/*    /domains/Ylsrim/room/sand_room.c
 *    From the Dead Souls V Object Library
 *    An example of a room in which you can dig
 *    Created by Descartes of Borg 961231
 */
#include <lib.h>
inherit LIB_ROOM;
inherit LIB_DIG;  // inherit this to add dig functionality
inherit LIB_BURY;  // inherit this to add bury functionality
int eventEnterDesert(){
    this_player()->eventMoveLiving(load_object("/domains/Ylsrim/virtual/server")->compile_object("/domains/Ylsrim/virtual/desert/7,7"));
    return 1;
}
// This function gets called when someone tries to bury the hole
mixed buryHole(object who, object shovel) {
    int closed;
    closed = "/domains/Ylsrim/etc/dug_hole"->GetClosed();
    if( closed ) {
	who->eventPrint("Perhaps you want to dig the hole?");
	return 1;
    }
    send_messages("bury", "$agent_name $agent_verb a deep, gaping "
      "hole in the sand.", who, 0, environment(who));
    "/domains/Ylsrim/etc/dug_hole"->SetClosed(1);
    return 1;
}
// This function gets called when someone tries to dig
mixed digHole(object who, object shovel) {
    int closed;
    closed = "/domains/Ylsrim/etc/dug_hole"->GetClosed();
    if( !closed ) {
	who->eventPrint("Perhaps you want to bury the hole?");
	return 1;
    }
    send_messages("dig", "$agent_name $agent_verb up a deep, gaping "
      "hole in the sand.", who, 0, environment(who));
    "/domains/Ylsrim/etc/dug_hole"->SetClosed(0);
    return 1;
}
// This function is set in SetLong() to describe the room differently
// when the hole is open.
string describeRoom() {
    string str = "You are just outside the western edge of Ylsrim.  You now "
    "stand in the open desert with a dry, arid wind draining you "
    "of all strength.  Nothing at all exists here besides endless "
    "sand.  About all you could possibly do is sit and dig.";
    if( "/domains/Ylsrim/etc/dug_hole"->GetClosed() ) {
	return str;  // no hole to see
    }
    else {
	return str + "  A hole opens up in the middle of the sand.";
    }
}
static void create() {
    room::create();
    SetClimate("arid");
    SetAmbientLight(30);
    SetShort("a sandy desert outside of Ylsrim");
    SetLong((: describeRoom :));
    AddItem("sand", "Boring stretches of sand extend to the horizon.");
    AddItem("ylsrim", "It is east of here.");
    SetObviousExits("e, w");
    SetExits( ([ "east" : "/domains/Ylsrim/room/"+ "kaliid7",
	"west" : "/domains/Ylsrim/virtual/desert/7,7" ,
	"down" : "/domains/Ylsrim/room/"+ "sand_hole" ]));
    SetInventory( ([ "/domains/Ylsrim/etc/shovel" : 1 ]) );
    // use a door to act as a hole, as that is what the hole really is
    SetDoor("down", "/domains/Ylsrim/etc/dug_hole");
    // this tells the room to call this function when a player digs
    SetDig((: digHole :));
    // this tells the room what to call when a player buries the hole
    SetBury((: buryHole :));
}
void init(){
    ::init();
}