#include <lib.h>
inherit LIB_NPC;
static void create() {
npc::create();
SetKeyName("thief");
SetId(({"thief in a bathtowel","thief in a towel","thief"}));
SetAdjectives(({"wet"}));
SetShort("a thief in a bathtowel");
SetLong("From his furtive appearance and demeanor, this "+
"is obviously a thief who has snuck into the "+
"mansion and taken up residence. You seem "+
"to have caught him just after his shower.");
SetLevel(1);
SetRace("human");
SetClass("thief");
SetGender("male");
SetEncounter(100);
SetMaxHealthPoints(25);
SetInventory(([
"/domains/town/armor/towel":"wear towel",
"/domains/town/weap/brush":"wield brush",
"/domains/town/obj/safe_key":1,
]) );
SetHealthPoints(50);
}
void init(){
::init();
}