phantasmal_dgd_v1/
phantasmal_dgd_v1/bin/
phantasmal_dgd_v1/doc/
phantasmal_dgd_v1/mud/doc/
phantasmal_dgd_v1/mud/doc/api/
phantasmal_dgd_v1/mud/doc/kernel/
phantasmal_dgd_v1/mud/doc/kernel/hook/
phantasmal_dgd_v1/mud/doc/kernel/lfun/
phantasmal_dgd_v1/mud/include/
phantasmal_dgd_v1/mud/include/kernel/
phantasmal_dgd_v1/mud/kernel/lib/
phantasmal_dgd_v1/mud/kernel/lib/api/
phantasmal_dgd_v1/mud/kernel/obj/
phantasmal_dgd_v1/mud/kernel/sys/
phantasmal_dgd_v1/mud/tmp/
phantasmal_dgd_v1/mud/usr/System/
phantasmal_dgd_v1/mud/usr/System/keys/
phantasmal_dgd_v1/mud/usr/System/obj/
phantasmal_dgd_v1/mud/usr/System/open/lib/
phantasmal_dgd_v1/mud/usr/common/data/
phantasmal_dgd_v1/mud/usr/common/lib/parsed/
phantasmal_dgd_v1/mud/usr/common/obj/telopt/
phantasmal_dgd_v1/mud/usr/common/obj/ustate/
phantasmal_dgd_v1/mud/usr/game/
phantasmal_dgd_v1/mud/usr/game/include/
phantasmal_dgd_v1/mud/usr/game/obj/
phantasmal_dgd_v1/mud/usr/game/object/
phantasmal_dgd_v1/mud/usr/game/object/stuff/
phantasmal_dgd_v1/mud/usr/game/sys/
phantasmal_dgd_v1/mud/usr/game/text/
phantasmal_dgd_v1/mud/usr/game/users/
phantasmal_dgd_v1/src/host/
phantasmal_dgd_v1/src/host/beos/
phantasmal_dgd_v1/src/host/mac/
phantasmal_dgd_v1/src/host/unix/
phantasmal_dgd_v1/src/host/win32/res/
phantasmal_dgd_v1/src/kfun/
phantasmal_dgd_v1/src/lpc/
phantasmal_dgd_v1/src/parser/
INTERNAL DOCUMENT

END-USERS:  THIS ISN'T LIKELY TO BE USEFUL TO YOU

What files get updated when we do a release?  What should we check for
accuracy before releasing a new version of Phantasmal on the public at
large?

Everywhere:
  Remove CVS directories, #files#, .#files and files~
  Remove all .cvsignore files
  Check for symlinks

include/phantasmal/version.h, include/version.h
  New version number

usr/System/initd.c
  Check for Kernel MUDLib version and DGD version -- allow the widest
  range of DGD versions that seems reasonable.

usr/game/object/stuff/zone*, usr/game/object/mobfile, usr/game/object/zonefile
  Remove player data, remove .old and safe_* files.  Remove *~ files
  again after editing.  Remove objects that were in inventory.

usr/game/users/*.pwd
  Remove all .pwd files

include/*.h
  Remove float.h, limits.h, status.h, type.h, trace.h

include/kernel/*.h
  Remove all .h files

kernel/
  Remove all symlinks

log/
  Remove System.log

doc/
  Remove kernel MUDLib stuff, update other stuff

tmp/
  Remove swapfiles and/or statedumps

usr/
  Remove user dirs for wizards

TESTED_VERSIONS
  List appropriate DGD versions

README
  Mention new features

SETUP
  Check for accuracy, add new features

Credits
  As needed

Web pages
  New features, new comparison, new Credits, new Tutorials

Sourceforge
  Post to the Forums
  Post a News Item

Other
  Possibly post to DGD mailing list
  Try out the release FIRST!  Files got modified, make sure it still works.

Afterward
  Update include/version.h
  Update the Changelog