phantasmal_dgd_v1/
phantasmal_dgd_v1/bin/
phantasmal_dgd_v1/doc/
phantasmal_dgd_v1/mud/doc/
phantasmal_dgd_v1/mud/doc/api/
phantasmal_dgd_v1/mud/doc/kernel/
phantasmal_dgd_v1/mud/doc/kernel/hook/
phantasmal_dgd_v1/mud/doc/kernel/lfun/
phantasmal_dgd_v1/mud/include/
phantasmal_dgd_v1/mud/include/kernel/
phantasmal_dgd_v1/mud/kernel/lib/
phantasmal_dgd_v1/mud/kernel/lib/api/
phantasmal_dgd_v1/mud/kernel/obj/
phantasmal_dgd_v1/mud/kernel/sys/
phantasmal_dgd_v1/mud/tmp/
phantasmal_dgd_v1/mud/usr/System/
phantasmal_dgd_v1/mud/usr/System/keys/
phantasmal_dgd_v1/mud/usr/System/obj/
phantasmal_dgd_v1/mud/usr/System/open/lib/
phantasmal_dgd_v1/mud/usr/common/data/
phantasmal_dgd_v1/mud/usr/common/lib/parsed/
phantasmal_dgd_v1/mud/usr/common/obj/telopt/
phantasmal_dgd_v1/mud/usr/common/obj/ustate/
phantasmal_dgd_v1/mud/usr/game/
phantasmal_dgd_v1/mud/usr/game/include/
phantasmal_dgd_v1/mud/usr/game/obj/
phantasmal_dgd_v1/mud/usr/game/object/
phantasmal_dgd_v1/mud/usr/game/object/stuff/
phantasmal_dgd_v1/mud/usr/game/sys/
phantasmal_dgd_v1/mud/usr/game/text/
phantasmal_dgd_v1/mud/usr/game/users/
phantasmal_dgd_v1/src/host/
phantasmal_dgd_v1/src/host/beos/
phantasmal_dgd_v1/src/host/mac/
phantasmal_dgd_v1/src/host/unix/
phantasmal_dgd_v1/src/host/win32/res/
phantasmal_dgd_v1/src/kfun/
phantasmal_dgd_v1/src/lpc/
phantasmal_dgd_v1/src/parser/
~name{~enUS{OBJECTD,objectd,object daemon,object demon}}
~keywords{admin}
~desc{
  ~enUS{

The objectd keeps track of LPC programs, including when they get
compiled, destructed and cloned.  Its activities occur entirely
automatically, and it can be queried about an object or instance with
the %od_report command.

It tracks DGD issue indices as returned by the status() DGD kfun with
offset O_INDEX into the returned array.  These are separate from, and
may collide with, objregd's object numbers.

}}


~name{~enUS{MAPD,mapd,map daemon,MAP daemon}}
~keywords{admin}
~desc{
  ~enUS{

The Map Daemon, or MAPD, is an internal component of the MUD that
keeps track of rooms, zones, exits, etc.  Objects can have exits, you
can stand in them, and they can otherwise be entirely roomlike without
being exactly rooms -- think of a car, or being on a motorcycle, or in
a pup tent.  Whether something is, in the MUD's estimation, a room is
determined by whether it is registered with MAPD.  Any room registered
with MAPD is likely to use the OBJREGD numbering scheme.

}}


~name{~enUS{CONFIGD,config daemon}}
~keywords{admin}
~desc{
  ~enUS{

The Config Daemon, or ConfigD, exists only to read some settings from
a file and keep them around.  You can see the results by typing
%get_config.

See also:  daemons, %get_config

}}


~name{~enUS{get configuration, configuration, get config, get_config}}
~keywords{admin}
~desc{
  ~enUS{

The %get_config command shows the data currently in the ConfigD.

See also: ConfigD

}}


~name{~enUS{EXITD,exitd,exit daemon,EXIT daemon}}
~keywords{admin}
~desc{
  ~enUS{

The Exit Daemon, or EXITD, is an internal component of the MUD that
keeps track of exits.  An exit can be used to go from one room to
another, though an exit is not guaranteed to always have a single,
static destination.

}}


~name{~enUS{OBJREGD,objregd,object registration daemon,objreg daemon,
            objectreg daemon, objreg demon, objectreg demon}}
~keywords{admin}
~desc{
  ~enUS{

The Object Registration Daemon, or objregd, keeps track of numbering
of objects.  MAPD generally makes sure that rooms get registered with
this automatically.  Other objects will be appropriately registered
with it as they are numbered (and implemented!).  This makes sure
there are no collisions between portable numbers, room numbers, exit
numbers, etc.  Normally, the objregd will allocate these numbers in
segments of 100, so for instance numbers 0-99 will be rooms, 100-199
might be exits, et cetera.

These numbers are different from the objectd's instance numbers, which
*can* overlap.  See objectd for details.

Any objregd number is an object number.  One registered with MAPD is
also a room number.  One that corresponds to an exit is also an exit
number, and so on.  Every exit number and room number is thus an
object number, and some object numbers may be, for instance, room
numbers.

}}


~name{~enUS{daemon,daemons,demon,demons}}
~keywords{admin}
~desc{
  ~enUS{

Daemons are internal MUD components that track things or otherwise
provide services.  The current set includes:

EXITD
MAPD
MOBILED
OBJREGD
OBJECTD
CONFIGD

}}