#include <lib.h>
#include <armor_types.h>
#include <damage_types.h>
inherit LIB_ARMOR;
static void create(){
armor::create();
SetKeyName("bearsuit");
SetId(({"costume","bear costume","suit","bear suit"}));
SetAdjectives(({"realistic","terrific"}));
SetShort("a bear costume");
SetLong("A terrific and very realistic suit which makes "+
"the wearer look like a bear. It seems to have "+
"been fashioned from real bear parts.");
SetMass(500);
SetBaseCost("silver",1000);
SetDamagePoints(10);
SetProtection(BLUNT,10);
SetProtection(BLADE,20);
SetProtection(KNIFE,20);
SetArmorType(A_BODY_ARMOR);
}
string GetAffectLong(object ob) {
if(!GetWorn()) return 0;
return ob->GetName() + " looks just like a bear!";
}
void init(){
::init();
}