#include <lib.h>
inherit LIB_ROOM;
inherit LIB_CLIMB;
inherit "/lib/props/ambiance";
int ClimbDown();
static void create() {
room::create();
SetAmbientLight(25);
SetClimate("outdoors");
SetShort("up a tree");
SetLong("You are standing on some sturdy branches of the large "+
"tree in University Square. ");
SetExits( ([
"down" : "/domains/campus/room/usquare"
]) );
SetProperty("no attack", 1);
SetClimb( (: ClimbDown :) ,2);
}
int ClimbDown(){
string omsg,imsg,dest;
object who;
dest="/domains/campus/room/usquare";
who=this_player();
omsg = "$N climbs down.";
imsg = "$N comes climbing down from the tree.";
who->eventMoveLiving(dest, omsg, imsg);
//return 1;
}
void init(){
::init();
}