#include <lib.h>
#include <damage_types.h>
inherit LIB_NPC;
static void create(){
npc::create();
SetKeyName("dummy");
SetId( ({"dummy","mokujin"}) );
SetShort("a training dummy");
SetLong("This is a magical sparring partner. It is made of "+
"logs, cut to the proportions of a human's "+
"head, torso, and limbs. The logs are held "+
"together by joints made of chains.");
SetLevel(10);
SetRace("human");
SetClass("fighter");
SetGender("male");
SetMaxHealthPoints(9000);
SetHealthPoints(9000);
SetInventory(([
//"realms/cratylus/armor/chainmail.c" : "wear chainmail",
//"realms/cratylus/obj/sharpsword.c" : "wield sword"
]));
}
varargs int eventReceiveDamage(object agent, int type, int x, int internal, mixed limbs) {
int hp, damage, damdiff;
string evidence, limb_string;
evidence = "";
if(agent) evidence += "I receive damage from "+agent->GetKeyName();
if(type) {
if(type == BLUNT ) evidence += ", damage type is BLUNT";
if(type == BLADE ) evidence += ", damage type is BLADE";
if(type == KNIFE ) evidence += ", damage type is KNIFE";
if(type == WATER ) evidence += ", damage type is WATER";
if(type == SHOCK ) evidence += ", damage type is SHOCK";
if(type == COLD ) evidence += ", damage type is COLD";
if(type == HEAT ) evidence += ", damage type is HEAT";
if(type == GAS ) evidence += ", damage type is GAS";
if(type == ACID ) evidence += ", damage type is ACID";
if(type == MAGIC ) evidence += ", damage type is MAGIC";
if(type == POISON ) evidence += ", damage type is POISON";
if(type == DISEASE ) evidence += ", damage type is DISEASE";
if(type == TRAUMA ) evidence += ", damage type is TRAUMA";
//else evidence += ", damage type is indeterminate";
}
if(x) evidence += ", raw damage is "+x;
if(internal) evidence += ", internal variable is "+internal;
if(limbs) {
if(stringp(limbs)) limb_string = limbs;
else if(arrayp(limbs)) {
if(stringp(limbs[0])) limb_string = implode(limbs,", ");
else if(objectp(limbs[0])){
foreach(object limb in limbs){
limb_string += limb->GetKeyName()+", ";
}
}
}
}
else limb_string = ", and I can't tell where I'm hit. ";
if(limbs) {
//limb_string += ". limbs data type is "+typeof(limbs)+" ";
evidence += ", body part(s) affected: ";
evidence += limb_string + ".";
}
eventForce("say "+evidence);
hp = GetHealthPoints();
if(!agent) agent = this_object();
if(!type) type = 0;
if(!x) x = 0;
if(!internal) internal = 0;
if(!limbs) limbs = "";
::eventReceiveDamage(agent, type, x, internal, limbs);
damage = GetHealthPoints();
damdiff = hp - damage;
eventForce("say actual damage done: "+damdiff);
AddHealthPoints(damdiff+1);
}