#include <std.h>
inherit ROOM;
void create() {
::create();
set_property("light", -1);
set_property("indoors", 1);
set_property("no castle", 1);
set_property("no teleport", 1);
set_short( "A chamber underneath the Daroq Mountains");
set_long(
"You are in a very dark chamber, illuminated only by your "
"light source.");
set_smell_string("default", "The stench of decay is all around.");
set_items(
(["light" : "What light?",
"tunnel" : "It is very dark.",
"chamber" : "You cannot see it very well."]) );
set_exits( (["west" : "/domains/Praxis/mountains/tunnel2"]) );
}
void reset() {
object arm, mon;
::reset();
if(!present("goblin")) {
mon = new(MONSTER);
mon->set_name("goblin");
mon->set_id( ({ "colonel", "goblin", "goblin colonel" }) );
mon->set_short( "Goblin colonel");
mon->set_long( "An ugly monster who has likely never seen "
"the light of day.");
mon->set_level(4);
mon->set_race( "goblin");
mon->set_aggressive( 10);
mon->set_alignment(-180);
mon->set_hp(275);
mon->set_gender("female");
mon->set_body_type("human");
mon->move(this_object());
arm = new(ARMOUR);
arm->set_name("visor");
arm->set_id( ({ "visor", "goblin visor" }) );
arm->set_short( "Goblin visor");
arm->set_long( "A metallic visor with opening just "
"large enough to see through.");
arm->set_type("visor");
arm->set_limbs( ({ "head" }) );
arm->set_ac(1);
arm->set_mass(100);
arm->set_value(100);
arm->move(mon);
mon->force_me("wear visor");
}
}