nightmare3_mudos_v1/
nightmare3_mudos_v1/bin/
nightmare3_mudos_v1/lib/cmds/ambassador/
nightmare3_mudos_v1/lib/cmds/database/
nightmare3_mudos_v1/lib/cmds/hm/
nightmare3_mudos_v1/lib/cmds/soul/
nightmare3_mudos_v1/lib/daemon/cfg/
nightmare3_mudos_v1/lib/daemon/cfg/mon_races/
nightmare3_mudos_v1/lib/daemon/cfg/races/
nightmare3_mudos_v1/lib/daemon/include/
nightmare3_mudos_v1/lib/daemon/save/
nightmare3_mudos_v1/lib/daemon/services/
nightmare3_mudos_v1/lib/daemon/soul/
nightmare3_mudos_v1/lib/doc/
nightmare3_mudos_v1/lib/doc/TestPlans/
nightmare3_mudos_v1/lib/doc/approval/
nightmare3_mudos_v1/lib/doc/approval/QC/
nightmare3_mudos_v1/lib/doc/approval/balance/
nightmare3_mudos_v1/lib/doc/build/
nightmare3_mudos_v1/lib/doc/build/armours/
nightmare3_mudos_v1/lib/doc/build/economy/
nightmare3_mudos_v1/lib/doc/build/etc/
nightmare3_mudos_v1/lib/doc/build/monster/
nightmare3_mudos_v1/lib/doc/build/room/
nightmare3_mudos_v1/lib/doc/build/virtual/
nightmare3_mudos_v1/lib/doc/build/weapon/
nightmare3_mudos_v1/lib/doc/classes/
nightmare3_mudos_v1/lib/doc/efun/
nightmare3_mudos_v1/lib/doc/etc/
nightmare3_mudos_v1/lib/doc/help/creator/
nightmare3_mudos_v1/lib/doc/help/hm/
nightmare3_mudos_v1/lib/doc/lpc/basic/
nightmare3_mudos_v1/lib/doc/lpc/data_types/
nightmare3_mudos_v1/lib/doc/lpc/etc/
nightmare3_mudos_v1/lib/doc/lpc/intermediate/
nightmare3_mudos_v1/lib/doc/lpc/types/
nightmare3_mudos_v1/lib/doc/mudlib/
nightmare3_mudos_v1/lib/doc/mudlib/features/
nightmare3_mudos_v1/lib/domains/Examples/etc/
nightmare3_mudos_v1/lib/domains/Examples/room/
nightmare3_mudos_v1/lib/domains/Examples/virtual/
nightmare3_mudos_v1/lib/domains/Examples/virtual/exaA/
nightmare3_mudos_v1/lib/domains/Examples/virtual/exaB/
nightmare3_mudos_v1/lib/domains/Examples/weapon/
nightmare3_mudos_v1/lib/domains/Praxis/
nightmare3_mudos_v1/lib/domains/Praxis/adm/
nightmare3_mudos_v1/lib/domains/Praxis/attic/
nightmare3_mudos_v1/lib/domains/Praxis/cemetary/
nightmare3_mudos_v1/lib/domains/Praxis/cemetary/mon/
nightmare3_mudos_v1/lib/domains/Praxis/data/
nightmare3_mudos_v1/lib/domains/Praxis/death/
nightmare3_mudos_v1/lib/domains/Praxis/mountains/
nightmare3_mudos_v1/lib/domains/Praxis/obj/armour/
nightmare3_mudos_v1/lib/domains/Praxis/obj/magic/
nightmare3_mudos_v1/lib/domains/Praxis/obj/weapon/
nightmare3_mudos_v1/lib/domains/Praxis/orc_valley/
nightmare3_mudos_v1/lib/domains/Praxis/quests/
nightmare3_mudos_v1/lib/domains/Praxis/standardOld/
nightmare3_mudos_v1/lib/log/
nightmare3_mudos_v1/lib/log/errors/
nightmare3_mudos_v1/lib/log/reports/
nightmare3_mudos_v1/lib/log/watch/
nightmare3_mudos_v1/lib/news/
nightmare3_mudos_v1/lib/secure/cfg/
nightmare3_mudos_v1/lib/secure/cmds/ambassador/
nightmare3_mudos_v1/lib/secure/cmds/mortal/
nightmare3_mudos_v1/lib/secure/save/users/d/
nightmare3_mudos_v1/lib/secure/std/
nightmare3_mudos_v1/lib/std/hm/
nightmare3_mudos_v1/lib/std/living/
nightmare3_mudos_v1/lib/std/room/
nightmare3_mudos_v1/lib/std/user/
nightmare3_mudos_v1/lib/std/virtual/
nightmare3_mudos_v1/lib/www/
nightmare3_mudos_v1/lib/www/errors/
nightmare3_mudos_v1/lib/www/gateways/
nightmare3_mudos_v1/source/
nightmare3_mudos_v1/source/ChangeLog.old/
nightmare3_mudos_v1/source/Win32/
nightmare3_mudos_v1/source/compat/
nightmare3_mudos_v1/source/compat/simuls/
nightmare3_mudos_v1/source/include/
nightmare3_mudos_v1/source/mudlib/
nightmare3_mudos_v1/source/testsuite/
nightmare3_mudos_v1/source/testsuite/clone/
nightmare3_mudos_v1/source/testsuite/command/
nightmare3_mudos_v1/source/testsuite/data/
nightmare3_mudos_v1/source/testsuite/etc/
nightmare3_mudos_v1/source/testsuite/include/
nightmare3_mudos_v1/source/testsuite/inherit/
nightmare3_mudos_v1/source/testsuite/inherit/master/
nightmare3_mudos_v1/source/testsuite/log/
nightmare3_mudos_v1/source/testsuite/single/
nightmare3_mudos_v1/source/testsuite/single/tests/compiler/
nightmare3_mudos_v1/source/testsuite/single/tests/efuns/
nightmare3_mudos_v1/source/testsuite/single/tests/operators/
nightmare3_mudos_v1/source/testsuite/u/
nightmare3_mudos_v1/source/tmp/
#define IS(x, y) ASSERT2(save_variable(x)==y, sprintf("%O %O", x, save_variable(x)))

mapping values = 
([
  "\n" : "\"\r\"",
  "\"" : "\"\\\"\"",
  "\"x\\\n" : "\"\\\"x\\\\\r\"",
  -1 : "-1",
  0 : "0",
  1 : "1",
  22 : "22",
  1.2 : "1.200000",
  333 : "333",
  ({}) : "({})",
  ({ 0 }) : "({0,})"
]);

void do_tests() {
    mixed x, y;
    foreach (x, y in values) {
	IS(x, y);
    }
    
    // arrays
    foreach (x, y in values) {
	IS( ({ x }), "({" + y + ",})");
	IS( ({ x, x }), "({" + y + "," + y + ",})");
    }
    
    // mappings
    foreach (x, y in values) {
	IS( ([ 1 : x ]), "([1:" + y + ",])");
	IS( ([ x : x ]), "([" + y + ":" + y + ",])");
    }
}