#include <lib.h>
#include <armor_types.h>
#include <damage_types.h>
inherit LIB_WORN_STORAGE;
static void create() {
::create();
SetKeyName("rucksack");
SetId(({"ruck","sack"}));
SetAdjectives(({"sturdy","green","olive","olive-green","od green","od-green"}));
SetShort("a sturdy, olive-green rucksack");
SetLong("This is a large, sturdy rucksack made of some sort of "
"strong, canvas-like material. It appears suitable "+
"for just about any adventure you'd find yourself in.");
SetMass(100);
SetDollarCost(400);
SetCanClose(1);
SetClosed(1);
SetMaxCarry(2000);
SetDamagePoints(100);
SetArmorType(A_VEST);
SetInventory(([
"/domains/town/obj/torch" : 1,
"/domains/town/obj/match" : 3,
"/domains/town/obj/map" : 1,
"/domains/town/meals/ale" : 3,
"/domains/town/meals/poison" : 1,
]));
}
void init(){
::init();
}