~name{~enUS{overview,contents}} ~desc{~enUS{ Type "help <keyword>" to get more information on a given topic: for example, typing "help get" (without the quotes) will give help on the 'get' command. "help help" tells you more about online help. help newbie Useful stuff for MUD newbies help movement Movement commands help communication Channels and verbal communications help items Item commands and perception help policy Local policies and how to act help death The unusual nature of death on this MUD help feedback Feedback to the admins running the MUD help copying The MUDLib rights and license help credits Who's responsible for all this, then? }} ~name{~enUS{index,main,player_index}} ~desc{~enUS{ If you're new to MUDding, type "help newbie". Some other useful keywords to get help on are "movement", "policy", "death", and "communication". Type "help overview" for a longer list of kinds of help available. Type "help <keyword>" to get more information on a given topic: for example, typing "help get" (without the quotes) will give help on the 'get' command. "help help" tells you more about online help. }} ~name{~enUS{newbie,new}} ~desc{~enUS{ Welcome to the highly addictive world of MUDs. A MUD, short for MultiUser Dungeon or MultiUser Dimension is a prose-based game for many players. It provides less of a single structured game and more of an open (and confusing) world than the games you're probably used to, so it's hard to answer the question "How do I win?" A better question might be "How do I have fun?" -- and you'll have to answer that one for yourself! You'll find there are few prebuilt quests and stories in a MUD if you're used to an old text adventure game. It's difficult to come up with good quests for a multiplayer world, but a lot of it is just the unstructured nature of the MUD -- we're not trying to corral you into any one activity, we want you to be able to choose from many, and especially to invent your own. You create a character, an alternative persona who may or may not be similar to yourself in real life, with which you explore the world and interact with others. If you're new to MUDding, it's pretty likely that you'll lose this character or get bored with them eventually. Try it out. Wander around. Read all the help files, at least eventually. Ask questions. And maybe you'll find out how *you* like to have fun on a MUD! }} ~name{~enUS{feature,features,mudlib,mud lib,MUD lib,MUDLib}} ~desc{~enUS{ We use the Phantasmal MUDLib for DGD. That MUDLib is in the public domain. See "http://phantasmal.sourceforge.net/Current.html" for its features. See also copying, warranty. }}