#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetClimate("outdoors");
SetAmbientLight(30);
SetShort("Humpbacked bridge");
SetLong("You are on an old, humpbacked bridge. Some peculiar writing is scrawled on the bridge. The bridge spans a mighty river below. A town is visible east of here, and a dark forest looms west. A small path winds down below the bridge to the riverbank.");
SetItems( ([
({"cracks","surface","bridge"}) : "The bridge "
"surface has a few cracks, but they seem old "
"and minor...mostly signs of how long the "
"structure has withstood the the elements.",
({"span","river","stream","bank"}) : "Below "
"you is a small river with a powerful, "
"swift current. You might be able to climb "
"down the bridge to get to the riverbank "
"below.",
"town" : "A small town lies east of here.",
({"writing","scrawl","grafitti","grafitto"}):
"Grafitti is written here, in an odd and "
"uncertain hand, as if unused to the effort "
"of writing.",
({"path","forest","dark forest"}) : "West of the "
"bridge is a path going into a dark forest."
]) );
SetExits( ([
"east" : "/domains/town/room/road2",
"west" : "/domains/town/room/forest_path1",
"down" : "/domains/town/room/riverbank",
]) );
SetRead(({"writing","scrawl","grafitti","grafitto"}),"HVMANES EVNT DOMVS");
}
void init(){
::init();
}