
"vegetation is thick and feels somehow oppressive.",
({"plants","bushes","vegetation","tree","trees","bush"}) :
"The plants, bushes, and trees grow thick and wild "
"here, limiting visibility beyond the path.",
"bridge" : "An old bridge is east of here.",
"clearing" : "It looks like there is a clearing in the "
"forest to the west.",
"path" : "You are on a path in a forest."
]) );
SetExits( ([
"east" : "/domains/town/room/bridge",
"west" : "/domains/town/room/clearing",
"north" : "/domains/town/virtual/forest/24,1" ,
]) );
}
void init(){
::init();
}
int CanReceive(object ob){
if(!interactive(ob) && starts_with(base_name(environment(ob)),"/domains/town/virtual") &&
(!ob->GetRiders() || !sizeof(ob->GetRiders()))){
write("You find yourself unable to leave the forest.");
return 0;
}
return ::CanReceive();
}