#include <lib.h> inherit LIB_NPC; static void create(){ npc::create(); SetKeyName("gate guard"); SetId(({"human","guard","mp","soldier","policeman","military policeman"})); SetAdjectives(({"military"})); SetShort("a military gate guard"); SetLong("This is a United States Army military policeman. He has "+ "spent many months in arduous training, and by the looks of him, has seen "+ "plenty of action in his lifetime. He is extremely large, looks very "+ "tough, and whatever he is guarding is probably very safe."); SetLevel(20); SetRace("human"); SetClass("fighter"); SetGender("male"); SetInventory(([ "/domains/town/weap/9mmpistol_mp" : "wield pistol", "/domains/town/armor/helmet2" : "wear helmet", "/domains/town/armor/bdu" : "wear bdu" ])); } void init(){ ::init(); }