phantasmal_dgd_v1/
phantasmal_dgd_v1/bin/
phantasmal_dgd_v1/doc/
phantasmal_dgd_v1/mud/doc/
phantasmal_dgd_v1/mud/doc/api/
phantasmal_dgd_v1/mud/doc/kernel/
phantasmal_dgd_v1/mud/doc/kernel/hook/
phantasmal_dgd_v1/mud/doc/kernel/lfun/
phantasmal_dgd_v1/mud/include/
phantasmal_dgd_v1/mud/include/kernel/
phantasmal_dgd_v1/mud/kernel/lib/
phantasmal_dgd_v1/mud/kernel/lib/api/
phantasmal_dgd_v1/mud/kernel/obj/
phantasmal_dgd_v1/mud/kernel/sys/
phantasmal_dgd_v1/mud/tmp/
phantasmal_dgd_v1/mud/usr/System/
phantasmal_dgd_v1/mud/usr/System/keys/
phantasmal_dgd_v1/mud/usr/System/obj/
phantasmal_dgd_v1/mud/usr/System/open/lib/
phantasmal_dgd_v1/mud/usr/common/data/
phantasmal_dgd_v1/mud/usr/common/lib/parsed/
phantasmal_dgd_v1/mud/usr/common/obj/telopt/
phantasmal_dgd_v1/mud/usr/common/obj/ustate/
phantasmal_dgd_v1/mud/usr/game/
phantasmal_dgd_v1/mud/usr/game/include/
phantasmal_dgd_v1/mud/usr/game/obj/
phantasmal_dgd_v1/mud/usr/game/object/
phantasmal_dgd_v1/mud/usr/game/object/stuff/
phantasmal_dgd_v1/mud/usr/game/sys/
phantasmal_dgd_v1/mud/usr/game/text/
phantasmal_dgd_v1/mud/usr/game/users/
phantasmal_dgd_v1/src/host/
phantasmal_dgd_v1/src/host/beos/
phantasmal_dgd_v1/src/host/mac/
phantasmal_dgd_v1/src/host/unix/
phantasmal_dgd_v1/src/host/win32/res/
phantasmal_dgd_v1/src/kfun/
phantasmal_dgd_v1/src/lpc/
phantasmal_dgd_v1/src/parser/
#include <kernel/kernel.h>

#include <phantasmal/log.h>
#include <phantasmal/lpc_names.h>

#include <type.h>

inherit COMMON_AUTO;

/* User-state processing stack */
private object* state_stack;

private object  scroll_state;

/* Saved by save_object? */
int    num_lines;               /* how many lines on terminal */

/* Prototypes */
void   push_state(object state);
void   upgraded(varargs int clone);

/* Macros */
#define NEW_PHRASE(x) PHRASED->new_simple_english_phrase(x)

static void create(void) {
    state_stack = ({ });

    /* More defaults */
    num_lines = 20;

    upgraded();
}

void upgraded(varargs int clone) {
  if(SYSTEM()) {
    if(!find_object(US_SCROLL_TEXT)) { compile_object(US_SCROLL_TEXT); }
  } else
    error("Non-System code called upgraded!");
}


int get_num_lines(void) {
  if(!SYSTEM() && !COMMON() && !GAME())
    error("Only privileged code can call get_num_lines!");

  return num_lines;
}

static void set_num_lines(int new_num) {
  num_lines = new_num;
}


/****** USER_STATE stack implementation ********/

void to_state_stack(string str) {
  if(SYSTEM() || COMMON() || GAME()) {
    state_stack[0]->to_user(str);
  }
}

void message_scroll(string str) {
  if(!SYSTEM() && !COMMON() && !GAME())
    error("Only privileged code can call message_scroll!");

  if(scroll_state) {
    scroll_state->to_user(str);
  } else {
    scroll_state = clone_object(US_SCROLL_TEXT);
    if(scroll_state) {
      scroll_state->add_text(str);
      push_state(scroll_state);
    } else {
      LOGD->write_syslog("Couldn't clone US_SCROLL_TEXT state object!",
			 LOG_ERROR);
    }
  }
}

void notify_done_scrolling(void) {
  if(previous_object() != scroll_state)
    error("Only our own scrolling state can notify a user it's done!");

  scroll_state = nil;

}

void pop_state(object state) {
  int    first_state;  /* This is a boolean value */
  int    ctr;
  object prev_state, next_state;

  if(!SYSTEM() && !COMMON() && !GAME())
    return;

  if(!state_stack || !sizeof(state_stack)) {
    destruct_object(state);
    error("Popping empty stack!");
  }

  if(!(state_stack && ({ state })))
    error("Popping state not in stack!");

  if(state_stack[0] == state)
    first_state = 1;
  else {
    first_state = 0;
    for(ctr = 1; ; ctr++) {
      if(state_stack[ctr] == state) {
	prev_state = state_stack[ctr - 1];
	if(ctr + 1 < sizeof(state_stack))
	  next_state = state_stack[ctr + 1];
	break;
      }
    }
  }

  state_stack = state_stack - ({ state });

  if(first_state) {
    state->switch_from(1);  /* 1 because popp is true */
    if(sizeof(state_stack)) {
      state_stack[0]->switch_to(0);  /* 0 because pushp is false */
    }
    /* No longer print prompt here, that's handled in receive_message. */
  } else {
    /* Make sure that the next_state values are correct in user state. */
    prev_state->init(this_object(), next_state);
  }

  destruct_object(state);
}

void push_state(object state) {
  if(!SYSTEM() && previous_program() != USER_STATE)
    error("Only privileged code can call push_state()!");

  if(!SYSTEM() && !COMMON() && !GAME())
    return;

  if(!state_stack) {
    state_stack = ({ });
  }

  if(sizeof(state_stack)) {
    state->init(this_object(), state_stack[0]);
    state_stack[0]->switch_from(0);  /* 0 because popp is false */
  } else {
    state->init(this_object(), nil);
  }

  state_stack = ({ state }) + state_stack;

  /* Call switch_to() after adding the new state to the stack --
     'cause it can pop the state right back off in some cases... */
  state->switch_to(1); /* 1 because pushp is true */
}

void push_new_state(mixed state_type, mixed params...) {
  object new_state;

  new_state = clone_object(state_type);
  if(!new_state)
    error("Can't create new state to push in push_new_state()!");

  new_state->set_up_func(params...);
  push_state(new_state);
}

object peek_state(void) {
  if(!SYSTEM() && !COMMON() && !GAME())
    error("Only privileged code can call peek_state!");

  if(!state_stack || !sizeof(state_stack))
    return nil;

  return state_stack[0];
}


/****************/

/*
 * NAME:	message_all_users()
 * DESCRIPTION:	send message to listening users
 */
static void message_all_users(string str)
{
    object *users, user;
    int i;

    if(!SYSTEM() && !COMMON() && !GAME())
      return;

    users = users();
    for (i = sizeof(users); --i >= 0; ) {
	user = users[i];
	if (user && user != this_object()) {
	    user->message(str);
	}
    }
}


/*
 * NAME:	system_phrase_all_users()
 * DESCRIPTION:	send message to listening users
 */
static void system_phrase_all_users(string str)
{
    object *users, user;
    int i;

    if(!SYSTEM() && !COMMON() && !GAME())
      return;

    users = users();
    for (i = sizeof(users); --i >= 0; ) {
	user = users[i];
	if (user != this_object()) {
	    user->send_system_phrase(str);
	}
    }
}

mixed state_receive_message(string str) {
  if(!SYSTEM() && !COMMON() && !GAME())
    return nil;

  return state_stack[0]->from_user(str);
}