phantasmal_dgd_v1/
phantasmal_dgd_v1/bin/
phantasmal_dgd_v1/doc/
phantasmal_dgd_v1/mud/doc/
phantasmal_dgd_v1/mud/doc/api/
phantasmal_dgd_v1/mud/doc/kernel/
phantasmal_dgd_v1/mud/doc/kernel/hook/
phantasmal_dgd_v1/mud/doc/kernel/lfun/
phantasmal_dgd_v1/mud/include/
phantasmal_dgd_v1/mud/include/kernel/
phantasmal_dgd_v1/mud/kernel/lib/
phantasmal_dgd_v1/mud/kernel/lib/api/
phantasmal_dgd_v1/mud/kernel/obj/
phantasmal_dgd_v1/mud/kernel/sys/
phantasmal_dgd_v1/mud/tmp/
phantasmal_dgd_v1/mud/usr/System/
phantasmal_dgd_v1/mud/usr/System/keys/
phantasmal_dgd_v1/mud/usr/System/obj/
phantasmal_dgd_v1/mud/usr/System/open/lib/
phantasmal_dgd_v1/mud/usr/common/data/
phantasmal_dgd_v1/mud/usr/common/lib/parsed/
phantasmal_dgd_v1/mud/usr/common/obj/telopt/
phantasmal_dgd_v1/mud/usr/common/obj/ustate/
phantasmal_dgd_v1/mud/usr/game/
phantasmal_dgd_v1/mud/usr/game/include/
phantasmal_dgd_v1/mud/usr/game/obj/
phantasmal_dgd_v1/mud/usr/game/object/
phantasmal_dgd_v1/mud/usr/game/object/stuff/
phantasmal_dgd_v1/mud/usr/game/sys/
phantasmal_dgd_v1/mud/usr/game/text/
phantasmal_dgd_v1/mud/usr/game/users/
phantasmal_dgd_v1/src/host/
phantasmal_dgd_v1/src/host/beos/
phantasmal_dgd_v1/src/host/mac/
phantasmal_dgd_v1/src/host/unix/
phantasmal_dgd_v1/src/host/win32/res/
phantasmal_dgd_v1/src/kfun/
phantasmal_dgd_v1/src/lpc/
phantasmal_dgd_v1/src/parser/
#include <kernel/kernel.h>

#include <phantasmal/exit.h>
#include <phantasmal/log.h>
#include <phantasmal/phrase.h>
#include <phantasmal/map.h>
#include <phantasmal/obj_flags.h>
#include <phantasmal/lpc_names.h>

#include <type.h>

inherit OBJECT;

/* exit.c

   Inherited by any exit type.  An object which is an exit might contain
   or inherit from one, though that design isn't set in stone yet...
*/

int    direction;           /* 8 compass directions */
int    type;           /* one-way, two-way, etc. */
int    link_to;             /* exit # that a two-way links to */
object from_location;
object destination;

/* Object flags uses flag values in obj_flags.h */
private int objflags;

static void create(varargs int clone) {
  ::create(clone);
  if(clone) {

  }
}

void upgraded(varargs int clone) {
  ::upgraded(clone);
}

void destructed(int clone) {
  ::destructed(clone);
}

void set_direction(int new_dir) {
  if(previous_program() == EXITD) {
    direction = new_dir;
  } else error("Only EXITD can set exit directions!");
}

void set_from_location(object new_loc) {
  if(previous_program() == EXITD) {
    from_location = new_loc;
  } else error("Only EXITD can set exit from locations!");
}

void set_destination(object new_dest) {
  if(previous_program() == EXITD) {
    destination = new_dest;
  } else error("Only EXITD can set exit destinations!");
}

void set_exit_type(int new_type) {
  if(previous_program() == EXITD) {
    switch (new_type) {
      case ET_ONEWAY:
      case ET_TWOWAY:
              type = new_type;
              break;
      default: /* unknown type */
              type = ET_TWOWAY;
              break;
    }
  } else error("Only EXITD can set exit types!");
}

void set_link(int new_link) {
  if(previous_program() == EXITD) {
    link_to = new_link;
  } else error("Only EXITD can set links!");
}

int get_direction() {
  return direction;
}

int get_exit_type() {
  return type;
}

int get_link() {
  return link_to;
}

object get_from_location() {
  return from_location;
}

object get_destination() {
  return destination;
}

/*
 * string to_unq_flags(void)
 *
 * creates a string out of the object flags.
 */
static string to_unq_flags(void) {
  object dest, shortphr, other_exit;
  string  ret, tmp_n, tmp_a;
  int locale, opp_dir;
  string** nouns, **adjectives;

  ret = "";

  dest = get_destination();
  shortphr = EXITD->get_short_for_dir(get_direction());

  ret += "    ~rnumber{" + get_number() + "}\n"
      + "    ~direction{" + get_direction() + "}\n"
      + "    ~destination{" + dest->get_number() + "}\n"
      + "    ~return{";

  if(get_link() > 0 && dest) {
    opp_dir = EXITD->opposite_direction(get_direction());
    other_exit = dest->get_exit(opp_dir);
    if(!other_exit) {
      LOGD->write_syslog("Problem finding return exit!", LOG_WARN);
    } else {
      ret += other_exit->get_number() + "}\n";
    }
  } else {
    ret += "-1}\n";
  }

  ret += "    ~type{" + get_exit_type() + "}\n";

  if(bdesc) {
    ret += "    ~rbdesc{" + bdesc->to_unq_text() + "}\n";
  }
  if(ldesc) {
    ret += "    ~rldesc{" + ldesc->to_unq_text() + "}\n";
  }
  if(edesc) {
    ret += "    ~redesc{" + edesc->to_unq_text() + "}\n";
  }

  /* Skip debug locale */
  tmp_n = tmp_a = "";
  nouns = get_immediate_nouns();
  adjectives = get_immediate_adjectives();
  for(locale = 1; locale < sizeof(nouns); locale++) {
    if(sizeof(nouns[locale])) {
      tmp_n += "~" + PHRASED->locale_name_for_language(locale) + "{"
        + implode(nouns[locale], ",") + "}";
    }
    if(sizeof(adjectives[locale])) {
      tmp_a += "~" + PHRASED->locale_name_for_language(locale) + "{"
        + implode(adjectives[locale], ",") + "}";
    }
  }

  /* The double-braces are intentional -- this uses the efficient
     method of specifying nouns and adjectives rather than the human-
     friendly one. */
  if(tmp_n && tmp_n!="") {
    ret += "    ~rnouns{{" + tmp_n + "}}\n";
  }
  if(tmp_a && tmp_a!="") {
    ret += "    ~radjectives{{" + tmp_a + "}}\n";
  }

  ret += "    ~rflags{" + objflags + "}";

  return ret;
}

/*
 * void from_dtd_flags(mixed *unq)
 *
 * loads data from the unq parsed with a room-derived dtd.
 */

static void from_dtd_tag(string tag, mixed value) {
  int ctr;

  if (tag=="rnumber") {
    tr_num = value;
  } else if (tag=="direction") {
    direction = value;
  } else if (tag=="destination") {
    destination = value;
  } else if (tag=="return") {
    link_to = value;
  } else if (tag=="type") {
    type = value;
  } else if (tag=="rbdesc") {
    bdesc = value;
  } else if (tag=="rldesc") {
    ldesc = value;
  } else if (tag=="redesc") {
    edesc = value;
  } else if (tag=="rflags") {
    objflags = value;
  } else if(tag=="rnouns") {
    for(ctr = 0; ctr < sizeof(value); ctr++) {
      add_noun(value[ctr]);
    }
  } else if(tag=="radjectives") {
    for(ctr = 0; ctr < sizeof(value); ctr++) {
      add_adjective(value[ctr]);
    }
  }
}

/*
 * flag overrides
 */

int is_container() {
  return objflags & OF_CONTAINER;
}

int is_open() {
  return objflags & OF_OPEN;
}

int is_openable() {
  return objflags & OF_OPENABLE;
}

int is_locked() {
  return objflags & OF_LOCKED;
}

int is_lockable() {
  return objflags & OF_LOCKABLE;
}

private void set_flags(int flags, int value) {
  if(value) {
    objflags |= flags;
  } else {
    objflags &= ~flags;
  }
}

void set_all_flags(int flags) {
  if(previous_program() != EXITD)
    error("Only EXITD may set_all_flags!");

  objflags = flags;
}

/* These may seem a little weird.  The problem is, we need to access
 * a different objects private function.  The recursion takes care
 * of this for us.  I use get_link()>0 because == -1 for one-way and
 * ==0 for non-existent link. */
void set_container(int value) {
  object link_exit;

  if(!SYSTEM() && !COMMON())
    error("Only SYSTEM code can currently set an object as a container!");

  if (get_link()>0 && previous_program() != EXIT) {
    link_exit = EXITD->get_exit_by_num(get_link());
    link_exit->set_container(value);
  }

  set_flags(OF_CONTAINER, value);
}

void set_open(int value) {
  object link_exit;
  string err;

  if(!SYSTEM() && !COMMON())
    error("Only SYSTEM code can currently set an object as open!");

  if (get_link()>0 && previous_program() != EXIT) {
    link_exit = EXITD->get_exit_by_num(get_link());
    link_exit->set_open(value);
  }

  set_flags(OF_OPEN, value);
}

void set_openable(int value) {
  object link_exit;

  if(!SYSTEM() && !COMMON())
    error("Only SYSTEM code can currently set an object as openable!");

  if (get_link()>0 && previous_program() != EXIT) {
    link_exit = EXITD->get_exit_by_num(get_link());
    link_exit->set_openable(value);
  }

  set_flags(OF_OPENABLE, value);
}

void set_locked(int value) {
  object link_exit;

  if(!SYSTEM() && !COMMON())
    error("Only SYSTEM code can currently set an object as a container!");

  if (get_link()>0 && previous_program() != EXIT) {
    link_exit = EXITD->get_exit_by_num(get_link());
    link_exit->set_locked(value);
  }

  set_flags(OF_LOCKED, value);
}

void set_lockable(int value) {
  object link_exit;

  if(!SYSTEM() && !COMMON())
    error("Only SYSTEM code can currently set an object as open!");

  if (get_link()>0 && previous_program() != EXIT) {
    link_exit = EXITD->get_exit_by_num(get_link());
    link_exit->set_lockable(value);
  }

  set_flags(OF_LOCKABLE, value);
}

/* Return nil if a user can pass through a door, the reason if they cannot */
string can_pass(object user, object pass_object) {
  if (!is_open())
    return "The door is closed.";
}

/* Called when a user passes through the exit */
void pass(object pass_object) {

}