#include <lib.h>
#include <armor_types.h>
#include <damage_types.h>
inherit LIB_ARMOR;
static void create(){
    armor::create();
    SetKeyName("bearsuit");
    SetId(({"costume","bear costume","suit","bear suit"}));
    SetAdjectives(({"realistic","terrific"}));
    SetShort("a bear costume");
    SetLong("A terrific and very realistic suit which makes "+
      "the wearer look like a bear. It seems to have "+
      "been fashioned from real bear parts.");
    SetMass(500);
    SetBaseCost("silver",1000);
    SetDamagePoints(10);
    SetProtection(BLUNT,10);
    SetProtection(BLADE,20);
    SetProtection(KNIFE,20);
    SetArmorType(A_BODY_ARMOR);
}
string GetAffectLong(object ob) {
    if(!GetWorn()) return 0;
    return ob->GetName() + " looks just like a bear!";
}
void init(){
    ::init();
}