phantasmal_dgd_v1/
phantasmal_dgd_v1/bin/
phantasmal_dgd_v1/doc/
phantasmal_dgd_v1/mud/doc/
phantasmal_dgd_v1/mud/doc/api/
phantasmal_dgd_v1/mud/doc/kernel/
phantasmal_dgd_v1/mud/doc/kernel/hook/
phantasmal_dgd_v1/mud/doc/kernel/lfun/
phantasmal_dgd_v1/mud/include/
phantasmal_dgd_v1/mud/include/kernel/
phantasmal_dgd_v1/mud/kernel/lib/
phantasmal_dgd_v1/mud/kernel/lib/api/
phantasmal_dgd_v1/mud/kernel/obj/
phantasmal_dgd_v1/mud/kernel/sys/
phantasmal_dgd_v1/mud/tmp/
phantasmal_dgd_v1/mud/usr/System/
phantasmal_dgd_v1/mud/usr/System/keys/
phantasmal_dgd_v1/mud/usr/System/obj/
phantasmal_dgd_v1/mud/usr/System/open/lib/
phantasmal_dgd_v1/mud/usr/common/data/
phantasmal_dgd_v1/mud/usr/common/lib/parsed/
phantasmal_dgd_v1/mud/usr/common/obj/telopt/
phantasmal_dgd_v1/mud/usr/common/obj/ustate/
phantasmal_dgd_v1/mud/usr/game/
phantasmal_dgd_v1/mud/usr/game/include/
phantasmal_dgd_v1/mud/usr/game/obj/
phantasmal_dgd_v1/mud/usr/game/object/
phantasmal_dgd_v1/mud/usr/game/object/stuff/
phantasmal_dgd_v1/mud/usr/game/sys/
phantasmal_dgd_v1/mud/usr/game/text/
phantasmal_dgd_v1/mud/usr/game/users/
phantasmal_dgd_v1/src/host/
phantasmal_dgd_v1/src/host/beos/
phantasmal_dgd_v1/src/host/mac/
phantasmal_dgd_v1/src/host/unix/
phantasmal_dgd_v1/src/host/win32/res/
phantasmal_dgd_v1/src/kfun/
phantasmal_dgd_v1/src/lpc/
phantasmal_dgd_v1/src/parser/
                    The Phantasmal Object Daemon

Phantasmal's objectd is designed with a number of things in mind.
First and foremost it aims to be clean, maintainable, and
well-documented.  Next it aims to be functional.  It should match and
eventually exceed Geir Harald Hansen's objectd (hereafter the Hansen
objectd).  As other free objectds are released, this aim may change.
Finally, it aims to be tolerably fast, though this is a lesser
priority.

                         Requirements

The Phantasmal ObjectD requires the Kernel Library.  It should
otherwise be quite easy to detach from Phantasmal, but it would be
difficult to use with the Kernel Library.


                           APIs

The objectd has various functions that can be called by objects under
/usr/System.  The current set is as follows:


void do_initial_obj_setup(void)

This only happens once, and the initd does it.  This tells the object
to do its full-recompile setup thing, and the earlier in the MUD
startup you do this the less there is to recompile.  The behavior is
undefined if you call it more than once.


string destroyed_obj_list(void)

This returns a string, suitable for showing the user, with the names
of all objects whose most recent issue is destroyed.  It does *not*
show objects that still have a destroyed version in circulation but
have a more recent non-destroyed version.


string report_on_object(string spec)

This returns a string, usually many lines, describing the object
specified in "spec" as the objectd knows about it.  The spec may be a
path of the form /usr/common/lib/container or similar, which will give
the report on that lib or clonable.  It may be a string of the form
"174" or "#144" which will get the issue ID of that form.  It may also
be a path string for an object on the destroyed_obj_list.  In any
case, the objectd will report what it knows about that object.


void recompile_auto_object(void)

Recompiles the auto object, including all descendants being updated as
well as all clones.  This may only be called from privileged SYSTEM
code.


void set_path_special(object new_manager)

Set the object to determine the path_special paths.  This object will
have its path_special function called with the same signature as the
one in the ObjectD.


                 DESIGN NOTES AND PROBLEMS

The objectd solves several interesting problems.  By using DGD
lightweight objects for its issue tracking, it runs into the problem
of all tracking information being swapped in all at once.  The Hansen
objectd has this problem, though it uses arrays rather than LWOs.
Phantasmal uses a heavy_array object to contain the LWOs, but since
the LWOs don't interlink, it can separate them into multiple different
heavy_array clones so they can be swapped in and out in subgroups
rather than all at once.

The object daemon also avoids the Hansen objectd method of hardcoding
the objects that are present when the objectd is created.  Instead,
Phantasmal's objectd recompiles all clonable objects, which are
tracked by the Kernel MUDLib's objregd.  This gives it the names of
all untracked libs that the clonables inherit from, which in turn are
themselves recompiled.  This gives the names of the next higher layers
of libraries, and so on.  By using this fully-dynamic method
Phantasmal's objectd can deal with changes in what objects exist prior
to its own existence.  It *does* need to hardcode the AUTO and driver
objects since they exist outside the standard inheritance heirarchy.

While this objectd avoids the pitfall of keeping all its issue
tracking in one object in its address space, it has some similar but
less severe problems to address.  It is currently unsuitable for being
added to a large existing MUD at runtime since its initialization and
bootstrapping structures *are* large and monolithic, exactly as its
obj_issues heavy array is not.  A MUD capable of being stopped and
restarted can add it just fine, but the stop and restart is mandatory
on a MUD with more objects than virtual memory.  The compiling_objs
and dest_issues arrays are also monolithic, so a MUD with a vast
number of objects being simultaneous compiled (is this possible?) or
with many, many objects whose most recent issue is destroyed but still
have children or clones, will have this problem.  Neither kind of MUD
is common.  But a MUD with many destroyed objects is possible in
certain circumstances.

The objectd also keeps header-file dependency information in simple
arrays in its dataspace.  The dependencies are simple filenames and
can be easily moved into a heavy_array should the need arise, but we
haven't done it yet.  Since the size of this object is proportional to
the number of headers in use in the MUD, and that number rarely grows
significantly, I'm ignoring the problem for now.


                  TEST CASES

> destruct /usr/System/lib/wiztoollib
> compile /usr/System/obj/wiztool.c


> destruct /usr/System/lib/wiztoollib
> compile /usr/System/lib/wiztoollib.c
> compile /usr/System/obj/wiztool.c
> od_report /usr/System/obj/wiztool
# Make sure number of clones is correct


recompile AUTO object