nightmare3_mudos_v1/
nightmare3_mudos_v1/bin/
nightmare3_mudos_v1/lib/cmds/ambassador/
nightmare3_mudos_v1/lib/cmds/database/
nightmare3_mudos_v1/lib/cmds/hm/
nightmare3_mudos_v1/lib/cmds/soul/
nightmare3_mudos_v1/lib/daemon/cfg/
nightmare3_mudos_v1/lib/daemon/cfg/mon_races/
nightmare3_mudos_v1/lib/daemon/cfg/races/
nightmare3_mudos_v1/lib/daemon/include/
nightmare3_mudos_v1/lib/daemon/save/
nightmare3_mudos_v1/lib/daemon/services/
nightmare3_mudos_v1/lib/daemon/soul/
nightmare3_mudos_v1/lib/doc/
nightmare3_mudos_v1/lib/doc/TestPlans/
nightmare3_mudos_v1/lib/doc/approval/
nightmare3_mudos_v1/lib/doc/approval/QC/
nightmare3_mudos_v1/lib/doc/approval/balance/
nightmare3_mudos_v1/lib/doc/build/
nightmare3_mudos_v1/lib/doc/build/armours/
nightmare3_mudos_v1/lib/doc/build/economy/
nightmare3_mudos_v1/lib/doc/build/etc/
nightmare3_mudos_v1/lib/doc/build/monster/
nightmare3_mudos_v1/lib/doc/build/room/
nightmare3_mudos_v1/lib/doc/build/virtual/
nightmare3_mudos_v1/lib/doc/build/weapon/
nightmare3_mudos_v1/lib/doc/classes/
nightmare3_mudos_v1/lib/doc/efun/
nightmare3_mudos_v1/lib/doc/etc/
nightmare3_mudos_v1/lib/doc/help/creator/
nightmare3_mudos_v1/lib/doc/help/hm/
nightmare3_mudos_v1/lib/doc/lpc/basic/
nightmare3_mudos_v1/lib/doc/lpc/data_types/
nightmare3_mudos_v1/lib/doc/lpc/etc/
nightmare3_mudos_v1/lib/doc/lpc/intermediate/
nightmare3_mudos_v1/lib/doc/lpc/types/
nightmare3_mudos_v1/lib/doc/mudlib/
nightmare3_mudos_v1/lib/doc/mudlib/features/
nightmare3_mudos_v1/lib/domains/Examples/etc/
nightmare3_mudos_v1/lib/domains/Examples/room/
nightmare3_mudos_v1/lib/domains/Examples/virtual/
nightmare3_mudos_v1/lib/domains/Examples/virtual/exaA/
nightmare3_mudos_v1/lib/domains/Examples/virtual/exaB/
nightmare3_mudos_v1/lib/domains/Examples/weapon/
nightmare3_mudos_v1/lib/domains/Praxis/
nightmare3_mudos_v1/lib/domains/Praxis/adm/
nightmare3_mudos_v1/lib/domains/Praxis/attic/
nightmare3_mudos_v1/lib/domains/Praxis/cemetary/
nightmare3_mudos_v1/lib/domains/Praxis/cemetary/mon/
nightmare3_mudos_v1/lib/domains/Praxis/data/
nightmare3_mudos_v1/lib/domains/Praxis/death/
nightmare3_mudos_v1/lib/domains/Praxis/mountains/
nightmare3_mudos_v1/lib/domains/Praxis/obj/armour/
nightmare3_mudos_v1/lib/domains/Praxis/obj/magic/
nightmare3_mudos_v1/lib/domains/Praxis/obj/weapon/
nightmare3_mudos_v1/lib/domains/Praxis/orc_valley/
nightmare3_mudos_v1/lib/domains/Praxis/quests/
nightmare3_mudos_v1/lib/domains/Praxis/standardOld/
nightmare3_mudos_v1/lib/log/
nightmare3_mudos_v1/lib/log/errors/
nightmare3_mudos_v1/lib/log/reports/
nightmare3_mudos_v1/lib/log/watch/
nightmare3_mudos_v1/lib/news/
nightmare3_mudos_v1/lib/secure/cfg/
nightmare3_mudos_v1/lib/secure/cmds/ambassador/
nightmare3_mudos_v1/lib/secure/cmds/mortal/
nightmare3_mudos_v1/lib/secure/save/users/d/
nightmare3_mudos_v1/lib/secure/std/
nightmare3_mudos_v1/lib/std/hm/
nightmare3_mudos_v1/lib/std/living/
nightmare3_mudos_v1/lib/std/room/
nightmare3_mudos_v1/lib/std/user/
nightmare3_mudos_v1/lib/std/virtual/
nightmare3_mudos_v1/lib/www/
nightmare3_mudos_v1/lib/www/errors/
nightmare3_mudos_v1/lib/www/gateways/
nightmare3_mudos_v1/source/
nightmare3_mudos_v1/source/ChangeLog.old/
nightmare3_mudos_v1/source/Win32/
nightmare3_mudos_v1/source/compat/
nightmare3_mudos_v1/source/compat/simuls/
nightmare3_mudos_v1/source/include/
nightmare3_mudos_v1/source/mudlib/
nightmare3_mudos_v1/source/testsuite/
nightmare3_mudos_v1/source/testsuite/clone/
nightmare3_mudos_v1/source/testsuite/command/
nightmare3_mudos_v1/source/testsuite/data/
nightmare3_mudos_v1/source/testsuite/etc/
nightmare3_mudos_v1/source/testsuite/include/
nightmare3_mudos_v1/source/testsuite/inherit/
nightmare3_mudos_v1/source/testsuite/inherit/master/
nightmare3_mudos_v1/source/testsuite/log/
nightmare3_mudos_v1/source/testsuite/single/
nightmare3_mudos_v1/source/testsuite/single/tests/compiler/
nightmare3_mudos_v1/source/testsuite/single/tests/efuns/
nightmare3_mudos_v1/source/testsuite/single/tests/operators/
nightmare3_mudos_v1/source/testsuite/u/
nightmare3_mudos_v1/source/tmp/
#ifndef SIMULATE_H
#define SIMULATE_H

/* It is usually better to include "lpc_incl.h" instead of including this
   directly */

#define V_SHORT         1
#define V_NOSPACE       2
#define V_FUNCTION      4

/* The end of a static buffer */
#define EndOf(x) (x + sizeof(x)/sizeof(x[0]))

/*
 * simulate.c
 */

extern object_t *obj_list;
extern object_t *obj_list_destruct;
extern object_t *current_object;
extern object_t *command_giver;
extern object_t *current_interactive;
extern char *inherit_file;
extern int tot_alloc_sentence;
extern int MudOS_is_being_shut_down;
#ifdef LPC_TO_C
extern int compile_to_c;
extern FILE *compilation_output_file;
extern char *compilation_ident;
#endif
#ifdef DEBUG
extern object_t *obj_list_dangling;
extern int tot_dangling_object;
#endif

char *strput PROT((char *, char *, char *));
char *strput_int PROT((char *, char *, int));
void CDECL debug_fatal PROT1V(char *);
void CDECL fatal PROT1V(char *);
void CDECL error PROT1V(char *);
INLINE void check_legal_string PROT((char *));
#ifndef NO_LIGHT
void add_light PROT((object_t *, int));
#endif
void free_sentence PROT((sentence_t *));

sentence_t *alloc_sentence PROT((void));
int input_to PROT((svalue_t *, int, int, svalue_t *));
int get_char PROT((svalue_t *, int, int, svalue_t *));

int strip_name PROT((char *, char *, int));
char *check_name PROT((char *));
#ifdef LPC_TO_C
#define load_object(x, y) int_load_object(x, y)
object_t *int_load_object PROT((char *, lpc_object_t *));
#else
#define load_object(x, y) int_load_object(x)
object_t *int_load_object PROT((char *));
#endif
object_t *clone_object PROT((char *, int));
object_t *environment PROT((svalue_t *));
object_t *first_inventory PROT((svalue_t *));
object_t *object_present PROT((svalue_t *, object_t *));
object_t *find_object PROT((char *));
object_t *find_object2 PROT((char *));
void move_object PROT((object_t *, object_t *));
void destruct_object PROT((object_t *));
void destruct2 PROT((object_t *));

void print_svalue PROT((svalue_t *));
void do_write PROT((svalue_t *));
void do_message PROT((svalue_t *, svalue_t *, array_t *, array_t *, int));
void say PROT((svalue_t *, array_t *));
void tell_room PROT((object_t *, svalue_t *, array_t *));
void shout_string PROT((char *));

void error_needs_free PROT((char *));
void throw_error PROT((void));
void error_handler PROT((char *));

#ifdef SIGNAL_FUNC_TAKES_INT
void startshutdownMudOS PROT((int));
#else
void startshutdownMudOS PROT((void));
#endif
void shutdownMudOS PROT((int));
void slow_shut_down PROT((int));

#ifdef DEBUGMALLOC_EXTENSIONS
void mark_free_sentences PROT((void));
#endif

#endif