#include <lib.h>
#include <rooms.h>
inherit LIB_ROOM;
string LongDesc(){
string desc = "Immortals come here to communicate with each other about "+
"the world they are building. The Adventurer's Guild "+
"is north. The Arch Room is south. To visit the Dead Souls "+
"test and development mud, go west. The test lab facilities are east.";
desc += "\nA sign reads: "+load_object(ROOM_ARCH)->SignRead();
return desc;
}
static void create() {
object ob;
room::create();
SetClimate("indoors");
SetAmbientLight(30);
SetShort("Creators' Hall");
SetLong( (: LongDesc :) );
SetProperty("no attack", 1);
SetProperty("nopeer",1);
ob = new("/lib/bboard");
ob->SetKeyName("chalkboard");
ob->SetId( ({ "board", "chalkboard", "dusty board", "dusty chalkboard" }) );
ob->set_board_id("immortal_board");
ob->set_max_posts(30);
ob->SetShort("a dusty chalkboard");
ob->eventMove(this_object());
SetInventory(([
"/domains/default/npc/tree" : ({ 10, 1 }),
"/domains/default/obj/chest" : 1 ]));
SetItems( ([
({"sign"}) : "A sign you can read.",
]) );
SetExits( ([
"east" : "/domains/default/room/wiz_corr1",
"south" : "/secure/room/arch",
"north" : "/domains/town/room/adv_guild",
"west" : "/domains/default/room/wiz_hall2.c",
]) );
SetRead("sign", (: load_object(ROOM_ARCH)->SignRead() :) );
}
int CanReceive(object ob) {
if(playerp(ob) && !creatorp(ob) && !present("testchar badge",ob)) {
message("info","Creator staff only, sorry.", ob);
return 0;
}
if(ob->GetRace() == "rodent"){
message("info","You are repelled by rodenticide.",ob);
return 0;
}
return 1;
}
void init(){
::init();
}