#include <lib.h>
#include <armor_types.h>
#include <damage_types.h>
inherit LIB_ARMOR;
static void create(){
armor::create();
SetKeyName("leather jacket");
SetId(({"jacket"}));
SetAdjectives(({"strong","leather","black","tough"}));
SetShort("a black leather jacket");
SetLong("This is a jacket made of strong, tough leather. ");
SetMass(150);
SetBaseCost("silver",100);
SetDamagePoints(10);
SetProtection(BLUNT,1);
SetProtection(BLADE,5);
SetProtection(KNIFE,5);
SetArmorType(A_ARMOR);
}
void init(){
::init();
}