nightmare3_mudos_v1/
nightmare3_mudos_v1/bin/
nightmare3_mudos_v1/lib/cmds/ambassador/
nightmare3_mudos_v1/lib/cmds/database/
nightmare3_mudos_v1/lib/cmds/hm/
nightmare3_mudos_v1/lib/cmds/soul/
nightmare3_mudos_v1/lib/daemon/cfg/
nightmare3_mudos_v1/lib/daemon/cfg/mon_races/
nightmare3_mudos_v1/lib/daemon/cfg/races/
nightmare3_mudos_v1/lib/daemon/include/
nightmare3_mudos_v1/lib/daemon/save/
nightmare3_mudos_v1/lib/daemon/services/
nightmare3_mudos_v1/lib/daemon/soul/
nightmare3_mudos_v1/lib/doc/
nightmare3_mudos_v1/lib/doc/TestPlans/
nightmare3_mudos_v1/lib/doc/approval/
nightmare3_mudos_v1/lib/doc/approval/QC/
nightmare3_mudos_v1/lib/doc/approval/balance/
nightmare3_mudos_v1/lib/doc/build/
nightmare3_mudos_v1/lib/doc/build/armours/
nightmare3_mudos_v1/lib/doc/build/economy/
nightmare3_mudos_v1/lib/doc/build/etc/
nightmare3_mudos_v1/lib/doc/build/monster/
nightmare3_mudos_v1/lib/doc/build/room/
nightmare3_mudos_v1/lib/doc/build/virtual/
nightmare3_mudos_v1/lib/doc/build/weapon/
nightmare3_mudos_v1/lib/doc/classes/
nightmare3_mudos_v1/lib/doc/efun/
nightmare3_mudos_v1/lib/doc/etc/
nightmare3_mudos_v1/lib/doc/help/creator/
nightmare3_mudos_v1/lib/doc/help/hm/
nightmare3_mudos_v1/lib/doc/lpc/basic/
nightmare3_mudos_v1/lib/doc/lpc/data_types/
nightmare3_mudos_v1/lib/doc/lpc/etc/
nightmare3_mudos_v1/lib/doc/lpc/intermediate/
nightmare3_mudos_v1/lib/doc/lpc/types/
nightmare3_mudos_v1/lib/doc/mudlib/
nightmare3_mudos_v1/lib/doc/mudlib/features/
nightmare3_mudos_v1/lib/domains/Examples/etc/
nightmare3_mudos_v1/lib/domains/Examples/room/
nightmare3_mudos_v1/lib/domains/Examples/virtual/
nightmare3_mudos_v1/lib/domains/Examples/virtual/exaA/
nightmare3_mudos_v1/lib/domains/Examples/virtual/exaB/
nightmare3_mudos_v1/lib/domains/Examples/weapon/
nightmare3_mudos_v1/lib/domains/Praxis/
nightmare3_mudos_v1/lib/domains/Praxis/adm/
nightmare3_mudos_v1/lib/domains/Praxis/attic/
nightmare3_mudos_v1/lib/domains/Praxis/cemetary/
nightmare3_mudos_v1/lib/domains/Praxis/cemetary/mon/
nightmare3_mudos_v1/lib/domains/Praxis/data/
nightmare3_mudos_v1/lib/domains/Praxis/death/
nightmare3_mudos_v1/lib/domains/Praxis/mountains/
nightmare3_mudos_v1/lib/domains/Praxis/obj/armour/
nightmare3_mudos_v1/lib/domains/Praxis/obj/magic/
nightmare3_mudos_v1/lib/domains/Praxis/obj/weapon/
nightmare3_mudos_v1/lib/domains/Praxis/orc_valley/
nightmare3_mudos_v1/lib/domains/Praxis/quests/
nightmare3_mudos_v1/lib/domains/Praxis/standardOld/
nightmare3_mudos_v1/lib/log/
nightmare3_mudos_v1/lib/log/errors/
nightmare3_mudos_v1/lib/log/reports/
nightmare3_mudos_v1/lib/log/watch/
nightmare3_mudos_v1/lib/news/
nightmare3_mudos_v1/lib/secure/cfg/
nightmare3_mudos_v1/lib/secure/cmds/ambassador/
nightmare3_mudos_v1/lib/secure/cmds/mortal/
nightmare3_mudos_v1/lib/secure/save/users/d/
nightmare3_mudos_v1/lib/secure/std/
nightmare3_mudos_v1/lib/std/hm/
nightmare3_mudos_v1/lib/std/living/
nightmare3_mudos_v1/lib/std/room/
nightmare3_mudos_v1/lib/std/user/
nightmare3_mudos_v1/lib/std/virtual/
nightmare3_mudos_v1/lib/www/
nightmare3_mudos_v1/lib/www/errors/
nightmare3_mudos_v1/lib/www/gateways/
nightmare3_mudos_v1/source/
nightmare3_mudos_v1/source/ChangeLog.old/
nightmare3_mudos_v1/source/Win32/
nightmare3_mudos_v1/source/compat/
nightmare3_mudos_v1/source/compat/simuls/
nightmare3_mudos_v1/source/include/
nightmare3_mudos_v1/source/mudlib/
nightmare3_mudos_v1/source/testsuite/
nightmare3_mudos_v1/source/testsuite/clone/
nightmare3_mudos_v1/source/testsuite/command/
nightmare3_mudos_v1/source/testsuite/data/
nightmare3_mudos_v1/source/testsuite/etc/
nightmare3_mudos_v1/source/testsuite/include/
nightmare3_mudos_v1/source/testsuite/inherit/
nightmare3_mudos_v1/source/testsuite/inherit/master/
nightmare3_mudos_v1/source/testsuite/log/
nightmare3_mudos_v1/source/testsuite/single/
nightmare3_mudos_v1/source/testsuite/single/tests/compiler/
nightmare3_mudos_v1/source/testsuite/single/tests/efuns/
nightmare3_mudos_v1/source/testsuite/single/tests/operators/
nightmare3_mudos_v1/source/testsuite/u/
nightmare3_mudos_v1/source/tmp/
#include "std.h"
#include "lpc_incl.h"
#include "swap.h"

int total_num_prog_blocks, total_prog_block_size;

void reference_prog P2(program_t *, progp, char *, from)
{
    progp->ref++;
    debug(d_flag, ("reference_prog: /%s ref %d (%s)\n",
	       progp->name, progp->ref, from));
}

void deallocate_program P1(program_t *, progp)
{
    int i;

    debug(d_flag, ("free_prog: /%s\n", progp->name));
    
    total_prog_block_size -= progp->total_size;
    total_num_prog_blocks -= 1;

    /* Free all function names. */
    for (i = 0; i < (int) progp->num_functions_defined; i++)
	if (progp->function_table[i].name)
	    free_string(progp->function_table[i].name);
    /* Free all strings */
    for (i = 0; i < (int) progp->num_strings; i++)
	free_string(progp->strings[i]);
    /* Free all variable names */
    for (i = 0; i < (int) progp->num_variables_defined; i++)
	free_string(progp->variable_table[i]);
    /* Free all inherited objects */
    for (i = 0; i < (int) progp->num_inherited; i++)
	free_prog(progp->inherit[i].prog, 1);
    free_string(progp->name);

    /*
     * We're going away for good, not just being swapped, so free up
     * line_number stuff.
     */
    if (progp->line_swap_index != -1)
	remove_line_swap(progp);
    if (progp->file_info)
	FREE(progp->file_info);
    
    FREE((char *) progp);
}

/*
 * Decrement reference count for a program. If it is 0, then free the prgram.
 * The flag free_sub_strings tells if the propgram plus all used strings
 * should be freed. They normally are, except when objects are swapped,
 * as we want to be able to read the program in again from the swap area.
 * That means that strings are not swapped.
 */
void free_prog P2(program_t *, progp, int, free_sub_strings)
{
    progp->ref--;
    if (progp->ref > 0)
	return;
    if (progp->func_ref > 0)
	return;

    if (free_sub_strings) 
	deallocate_program(progp);
    else {
	total_prog_block_size -= progp->total_size;
	total_num_prog_blocks -= 1;
	FREE((char *) progp);
    }
}

char *variable_name P2(program_t *, prog, int, idx) {
    int i = prog->num_inherited - 1;
    int first;

    if (i > -1)
	first = prog->inherit[i].variable_index_offset + prog->inherit[i].prog->num_variables_total;
    else
	return prog->variable_table[idx];
    if (idx >= first)
	return prog->variable_table[idx - first];
    while (idx < prog->inherit[i].variable_index_offset)
	i--;
    return variable_name(prog->inherit[i].prog, idx - prog->inherit[i].variable_index_offset);
}

function_t *find_func_entry P2(program_t *, prog, int, index) {
    register int low, mid, high;
    

    /* Walk up the inheritance tree to the real definition */	
    if (prog->function_flags[index] & FUNC_ALIAS) {
	index = prog->function_flags[index] & ~FUNC_ALIAS;
    }
    
    while (prog->function_flags[index] & FUNC_INHERITED) {
	low = 0;
	high = prog->num_inherited -1;
	
	while (high > low) {
	    mid = (low + high + 1) >> 1;
	    if (prog->inherit[mid].function_index_offset > index)
		high = mid -1;
	    else low = mid;
	}
	index -= prog->inherit[low].function_index_offset;
	prog = prog->inherit[low].prog;
    }
    
    index -= prog->last_inherited;

    return prog->function_table + index;
}