#include <lib.h>
inherit LIB_NPC;
static void create(){
npc::create();
SetKeyName("gate guard");
SetId(({"human","guard","mp","soldier","policeman","military policeman"}));
SetAdjectives(({"military"}));
SetShort("a military gate guard");
SetLong("This is a United States Army military policeman. He has "+
"spent many months in arduous training, and by the looks of him, has seen "+
"plenty of action in his lifetime. He is extremely large, looks very "+
"tough, and whatever he is guarding is probably very safe.");
SetLevel(20);
SetRace("human");
SetClass("fighter");
SetGender("male");
SetInventory(([
"/domains/town/weap/9mmpistol_mp" : "wield pistol",
"/domains/town/armor/helmet2" : "wear helmet",
"/domains/town/armor/bdu" : "wear bdu"
]));
}
void init(){
::init();
}