nightmare3_mudos_v1/
nightmare3_mudos_v1/bin/
nightmare3_mudos_v1/lib/cmds/ambassador/
nightmare3_mudos_v1/lib/cmds/database/
nightmare3_mudos_v1/lib/cmds/hm/
nightmare3_mudos_v1/lib/cmds/soul/
nightmare3_mudos_v1/lib/daemon/cfg/
nightmare3_mudos_v1/lib/daemon/cfg/mon_races/
nightmare3_mudos_v1/lib/daemon/cfg/races/
nightmare3_mudos_v1/lib/daemon/include/
nightmare3_mudos_v1/lib/daemon/save/
nightmare3_mudos_v1/lib/daemon/services/
nightmare3_mudos_v1/lib/daemon/soul/
nightmare3_mudos_v1/lib/doc/
nightmare3_mudos_v1/lib/doc/TestPlans/
nightmare3_mudos_v1/lib/doc/approval/
nightmare3_mudos_v1/lib/doc/approval/QC/
nightmare3_mudos_v1/lib/doc/approval/balance/
nightmare3_mudos_v1/lib/doc/build/
nightmare3_mudos_v1/lib/doc/build/armours/
nightmare3_mudos_v1/lib/doc/build/economy/
nightmare3_mudos_v1/lib/doc/build/etc/
nightmare3_mudos_v1/lib/doc/build/monster/
nightmare3_mudos_v1/lib/doc/build/room/
nightmare3_mudos_v1/lib/doc/build/virtual/
nightmare3_mudos_v1/lib/doc/build/weapon/
nightmare3_mudos_v1/lib/doc/classes/
nightmare3_mudos_v1/lib/doc/efun/
nightmare3_mudos_v1/lib/doc/etc/
nightmare3_mudos_v1/lib/doc/help/creator/
nightmare3_mudos_v1/lib/doc/help/hm/
nightmare3_mudos_v1/lib/doc/lpc/basic/
nightmare3_mudos_v1/lib/doc/lpc/data_types/
nightmare3_mudos_v1/lib/doc/lpc/etc/
nightmare3_mudos_v1/lib/doc/lpc/intermediate/
nightmare3_mudos_v1/lib/doc/lpc/types/
nightmare3_mudos_v1/lib/doc/mudlib/
nightmare3_mudos_v1/lib/doc/mudlib/features/
nightmare3_mudos_v1/lib/domains/Examples/etc/
nightmare3_mudos_v1/lib/domains/Examples/room/
nightmare3_mudos_v1/lib/domains/Examples/virtual/
nightmare3_mudos_v1/lib/domains/Examples/virtual/exaA/
nightmare3_mudos_v1/lib/domains/Examples/virtual/exaB/
nightmare3_mudos_v1/lib/domains/Examples/weapon/
nightmare3_mudos_v1/lib/domains/Praxis/
nightmare3_mudos_v1/lib/domains/Praxis/adm/
nightmare3_mudos_v1/lib/domains/Praxis/attic/
nightmare3_mudos_v1/lib/domains/Praxis/cemetary/
nightmare3_mudos_v1/lib/domains/Praxis/cemetary/mon/
nightmare3_mudos_v1/lib/domains/Praxis/data/
nightmare3_mudos_v1/lib/domains/Praxis/death/
nightmare3_mudos_v1/lib/domains/Praxis/mountains/
nightmare3_mudos_v1/lib/domains/Praxis/obj/armour/
nightmare3_mudos_v1/lib/domains/Praxis/obj/magic/
nightmare3_mudos_v1/lib/domains/Praxis/obj/weapon/
nightmare3_mudos_v1/lib/domains/Praxis/orc_valley/
nightmare3_mudos_v1/lib/domains/Praxis/quests/
nightmare3_mudos_v1/lib/domains/Praxis/standardOld/
nightmare3_mudos_v1/lib/log/
nightmare3_mudos_v1/lib/log/errors/
nightmare3_mudos_v1/lib/log/reports/
nightmare3_mudos_v1/lib/log/watch/
nightmare3_mudos_v1/lib/news/
nightmare3_mudos_v1/lib/secure/cfg/
nightmare3_mudos_v1/lib/secure/cmds/ambassador/
nightmare3_mudos_v1/lib/secure/cmds/mortal/
nightmare3_mudos_v1/lib/secure/save/users/d/
nightmare3_mudos_v1/lib/secure/std/
nightmare3_mudos_v1/lib/std/hm/
nightmare3_mudos_v1/lib/std/living/
nightmare3_mudos_v1/lib/std/room/
nightmare3_mudos_v1/lib/std/user/
nightmare3_mudos_v1/lib/std/virtual/
nightmare3_mudos_v1/lib/www/
nightmare3_mudos_v1/lib/www/errors/
nightmare3_mudos_v1/lib/www/gateways/
nightmare3_mudos_v1/source/
nightmare3_mudos_v1/source/ChangeLog.old/
nightmare3_mudos_v1/source/Win32/
nightmare3_mudos_v1/source/compat/
nightmare3_mudos_v1/source/compat/simuls/
nightmare3_mudos_v1/source/include/
nightmare3_mudos_v1/source/mudlib/
nightmare3_mudos_v1/source/testsuite/
nightmare3_mudos_v1/source/testsuite/clone/
nightmare3_mudos_v1/source/testsuite/command/
nightmare3_mudos_v1/source/testsuite/data/
nightmare3_mudos_v1/source/testsuite/etc/
nightmare3_mudos_v1/source/testsuite/include/
nightmare3_mudos_v1/source/testsuite/inherit/
nightmare3_mudos_v1/source/testsuite/inherit/master/
nightmare3_mudos_v1/source/testsuite/log/
nightmare3_mudos_v1/source/testsuite/single/
nightmare3_mudos_v1/source/testsuite/single/tests/compiler/
nightmare3_mudos_v1/source/testsuite/single/tests/efuns/
nightmare3_mudos_v1/source/testsuite/single/tests/operators/
nightmare3_mudos_v1/source/testsuite/u/
nightmare3_mudos_v1/source/tmp/
#ifndef ARRAY_H
#define ARRAY_H

/* It is usually better to include "lpc_incl.h" instead of including this
   directly */

typedef struct array_s {
    unsigned short ref;
#ifdef DEBUG
    int extra_ref;
#endif
    unsigned short size;
#ifdef PACKAGE_MUDLIB_STATS
    statgroup_t stats;		/* creator of the array */
#endif
    svalue_t item[1];
} array_t;

extern array_t the_null_array;

/*
 * array.c
 */
#ifdef ARRAY_STATS
extern int num_arrays;
extern int total_array_size;
#endif

int sameval PROT((svalue_t *, svalue_t *));
array_t *allocate_array2 PROT((int, svalue_t *));
array_t *allocate_array PROT((int));
array_t *allocate_empty_array PROT((int));
void free_array PROT((array_t *));
void free_empty_array PROT((array_t *));
array_t *add_array PROT((array_t *, array_t *));
void implode_array PROT((funptr_t *, array_t *, svalue_t *, int));
array_t *subtract_array PROT((array_t *, array_t *));
array_t *slice_array PROT((array_t *, int, int));
array_t *explode_string PROT((char *, int, char *, int));
char *implode_string PROT((array_t *, char *, int));
array_t *users PROT((void));
array_t *commands PROT((object_t *));
void filter_array PROT((svalue_t *, int));
void filter_string PROT((svalue_t *, int));
array_t *deep_inherit_list PROT((object_t *));
array_t *inherit_list PROT((object_t *));
array_t *children PROT((char *));
array_t *livings PROT((void));
array_t *objects PROT((funptr_t *));
array_t *all_inventory PROT((object_t *, int));
array_t *deep_inventory PROT((object_t *, int));
array_t *filter PROT((array_t *, funptr_t *, svalue_t *));
array_t *builtin_sort_array PROT((array_t *, int));
array_t *fp_sort_array PROT((array_t *, funptr_t *));
array_t *sort_array PROT((array_t *, char *, object_t *));
array_t *make_unique PROT((array_t *, char *, funptr_t *, svalue_t *));
void map_string PROT((svalue_t *arg, int num_arg));
void map_array PROT((svalue_t *arg, int num_arg));
array_t *intersect_array PROT((array_t *, array_t *));
int match_single_regexp PROT((char *, char *));
array_t *match_regexp PROT((array_t *, char *, int));
array_t *reg_assoc PROT((char *, array_t *, array_t *, svalue_t *));
void dealloc_array PROT((array_t *));
array_t *union_array PROT((array_t *, array_t *));

#define ALLOC_ARRAY(nelem) \
    (array_t *)DXALLOC(sizeof (array_t) + \
	  sizeof(svalue_t) * (nelem - 1), TAG_ARRAY, "ALLOC_ARRAY")
#define RESIZE_ARRAY(vec, nelem) \
    (array_t *)DREALLOC(vec, sizeof (array_t) + \
	  sizeof(svalue_t) * (nelem - 1), TAG_ARRAY, "RESIZE_ARRAY")

#endif