phantasmal_dgd_v1/
phantasmal_dgd_v1/bin/
phantasmal_dgd_v1/doc/
phantasmal_dgd_v1/mud/doc/
phantasmal_dgd_v1/mud/doc/api/
phantasmal_dgd_v1/mud/doc/kernel/
phantasmal_dgd_v1/mud/doc/kernel/hook/
phantasmal_dgd_v1/mud/doc/kernel/lfun/
phantasmal_dgd_v1/mud/include/
phantasmal_dgd_v1/mud/include/kernel/
phantasmal_dgd_v1/mud/kernel/lib/
phantasmal_dgd_v1/mud/kernel/lib/api/
phantasmal_dgd_v1/mud/kernel/obj/
phantasmal_dgd_v1/mud/kernel/sys/
phantasmal_dgd_v1/mud/tmp/
phantasmal_dgd_v1/mud/usr/System/
phantasmal_dgd_v1/mud/usr/System/keys/
phantasmal_dgd_v1/mud/usr/System/obj/
phantasmal_dgd_v1/mud/usr/System/open/lib/
phantasmal_dgd_v1/mud/usr/common/data/
phantasmal_dgd_v1/mud/usr/common/lib/parsed/
phantasmal_dgd_v1/mud/usr/common/obj/telopt/
phantasmal_dgd_v1/mud/usr/common/obj/ustate/
phantasmal_dgd_v1/mud/usr/game/
phantasmal_dgd_v1/mud/usr/game/include/
phantasmal_dgd_v1/mud/usr/game/obj/
phantasmal_dgd_v1/mud/usr/game/object/
phantasmal_dgd_v1/mud/usr/game/object/stuff/
phantasmal_dgd_v1/mud/usr/game/sys/
phantasmal_dgd_v1/mud/usr/game/text/
phantasmal_dgd_v1/mud/usr/game/users/
phantasmal_dgd_v1/src/host/
phantasmal_dgd_v1/src/host/beos/
phantasmal_dgd_v1/src/host/mac/
phantasmal_dgd_v1/src/host/unix/
phantasmal_dgd_v1/src/host/win32/res/
phantasmal_dgd_v1/src/kfun/
phantasmal_dgd_v1/src/lpc/
phantasmal_dgd_v1/src/parser/
~name{~enUS{mobile,mobiles,mob,mobs,creature,creatures,npc,npcs,NPC,NPCs,NPCS,
            monster,monsters}}
~keywords{admin}
~desc{
  ~enUS{

Mobiles are the "minds" of anything with its own volition, such as
players or monsters.  The body is a standard object (see "help rooms")
with the mobile attached to it.

Some commands to play with mobiles:
@list_mobile              Lists mobiles with numbers
@delete_mobile            Deletes mobiles by number
@new_mobile               Creates a new mobile in an existing body
@stat                     View a mobile (or its body) by number

}}


~name{~enUS{list_mob, list_mobile, list_mobiles,
            list mob, list mobile, list mobiles,
            listmob, listmobile, listmobiles }}
~keywords{admin}
~desc{
  ~enUS{

The @list_mob or @list_mobiles command currently lists every mobile in
the MUD that is currently registered with the MOBILED and a bit of
information about each.  Simply type "@list_mob", by itself, at the
prompt.

See Also:  MOBILED, @stat, @delete_mobile, @new_mobile

}}


~name{~enUS{new_mob, new_mobile, new_mobiles,
            new mob, new mobile, new mobiles,
            newmob, newmobile, newmobiles }}
~keywords{admin}
~desc{
  ~enUS{

The @new_mob or @new_mobile command creates a new mobile of a
specified type, with a specified body.  The syntax is:

@new_mob #<mobnum> #<bodynum> <type>
or
@new_mob #<bodynum> <type>

The mobnum, if provided, must be -1, or must be a number in an unowned
or MOBILED segment.  Normally you should pass -1, which will
automatically assign a number.  The bodynum should be an existing
portable object registered with MAPD.  It will serve as the mobile's
body, and the type should be a mobile type registered with the mobiled
binder.  Example:

@new_mob #-1 #347 wander
@new_mob #347 wander

These will create a new mobile with an autoassigned number, which will
use object #347 as its body and will use the "wander" mobile type.

See Also:  MOBILED, @stat, @delete_mobile, @list_mobiles, @segmap

}}


~name{~enUS{delete_mob, delete_mobile, delete_mobiles,
            delete mob, delete mobile, delete mobiles,
            deletemob, deletemobile, deletemobiles }}
~keywords{admin}
~desc{
  ~enUS{

The @delete_mob or @delete_mobile command currently deletes the
specified mobile by number.  For instance:

  @delete_mob #507

Note that @delete_mob doesn't work on mobiles that currently have a
user object (those of logged-in users, basically).  You have to wait
for them to log out to use this for cleanup.  Note that this also
won't delete the mob's body, which you *can* do with a logged-in user.

See Also:  MOBILED, mobiles, @list_mobiles, @new_mobile

}}