#include <lib.h>
#include <armor_types.h>
#include <damage_types.h>
inherit LIB_ARMOR;
static void create(){
armor::create();
SetKeyName("overcoat");
SetId(({"coat","overcoat"}));
SetAdjectives(({"heavy","woolen"}));
SetShort("a heavy woolen overcoat");
SetLong("This is a large overcoat, of fine craftsmanship. It's "+
"likely excellent protection against the cold.");
SetMass(300);
SetBaseCost("silver",300);
SetDamagePoints(10);
SetProtection(BLUNT,10);
SetProtection(BLADE,10);
SetProtection(KNIFE,10);
SetArmorType(A_CLOAK);
}
void init(){
::init();
}